Talk:Scrollhammer: Holds of Skyrim
Errata 1: added Armored Trolls to Dawnguard, made Dawnguard Runic artifacts closer emulate their in-game stats, added Dawnguard runic shield artifact, Runic weapons are now Otherworldly by default--Lolpwnt 04:31, 31 October 2012 (UTC)
Errata 2: revamped Hold Riders, added rules for a Hold Rider champion character, Ulfric rules changed slightly, made closer to his lore and in-game abilities, made more Heroes have Thu'um options--Lolpwnt 21:35, 2 November 2012 (UTC)
Errata 3: 1 man army option for Dovahkiin, werewolves made immune to disease--Lolpwnt 07:03, 23 November 2012 (UTC)
Errata Update 1.1: The Dovahkiin may be a non-Nordic race. His cost is reduced, but he does not start with all four of his Mighty Deeds. He starts with the two important ones, the other two he gets if you choose for him to be a Nord and pay the full amount of points he costed before. If you take him as a foreigner, he swaps out Stubborn and certain stats for the appropriate stats and special rules of those other factions. In some cases, he also opens up new upgrade or allies opportunities. --Lolpwnt 04:29, 19 February 2013 (UTC)
Some suggestions for things you might want to add:
- SC's
- Generic magic weapons
- Artifacts
- Cloudcleaver
- Stormkiss (unless you decide to include Ulfgar the Unending, in which case he'd have it)
- Widowmaker
- Fists of Randagulf
- Stormfang
- Rammekald
- Clanbringer
- Solvistapp
- Helm of the Wolf's Heart
--Dagoth Guy (talk) 17:05, 11 March 2013 (UTC)