From 1d4chan
Jump to: navigation, search


I would desire the folowing knowladge added to this page, as I lack it myself: The complete ork color-code. I already know that "Red 'uns go fasta!", but what else? BladePHF 18:55, 9 October 2008 (UTC)

Blue is lucky. Black and white hatching is ... dakka, I think? --MY MIND BEARS A GREAT PAIN 19:18, 9 October 2008 (UTC)
Red is go fasta. Yellow is bigga' explosions (and dakka sometimes). Green is orkyness. Blue is lucky. THESE NEXT FEW ARE INFERED: Black is right proper grim close combat. Purple is regal *THUMP* DATS DA SNEAKY ONE YA GIT!!!!. Orange is clever mek gubbinz.
While we are on the topic of orky terms that could use mentioning, what are "gubbinz"? BladePHF 05:40, 10 October 2008 (UTC)
As far as I understand, gubbinz are shiny hanging blinging objects. Fatum 16:39, 10 October 2008 (UTC)
... you two aren't familiar with the term "gubbins"? Gubbins are things what do stuff but you don't know what they are/how they work. For example, pretty much anything mekboys are reponsible for. They will have many little technological things that the other orks will refer to as "gubbinz", aware that they are important and do stuff but probably not many details beyond that.

Hey, whoever just edited saying "Trazyn has the only Krork still alive, who stands 12 foot tall and has power armor", could you cite that? Because i have no recollection of seeing that anywhere else.

hur hur hur[edit]

Looted the article, nice 'n proppa like.

It ain't orky enough ya git. 16:50, 29 October 2008 (UTC)

Is that orky enough?

This page....[edit]

Dis page looks like it's been made by a couple of humie gits, should I make it orky? Serious dog 11:23, 6 June 2010 (UTC)

byjxhl tri3[edit]

MjehLPOT muwsINFqi amcauwmkxb OLGmTnprn hmikpe IkyIAUPGjjn NttvDRBP coprMGLdh TlmsSPPR zrbsFDOym



(I axed one of dem smart boyz bout dat! Dey tool me up roit gud!)

Hey boyz[edit]

Me finks dat we have to make da part 'bout Orks bein' da best in da galuxy must be right and proppa for da Boss. We Nobz want it now, ya skuigz-on-head Grotz, YA HEAR?



  • Counterpoint good sir: Waaagh
    • Ancient Ork Proverb: Waaaaargh!
      • Waaaaaaaaaaaaaaaaaaaaaggh!

Overview Quote[edit]

So it seems there's some question as to what to use. I submit a quote about football, in honor of their inspiration. “The rules of soccer are very simple, basically it is this: if it moves, kick it. If it doesn't move, kick it until it does.” ― Phil Woosnam --Thannak (talk) 05:44, 12 July 2015 (UTC)

Rethinking Proper Ork Speech[edit]

Would anyone be opposed if I rejiggered the ork phonetic spellings? I feel like some posters became a little too enthusiastic and right confused Ork speak with lolcats. Pretty much I will be using existing ork quotations as a baseline to clean-up the speech. I'll keep the spirit and the message intact but make the reading experience less asinine. Naeondaemon (talk) 03:41, 25 August 2016 (UTC)

speaking of lolcats someone should make a series of lolorkz memes

Storm Boyz[edit]

Where are da Storm Boyz? 13:35, 9 June 2017 (UTC)

Mad Boyz[edit]

Where are da Mad Boyz?

Ork Tech[edit]

So, lately people have been kicking around the idea that the entire mythos of "Ork Tech working on Ork Wishes" is false. However, theres a lot of things that contradict this point, though the people in favor of it also have some points. The reason Im not taking the articles (Namely this one as truth is that there are a few things that don't line up. Lets start with facts

FACT #1: Ork's very much generate some sort of psychic field, which can effect reality. Granted, almost every living race in 40k has this, but the Ork's are special in that their energy is unique to them, and thus more or less ignores the rules most other psykers have to deal with. Its also been confirmed that when more Orks get together, more energy is generated. See the rules for a Weirdboy for proof.

FACT #2: GW have many times written IN-GAME rules reflecting the Ork's ability to psychicly affect their surroundings. An example of this is "Red onez go fasta." This is a rule (In previous editions anyway, Im sure it'll happen when we get a codex), a literal, concrete rule, where Ork's believing something makes the thing they believe in happen. Another (Albeit a bit less concrete) example would be Ghazghkull's invuln save. While some would say that he just has a personal void shield, the rules don't call it that. They call it Prophet of Gork and Mork. This confirms that the Ork's reality-warping powers don't necessarily require a Weirdboy to channel it for them to effect the Materium.

FACT #3: Orks have built tech that functions off of/ is powered by WAAAAGH! energy. An example would be the Beast's WAAAAGH! Engine which Vulkan fell into. Said engine was powering a Mega-Gargant, and after its destruction it failed to power anything.

Further points will be submitted as I have more time to write.

Also, If someone who feel's like it could straight-up ask Geedubs to solve this, that would be cool.

Also-Also, Im pretty sure I recall some Space Marines going into an Ork Trukkyard and cracking open vehicles they saw running only to find no Engine within. Could anyone cite me on this? - Some guy Cmon man. I KNOW this is a thing, Im just trying to find the book

100% of the accounts that Ork’s Waaagh Field is what makes their tech work is based on a single Techpriest’s notes. The Waaagh Field does exist but it doesn’t effect technology, most examples show that it affects the psyche of Orks, so Orks seem like they are on steroids if too many of them are together. Ghaz’s invul Save is from the Mad dok’s cybork upgrade to him. There are many times where Imperials can’t understand Ork Technology, but none where they prove it’s psychic. Even in Beast Arises they prove that the Orks have a secondary brain and that the technology works best in Ork hands, but it’s all theory it’s not a solid fact. As for GW they wouldn’t want to say “Yes this is how Ork Technology works” because leaving it up to the player is easier than making everything black and white. This is the same reason why the Missing Primarchs are never going to be explained. -- 14:56, 3 March 2018 (UTC)

Okay lets do this... Fact 1 - The psychic "Waaagh" field exists. But to the extent that it can manipulate physics is suspect. Game wise Orks usually gain the ability to charge faster (depending on the edition). But there is nothing that suggests all Ork Tek utilizes Waaagh energy. Of course the Shokk Attack Gun probably utilizes Waaagh Energy, but stuff like Deff Dreads and Trukks don't get better the more Orks are around. Instead Ork Technology levels appear to get more advanced the more Orks are around. Big Meks start with Killa Kanz moving up to Stompas when they have enough resources, as if the blueprints are in their head but don't get revealed to them until enough Orks are around to support it/build it. Fact 2 - Red Onez go Fasta was a rule based on a player's headcanon that GW took into the game. Stuff like Ghaz's invul save wasn't originally based on Prophet of Gork and Mork, but because he has cybork body parts in him from the Mad Dok. Fact 3 - We aren't denying that Waaagh Energy can't be used to power crap, but that it is the only way Ork technology works. I hope this helped understand where people are coming from. --Donteatrawhagis (talk) 17:11, 2 April 2019 (UTC)