Talk:Tomb of Horrors

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Fairness of the Module[edit]

Spoiler.gifThis article contains spoilers! You have been warned.

The Poem

It doesn't recommend going through the Green Devil Face. It does the opposite. "Go back to the tormentor or through the arch" is the first line - not "Go through the Green Devil Face, it'll be awesome". The third line even tells the party, "Shun green if you can". -- 00:33, 13 December 2011 (UTC)

Nobody said there were instructions to jump in; just that it's large enough to enter. The 'free ice cream' image is obviously a joke. --NotBrandX

Archway of Mists

Seeing as this can be passed by just plugging in random combinations until something changes says, "Not all that hard". It's bad if you just saunter in, but a ref with that kind of play group shouldn't have run the Tomb anyway. -- 00:33, 13 December 2011 (UTC)

Yeah okay so I exaggerated a little. Even the most door-kicking-est adventurers wouldn't walk into an opaque mist without trying to defuse such an obvious trap. --NotBrandX

Down is Down

Saying that it opens the pit when the levers are moved in the wrong order suggests that there's only one right solution and anything else leads to the pit. In reality, it's one right solution (everything up), one wrong solution (everything down), and a whole lot of nothing much. -- 00:33, 13 December 2011 (UTC)

Putting all the levers up could release the rockfall trap for all they know. If they flip switches at random, the players have a 50/50 chance of getting it right... but then if they're this far in and flipping random switches, odds are they're already on their second set of characters. Hopefully they'll use divination magic, going ethereal or something else. --NotBrandX

90% of the doors are false

No they aren't; look again.

Whoops, you're right. I re-checked: few of the doors are false. Of those, only two are marked with the "room 12" sign that means they have the spear trap. --NotBrandX

Play two characters

The module actually says, "It is recommended that each player control no more than 2 characters, and if there are 6 or more players, each should have but a single character." The article seriously misrepresents this advice. If you want to make a big deal of this (and I know people love crying about the Tomb), then you can say that the wicked, evil, nasty author prohibits the poor little players from playing eighteen characters each and burying the traps in bodies. -- 08:17, 17 December 2011 (UTC)

Adding cheesiness?[edit]

There's a story about when the game was being tested at Gencon. In one of the rooms is a crown and scepter that, if both are touching a person at the same time, causes that person to instantly disintegrate. Someone who had found this out packed one away in his bag, had someone else carry it, and when they got to Acererak, put the crown on him and touched him without waking him. The DM flipped his shit, which made Gary come over and take a look to see what was going on. After explaining the situation, Gary just said "it's legit," and rewrote the scepter and crown as disintegrating when they leave the room before the official publication.

TL:DR; Someone found some cheese in the second version of the Tomb, is it worth adding? --King Starscream 18:09, 12 February 2013 (UTC)

That's the AD&D edition of the Tomb of Horrors, not the 2E. Furthermore
> implying fa/tg/uys don't enjoy breaking D&D mechanics
Do it.
--NotBrandX 19:52, 12 February 2013 (UTC)