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Army Lists are mentioned, but not linked to. I feel like we should either have links or just not mention them at all. --Bjorn (talk) 13:38, 12 September 2013 (UTC)


The Black Templars no longer exist as their own army, really. Although we've still got Crusader squads, the Emperor's Champion, Grimaldus, and Helbrecht, GW kissed goodbye to "retreating" towards the enemy, Vows, and the Holy Orbs of Antioch. As far as I can tell, the rest of the BTs' old list can be more or less duplicated by using units in this codex (Sword Brethren as Vanguard Veterans, for example). They've been... half-Squatted?

- Nah, they still exist in fluff and continue to rock there. GW just significantly reduced their crunch. They have been Sisters-of-Battle'd.

  • Yep, that's how I took it. I mean, we still have most of what made Black Templars Black Templars. True, they don't retreat towards the enemy, but that was frankly a bit of a pain in the ass; instead, they get Crusader, so they're still good at getting towards the enemy. Similarly, Vows are (half-)gone (Emp's Champ still has them, sorta), but it's rumored they'll be reintroduced in the Supplement. Yes, the Holy Orbs are gone, but again, they might be reintroduced in the Supplment (whenever that comes). And most of the fluff changes weren't that big, overall; regarding the Astropaths and Navigators as holy makes perfect sense. The only change that I think is bad (and that's a topic for debate) is that they no longer hate Librarians and would accept them if they existed. That guy that said GW sometimes squats was being a whiner. Dok (talk)

Then what ever happened to the Demiurg?[edit] they appear in the new DLC for the Battlefleet Gothic PC Game. I am not sure if they are actually depicted ingame.


OH SHIT[edit]

Pre-order for the squar popped up -Green

Squat rules and lore.[edit]

If nobody is going to add the lore and rules, I will. Somebody just format it for me and instead of thanking me, just sub me on YT. -Green

I'm putting a copy here in case somebody gets a rage boner at the un-formatted text on the main page. Grendl Grendlsen As a banner-jarl in the famed Vega Rams mercenary company, Grendl came to Necromunda with the Rouge Trader Lerd Constant Gerrit of the Arcadius dynasty's guard of honour. But while his Liege was entertained in the undreamed-of luxury of Lord Helmawr's spire-palace, the abhuman members of his household, including the entire compliment of the Vega Rams, were requires to remain in the Stranger's Tower, as they were forbidden to set foot upon the hive proper. In some ways, it is fortunate for Grendl that he was not present when the wing of the Helmawr Palace-spire was destroyed by a low-yield atomic charge planted by a rival House; yet in others it was unfortunate for in the subsequent household purge, Grendl was forced to flee, seeking sanctuary in the anonymous squalor of the underhive. Despite the dire circumstances of his coming to Hive Primus, Grendl Grendlsen quickly established a new life, finding gainful employ as a bodyguard to various underhive figures. At length, he earned the right to practice as a sanctioned Bounty Hunter, and now serves any master who will pay his fee. Grendl is famed for protecting his charges from their rivals and subsequently claiming the bounty on the would-be assassins' heads, and so far there has been no shortage of foolhardy rivals eager to test his skills, and his infamous hammer. Hired Guns In one-off games, Grendl Grendlsen can be included in a gang in the same was as any other fighter. In campaign games using the rules provided in Gang Wars, (italicized) he can be recruited by a gang in the pre-battle sequence; this secures his services for that one battle. He is not added to the gang roster, but a Fighter card will needed to be filled out for him (or you may photocopy the included Fighter card for personal use only). As a hired gun, he can never gain experience, cannot purchase Advancements and does not suffer Lasting Injuries - if he does go Out of Action, he simply plays no further part in the battle. In addition, no additional equipment may be added to his Fighter cards. In either mode of play, a Hired Gun increases the gang's Rating in the same way as any other fighter. Gangs may recruit a maximum of five Hive Scum and one Bounty Hunter at a time. Stats: Grendl Grendlsen, Bounty Hunter 280 Credits M 3" WS 3+ BS 4+ S 3 T 4 W 4 I 5+ A 1 LD 5+ Cl 7+ WIL 5+ INT 5+ Weapon: Boltgun Rng S 12" L 24" Acc S +1 L - Sty 4 Ap -1 D 2 Am 6+ Traits Rapid Fire (1) Power hammer Rng S - L E Acc S - L - Str +1 Ap -1 D 2 Am - Traits Melee, Power Frag Grenades Rng S - L Sx3 Acc S - L - Str 3 Ap - D 1 Am 4+ Traits Blast (3"), Grenade, Knockback Skills: Combat Master, Iron Jaw, Nerves of Steel Wargear: undersuit, flak armour