Talk:The Killer of the Maze
From 1d4chan
Contents
Proposed Expansions[edit]
- The Shadow in the Warp: Psychic update, space hills are, at least in part, warp constructs, and so the explorers would be exposed to increased psychic stress, potentially revealing psychic potential within them.
- Those who Worship the Devourer: Genestealer Cults addition.
- The Monsters from Beyond the Veil: Demons update.
- The Might of Humanity: Update adding new imperial teams, as well as model which can be added to other teams.
- Followers of the Dark Gods: Chaos Marines etc update.
- The Green Tide: Orks
- Gifts of the Omnisiah: Added guns, equipment along with pre game customisation for armour and cybernetic enhancements.
- By Blade or Hammer: Melee expansion, adding melee weapons which act as ranged weapons but with a range of only 1 or 0 tiles, but also provide some kind of counter attack on assaults. The outcome is the same, except that the blind horror takes some damage as well, perhaps being dazed by eg. A thunder hammer.
- Terror and Pain: Dark elves humonculus coven, made up of 3 grotesques and 1 humonculus. Gain benefits the more damage they deal and receive, but the humonculus slowly gets weaker if damage is not dealt to units nearby which aren’t itself.
- Eyes of the Golden Throne: Talons of the Emperor update, adding a party of 1 custodian and 1 sister of silence. Due to the extreme melee potential of the two units it would add rules to counteract the blind horror on the charge.
- First to the Prize: The multiplayers expansion, adding rules to allow 2 parties to play off against the blind horror, adding rules to allow the parties to meet in the hulk, fight or otherwise inconvenience each other.
Where there’s Pain there’s Profit: Rogue trader and other rogue elements update.
Suggested Weapons[edit]
Weapon Range (Tiles) To Wound AP Damage Minimum Number of Shots Maximum Number of Shots Number of Shots per magazine/charge/tank Carry Restrictions Use Restrictions Ammunition Used Notes Combi Weapons - - - - - - - - - - Pick one or both of this weapons profiles when firing this weapon. If you fire both profiles then both profiles suffer minus 1 to hit. -Bolter 3 5+ -1 1 1 4 8 Space Marine Only Space Marine Only Bolter - -Flamer 1 5+ -1 1 1 6 10 Space Marine Only Space Marine Only Flamer This weapon automatically hits its target. -Plasma 2 3+ -3 1 1 3 5 Space Marine Only Space Marine Only Plasma You may increase the damage of this weapon to 2 when firing it. If so each hit roll of 1 inflicts a flesh wound to the bearer. -Melta 2 3+ -4 D6 1 2 3 Space Marine Only Space Marine Only Melta If the weapons target is 1 Tile away then roll 2 dice and discard the lowest weapon determining this weapons damage.
Suggested Items[edit]
- Personal Force Shield
- Blank
Suggested Model Profiles[edit]
Imperium[edit]
Conscript
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Conscript | 5+ | 3 | 6 | 6+ |
- Equipment:
- Lasgun
- 2 Lasgun Charges
- Carry Capacity
- Weapons: 1
- Weapon Charges: 4
- Equipment: 1
- Special Rules:
- Unknown Potential: Before the battle begins roll a D6 for this models ballistic skill, wounds, morale points and armour save. On a 5+ that characteristic is improved by 1.
- I don't want to be Here!: This model may never move in a direction which leads towards the Blind Horror unless it has no choice.
- Keywords: Guardsman; Conscript
Commissar
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Commissar | 3+ | 5 | 11 | 4+ |
- Equipment:
- Bolt Pistol
- 2 Bolt Pistol Charges
- Carry Capacity
- Weapons: 1
- Weapon Charges: 4
- Equipment: 1
- Special Rules:
- Get back in the Fight Soldier!: Roll a D6 everytime a model on the same tile as this model would suffer Flee in Terror, Delirium, Hallucinations or Shock. On a 4+ that model does not suffer that effect.
- Keywords: Officio Prefectus; Commissar
Squat
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Squat | 4+ | 5 | 8 | 4+ |
- Equipment:
- Heavy Stubber
- 3 Heavy Stubber Magazines
- Carry Capacity
- Weapons: 1
- Weapon Charges: 5
- Equipment: 2
- Special Rules:
- I can Fix That:
- Squat: This model may not Advance.
- Keywords: Squat; Squat
Rogue Trader
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Rogue Trader | 3+ | 4 | 8 | 4+ |
- Equipment:
- 2 Archeotech Pistols
- 4 Archeotech Pistol magazines
- Carry Capacity
- Weapons: 2
- Weapon Charges: 6
- Equipment: 2
- Special Rules:
- Gunslinger: This model may fire 2 Pistol weapons per Action it makes in the Action phase.
- Searcher of the Past: This model may reroll any rolls of 1 it makes when scavenging.
- Keywords: Rogue Trder; Rogue Trader
Scout
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Scout | 3+ | 4 | 11 | 4+ |
- Equipment:
- Sniper
- 2 Sniper Magazine
- Carry Capacity
- Weapons: 2
- Weapon Charges: 4
- Equipment: 2
- Special Rules:
- Scout Ahead: This model may be 2 tiles away from the main party and not considered Lost.
- Stealth Cloak: This model may not be targeted by the Blind Horror for attacks unless the Blind Horror would charge across a tile this model is on or if this model is Lost.
- Keywords: Space Marine; Scout
Primaris Marine
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Primaris Marine | 3+ | 6 | 16 | 3+ |
- Equipment:
- Bolt Rifle
- 2 Bolt Rifle magazines
- Carry Capacity
- Weapons: 2
- Weapon Charges: 4
- Equipment: 2
- Special Rules:
- And They Shall Know No Fear: Each time this model would lose a Morale point, roll a die; on a 4+ that point is not lost.
- Keywords: Space Marine; Scout
Skitari
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Skitari | 4+ | 6 | 10 | 4+ |
- Equipment:
- Gauss Rifle
- 2 Gauss Rifle magazines
- Carry Capacity
- Weapons: 2
- Weapon Charges: 4
- Equipment: 2
- Special Rules:
- Cybernetic Augmentations: Whenever this model would loose a wound roll a D6. On a 5 or 6 that wound is ignored.
- Keywords: Adeptus Mechanicus; Skitari
Battle Sister
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Battle Sister | 3+ | 4 | 10 | 3+ |
- Equipment:
- Bolter
- 2 Bolter magazines
- Carry Capacity
- Weapons: 1
- Weapon Charges: 4
- Equipment: 2
- Special Rules:
- Shield of Faith: Whenever this model would loose a wound roll a D6. On a 6 that wound is ignored. In addition roll a D6 every time this model would lose a morale point; on a 5+ that morale point is not lost.
- Keywords: Adeptus Ministorum; Battle Sister
Custodian
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Custodian | 2+ | 7 | 14 | 2+ |
- Equipment:
- Guardian Spear
- 3 Bolter magazines
- Carry Capacity
- Weapons: 2
- Weapon Charges: 5
- Equipment: 3
- Special Rules:
- Aegis of the Emperor: Roll a D6 for each wound this model suffers. On a 5+ that wound is not lost.
- Superhuman Psychology and Physiology: Roll a D6 whenever this model would lose a morale point. On a 4+ that morale point is not lost. In addition subtract 2 from Injury rolls for this model.
- Keywords: Adeptus Custodes; Custodian
Orks[edit]
Ork Boy
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Ork Boy | 5+ | 8 | 8 | 6+ |
- Equipment:
- Shoota
- 3 Shoota magazines
- Carry Capacity
- Weapons: 1
- Weapon Charges: 4
- Equipment: 3
- Special Rules:
- Dakka Dakka Dakka: Hit rolls of 6 by this model always hit (regardless of modifiers) and count as 2 hits instead of 1.
- ’Ere we Go: For each armour save roll of 6 made by this model against Blind Horror Assaults roll a D6, on a 4+ the Blind Horror takes 1 flesh wound.
- Keywords: Orks; Ork Boy
Grot
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Grot | 4+ | 2 | 6 | 6+ |
- Equipment:
- Shoota
- 2 Shoota magazines
- Carry Capacity
- Weapons: 1
- Weapon Charges: 2
- Equipment: 2
- Special Rules:
- Dakka Dakka Dakka: Hit rolls of 6 by this model always hit (regardless of modifiers) and count as 2 hits instead of 1.
- Resourceful n’ Kunnin: Whenever this model finds ammunition for a weapon it finds twice as much ammunition.
- Keywords: Orks; Ork Boy
Ork Nob
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Ork Boy | 5+ | 10 | 10 | 5+ |
- Equipment:
- Big Shoota
- 3 Shoota magazines
- Carry Capacity
- Weapons: 2
- Weapon Charges: 5
- Equipment: 3
- Special Rules:
- Dakka Dakka Dakka: Hit rolls of 6 by this model always hit (regardless of modifiers) and count as 2 hits instead of 1.
- ’Ere we Go: For each armour save roll of 6 made by this model against Blind Horror Assaults roll a D6, on a 4+ the Blind Horror takes 1 flesh wound.
- Keywords: Orks; Ork Boy
Tyranids[edit]
Ripper Swarm
| Name | BS | W | Morale Points | Sv |
|---|---|---|---|---|
| Ripper Swarm | - | 5 | - | 6+ |
- Special Rules:
- Keywords: Tyranids; Ripper Swarm
RPG Elements[edit]
Not every person in 40k is the same person. They have different personalities, bodies, motivations and training. As such a small RPG element could be implemented.