Talk:Power Armour

From 1d4chan


What are those helmets that covers the lower half of the space marines head? You can see them on the space marine captain with the pistol and lightning claw or space marines with flamers. Tyranid Memestealer (talk) 21:05, 12 April 2017 (UTC)

Those are rebreathers for filtering out smoke and harmful gases. Mindwarp (talk)

Had a feeling that was the case. Thanks Tyranid Memestealer (talk) 06:39, 13 April 2017 (UTC)

On subject of Mk X and it's variants[edit]

Okay, nice and steady, please write here why you decided Gravis has anything to do with mk3 and Phobos with mk6 despite not a word in a fluff supports it? Tacticus is outright stated on Warhammer community to borrow elements from both mk8 and mk4. --Flutist (talk) 12:51, 6 August 2017 (UTC)

Gravis is designed for better protection, as seen by it's +1 Toughness on the tabletop. That makes it like Mark III, which was an improvement on Mark II to provide more protection for marines fighting the Squats boarding actions. Given the Aggressor are Terminator equivalents, assumedly Gravis armour is more encumbering, like how Mark III was. As for Phobos, the improvement on silent movement and its use for recon troops allows a comparison to be drawn with Mark VI, which was spearheaded by the Raven Guard, like how Phobos is used by totally not Night Lord Reivers. The comparison is more apt given the Phobos' Skull Helmet and the Mark VI's Beakie. Perhaps "inspired by" or "based on" was not the best word and I should have written "comparisons can be drawn with".

--2001:8003:38E4:8100:21C2:9421:B69C:84B3 12:57, 6 August 2017 (UTC)

I can wholeheartedly agree on "comparisons can be drawn with" mk6/Phobos part, but bulky, noisy and slow mk3 with heavily armored front plate that made impossible for Jump Pack to lift or safely land a Space Marine clad in it has little with wanna-be Centurions Agressors, not to mention Intercessors, who fly perfectly. Mk3 is not ultimate power armor, it has many disadvantages even compared to mk2, while Gravis is basically Power Armor 2.0. Also I would like to apologize: the matter should be brought to Discussion Page from the beginning. --Flutist (talk) 13:13, 6 August 2017 (UTC)
Yeah, I do see your point about the Gravis = Mk3 comparison, I initially assumed the Despoilers were jump pack equipped due to the weird nozzles on their power armour. And apology accepted, I should have gone to the discussion page instead of mindlessly reverting you. I'll go ahead and add the bit about Phobos back in, while I'll leave out the Mk3 bit and only add it if Forge World brings out Gravis Breacher Squads, which would make a comparison more apt. --2001:8003:38E4:8100:21C2:9421:B69C:84B3 13:24, 6 August 2017 (UTC)
I know this is old, but Mark III can be lifted by a Jump Pack, as it was worn by the Ashen Circle. --2001:8003:3895:3A00:ACAE:DB23:71F9:4B29 08:30, 5 August 2018 (UTC)
Just a typo in the book that has too many of those. The models have nothing in common with mk3. -- 11:52, 5 August 2018 (UTC)
They have the extra arm and leg plates, actually. --2001:8003:3895:3A00:ACAE:DB23:71F9:4B29 11:56, 5 August 2018 (UTC)
I'm holding one in my hand right now. Leg plates are different, the chest armor is different, arms are mk2 with mk4-like elbow pads. Even so, legs have no protection from behind, you can see servos there as armor plates have been stripped off. -- 16:40, 5 August 2018 (UTC)

Helmets: mobile or no?[edit]

A part of MK IV lore is that helmets for the first time became mobile here, but you can turn the heads on MK II and III models? Why is that? And is it true that MK IV has the most advanced autosenses, but slightly lower protection than MK II?

Because the lore about Mk2/3 helmets not being able to turn got old the moment FW produced it's first Mk2/3 models and is reduced to "less mobile than later marks". Mk4 has better autosensors compared to 2-3 (but ones mounted on Mk6 are more advanced), worse protection and is easier to produce and maintain.--Flutist (talk) 11:08, 4 December 2017 (UTC)

Custodes armours[edit]

Should we add the two other custodes terminator armours as well ?--Numeon (talk) 01:30, 27 April 2018 (UTC)

Theory on the continuity Fallout X-01 armor[edit]

Ok,so my theory on why the X-01 power armor is in the Galatic Zone of Nuka World. Before the fall of the bombs the X-01 was just reaching field testing status as in only a handful of suits most of which ended up in the hand of the Enclave and with the Enclave being the shadowy cabal that they are decided to use one of the suits as advertisement in the galatic zone which was suppose to be a view into the future. It is stated that the Nuka Cola company did have a military contract.

Its just bugging that people mark it up to a continuity error. Figure this should spark some discussion.

--RedmoonRenegade (talk) 03:39, 18 July 2018 (UTC)


Warframes are not power armor.

in fact they are probably more grimdark than the Eversor assassins. from the warframe wiki "Warframe: a specially-made techno-organic humanoid battle frame designed to enhance and focus the children's powers, using a device known as a Somatic Link. The survivors would be placed in Somatic Link pods in a facility known as the Reservoir located on the Moon, to control their surrogate bodies in a secure location away from their enemies."

however thats only half the story.

warframes are captured lowerclass citizens forcefully infected with an stabilized version of the warframe infestation virus

"INFESTATION describes both a disease and its victims – a metamorphic affliction without cure. Living organisms are consumed and merged into rabid amalgamations. Individuals are violent and animalistic yet the larger whole exhibits signs of coordination, with multiple swarms converging on ships and colonies. Its origins are uncertain but there is historical evidence of a similar outbreak before The Collapse."

in short they were average people including children who were infected by the halo flood deliberately by their overlords. who are then remote piloted by children who got mutated by the warframe universe version of warhammer chaos whose parents went batshit crazy while in said "warp" and tried to kill their kids only for thier children to murder their partents then get pluged into mutated murdermachines to be living weapons for their overlords.

warframe lore summerised>

  • overlords create robots to colonize another solar system
    • robots rebel try to kill all humans and any variation there of
  • overlords create the flood to fight the robots and infect 2 of their slave races and any other lowerclass human they feel like
    • goes about as well as you'd expect
  • overlords kidnapp ppl to create the warframes to fight the above
    • who are batshit uncontrollable insane creatures of living grimdark. (this project was crazy it worked pretty much like summoning An'ggrath on a world, ie drop it off and wait till its killed everything)
  • overlords send another colony ship out to try again after the above
    • everyone all the adults go batshit insane and murder everyone but their kids who murder them
  • overlords imprison said mutated kids with magic powers and force them to pilot the warframes
    • kids+warframes murder all the enimies then kill their overlords at the victory ceremony

somewhere in there the over lords forcefully turned one of their greatest warriors into a special warframe of batshit crazy barely pilotable anger(oh and made him kill his son for shits and giggles), and turned another into a pun making ai

Re: T-49[edit]

Section keeps getting removed, have yet to get an adequate explanation, if any at all. --2600:1700:19C0:2760:69D8:A784:C4FF:1D64 08:40, 26 June 2019 (UTC)

where is the Chaplain In Phobos?[edit]

I would like to the to see the Chaplain In Phobos as it is allows for a better use of raven guard and successors

Ask GW -- 11:46, 5 January 2020 (UTC)

Breaking up the Power Armour Page[edit]

I believe we need to break up the Power Armour page as it is getting way too big and way too bloated. I believe that this page should be reserved for the 40k one as it is the main thing, whilst the rest could either be given their own page or merged into their respective parent page if they exist. Your thoughts? Derpysaurus (talk) 03:19, 4 January 2021 (UTC)

I agree. The size of info on 40k power armour alone is more than enough for a single page.TheNuclearSoldier (talk)
  • Looking back. I think this page needs a rule like the Approved anime page. That is, this should only incorporate power armour from franchises with a heavy tabletop presence like 40k and Halo. The only exception would be Starship Troopers due to its importance in influencing everything else. This page is ridiculously huge and as much as it is cool to see Doom and Marvel in there, I don't think they are relevant enough to warrant their own section and should be placed in their own respective pages. If not, this page is going to be as bloated as Papa Nurgle. Derpysaurus (talk) 11:52, 1 August 2021 (UTC)
I second this. Not sure about tabletop presence of Halo though. --Flutist (talk) 14:01, 2 August 2021 (UTC)

Not-relevent Power Armour Info Dump[edit]

  • Took me a while but I am finally finished redirecting all of the Ship classes from Battlefleet Gothic and after a burn out, I am finally able to dump the non-40k Power Armour sections here. This maybe work in progress:

Non-40k Power Armour section:

Fallout Power Armor[edit]

The newest iteration of atom-powered tin-can, the T-60 Power Armor.

Unlike Warhammer 40,000, Fallout powered armor is Fluff-wise more "power" than "armor". It was originally made to allow troops to use heavy weapons on the move and with increased weight limit it was obvious to put some extra armor on the exo-suit. Even while it turns you into a nearly-indestructible walking tank, there is no shortage of stupidly powerful and/or armour-piercing weapons in Fallout, so sneaking and camouflage are always considered better protection than armor, so the main reason people use it is strength and radiation resistance bonuses. It is also possibly the most realistic armor here, strangely. Around Fallout 1 and 2, power armor was an almost cheat button up to the endgame, with an obscene bonus of +3 STR and near immunity to all small arms fire up to energy and heavy weapons(and Gauss in Fallout 2)

Afterwards came Fallout 3, where a leather jacketed character high on morphine could soak more damage than a sober power armored dude and mow him down with a cheap Chinese assault rifle. It had become a glorified metal full plate, met with RAGE until New Vegas came with some decent power armor, though it still got overshadowed by a badass riot armor that didn't need training(Lonesome Road DLC) or a clingy female AI driven stealth suit(Old World Blues DLC).

Power armor got a massive overhaul in Fallout 4, turning them into basically an infantry fighting vehicle rather than just better armor. The crafting system extends to upgrades and new systems for the armor, including neat stuff like a stealth field and a jet pack. On one hand Fallout 4 is one of the few games where power armour feels like actual power armour and not just the best armour you can get, but on the other, it was so strong they couldn't help but give it to you right at the start of the game (because working towards rewards requires an attention span they don't think we have, apparently) and had to change the fact power armour comes with an internal battery so you could only use it until you ran out of fusion cores. Which you never did as they were cheap to buy.

Power Armor Frame[edit]

The power part of power armor.

Developed sometime after Alaska, the Army showed worry in maintaining the suits of armor they already had during a possible Chinese invasion. With multiple varieties currently in use, and more being developed, a version designed for ease of maintenance was going to be required. Instead, this was developed. Basically all the wires and joints of the armor without the actual armor, one can easily slap individual power armor sections onto the frame allowing for bits of damaged armor to be used to form up a singular complete suit. Think the Heresy armor from 40k above. With the internal workings bare it also made modifying and maintaining the armor a total breeze, though did come at a cost. All American armor post T-45 used a internal reactor allowing for centuries of use before requiring a recharge. Since every armor variety used a different level of power, putting in a reactor would have resulted in a situation of either too much or too little power being produced, resulting at best a sluggish barely working suit and at worst a nuclear explosion. Instead commonly used fusion core batteries were used as the power source. While these cores did hold much more power then the Microfusion packs of the T-45, they still didn't last long when used.

Fluffwise, a fusion core battery lasted around 10 hours on full charge, and that's just moving on a brisk pace, no sprinting or doing fast combat maneuvers, which would drain the battery even faster. While realistically this seems horrible to have to deal with during extended operations beyond friendly lines and a logistical and engineering nightmare to deal with in the middle of a conflict, there are ways to greatly extend the battery's lifespan (and/or optimize the armor's power consumption) through character skills and perks, so we'd assume that pre-armageddon, there were already ways to make the armor last much longer in the field, but these improvements weren't standardized for all suits yet by the time the bombs fell (since power armored troops stateside wouldn't have to worry about running out of fusion cores on their home turf, compared to the soldiers stationed overseas). That or Bethesda didn't think this concept all the way through and really shouldn't have overcomplicated the armor's power source in FO4, whichever makes more sense to you.

The frame was used extensively in the eastern region of America, but none were deployed to the West by the time the bombs dropped. For the record:

  • T-45, T-49, T-51, X-01, X-02, X-03, and Horned Power Armor all have interal reactor versions (or Microfusion in the T-45 case).
  • T-60, T-65 and EX-17 were built exclusively with the frame in mind.
  • The original C-00 model no longer exists, so it's frame only for that guy.

T-45 Powered Armor[edit]

More of a 'proof of concept' than an effective piece of military hardware.

The first generation of power armor to go into the field, the T-45 series was rushed into service to hold back the invading Chinese from taking over Alaska. It worked and contained the invasion, but had a lot of problems. Later used on the homefront. The T-45d is most commonly seen in the Capital Wasteland.

The T-45 prototype.

After Bethesda got the rights to make Fallout 3, they were like "Guys, guys, let's make a SHITTY POWER ARMOR!" and they went through with it. The result was far from shitty a mixed bag. Sure, it has -2 AGL, less radiation resistance, and makes you move around like the Comic Book Guy from The Simpsons, but it looks BAD-ASS!!! Noted for using Microfusion packs and batteries to power the suit like an RC car, which make recharging quick but run out of power often. As of Fallout 76, we have what could be considered a more canon representation than Fallout 4's. T-45 has the most common spawns of all the military armors and the lowest base spawn level. When compared to an at-level suit, it has worse protection than any military suit, but is lighter with a much cheaper price tag on builds and repairs.

NCR Salvaged Powered Armour[edit]

The BOS equivalent of killing Jesus and wearing his skin.

This is the 'zombie' version of the T-45d. After the Battle of HELIOS One, the NCR recovered many suits of T-45d from fallen Brotherhood Paladins. However, either because the NCR do not have the capability to manufacture spare parts, lack the actual knowledge to use and maintain power armor, or a bit of both, the "power" part of the armor was stripped, so its just...armor.

The servomotors that augments the wearers' strength have been removed along with a good chunk of the extra plating, and the back-mounted rad scrubbers were replaced with a cheap air conditioner so the wearer doesn't die from heat stroke while using it (and lords help you if you're patrolling in the middle of the desert with heavy metal plates all over your body). As its not "true" power armor, it does not require special training, nor is it vulnerable to electric-based attacks, so just about any mook with some measure of brawn can be fitted into it and send him off. The result is, for a lack of a better term, plate armor with an AC strapped to the back. It has less protective qualities than the armor it's based on, has no built-in rad protection, and has no mechanical assistance to carry all this weight since it was ripped out, so its cumbersome as all hell.

Its use is less for practicality and more as a moral and political tool, basically letting the NCR brag "See? We got power armored troops too!" without actually having the knowledge and technology to build and maintain said troops, which goes with the central theme of Fallout: people of the future attempting to recreate the past, without having a firm grip on what it actually is.

Crunch-wise....what you see is what you get. It has a -2 AGI penalty with no +2 STR bonus to offset the 40kg weight of the armor, or rad protection to help you wade through heavily irradiated areas, with some pretty alright DT if you have the full set. Due to the infinitely better late-game options for personal protection (either just as good with less penalties or full-on upgrades), the salvaged armor only becomes useful if:

A. You want to cosplay in power armor, without wanting to bother getting the perk to actually use it (as there are only two ways to get them, both of which are difficult and late in the game).

B. In need of scrap material to repair actual suits of power armor with.

C. You're really desperate for high-DT armor.

T-51 Powered Armor[edit]

The T-51b Power Armor. By far the most popular variant, though it's certainly not because of the doughboy look of NPCs in New Vegas...

The second generation of power armor, the T-51 series managed to get all the kinks ironed out. Used to kick the Chinese out of Alaska and invade China. The quintessential Fallout power armor suit. The T-51b variant is common among the West Coast Brotherhood of Steel. Two suits are known to be in the Capital Wasteland.

This armor only has +1 STR for some reason. What's even stranger is that the hunk of metal that you put on your head (AKA the helmet, but who calls it that?) gives you a +1 CHR bonus (probably because it's heavily featured in old world propaganda, but yet again, so was the T-45d variant). We really should be wearing around hunks of metal on our heads these days. After all, this armor be pullin' all dem bitches...

T-51b is the most advanced power armor that existed in the world before the Great War. Some confusion came with the introduction of the T-60 by Bethesda, who never bothered to tell anyone that this new armor was for the rank and file soldier while the T-51b was used by veteran squads. For the record, yes it is still the best and no the T-60 did not replace it.

Used as the standard armor for Paladins, the suit has become an icon (both in universe and real life) for the Brotherhood of Steel.

Due to a developer error that Bethesda never bothered patching, the Winterized variant that you receive as a reward for completing Fallout 3's Operation: Anchorage DLC is actually the version meant to be worn by NPCs in the Anchorage simulation, so it's functionally indestructible, with a whopping 999,100 HP (the version you were meant to get has only 100). However, the vanilla game's suit was involved in a rather difficult fetch quest (where you were hired to retrieve it for a ghoul called Crowley), and the NPC version of the winterized armour still has that version's quest script assigned to it, so taking it will prematurely mark that quest as completed by making the game think you stole the vanilla suit for yourself, locking you out forever. However, anyone in their right mind would have stolen the suit instead of giving it to Crowley anyway, it's not all bad.

X-01 Power Armor[edit]

The original, the best.

Developed as a prototype before the war, the X-01 was later improved drastically by the Enclave into the technologically sophisticated Advanced Power Armor. Crunch-wise, both versions are the same, though fluff-wise, the latter is MUCH better then the former, even if they both look identical. Standard issue for the Enclave (at the peak of their power) the Advanced variety of the X-01 to this day still outclasses all other power armor by a wide margin, utilizing secret underground engineering centres and factories to use the most advanced materials for construction. These things were BAD ASS, with the Enclave eventually losing the war thanks to

A: The player blowing up all that shit used to make them.

B: NCR using zerg tactics.

Sadly (for the Enclave), these aren't produced anymore thanks to losses in manpower and resources during the Enclave War, forcing the Enclave to develop and produce shittier armors instead. A neat little trick these armor had was an optional addition of tesla coils. In-game this is just better armor, in universe it uses small zaps of electrictiy to hit incoming projectiles melting bullets and detonating explosives before they can deliver their payload directly into the target.

Just remember the difference between the Prototype and Advanced versions. The former tends to have more balanced stats (4, 76) while the later tends to be OP (Fallout 2, New Vegas).

X-02 Power Armor[edit]

The shitty 'urban' version

Developed by the Enclave Department of the Army after the Enclave's loss of the Oil Rig back in FO2. Produced in their base in Raven Rock, the X-02 was supposed to be a step-up from the previous X-01 series, utilizing lighter-weight ceramic plates that granted better mobility without compromising defense, a segmented armor pattern to better absorb damage, removal of the hump and replacing it with more traditional armored pauldrons, and a redesigned helmet that provides a more menacing but reduced head profile. They were apparently produced in enough numbers that the Enclave managed to phase out the older X-01 suits for these. Due to the black coloration and sinister helmet design, Brotherhood soldiers dubbed it the "Black Devil" power armor.

Crunchwise....well, it sucks. Atleast in FO3. It’s barely an upgrade over the T-45 armor (you know, the first armor the US ever fielded back in the Great War) and is completely inferior to the Brotherhood's T-51b armors, despite it being hundreds of years old.

It returns in FO4 as Creation Club content, where it now gets better representation as having the same stats as the X-01 suit (which is already a clear-cut upgrade over the more common T-51 and T-60 suits), but better energy weapon resistance.

X-03 Power Armor[edit]

Hellfire armor, the compromise between X-01 and X-02

Also known as Hellfire, the armor was produced near the end of the Enclave-Brotherhood war on the East coast. Basically an attempt to use more recent discoveries in robotics of all things, the armor is remarkably tough for something that costs only slightly more resources than the X-02, boasting a huge increase in heat resistance as befitting its name. Originally used by flame troopers, it has since become standard issue for the Enclave. As far as power armor goes it's above average. It's only issue is the heat resistance seems to mess around with the tesla coil systems no longer giving it the option without extensive modifications.

The armor becomes usable in FO4, and much like all Enclave-issue armors, is one of the best armors in the game in terms of pure protection stats.

T-60 Power Armor[edit]

"Can never have enough pauldrons." - Bethesda

A new addition to the series in Fallout 4, introduced as the other “best” Power Armor. The T-60c was designed to supplement the T-51. With a more canonical stat base in Fallout 76, it has inferior protection levels to the T-51b. However, it is much cheaper to build and repair, making it better suited to mass production and deployment. This frees up the superior T-51 for deployment in elite units, which also explains the T-51's prominence among the Brotherhood of Steel until they set up for mass deployment in Fallout 4. It draws many of its design elements from the T-45, as that allows it to use many of the same internal components as the earlier models. The double pauldrons look is still silly.

T-65 Power Armor[edit]

Rarest of the rare.

While this is yet another prototype armor, this variety wasn't even past the late concept phase, with only blueprints remaining. Developed by the Secret Service of all people, it was an attempt to fix one of the biggest weaknesses power armor had. Like old school armor, the powered variety had a number of weak points in joint and the neck areas allowing high powered snipers to disable the user (a common chinese tactic in Alaska was hit the knee with a Guass Rifle, then finish with a neck shot). The answer was segmented armor, allowing for substantially better coverage at the cost of increased cost. Like, HUGELY increased costs. This shit was made for exclusive use by the President's bodyguards for crying out loud. More solid gold Nintendo cartridges would have been built than this thing, and that’s BEFORE the war. Even the Enclave at the height of their power looked at this thing and said "Fuck that". Still, a couple were eventually constructed post war, but only in extremely small numbers and for an extremely short period of time.

EX-17 Excavator suit[edit]

The most power loader of the power loaders.

Developed by Garrahan Mining Co., the basic idea was pretty obvious. If it gives the user strength and protection, why not use power armor for mining? Not many models were produced outside the company since by the time it was fully developed, manufactured and deployed, Robots had already taken over for the human workers. Woops.

Chinese Power Armor[edit]

Perfectly represents Chinese engineering.

China had shown no interest in the concept of power armor originally, instead focusing heavily on the use of long term stealth fields (at the time stealth fields struggled to last more then a few minutes). While they succeeded with their stealth suits, the introduction of power armor by the Americans really showed the biggest flaw in the Chinese technological focus. Sure, being invisible helps in a straight up firefight, but when trying to hold a location against artillery, tanks and aircraft, more durability tends to have the advantage. Plus the fact the fields weren't perfect also didn't help. By the time China got around to doing their own research, they were years behind at LEAST. Plus, with the invasion of China, the product was rushed to the front. If you read the T-45 section above, you know where this is going.

It sucks. Badly. At this time, America had been using internal reactors in all their models for awhile, yet the Chinese version was still using the old microfusion cell method seen in the T-45 (read the frame section if this sounds confusing to a 4/76 fan), resulting in a very short combat period! Most of their veterans were also accustomed to using the stealth suit which could not be more different, resulting in China lacking any experienced users. Despite how bad it ultimately was, it should be noted that it didn't matter much as by the time it saw serious combat, the bombs had dropped. The only major thing of note was the idea alone of Chinese power armor made American Intelligence sit right the fuck up, resulting in the research and eventual production of a number of electromagnetic and pulse weapons which can be found in the wasteland to this day.

Voice lines are kinda cool though.

Horned Power Armor[edit]

Don't piss off Rudolph.

Used in the semi-canonical (due to Fallout 3, New Vegas, and Fallout 4) Fallout Tactics (Bethesda's offical stance is that the major events are canon, but many fans choose to believe the whole thing is canon) the Horned Power Armor is used by the Midwestern Brotherhood of Steel with it's defining feature being, you guessed it, horns. The Midwestern Brotherhood stands out as fully incorporating itself into wasteland life, offering protection to tribes and towns in return for resources, recruits, and information. This in turn is shown in the design of the armor, being the only suit designed from scratch by a Brotherhood faction since the war. Designed for mass production over protection (similar to the more recent Enclave designs), the armor still incorporates many mechanical elements from the T-51b such as an internal reactor. It's also slimmer and less bulky than other armor designs (though not on the same level of the newer Enclave designs).

Overall, the armor is a compromise between mass production and protection, with heavy modification possible due to the more scrappy way it is produced unlike the more industrial Enclave. While it is numerous enough to equip all of their Paladins (keeping in mind their numbers are MUCH larger then other chapters), it still leaves more of the lower ranking infantry to use more traditional protection.

The armour's horned helmet, greaves, and slimmer design are reminiscent of the Enclave's Mk. II advanced power armour (or X-02), which may imply that they're connected. One of the complaints about the original Tactics armour design was that it didn't look retro enough for Fallout, so it's possible that it's actually scavenged or stolen Enclave armour (which wouldn't be a stretch, since the Enclave are also known to have been active in Chicago), and the design was just "retrofied" for its reappearance in Fallout 3. Alternatively, it's possible that the X-02 was made by hybridising elements of this armour with the earlier Enclave X-01. Bethesda haven't said anything about the similarity though, possibly due to Tactics' weird place in Fallout canon.

Raider Power Armor[edit]

If the T-51b was a Tiger tank, this is an armored car.

Raiders in the Commonwealth and beyond have managed to refurbish power armor frames, and by cobbling together scraps of T-45 and T-51 armored suits and scrap parts, this.....thing, was made. Raider power armor is the least versatile & weakest of all the armor types. It's complete shit against anything that has a caliber above .38 and laser pistols can kill the user within 4-5 shots. Turns out a bunch of drugged-out vindictive assholes who shun society are not the best engineers. Still looks metal as hell though, and it is still better than even the best non powered armor while being cheap as hell to repair.

Despite how it looks, however, it is functioning power armor. It’s not very good power armor, but it’s power armor. It’s fully sealed, so it has some measure of environmental protection, the servos work to an extent, and it meshes in standard power armor frames. Yes, this means that a couple of crack-addled junkies are capable of making and maintaining functioning suits of power armor, but a large nation state with an established technology base can't. This highlights Bethesda's "abilities" as storytellers, because Fallout 4 removed any requirement for special training in order to use power armor.

Vault Tec Power Armor[edit]

The only good thing in it's own game.

Power armor seen in the totally not canon and universally reviled Fallout: Brotherhood of Steel (not to be confused with Tactics which uses a similar name on the title). So why the fuck is this thing here? It's actually pretty well liked by the Fallout community. So much so it's popped up in all sorts of fan works and mods. The armor was developed by Vault Tec using the T-51b as a base (which was probably done behind West Tek’s back) for security stationed at Vault monitoring outposts and other installations with a actual purpose rather then to see what happens if you lock 30 people in a bunker with a panther. Similar to the original design, complete with internal reactor, a lot of the frame seems to use types of hardened plastic and silicone to cover more vunerable areas. This would have made the armor lighter and more flexible at the cost of below average protection.

Rifts Power Armor[edit]

The RPG Rifts has sooo much power armor, there's entire books devoted to listing different models of the things. Perhaps the most notable and iconic is the Glitterboy, named for it's shiny reflective armor, but most famous for the Boom Gun, a huge railgun so powerful it has to anchor itself to the ground with extendable pylons to keep from being knocked on it's ass every time it's fire, and which produces a sonic boom loud enough to deafen even superhuman foes wearing enclosed armor.

The main armor of the Coalition States is the flying SAMAS armor, which is cool and all and has mini plasma missiles but lacks a gigantic boom gun. Even though the CS views the design as their sole property, since it's based on a pre-cataclysm design a couple groups have their own.

Less common power armors include Centaur armor in case you want some extra horse legs, dinosaur power armor, the Angrar armor which is actually a pissed off demon who tries to corrupt you, and Chipwell armor, which cuts out all the super advanced alloys everything else uses and replaces them with something approximating tinfoil, for your bargain-basement power armor needs.

StarCraft Power Armor[edit]

Incredibly unoriginal, rip off of space marine armor. But still fucking cool looking.

In StarCraft, the Confederate Marine Corps Power Armor, more simply called the CMC power armor, is the standard powered armor suit used by all military factions within the Koprulu sector. Despite the fact that each armored suit comprises a complex array of sensors and other advanced combat technologies, life-support systems, and its own independent power supply that appears to be a portable fusion reactor, it seems to be dirt-cheap as hell to manufacture, given that every armed force within the Koprulu sector can give one of these suits to every Terran marine worth a damn. Unfortunately, that technology doesn't seem to grant much actual protection; the marines are usually unceremoniously wiped out by the dozens hundreds during an engagement.

The main purpose of Armor for the Terran Confederacy and likely the Dominion is the armor protects the user from the vacuum of space first, seal the wearer inside it like a mobile prison and finally serve as combat armor. Umoja, on the other hand, values their all-volunteer forces but hasn't made many in-game appearances. The CMC armor is incapable of reliably protecting the wearer from projectiles, ruptures, or chemical attacks (apart from the passive hazards found in NBC environments), in both fluff and crunch, considering that it cannot hope hold out against: zergling claws, roach acid, the Marines' own gauss guns (hell, it can't even deflect the pistol rounds from their sidearms), fire and/or plasma, hydralisk spines, Mutalisk wurms, Psi attacks, Protoss photon guns, and really just about anything. Then again even tanks, huge giant robots and battlecruisers could not hold against said attacks en masse - this might say more about how nasty are weapons in StarCraft universe rather than how shitty is armor there, or more likely it's how real-world armor works. In fact, some of the fluff describes it as existing more to protect the wearer from the recoil of the Gauss than anything else. In addition, Starcraft armor is primarily ablative - no armor in the game renders anything in the game immune to damage. However, it should be noted: Fluff stated at certain points people got blunt force trauma'ed to death by the gauss fire, even inside the suits. Besides that, acid, if applied to joins in the suit, burns through those and not the armor. Since mind attacks are, well, mind-based, armor ain't gonna do shit. It's really just Spess Suit first, prison second, and body armor third.

Other variants exist, based on specialized functions. Medics wear a light armor that isn't designed for combat, but which carries advanced field surgical equipment and even some minor cybernetic construction equipment, allowing them to patch up wounded troopers and fix their busted armor. More visually distinctive is a model of power armor worn by Firebats. The armor is much bulkier than the standard armor, which, keep in mind, was already similar in size to terminator armor, especially in Starcraft II, where the thing's arms and pauldrons are bigger than its legs. Since the armor's bulk makes it thicker, it can take far more abuse than the regular armor. As the name of the unit might indicate, the armor uses a pair of built-in flamethrowers. The armor worn by Marauders in Starcraft II looks almost identical apart from a change in color, and has the same durability, but in place of flamethrowers uses grenade launchers that are best used against armor. The visual similarity between the two is neatly explained by the fact Marauder armor is rebuilt and re-purposed Firebat armor. Despite the armors' size (and concomitantly longer legs), the guys using them are just as slow as regular marines (oh come off it, the legs aren't much longer. they're lucky to not be slower). A third type of armor is made for Reapers, which looks similar to Assault Marines except their jetpacks are bigger.

Less well known, but still present, is the armor worn by the Protoss. This advanced alien armor, although considerably more "ceremonial-looking" than Terran armors, is actually significantly more durable. Not only is it comprised of more resilient materials, but it contains built-in devices that convert the bearer's psionic energy into a forcefield; though this is depleted by absorbing damage, it will eventually regenerate, if the user survives. Presumably, it also provides environmental protection, though that may have something to do with the fact that the Protoss' alien biology makes them hardier than humans, even without armor they can take more abuse than any Terran CMC armor variant. The common "Zealot" armor also has wrist-mounted devices that can focus psionic energy into energy-blades, which they use to rip 'n' tear shit. Dark Templars use similar devices to create "void blades", whose alien energies are one of the few things that can permanently kill "ruler" type Zerg such as Cerebrates.

Starcraft armor is often mocked for looking fat and bulbous, something which grew more pronounced in Starcraft 2. This is also worsened by Starcraft suffering from "elephant seal-itis" much like Warcraft, where the men tend to be so big in comparison to female models that you wonder how anyone has heterosexual sex without breaking female half of the equation. The pre-rendered CGI models aren't too bad about this although they certainly are on the fat side of armor design when the general trend in sci-fi aesthetics has been to make things sleeker and slimmer, but the in-game models are pretty awful about this. The Starcraft 2 Firebat and Marauder look tubbier than the god damn Centurion. The very fact that Starcraft's power armor manages to make Space Marine armor look slim and sexy is the source of a tremendous deal of derision from Warhammer fans.

Metroid Power Armor[edit]

AKA the "Power Suit" or "Chozo Power Suit", and one of the most powerful armors on this list. Like Starcraft, pretty much every scrub gets a power suit in Metroid (especially if you're with the Galactic Federation), but the main character's suit is the one you probably want to know about. Samus Aran's armor is like a wearable, form fitting Titan, designed by magic bird people who took Samus in after her parents were killed. It completely kicks the shit out of basically all other technology in the Metroid universe; while a Federation plasma cannon is as powerful as a charged shot of Samus's Plasma Beam (which slices through aliens like a knife through warm butter), it's also nearly as big as a person, takes several minutes to charge, and requires a heavy power pack, while the proper Plasma Beam is integrated with all of Samus's other weaponry into her forearm-sized cannon, takes seconds to charge, absorbs ambient atmospheric energy to function, and is so energy-efficient it doesn't dip into her suit's resources whatsoever.

But that's not all, it's ridiculously modular and can accept pretty much any piece of technology ever and turn it into an upgrade, even if the Chozo had never once encountered the technology in question! Samus doesn't have any idea of how this works either but more or less all she knows about the suit and its functions is that it works.

When fully upgraded to end-game status, the Chozo suit is an unstoppable engine of destruction that's not only ludicrously durable but also incredibly fast and amazingly well armed. The only real flaw in its design is that it is stupid easy to knock all of its power ups and reset to default -- Samus never manages to hold onto her upgrades between games, though it could be because as we know that power ups can be destroyed (from metroid prime), she decides to just store them somewhere safe when she doesn't need them since most of her power ups are relics made by a species no one has seen a living example of in years. Like all Power Armours worth their name it also has pauldrons; the default pauldrons are actually pretty small, but add a Varia upgrade (where some materials have listed the pauldrons as a cooling system associated with the upgrade) and she can shame even the most ridiculous Space Marine. However as Metroid has grown older, Samus' suit has become sleeker and more form fitting. In the transition from Prime 1 to Prime 2, her varia suit became considerably sleeker, with the most notable changes being that her visor went from a T to a Y and that her pauldrons went from going to a bit above her brows to being low enough to offer her full peripheral vision. This suit design was kept as the official one (super smash brothers brawl's preference of the 2-D style "straight visor" suit notwithstanding) until Other M.

Until other M, the sleekest and slimmest power suit was the light suit, where the pauldrons were downright tiny and looked like something that would allow a full range of motion, meant to emphasize just how advanced and glorious the fusion of chozo and luminoth technology was. Then Other M came and essentially made the Light Suit's proportions the standard, with the pauldrons now being at most going up to her chin if not shorter. Whereas her older suits were bulky and androgynous, right now her default armor is pretty obviously worn by a woman even if it lacks anything egregious like boobplate or high heeled boots thanks to its pronounced hour glass figure. While not subject to as much criticism as the Zero Suit this redesign certainly has a lot of people who aren't really much of a fan of it. Whether it's out of simply disliking the aesthetics or that Nintendo's preference for it seems to be them showing favoritism for the extremely contentious Other M game over the almost universally beloved Prime trilogy is dependent on who you ask. To be fair, there's as much criticism of the Zero suit for looking like impractical fetish gear as there is criticism for it overshadowing what should be Samus' default appearance in marketing in an attempt to appeal to waifu seeking weebs.

In Metroid, Power Armor seems to be a ubiquitous and easy to manufacture technology. Basically the entirety of the Federation military, both Marines and Army are equipped with it. All of the hunters in prime hunters could outfit themselves with shields comparable to Samus' own suit, and one of the hunters; Sylux (Metroid's resident ensemble dark horse and probable pretty boy given Nintendo's recent male character design) has a suit of power armor that's basically equally matched to Samus' when both have a similar level of upgrades in every way. Notably Sylux's armor is said to most likely be a stolen federation prototype from a black ops research base that was destroyed some time ago, as is his ship. So clearly the Federation was aware of the massive gap in capability between their troops and Samus Aran and was trying to rectify it until whomever Sylux is stole it and totaled all of their research on the project. However by Metroid Fusion it seems the Federation at least has the ability to replicate the software portions of Samus' technology, which has some disturbing implications given that Fusion exposed the rot at the Federation's core.

As for how Federation grunt power armor performs. Federation Marines seem to be generally evenly matched with Space Pirates who seem to be greatly physically superior to the average human based on the athletics they constantly do. Whether or not it's shielded is unknown, but twenty or so marines made a pretty decent last stand against a hugely numerically superior force of Ing possessed Splinters (dog sized predators who seem to be aether's equivalent of wolves and who become much more durable when possessed by the Ing) before being inevitably overwhelmed by their enemy's sheer numbers. The Demolition troopers whom you have to escort in the last leg of the pirate homeworld's arc of Metroid Prime 3 to destroy a gate blocking the way to the phazon leviathan can also more than pull their own weight against the unending hordes of Space Pirates the Pirates will throw at you the moment they realize that you're on your way to destroy their leviathan. And their armor is actually noted as somewhat weaker than is standard for Federation marine armor (which...doesn't make a terrible deal of sense for soldiers whose job it is to handle explosives in the face of heavy enemy fire, that's a kind of job where you would want as much armor as you can get away with having) which makes it even more impressive.

There's also Federation Force's clunky Golem project Mini-Mecha but the less we speak of Federation Farce the better.

Halo Power Armor[edit]

Spartan MJOLNIR Mark IV armour

Most people think of the Spartan power armor when they are asked about Halo. These suits cost as much as a UNSC ship and have the decency to protect the wearer from multiple Fuel Rod shots, despite being penetrated by a single pistol shot...inconsistency aside the Spartan power armor is in between the strengths of Astartes power armor and the Terran power armor. Unlike most other armors, the enhanced speed and strength given by these things is too much for an ordinary human; anybody other than the Spartans, who underwent genetic enhancements, and had a large wire stuck into their brain, ends up getting mutilated in the armor just by trying to move in it. Other power armor in Halo includes both the Brute and Elite combat harness which boosts their already insane strength (twice that of a human of the same mass for elites, about two or so tons for a Brute) and reaction time (although Brutes tend to be a bit more sluggish than humans).

The energy shields in the power armor are probably the suit's most vital asset, as without them no human, genetically modified or not, could possibly survive eating at least 10,000 rounds in a single battle. Besides this, later games add a number of armor upgrades that radically augment the suit's features, such as a jetpack, bubble shield, EMP blast, etc. Sprint used to be an add-on, for... some reason, but fortunately became a standard feature.

More noteworthy perhaps for the fact it does not cost as much as a spacecraft, does not have pauldrons the size of the user's head and is implied to be halfway to efficient or practical (but if you took away its active ingredient, the shield generator it becomes as useful as wet tissue paper) and is used by the SAS in SPEHSS is the ODST armor, which has both better data analyst equipment than the MJOLNIR and suspiciously similar play style to the piece of junk used in halo 1.

Of course there are the Forerunner Combat-Skins, which the books hype but the games tend to show much less impressive technology that makes the books make very little sense trying to reconcile the two. Whether it is used to dumb down the difficulty to make the game playable or pull out some ill-contrived bullshit excuse to explain why the Forerunner tech can be taken down by the magic of 7.62 NATO rounds is often a point of contention. For example, the books describe mini-mecha suits that can command a million drones or level city blocks but how you can reconcile this with the British B1 battle droids as designed by Apple that make up the bulk of the Prometheans in Halo 5 is anyone's guess. Whilst 343i tried to explain that the Prometheans were the byproduct of a madmen not giving a damn about quality control, it immediately contradicts itself when we see those same Prometheans suddenly blowing up Forerunner starships with the same weapons that many of us considered as 'meh' in the game itself. One also has to remember that Sentinels and Prometheans still have to be close enough to the suits in power to be relevant on the same battlefield before you run into the question that plagues many a superhero team, the age old "how is Hawkeye relevant on a team with Thor and the Silver Surfer?" It certainly doesn't make much sense when the Boredom Eternal/He of the endless recycled boss fights can take on a ludicrous amount of direct tank shots but can be taken apart with a combat knife and is supposed to be some badass guard figure. Then again, Halo isn't really known for its plot consistency and rivals WH40K on how unreliable the sources are.

It is also worth noting that Forerunner armor comes in mini-mecha and form-fitting varieties. Most of the above is for the mini-mecha, while form-fitting armor seems to be substantially less impressive. This is probably reconcilable by the people working on the Games having a completely different vision of the Halo universe than Greg Bear who likely recycled some concepts he had from unfinished books for the Forerunner trilogy. In the mean time, 343 took whatever it saw as having interest for its game ideas (namely the Ur-Didact and Librarian characters) and largely ignored the rest. And of course, Halo 5 had a completely different writer than Halo 4 and Halo 5 is so far regarded as having by far the worst writing in the entire series out of any of the games. Where everyone is out of character, the people who aren't out of character are so boring you won't remember a thing about them after finishing, several plot holes that was pulled out of everyone's asses and absolutely everyone is an idiot and all eight of the main characters are so superfluous to the plot that you could remove them all and not a single thing would change.

While Halo Spartans used to be pretty top of the line impressive for visual scifi; as the Genre has matured the genre has also become full of far, far more over the top settings as it becomes more and more possible to display over the top stunts. Much like how Superman's initial power level quickly ended up being eclipsed by various golden age competitors, a lot of what MJOLNIR armor can do has become so bog standard in science fiction (especially because a lot of its touted in game features are now standard for every FPS protagonist; apparently the first world war was fought by a bunch of wolverine clones, who knew?) that it's lost a great deal of its luster. To its credit Halo has avoided the route Superman underwent back in the Golden Age where he just kept on getting more powerful to one up his competition like Captain Marvel in the comic book superpower arms race; but if you're used to playing Warframe or something like that you can come into Halo wondering why Master Chief is supposed to be special. In which case congratulations for missing the entire point of the Spartans and the Master Chief. They are special because despite the power of their enemies they still manage to win through a combination of dumb luck and mind-boggling courage and tenacity that is intended (and succeeds in) engendering respect and admiration in the audience/player.

Marathon Power Armor[edit]

Halo's grand-daddy has one or two examples:

One (maybe) is a human standard issue Battle Armor designed to allow the wearer to fight in hard vacuum (and underwater). While designed as a space suit with several minutes of pressurized oxygen first and as armor second, it also has an energy shield that consumes suit power when protecting against combat and extreme environments, wholly dependent on external power supply to be recharged. It also has a suite of sensors and helmet HUD readouts including Halo/Aliens-style motion sensor, automapping with IFF transponder tracking, cameras with transmitter and optional "hypervision", and voice comms. Although the only guy seen wearing one is the protagonist, whose… inherent capabilities make it difficult to judge whether the Battle Armor offers any additional benefits to strength and speed.

The other is the Pfhor "Hunter" armor worn by the local Elite-equivalents, who serve as Heavy Infantry and dedicated slave hunters. Aside from vacuum capability, it has an integral shoulder-mounted plasma cannon in keeping with its blatant Predator/Yautja trappings, and also comes in a 1.5x bigger mini-mecha version.

Metal Gear Exoskeletons[edit]

Exosuits have featured throughout the Metal Gear series. While not very /tg/-ish, they do deserve a spot on this list for being either balls-out wacky or complete awesome.

Solidus's Powered armor[edit]

The powered armor suit worn by Solidus Snake during his rebellion. It uses artificial muscles that grant him vastly increased strength and reflexes (to the point he could parry concentrated machine gun fire with just his swords) and an accelerator that acted like a booster to allow him to travel great distances in the blink of an eye. The suit could "Hulk up", the artificial musculature bulking out for even greater strength enhancement. It was also equipped with an extra pair of limbs called "Snake Arms", very strong robotic tentacles mounted on the shoulders that could also shoot "plasma" missiles. However that works. They probably meant to say Plasma Bolts.

The Octosuit[edit]

Solid Snake's signature suit in MGS4, it was made of artificial muscles like Solidus' suit. Because he'd turn into an old fart at this point, the octosuit was less of a performance-enhancing set of power armor as it was a full-body prosthetic. Still, it allowed him to fight as well as his younger self, with the added bonus of the Octosuit passively copying his surroundings to allow him to blend in better. With the added facemask, he could even fully disguise himself to remain totally inconspicuous in public - doesn't work on murderous robots at abandoned military facilities, however it does give him enough strength to knock them over. Of course, the player should have Snake shooting those damn things instead. As rolling into Gekko successfully is basically up to the RNGs.

Cyborg Exosuits[edit]

After the fall of the Patriots, cyborg technology was released into the world. With CNT muscle fiber being as cheap to produce as plastic, just about every mercenary insane enough opted to be augmented and encased in one of these things. This armor enhances the wearer's strength, agility, and durability to absurd levels, basically turning them into unstoppable murder machines that will completely wreck the shit out of anything they face.

The caveat to this is that majority of cyborgs are not mentally sound for a variety of reasons. While some accepted augmentation willingly to enhance their abilities or restore lost functionality (and are thus able to come to terms with their new life), there are many who were forced to undergo cyborg transformation, either through force or grave necessity (a lot of cases were that they were former soldiers couldn't find jobs, either because their home country was in civil war, their country's economy was floored by the post-SOP recession, or they're disabled. So it was either sign up with a PMC to armor up or you and your family starves to death). Those recipients can be injected with fear-inhibiting nanomachines that will force them to fight, regardless of the circumstances, all while their inner self is trapped, screaming, in their mind and is unable to stop themselves.

Some of the more notable examples include Gray Fox, the Patriots' first Cyborg Ninja, who was resurrected and became a guinea pig for further genetic experimentation. His exoskeleton was grafted to his own skeleton to allow him to safely utilize its strength-enhancing features, such as incredible strength and reflexes. However, he wasn't alright in the head. Fox was forcibly brought back from the dead and put into the project against his will, due to this his only ambition in his life is to have one final duel with Solid Snake before finally being given eternal rest.

Raiden was captured by the Patriots and turned into a cyborg in Area 51. Everything from the jaw down was removed and his mandible-less skull and dangling spinal cord were attached to a cyborg body. The increased strength allowed him to break dance with 10-foot walkers attached to his legs and have a stabbing match with a bisexual flamenco-dancing vampire and duel and throw a Metal Gear RAY into the air. A later body, built exclusively for combat, gave him the facilities to fight and suplex a Metal Gear the size of a Warhound Titan, then tear off one of its arms to engage it in a duel and destroy it. The hyper-specialization for combat meant that this body couldn't have a self-repair unit; instead, Raiden had to take fuel cells from other military-grade cyborgs to repair any damage he might sustain and replenish his fuel, by forcefully yanking it out from them and consuming it on the spot.

Sam's Powered Armor[edit]

Defying all semblances of coherency; Jetstream Sam, a Brazilian samurai and Raiden's eventual rival, used nothing more than an exoskeleton to give him abilities that not only completely outclassed Raiden's original cyborg body (who, mind you, is able to lift a 30-foot mech and throw it into the air), but be able to go toe-to-toe with Raiden's later custom built body (who is able to bodyslam a Metal Gear the size of a Warhound Titan). By nothing more, we mean he had little-to-no cybernetic enhancements (his only real one is a cyborg arm after losing his sword arm, and even then he was capable of dueling a Metal Gear RAY UG all on his own before getting it).

It did just about everything Raiden's body could do, from repairing itself by ripping out people's spines, grant him unreasonably high strength, and give him fast-enough reflexes to slow down time, deflect bullets using nothing more than a sword. and reliably catch his sword after launching it out of his scabbard at high speed using an explosive quick-draw system. One wonders if cyborg tech is even necessary at this point considering Sam can do all this bullshit without getting his arms and legs amputated. Just like Armstrong he was quite loaded. So he most likely wasted his family fortune on upgrading his weapon and power armor.

SLA Industries[edit]

Power armor in SLA Industries is what Imperial power armor would look like if the Imperium were a secular plutocracy devoid of medieval flourishes. Almost all are based on some kind of fancy ceramic plating, are fully sealed, anti-dazzled and posses absolutely god-tier battery life. The lower end suits merely disperse their own weight while the higher tier's are effectively mini mecha designed to shrug off anti-vehicle rounds (unless their specialty high-explosive rounds, and those are almost extinct in 2nd edition) and mulch things in melee.

There are also rival company power suits, most notable and iconic being that of Thresher, who on top of being super durable have an onboard HUD that constantly calculates the most optimal approach for it's user, whether it's for movement or combat. There is also Thresher's "Sarge" suit, a Baneblade on legs for when the GM has absolutely had enough of the player's shit.


Marvel comics has the most famous examples of Powered Armor. From the minds of Stan Lee, Jack Kirby, Larry Lieber and Don Heck to the printing press from movies to video games.

Iron Man suits[edit]

Spoiler.gifThis article contains spoilers! You have been warned.
The first and the greatest

Probably the most well known Power Armor suit in fiction, popularized by the Superhero whose power is that he has power armor. Tony has built a lot of suits, some meant for a specific purpose, some just a stronger version of older iterations. At the high end, Iron man's suit is flat out superior to anything in nonserialized science fiction short of a few cheese builds from role playing games (but hey, comic books), even allowing him to fight Odinforce Thor, who mind you, has the power of a being who can destroy galaxies as the side effect of his fights. Sure his standard suits may be beaten by weaker stuff, but if he really sets his mind to it, the things Tony can build are essentially magic contained in metal and get shit done! He even built one for his amazing friend Spider-Man.

His armor has been constantly getting exponentially better in recent years. First was the Extremis armor that let him use technopathy in tandem with a super soldier enhancement. Then was the bleeding edge armor which could basically form weapons as Tony needed them from nowhere from living metal. Then was the Endo-sym armor which was not only able to do that but drain energy from anything and output so much energy that it can hurt even energy absorbers. And now he has the Model-Prime armor which can not only do all that but also automatically transform into any other kind of armor he needs whether it's a bulky Hulkbuster suit for raw strength or Samurai esque armor when Tony feels the need to express his inner weeaboo. Since the older Bleeding Edge armor is low Herald level (as in Herald of Galactus) he should be able to fight the gods of monotheistic settings and win against most of them!

It should also be possible for Mark 50 Tony in the MCU to defeat most deities too. As anyone who lasted more than three minutes in a fight with against Thanos when he has at least four Infinity Stone or more for longer than three minutes has at least Solar System level damage output and durability. The MK85 nanotech armour also allows him to wield all six infinity stones for a short while at the end of Endgame's big CGI punch-up after he steals the stones out of the nano-gauntlet, and also allows him to channel their power to dust-ify big boi grape and his army. Although it can't prevent the gamma radiation created by the stones from killing Tony in the process. The only reason Thanos or Professor Hulk survived using them is because they were using one of the gauntlets, big grape was turned into a cripple while Bruce came out with an injured an arm.

The depiction of the Mark 1 suit in the first Iron Man film is perhaps one of the best depictions of a power armor in film. Totally resistant to small arms fire (despite the large holes for his eyes, and his relatively unarmored gloves) carrying a entire squads worth of weapons on one unit: Two flame throwers, and a rocket launcher. It was even equipped with rocket thrusters for launching him out of the valley he was imprisoned at. However it was highly damaged by a HMG, which is totally realistic for how makeshift it was, and it fell apart completely after landing in a sand dune.

Destroyer Armor[edit]

Perhaps the snazziest and most powerful armor in fiction. This creation of Odin (Marvel Universe version) cannot be damaged by anything less powerful than Odin himself (characters who can smash planets to pieces have tried and failed) and can destroy just about anything weaker than Odin in a single hit. Forerunner suit, Starktech? HAH. This is made by gods who actually feel godlike. Crafted by someone who could eradicate entire galaxies as a side effect of his fights to battle even more powerful beings. Accept no substitutes, this is the finest power armor you'll ever find that does not ascend you to Celestial wonkyness. Even if it does run on magic.

Humorously, this armor was designed to fight the Celestials that shows up in the story and immediately one-shot it. In a bizarre turn of events the armor has become intelligent and now serves Galactus as a herald.

Comic books are weird.

Strike Legion[edit]

Strike Legion has teraton pistols, Uzis that can outgun all of WH40K and planet busting grenades. You can survive those in one of these babies. Even the weakest ones have built in shield generators and flight capabilities. That is really all that needs to be said. They are also mass produced. Like, standard issue level mass produced.


XCOM operatives in Titan armor
A trio of MEC troopers with kinetic pilebunker fists and minigun. Yes, you can make your own Terminator squad using MEC upgrades, or get the mod.

X-COM always had high-tech armor, including actual power armored suits in the first game. The first one is the "Titan" armored suit, a heavy personal powered armor suit composed of alien alloys. These could drastically reduce damage, give the wearer increased strength and stamina. The other is the "Archangel" armor, while less durable, it instead sported a personal jetpack that allowed the user to hover and fly for limited amounts of time until they ran out of fuel. Finally, there is "Ghost" suit, which get more emphasis on power part of power armor, granting increased mobility and maneuverability, while only being slightly more durable than carapace armor, and as the name suggests, it spotted both passive camouflage systems and active cloaking. They're all fully sealed from the outside-environment and had an array life-support systems, so the wearer was immune to poison, fire, and getting choked to death.

However, in the Enemy Within expansion to the 2012 remake. This came in the form Mechanized Exoskeletal Cybersuit troopers, or "MECs" for short. Departing from the usual type of armor, these require a considerable amount of cybernetic enhancements through the use of the game's Meld resource to use. The pay-off for that is enormous, however. Unlike other low ranking soldiers in X-COM, the MEC troopers are extremely durable (to compensate for their size meaning they can't use cover.), and can use the most powerful guns in the game, that only the MEC's strength and durability allows them to use. Additionally, subsequent rank-up abilities and suit upgrades will further make MECs much more killy, and can improve the small ammo clip of the main gun.

However, while MECs are incredibly powerful, they are not invincible. They are like XCOM's equivalent of tanks, and much like tanks, they tend to draw the biggest amount of enemy fire in the map (This is made more problematic by the fact that even the aliens' basic plasma pistol can be a threat to MECs and the enemy AI will usually prioritize anyone not in cover), very limited ammunition stores which force frequent reloads, and just generally tend to lose against numbers where they're simply drowned by the sheer amount of attacks that come their way. Thus, relying completely on MECs isn't the best strategy, and it is always best to supplement MECs with some infantry for support. Another in-universe drawback to turning your soldiers into MEC troopers is that they have to have all of their limbs amputated to interface with the suit, though a number of Gene Mod upgrades available in Enemy Within would logically simplify the process of storing and reattaching their limbs at a later date.

Since the technology for the MEC troopers is taken from the alien invaders, they unsurprisingly have their own version called the Mectoid. The Mectoid is one of their basic troopers, the Sectoid, in their own MEC suit. By the sequel they have phased these out and instead have Advent MECs, which, like the sectopod, are fully autonomous and have no living pilot. The Advent MECs are equipped with giant mag cannons and triple shot grenade launchers. And can jump 30+ feet. Failure to incapacitate (or hack) one as soon as it's encountered will end in much rage. unless you have end game weapons

In XCOM 2 power amour takes 3 forms:

  • The Wraith suit, which is similar to ghost armor in that it trades some protecting power for increased maneuverability and dodging ability. Trades ghost mode for wraith mode, which lets you walk through all obstacles for two turns. Also comes with a grappling hook.
  • Basic power armour called the warden suit.
  • And the "Hey guys let's strap a even more powerful Exosuit power thing on to power armor and slap a thermonuclear weapon onto the wrist and see what happens" WAR suit.

It also can have WH40k armor and weapons. As there are now several 40k mods on the Steam Workshop. Mods for the old EU/EW Mecs and Power armor also exist. Though you need the corresponding DLCs to use them.


A Khador Man-O-War Shocktrooper

Warmachine has had a number of different armors that technically qualify as power armor (almost all warcaster armor, for instance, includes enhancements to the wearer's strength and speed fueled by their magic), but probably the closest (and likely most famous) thing it has to traditional power armor is Khador's Man-O-War armor. Designed because Khador found it the lack of materials to make cortexes for its Warjacks meant even with the effort it put into building its jacks to last, it had a problem with still having a lot of resources it wasn't using and its lack of any cheaper jacks meant the jacks it had tended to be too badly outnumbered. To compensate for these problems, they designed huge suits of armor that would allow the wearers to function almost like pseudo-Warjacks. The Man-O-War functions the same way Khador's jacks do: it's slow, heavily armored, and hits really hard when it gets in close. Fluff wise there's a problem with the built in boilers releasing steam where it shouldn't go and killing the wearer, but this doesn't show up in gameplay since it would make them too unreliable (plus it only happens when they're damaged enough, depending on the addition to the game). Not that they care as they gladly DIE IN STEAM!! Since the armor is still expensive to manufacture, Khador only allows its veteran troops to wear it, meaning they possess high skill with melee weapons.

While the Man-O-War is an industrialized solution to lacking mechanical brains for light warjack-production, they are not the only power armors in the Iron Kingdoms: Some very eccentric mechaniks actually build their own armor called "Ironhead armour". Though the Man-O-War-armour is big and scary, these tend to be even larger and impractical, and are usually built so only the bearer can use it properly. The use for these is everything from mechaniks-work to warfare, as proved by Captain Dominic Darius of Cygnar, who actually build himself a small, wearable light 'jack which in turn creates new miniature 'jacks called Halfjacks as long as he activates the thing. The thing is a four-ton heavy machine, that births smaller machines at all times. I couldn't make this shit up.

Also, the Iron Kingdoms RPG allows players to own these armors - The Gods, Nations and Kings expansion allows for the use of Man-O-War armour and career, and the 52# issue of No Quarter has rules for your own custom-build murdermachine of steel and awesome.

Star Wars[edit]

The Star Wars Expanded Universe has had some minor power armor use. The iconic Stormtrooper armor is unpowered, but certain specialized variants like the Hazard Trooper and the zero-G assault Stormtrooper ("Spacetrooper") do use power armor. Dark Trooper armor itself was bigger and had strength enhancing and protective systems, but the mobile factory ship the project was based on was destroyed by Rebel agent Kyle Katarn. It incorporates a set of thrusters and other integrated weapons. Visually, it looks a bit like a cross of Terminator armor and NASA's Manned Maneuvering Unit, with a goofy, oversized Stormtrooper helmet. The less common Phase III Dark Troopers, which functioned as both automated robot infantry or could be worn as Power Armor, and were pretty much 40K Terminator Armor that wasn't hunched over(Soloing tank columns,anyone?), and had a built-in jetpack along with fun stuff like micromissiles. Sadly, like all cool things in the Star Wars universe, it shows up for just a couple games and books, then gets immediately destroyed and you never use it.

Ultimately, power armor isn't used as much, since some sources indicate that the materials used in regular armor can hardly stand up to small arms like the ubiquitous blaster, nor the much rarer but much more asskicking lightsaber. This is maintained in RPGs and video games where power armor is merely more effective footsoldier armor with some enhanced muscles, rather than immunity to small arms a proper armored vehicle has. Ultimately, power armor is practically useless in the universe when compared to Plot armor.


The S.T.A.L.K.E.R. series features powered exoskeletons. They were only produced in limit quantity and are fairly rare, only obtainable by salvaging. These exoskeletons aren’t overly fantastical, consisting of an armored radiation suit under under an external frame that boosts the user’s strength at the cost of not letting the user run at full speed (though upgrades can fix that). The most fantastic aspect of the suit is its power, and if the Gauss Rifle’s description is any indication, it’s powered by fantastical super science artifacts from The Zone that defy modern science.


From Wolfenstein 3D onwards, Wolfenstein has pretty much always featured some sort of power armor being used by the Nazis. The first game had Hitler's power suit which comes at you with quadruple gatling guns, though when his health was depleted the suit would be destroyed and he'd jump out and keep on fighting you with dual wielded gatling guns (and somehow have more damage per second this way) and later games generally give special elite Nazis suits of dieselpunk power armor. Unfortunately for the Nazis, they're going up against motherfucking Captain B.J Blazkcowicz so all the power armor in the universe isn't going to save them from him showing the world what you do with Nazi scum. In the latest game, the new order; Deathshead gets into a mini-mecha suit that's essentially an update of Hitler's power armor from Wolfenstein 3D, most notably featuring four gatling guns as Strasse tries to kill you in the moon baⁿse while ranting about he's the actual good guy here. Which is of course just him being a deluded Nazi bastard because by this point you've had twenty hours to see how very much of an awful person he is. You ALSO get power armor, more specifically suits from the Da'at Yichud. It's remarkably inconsistent, as in get zapped by laser beams, shot by bullets and rockets, unbreakable unless you run out of armor, but getting punched in the chest twice deactivated it. Also, guys with crowbars pry it off. Somehow. Probably it has to do with the fact that it was made less as a practical weapon of war than as a thought experiment by a bunch of peaceful jewish guys trying to work out god's plans through engineering.

Doom (2016 + Eternal)[edit]

Yes, even the most famous of FPS games now have powered armor. Like any other franchise, they appear in different forms.

The original games don't have any power armor of the sort, instead just giving boring old protective body armor to absorb damage but not totally nullify it. Doom 3 similarly has basic body armor that isn't quite power armor but has similar ablative properties and the added benefit of environmental sealing with an air supply (in order to traverse the outside of Mars for about a minute) and (with the help of mods/BFG Edition) a suit-mounted flashlight.

Praetor Suit (aka Doom Guy's armor)[edit]

The armor worn by the Doom Slayer. Confirmed to be a custom suit upgraded and modified by the Doom Slayer over the centuries. The Doom Slayer is already strong enough to kill zombies with his bare hands, so the Praetor Suit just makes him even faster, stronger, and tougher than he already is. It allows him to carry several weapons and tear limbs off even the largest of demons after doing enough damage to stagger them. The suit is able to absorb Argent Energy, which is literally harvested from Hell itself, and seems to be able to run solely off that if it runs on anything aside from its wearer's intense overwhelming hatred. It can also install upgrades with no physical alterations at all (with the exception of jump boots) and interface with both UAC technology and demonic runes without difficulty. It can even send and receive voice communications from his own space station in Earth orbit out to Mars with no audio delay and through other dimensions. The Praetor Suit is pretty much Doom's equivalent to the Power Suit from Metroid. Making the Doom Slayer the male version of Samus.

By the second game, it seems to have been altered further, with a Predator(aka Yautja) style left shoulder-mounted cannon and blade mounted on the wrist. The Vambraces also seem to have been damaged, missing from the suit completely and exposing parts of the Slayer's arms. Most of the armor on the left arm and shoulder are replaced with what looks like to be a patch job in order to mount the blade and cannon.


The Union Aerospace Corporation seems to have wised up and started using their own Powered Armor for working in the inhospitable environment of Mars and the bowels of Hell. How good it actually is unknown because we only get to see in action during Doom 2016's multiplayer. So any claims about how strong it is are dubious at best.

Elite Guard[edit]

The armor of UAC's elite guard. It didn't do them much good against the Lazarus Wave unleashed by Olivia Pierce or the kill-switch that she activated, and they are definitely nowhere as good as Samuel Hayden's cybernetic body as he was the only one from the UAC to make it back from Hell. One can assume it is superior to the standard UAC Powered Armor. As several dead Elite Guards are seen throughout Hell and even the unexplored Necropolis region. Why or how they got they far out is never explained.

Night Sentinels[edit]

Has a design based on two different types of Renaissance-era armor. The only real indication that it is Powered Armor at all is because like the other types there are no gaps that allow for air or eyeballs. So we must assume that has the same functions as the kind used by the UAC. They also have some pretty snazzy looking swords. Since Marauders are corrupted Night Sentinels who wear pieces of their old armor. It is seen that it is more or less on par with the Praetor Suit. With a built in shield that blocks most weapons in the game. If the armor provides them enhanced movement like it does for Doomguy or because of their new status as Demons is up in the air. However, its defenses are not good enough to protect Marauders from being staggered. Maybe if they wore a complete set it could provide them with better protection.

Real Life[edit]

DARPA exoskeleton going through its paces in a rather literal sense.
Onyx Exoskeleton designed to reduce fatigue and knee injuries.

While they are still some ways off from producing a fully functional power suit, there is interest in the idea. Some people are now looking into making functional powered exoskeletons, this includes some guys in Japan and the US government. While it's initially going to be used to help do heavy lifting where heavy equipment is impractical/inadvisable, along with helping the disabled to walk once more, using it for military applications is in the works. Hell, just look at the images. The basic idea works well enough, but there are still in the experimental phases and while they got the basics of the "power" part down they have yet to add the armor. Currently the primary focus is to reduce fatigue and leg injury rather than superhuman strength, which makes sense given what the modern infantry doctrine is about. Given the desire for modularity and practicality, body armor and exoskeletons will likely come separate.

That said, they still have a fair bit to go since most early versions will be restricted by a power tether or run on batteries that have at most a few hours of juice. Still, the first airplane's flight only was about 35 meters and it took less then two decades to go from that to the first transatlantic flight.

Given the presence of drones and other primitive combat robots in military, the prime importance of the power armour in combat will be to provide a working human brain able to strategize and think their next actions while having the resistance and versatile utility of an actual combat bot. The human body is also quite flexible compared to anything robots have made until now, and ideally a power armour should provide the same flexiblity of an old plate mail while fulfilling a different objective for their user. While using exosletons in normal troops may be seem as redundant instead of just using remote control of them, neither are mutually exclusive to each other so exoskeleton equipped troops may become a thing if it's treated in the same sense body armor is: Something that helps, not as a crutch.

USSOCOM has canned their Telos Exoskeleton program, primarily because despite all the R&D invested into the program, researchers have been unable to find a power source compact and powerful enough to allow the suit to operate for extended amounts of time outside of a power station. Its simply a lot cheaper and feasible to improve upon practical, existing technologies to augment the combat effectiveness of troops, than it is to find a way to make exosuits practical. Lockheed Martin's developing their own program called the Onyx, and instead uses a AI to regulate the exosuit's strength in order save on power, although its only for the legs as of the moment and is also still under review by the US armed forces.

Russia's Ratnik program is still on-going, although the current iteration does not have any actual power armor and instead gave troops an advanced array of electronics, gear, auxiliary equipment and body armor, which is closer to the US' Future Soldier program than anything else. China has their own unnamed exoskeleton program, and has a state-made demo video of soldiers using them to carry heavy loads to demonstrate the suit's strength-augmenting abilities, but its unknown if it actually works past menial labor since there hasn't been a video of them in a combat scenario (or if they work at all, to begin with).

Fantasy in General[edit]

Depending on who you ask, any magic armor that increases your speed and strength and has spells that counteract encumbrance bound to it could be considered a form of power armor, especially if it's full plate armor and particularly if it has some system to keep out nasty shit like drowning, poison gas, or the vacuum of space.

It is armor, and it is using a power source in the form of magic to enhance the wielder. More traditional power armor can also be found in fantasy; particularly in settings that are at least to a clockpunk level of technological development, often using magic or just not caring enough about physics to allow power suits to function with technology like steam boilers, clockwork gears, and diesel engines or simply running off of magical energy.  

This particular trend has started to become more common as more and more fantasy writers have started to rebel against the concept of medieval stasis and even in settings that don't just outright abandon the faux-medieval trappings of fantasy try to incorporate more in the ways of technological development or practical magic. In warhammer fantasy perhaps the most famous suit of power armor belongs to Ikit Claw, an ingenious device that is powered by warp stone and comes complete with an arm cannon to fire off warp lightning.

It is not an uncommon fantasy trope, and typically shows up to show that the fantasy world is 'advanced'.

BattleTech Power Armor[edit]

I would argue that Battletech Power Armor definately falls under the catagory of Tabletop Games--A Walrus (talk) 08:03, 8 October 2021 (UTC)

  • Fair enough, although I do swear BattleTech is more mech and less power armour. Derpysaurus (talk) 09:03, 8 October 2021 (UTC)