From 1d4chan
Thautam's Holy Symbol.jpg
3E: Three Uncut Stones
5E: Blindfold
Alignment True Neutral
Divine Rank Intermediate God
Pantheon Morndinsamman (Dwarf)
Portfolio 3E: Magic, Darkness
5E: Mysteries, Darkness, Lost Treasures
Domains 3E: Earth, Luck, Magic
5E: Knowledge, Trickery
Home Plane Celestia
Worshippers Dwarf Mages, Artificers, Artisans, Smiths, Treasure Hunters, and Explorers
Favoured Weapon Heavy Pick

Thautam is a god in the Morndinsamman, the Dwarf pantheon, in Dungeons & Dragons. A lesser deity amongst their number, he was invented in 3rd edition for the splatbook "Races of Stone", but made a surprise leap to full-fledged canon in 5th edition with "Mordenkainen's Tome of Foes".

Sadly, as a lesser deity than Moradin, Abbathor, Berronar Truesilver and Clanggedin Silverbeard, no updated information on him was presented, meaning you still had to look back and find out about him online or else own a copy of Races of Stone. Luckily, 1d4chan is here to help.

A true iconoclast within the Morndinsamman, Thautam is the closest thing the dwarves have to a dedicated god of magic! Envisioned as an elderly dwarf with rheumy, blind eyes who acts as a kindly uncle to Moradin, Thautam preaches that the spark of magic lies within all things, and that dwarves are strongest when they learn to tap into this magic; it strengthens the walls of their citadels and sharpens the axes in their hands.

The fine magical arms and armor produced by dwarves are invariably dedicated to Thautam, if not produced by his faithful. Indeed, even becoming a cleric of Thautam requires learning how to make magical items, and not just arms and armor. He also charges his clerics with recovering lost dwarven artifacts and protecting their mines of magical metals, such as adamantine and mithral. As you might expect, Thautam’s clerics bless weapons and armor prior to a battle, and they also bless mines and other construction projects.

Thautam’s temples are small—for his clergy isn’t as numerous as Moradin’s or Mya’s—but they always show an obviously magical hand in their creation. Some float in the center of a cavern, while others feature spires and buttresses more fanciful and gravity-defying than those favored by dwarf stonemasons.

One unusual aspect of Thautam's faith is that, due to his blindness, prayers to him always use unusually descriptive language. For example, a Thautam prayer for a blessing on a sword might go, “Bless this sword, with its ruby pommel and silver-sharp edge...”

Thautam gained new portfolios implying he is more of a god of mysteries and adventure in 5th edition, but no real details on how that works or why. Indeed, like several other deities who have an association with magic, such as Malyk and Zinzerena, he doesn't even grant access to the Arcana domain! This is a pity, because his status as the dwarven mage-god is what makes him most interesting, but a reasonable DM should be okay with playing a dwarven Arcana Cleric of Thautam.

Thautam’s herald is an elder earth elemental with 24 Hit Dice. His allies are Medium, Large, and Huge earth elementals.

The non-human deities of Dungeons and Dragons
Leader Others
Dragons: Io Aasterinian - Astilabor - Bahamut - Chronepsis - Falazure - Garyx - Hlal - Lendys - Null - Sardior - Tamara - Tiamat
Drow: Lolth Eilistraee - Ghaunadaur - Keptolo - Kiaransalee - Malyk - Selvetarm - Vhaeraun - Zinzerena
Dwarves: Moradin Abbathor - Berronar Truesilver - Clangeddin Silverbeard - Deep Duerra - Dugmaren Brightmantle - Dumathoin - Fortubo
Gendwar Argrim - Gorm Gulthyn - Haela Brightaxe - Hanseath - Laduguer - Marthammor Duin - Muamman Duathal
Mya - Roknar - Sharindlar - Thard Harr - Tharmekhûl - Thautam - Ulaa - Valkauna - Vergadain
Elves: Corellon Larethian Aerdrie Faenya - Alathrien Druanna - Alobal Lorfiril - Angharradh - Araleth Letheranil - Darahl Firecloak - Deep Sashelas
Elebrin Liothiel - Erevan Ilesere - Fenmarel Mestarine - Gadhelyn - Hanali Celanil - Kirith Sotheril - Labelas Enoreth
Melira Taralen - Mythrien Sarath - Naralis Analor - Rellavar Danuvien - Rillifane Rallathil - Sarula Iliene - Sehanine Moonbow
Shevarash - Solonor Thelandira - Tethrin Veraldé - Tarsellis Meunniduin - Trishina - Vandria Gilmadrith - Ye'Cind
Giants: Annam Diancastra - Grolantor - Hiatea - Iallanis - Karontor - Memnor - Othea - Skoraeus Stonebones - Stronmaus - Surtr - Thrym
Goliaths: Kavaki Kuliak - Manethak - Naki-Uthai - Theleya - Vanua
Gnomes: Garl Glittergold Baervan Wildwanderer - Baravar Cloakshadow - Bleredd - Callarduran Smoothhands - Flandal Steelskin - Gaerdal Ironhand
Gelf Darkhearth - Nebelun - Rill Cleverthrush - Roykyn - Segojan Earthcaller - Sheyanna Flaxenstrand - The Glutton - Urdlen
Goblinoids: Maglubiyet Bargrivyek - Grankhul - Hruggek - Khurgorbaeyag - Kikanuti - Nomog-Geaya - Skiggaret
Halflings: Yondalla Arvoreen - Brandobaris - Charmalaine - Cyrrollalee - Dallah Thaun - Sheela Peryroyl - Urogalan
Illumian: Tarmuid Aulasha - Glautru - Soorinek - Syeret - Wathaku
Orcs: Gruumsh Bahgtru - Ilneval - Luthic - Shargaas - Yurtrus
Raptorans: Tuilviel Glithien Duthila - Kithin - Lliendil - Nilthina - Ventila
Others: Aventernus - Balador - Blibdoolpoolp - Cegilune - Daragor - Diinkarazan - Diirinka - Eadro - Elder Evils - Eshebala
Ferrix - Gaknulak - Great Mother - Gorellik - Gzemnid - Hleid - Iborighu - Ilsensine - Jazirian - Kanchelsis - Kecuala
Kuraulyek - Kurtulmak - Laogzed - Maanzecorian - Mak Thuum Ngatha - Merrshaulk - Parrafaire - Psilofyr - The Patient One
Quorlinn - Ramenos - Raxivort - Refnara - Rhiannon - Sekolah - Semuanya - Sess'innek - Shekinester
Skerrit - Solanil - Squerrik - Ssharstrune - Syranita - Vaprak - Wastri - The Whale Mother - Zehir