Talk:Pathfinder Second Edition
Still compatible with D&D?
There is something that isn't clear to me. Is Pathfinder Second Edition no longer compatible with D&D 3rd edition books like Pathfinder 1st edition is? I thought that being a further improved version of 3.5 edition D&D was the big selling point of Pathfinder. Is it still compatible after everything that has been changed? --188.8.131.52 23:21, 6 August 2019 (UTC)
Nope, Pathfinder 2nd Edition is its own system. It does bear some similarities to 1e, but the system itself is considerably different so you can't simply use older options. Paizo has published a conversion guide which boils down to "For adventures, change DCs and treasure to match the new tables and use monsters from the new bestiary. For PCs, rebuild them using new rules, using multiclass archetypes if needed (e.g. Magus -> Fighter/Wizard). Reflavor mechanics as needed. More options and guidelines for creating them will come later, in the meantime, if your players absolutely need a custom feature, try to make them as feats, using existing options as a baseline for balance" (Would post the link but paizo.com is down atm - easy to find with Google though) --184.108.40.206 09:20, 22 September 2019 (UTC)
Should we spruce up the Ancestry section?
The ancestry section is very undercooked, expecting the viewer to have knowledge of the original Pathfinder race stat blocks in order to tell what is different between 1e and 2e. I see something like "Dwarves have the highest base racial HP" and I can only think 'Is that true? What does that mean? How do we explain this to a casual viewer?"
I feel like the racial section should look more similar to the 5e page, explaining what stat boosts/decreases they get, general description of their appearance, background, and subraces, and the usual silliness of them. Something like
- 10 HP, +2 CON, +2 WIS, +2 Free boost to any attribute, -2 CHA
- Still everyone's favorite rock punching, medium-sized midgets, Dwarf feats focus on crafting, resisting pansy-ass magic, your old ability to walk around in heavy armor like nobodies' business, and having your ancestors be angrier at pansy-ass magic than you are.
- Your heritages include:
- Ancient-Blooded Dwarf: Your ancestors passed down their hatred of magic down to you. You gain +1 to saving throws.
- Anvil Dwarf: Your parents beat forging into you harder than they did the clan daggers. Become trained in Crafting, gained a souped-up skill feat that gives you not one, but two classes of items that grant you +1, later +2 to crafting checks with them.
- Death Warden Dwarf: You come from a long-lineage of gravekeepers, hell-bent on keeping the skeletons in their graves. You crit-success every time you succeed on a necromancy-based saving throw.
- Elemental Heart Dwarf: Introduced in the Lost Omens Character Guide, you literally are exploding with elemental energy. You get a daily, 2-action attack that lets you explode with acid, cold, electric, or fire damage against every adjacent creature.
- Forge Dwarf: Not to be confused with the Anvil Dwarf, you think being around an active volcano is cozy. You get fire resistance equal to half your level and environmental effect resistance.
- Oathkeeper Dwarf: Introduced in the Lost Omens Character Guide, your parents or peers never told you snitches get stitches, or that you didn't believe anyone could give you any in the first place. Your inability to lie gives you +1 to Sense Motive checks and to your DC against being lied to, and +2 to Diplomacy whenever you have to convince someone you cannot lie. To rub in that fact, you suffer a -4 penalty to Lie checks and your DC in Deception whenever someone is trying to Sense Motive against you. It ain't easy being LG.
- Rock Dwarf: Living in the mountains made you built like a brick-shit-house. You get +2 to saving throws against being knocked prone, shoved, or tripped, and you halve any push effect.
- Strong-Blooded Dwarf: Now you are just too angry to be poisoned. You gain poison resistance equal to half your level, and you shake off poison faster any time you succeed on a saving throw against any toxin that managed to pierce through your dwarven hide.
- 10 HP, +2 CON, +2 WIS, +2 Free boost to any attribute, -2 CHA
It's not great or particularly funny, but it should future-proof the sections, making it easy to add in new subraces, add in extra details, and show off how fucking insane all the subrace options are. It also makes it easier for those that just wanna copypasta everything into the main pages. It's a lot of work, but it helps the page feel less like a skub. If I have to, I'll gladly update all the stuff myself, but I feel like someone can do this stuff better.
- If you want to put the effort in, sure. Also, please sign your posts when in talk sections please. --Konrad13 (talk) 20:18, 3 August 2020 (UTC)
Do we need a 5e vs P2e page?
More for the sake of spelling out where each system has its benefits and flaws. AFAICT, P2E has more detailed rules, with all the good (want to do something rare but obvious? Here's the rule for that.) and the bad (do I remember all 9 modifiers that can apply to this attack?) that that implies. Are people interested in expanding on such a page? Saarlacfunkel (talk) 00:50, 10 August 2020 (UTC)
- No need for a seperate page. If a systems merits and demerits need their own place to be mentioned, it should go on the page of the system itself, ideally integrated into body of work instead of a dedicated section. "Why Use PF2E?" would be a fine section, actually establishing this in article itself would be better still. --Agiletek (talk) 01:00, 10 August 2020 (UTC)
- It would be a neat section, but I would like the page to be developed more before we add another section, especially one who's job is to be compared to another game. --KoriCongo (talk) 15:35, 10 August 2020 (UTC)
There's only one first impression
I don't know or care much about the topic but I find it odd that the first thing a person reads when they scroll to read about PF2E is a paragraph (that's larger than the ones next it) about how the company's supposed political bias prescribes the people what they should play.
I understand this here is predominantly a neckbeard community, but "Discord mod" types do play pen and paper RPGs a bunch, and they have every right to do so.
They get a page about how everyone should be on the same page when starting a game (which is CORRECT to point out), while we get an actual setting with slavery'n'shiet.