|Portfolio||3E: The Forge, Fire, Warfare
5E: Fire, Forges, Molten Rock
|Domains||3E: Destruction, Fire, War
5E: Forge, Light
|Worshippers||Dwarf Smiths, Dwarf Combat Engineers|
Tharmekhûl is a god in the Morndinsamman, the Dwarf pantheon, in Dungeons & Dragons. A lesser deity amongst their number, he was invented in 3rd edition for the splatbook "Races of Stone", but made a surprise leap to full-fledged canon in 5th edition with "Mordenkainen's Tome of Foes".
Sadly, as a lesser deity than Moradin, Abbathor, Berronar Truesilver and Clangeddin Silverbeard, no updated information on him was presented, meaning you still had to look back and find out about him online or else own a copy of Races of Stone. Luckily, 1d4chan is here to help.
This minor dwarven deity is the assistant to Moradin, a god of furnaces and fire whose primary divine role is aiding Moradin in his celestial smithery - hence his title "The Tender of the Forge". He is depicted as either an azer or as a bronze-skinned dwarf whose hair and beard are made of smoke.
Tharmekhûl is predominantly the god of smiths and anyone who works with fire; in 3rd edition, he was a minor war deity, primarily concerned with the creation of siege engines and other weapons (like guns), but he lost this aspect in 5th edition because, well, there were other dwarf gods of war that were more interesting.
Because he's literally only Moradin's assistant, and because of his narrow field of interests, clerics devoted to Tharmekhûl are few and far between, and he has no dedicated temples. Instead, clerics of Tharmekhûl usually share temples of Moradin and personally manage the forge that lies in the heart of each such temple. For this reason, there's usually only a single cleric to Tharmekhûl in any dwarven community at a time, with each cleric training an apprentice who will one day succeed them upon their death.
As you can probably guess, Tharmekhûl's rites are all based around the tending of an actual forge: preparing it for use as well as stoking and damping its flames. Likewise, fire imagery of all sorts fills the liturgy of Tharmekhûl’s worship. Fire is a purifier, and it also represents the external dangers that temper the dwarf race. A daily prayer begins with the words “Forge and furnace, melt me and mold me. . . .”
Clerics of Tharmekhûl are rarely given holy quests, given how narrow their deity's range of interests is. One might be called upon to retrieve fire from the Elemental Planes to kindle a forge that will produce magical gear, whilst another might delve deep into ancient ruins to discover a lost forge and retrieve the seal of the smith who worked it.