Talk:Warhammer 40,000/Tactics/Blood Angels(7E)

From 1d4chan

The Deceiver has no ranged attack, just a nerfed set of non-psychic psychic abilities.

Furiso Liberian[edit]

What is so dangerous about a Furiso Liberian? I've heard people comment about how overpowered those things are over and over, but I've seen the Blood Angels psychic powers and they don't look that dangerous, and the articles on GW website said they can't equip blood talons if they're made into Liberians, so what's so dangerous about them?

They can fricken FLY. Counting as "jump pack infantry" or having the ability of such thereof. So that Dreadnought that couldn't previously reach is now flying into your ranks of non close combat oriented troops

Dante[edit]

Whoever wrote the thing about Abaddon is either retarded or working off old info. Dante nerfs an IC, not an HQ. It's -1 wound, not down to one wound. Deleted.

These tactics are in no way up to date with 6th ed.

This Page is not linked to the Blood angels main page, could some one do that, I do not know how.

Quality Of Page[edit]

This Page is in no way up to par with other tactics pages, such as Vanilla marines. I think we should add more even if they are already covered in tactics space marines. I do not however mean just to copy and paste it, we could add a blood angels spin. I would be willing to add quite a lot to this page. But I can not do it alone, for two reasons: I haven't used EVERY unit in the codex, and its bad to only have one persons opinions.

Dante: Better with Sanguinary Guard or Death Company.[edit]

Pretty straight forward question mates. Looking to field Dante and try him out combined with a Drop Pod list, but debating if he would be better with either Death Company or Sanguinary Guard. Just wanted your thoughts on that.

And speaking of Drop Pod lists, is the Flesh Tearers formation the way to go in that regard or would I be better off with regular BA.

Missing formation[edit]

Hiya guys, was reading this page a while back and there was a formation about 2 vanguard squads and 1 Sternguard which seems to have been deleted. Anyone know where it went? Thx, --Vasari Vorastra Kultorask (talk) 04:41, 3 July 2016 (UTC)

Chaplain and lightning claws[edit]

You write "Any troops in the unit he is with (including himself) who are equipped with a Lightning claw can reroll hits AND wounds in the first round of combat!" and i (think) understand what you are saying, you mean that a lightning claw equipped unit will have re-rolls for hits (because of zealot) and wound (because of lightning claw) BUT the chaplain won't have both re-rolls because he can't get a lightning claw.