Talk:Peasant Railgun

From 1d4chan

Has there ever been drawfaggotry for the peasant railgun? --Dunefag 20:50, 20 July 2008 (UTC)

It wouldn't be very interesting. Just a long line of peasants with a very fast projectile.--Anonykota 21:21, 20 July 2008 (UTC)

Goddammit, I need to lrn2grammar skills. --Dunefag 21:27, 20 July 2008 (UTC)

I didn't really get the references before. It should be good now though. I read through it again just to make sure. --Anonykota 21:28, 20 July 2008 (UTC)

The problem is that this relies on a Rule-as-Written issue (the resolution of a readied action), which doesn't change the fact that, as written, no matter how fast the 10-foot-pole is actually propelled before it is thrown, you still end with an ordinary peasant throwing an ordinary 10-foot-pole that doesn't even realize it was going Mach 2. Shouldn't that be mentioned somewhere in the article? -- 17:58, 16 October 2008 (UTC)

15,000,000 gold-a-day trick? Tell me more. Fatum 08:26, 21 July 2008 (UTC)

I found it on the interwebs somewhere, I think while looking up the details for Peasant Railgun:

15,000,000 Gold a Day[edit]

Needed: Level 11 (minumum, will only net 3,000,000) Wizard, with max ranks in Weaponsmithing and the spells Wall of Iron and Fabricate. Step 1: Cast Wall of Iron, creating a wall 55ft*5ft*2in=45.83cu ft of iron. This step costs 50gp in material components.

Step 2: Cast Fabricate, converting 11 cu ft per cast into masterwork daggers. With 14 ranks in Craft (Weaponsmithing) and a wizard's crazy Int, you can't fail. Repeat until only 1-2 cu ft of iron remains. (4 casts). This consumes your 5th-level slots for the day, and takes 4 and a half minutes. The density of iron is 491lbs/cu ft. Thus 44 cu ft of iron weighs 21604 lbs. A dagger weighs 1 lb. Thus we create 21604 masterwork daggers, which sell for 151 gp each. That's 3,262,204 gp. Over 3 million gp. At level 11.

Step 3: Profit!

Teleportation will solve the economic problems; by selling to the entire world instead of just the local pawnshop, you can easily find a market. And then spend your money to set up lots of local branch offices, with people capable of casting Sending or whatever to keep you informed of how business is going and what local demands are. Use this to track warfare and sell your weapons wherever they are needed. You probably won't be able to sell the maximum output of a level 20 wizard, but you'll make a very, very good profit, not to mention a lot of friends in high places if you sell at a bit below normal price.

20th level wizard, without using any slots above 6th level.

Volume of Iron = 5*5*20*(5/12)=208.33cu ft. Castings of Fabricate = 10 (use 6th level slots to fill as required) Fabricate time = 20 minutes per day Mass of Iron Fabricated = 200*491=98200 lbs. Number of Mwk Daggers = 98200 Payout = 98200*151=14,828,200 gp Profit = 14,827,700 gp. Per day.

MAD SKILLZ Fatum 03:16, 24 July 2008 (UTC)
If your DM really allows this to happen then he fails at his duty in the game. This is still increadibly cool however! -Rodwell 06:51, 24 July 2008 (UTC)
Well, I've never been in a party that survived past level 8. So, this is largely theoretical. And awesome. Dunefag 20:22, 24 July 2008 (UTC)
Saved to a new page: 15,000,000 Gold a Day. -- 15:46, 13 October 2009 (UTC)

Actual Railguns[edit]

Does anybody have that one image that explains how to make a real railgun using Wall of Iron and a lightning spell?

If it's the kind of railgun I think you're talking about (the "unwound motor" type), you'd need to cast Wall of Iron twice since the two rails cannot be connected. You'd also need a "bullet" made of iron that is exactly as wide as the two rails are apart. You'd also need to insulate the two rails from the ground, except for the back of the left-hand rail, to make sure you don't waste any current.
wikimedia:Image:Railgun-1.png. On the plus side, you won't have to worry about the rails getting fucked up every time you launch, since you can just re-conjure them each time.