Talk:Warhammer 40,000/Tactics/Genestealer Cults(8E)
Given that Genestealer Cults are an army that is intended to be allied in to Imperial Guard and Tyranids, I feel that it would be worthwhile creating a section on this page that talks about good allied takes and general strategy for Brood Brothers. Not listing all possible units, just the "hot takes".
- There's nothing wrong with that and other tactics pages have done the same in the past, go for it. -- Triacom (talk) 22:14, 7 October 2018 (UTC)
Look, I know you guys are terrified of the "no reserves on turn 1" beta rule, but I really don't think we can in good conscious write this article as if your opponent will let you just ignore it. Because odds are they won't.184.108.40.206 21:08, 30 October 2018 (UTC)
- It's a beta rule. Not a current rule. Deal with it --220.127.116.11 21:15, 30 October 2018 (UTC)
- Your opponent's going to have to ignore it if you don't want to play with it, until it's no longer a beta rule it is not a part of the official rules. If they don't want to ignore it then they don't want to play the official game and you might as well be using house rules. -- Triacom (talk) 06:20, 31 October 2018 (UTC)
I believe that when it says “the enemy can’t get within 9”” , it means that you can’t deepstrike if they’re within 9”. Otherwise you’re literally creating impassable walls , which is exploitable as hell. is this accurate? Because I refuse to believe that GW would give a faction the ability to permanently hold an objective, as the could just put an ambush marker on top and then create an 18” bubble where the enemy cannot enter