Talk:One Roll Engine
From 1d4chan
More Mathfaggotry please[edit]
Awesome - now, can we get you to post your analyses of other systems, such as White Wolf, Shadowrun,..?
Why bother?[edit]
I don't understand how reading length and width out of a dice pool is more convenient than rolling two different-looking dice to resolve different things at once. Explain plox? LogicalDash 10:30, 13 April 2010 (UTC)
- You aren't going to find any ORE apologists or zealots here -- this is 1d4chan, where we are full of hate and spite. But I can offer some facts to help you make up your mind. tl;dr = One roll is more tidy, feels better to some people. --NotBrandX 14:36, 13 April 2010 (UTC)
- Pros:
- Some people like dicepools; big palm full of
testiclesdice feels good, and makes a lot of noise when it hits the tablejust like testicles. - When more than one set shows up, you can choose hit location, or you can lose one set to blocking actions and still have the other less desirable set -- very much like a feint maneuver.
- Old approaches usually have FOUR dice rolls, not two: speed/initiative, to-hit, hit location, and damage. One Roll Engine manages to compress this into one roll, and one go-around the table, instead of counting up initiative, checking modifiers before AND after rolls, &c. With ORE, each player checks modifiers before the roll, rolls once, and separates out the matched set to use for their action during the exchange. The outcome of the player's action is always there on the dice in front of them. Conflicts run much faster.
- The Expert Die / Master Die mechanic have a better feel for profesionals and the supernatural. Experts have the same probability of hitting and doing damage, but have more control to put the hit where they want. Supernatural types with Master Dice will *always* succeed, but not so much with the called shots.
- Some people like dicepools; big palm full of
- Cons:
- Setting proper bonuses/penalties for circumstances is weird. Everyone knows 1d20 (+5% per +1), with it's nice linear curve, and Xd6 with the bell curve we were raised on. Dice pools are notoriously difficult for doing the math in your head for the effect of adding or removing a die.
- You might be aiming for the dude's head and set your Expert die to '0', but your only matched set is '2' which is one of the legs. Plausible, but weird.
- Width is used for both speed and severity of damage. Someone that is slow but powerful (like most ogres) or fast and weak (like most Eldar) have to be house-ruled in.