The End Times
"You Maniacs! You blew it up! Ah, damn you! God damn you all to hell!"
-Franklin J. Schaffner, Planet of the Apes
"Do not go gentle into that good night"
"Everyone, deep in their hearts, is waiting for the end of the world to come."
The End Times was a series of supplements for the 8th edition of Warhammer Fantasy (although in many ways its like a new edition). It combined a whole bunch of armies together, introduced new characters and units, and added a whole bunch of supplementary rules. Oh, and it destroyed the Warhammer World. Yes, really.
Basically, Nagash rises again (fun times for the undead factions), the Elven Civil War finally ends (with surprising results), the Lady of the Lake is finally revealed to be Lileath (but we knew that all along, didn't we?) who has all kinds of schemes in play (just like everybody else), Skaven rise up and destroy Lustria (by blowing up Morrslieb the Chaos Moon) and much of the rest of the world, and then everything's swallowed up by Chaos and destroyed (and a whole bunch more besides!).
The End Times also expanded upon the general design of the Warhammer universes, and created a sort of canon Warhammer Meta-Setting, which defines both universes as parts of eternal cycles of destruction, rebirth and so on.
And, in case you can't tell, the End Times is skubtastic as shit. See: A steam tank jobbing to a nurgling because it shoved it's ass down the cannon, despite the fact it fired cannon balls (NOT explosives). Even still, the nurgling would have been splattered.
- 1 A precedent: Storm of Chaos
- 2 Setting the stage
- 3 Apocalypse Now
- 4 Playing The End Times
- 5 The Fluff
- 5.1 Beastmen
- 5.2 Bretonnia
- 5.3 Chaos Dwarves
- 5.4 Daemons of Chaos
- 5.5 Dwarfs
- 5.6 Host of the Eternity King (formerly High Elves, Dark Elves, and Wood Elves)
- 5.7 Lizardmen
- 5.8 Ogre Kingdoms
- 5.9 Orcs & Goblins
- 5.10 Skaven
- 5.11 The Empire
- 5.12 Undead Legion (Formerly Vampire Counts and Tomb Kings)
- 5.13 Warriors of Chaos
- 5.14 Armyless Factions
- 5.15 End Times Characters Complete Death Toll
- 5.15.1 Bretonnia Deaths:
- 5.15.2 Beastmen Deaths:
- 5.15.3 Chaos Warriors Deaths:
- 5.15.4 Daemons Banishments:
- 5.15.5 Dwarfs Deaths:
- 5.15.6 Elves Deaths:
- 5.15.7 Empire Deaths:
- 5.15.8 Lizardmen Deaths:
- 5.15.9 Orcs & Goblins Krumpin's:
- 5.15.10 Skaven Death-Deaths:
- 5.15.11 Tomb Kings (Re)Deaths:
- 5.15.12 Vampire Counts (Re)Deaths:
- 5.15.13 Places Destroyed (Alphabetical Order):
- 5.15.14 Unknown/Other:
- 6 Warhammer In Memoriam (Death Toll of those who are gone for good and won't be coming back)
- 7 Survivors
- 8 A close-up of the Material
- 9 Troubling issues with the End Times in conception and execution
- 10 A New Beginning: The Age of Sigmar
- 11 Tacticas
- 12 Gallery
A precedent: Storm of Chaos
The last time an event such as this happened, Storm of Chaos, the "Forces of Chaos" were set to trump everything in the setting and usher in unending darkness/oblivion. Games Workshop set up fan games to decide how the story was set to go, which were meant to enforce the status quo by both sides winning and losing equally... except Chaos lost horribly time after time regardless of who they were matched against (in fact, the only faction in the "Forces of Chaos" that made meaningful gains was the Tomb Kings who were attached for a very flimsy fluff reason). To try and keep up the narrative and let Chaos gain some ground GW decided to write their own version where Archaon somehow managed to appear outside the gates of Middenheim despite having not been able to break out of his starting area while the Tomb Kings apparently just fucked off back to Nehekhara. Even THIS battle he lost. Rather than have the Empire triumph over the Warriors of Chaos, GW wrote a story in which a single Orc warboss sneak attacked Archaon with a headbutt to the dick and thereby defeated the entire chaos army.
Setting the stage
For End Times GW selected more characters as movers and shakers while in Storm each faction was more or less represented only by a few characters (some like the High Elf leader Sea Lord Aislinn just being an excuse to get the army into the event) and every faction was fully involved in at least one book ALMOST down to the last named character (
many most ALL of whom die). The primary players are Nagash ( a THE lich who plans to make all life into unlife, then invade the Warp and become a THE Chaos God) who represents the Undead along with Vlad von Carstein as his second in command and only serving so Nagash will resurrect Isabella von Carstein, Chaos led by Archaon who plans to bring about the end of all things (including Chaos) to escape his fate with Be'lakor as the plotter and architect of everything happening (or so he says, and because he has a mega-boner for the apocalypse), Malekith in charge of all Elves united in one army (we Eldar now) and Alarielle who has merged with Ariel and Isha to become one supreme queen of the Elves (thanks to the manipulations of Lileath, the only surviving Elf god who is creating a new universe (more on that below)), Gilles de Breton and Karl Franz having both ascended as God King and God Emperor of Bretonnia and Empire respectively (although the entire former faction was wiped out offscreen in a spectacular show of "They died on their way back to their home planet" storytelling), Grimgor Ironhide and Skarsnik as the champions/avatars of Gork and Mork (or possibly Mork and Gork) respectively, and Ungrim Ironfist as the only surviving Dwarf King (as well as a Dwarf so badass, rather than become the only non-Chaos Dwarf Wizard he became a whole Lore of Magic itself, Fire, at least temporarily).
Major characters were killed constantly (some people believe George R.R. Martin to be the new writer for GW the way most characters die, but we're not sure if GW is Awesome to do something like that), others resurrected or brought back into modern fluff for the event. Butthurt and excitement was known throughout the land at each reveal. On the chopping block was every special character from 8th edition who did not have a model and even some who did right up until the finale where rocks fell and everyone died.
One of the biggest lore bombs dropped in the event was the fact that the Warhammer Fantasy universe is not the first universe of Warhammer Fantasy that has existed; rather, Games Workshop applied the "Crisis On Infinite Earths" (google it if you aren't a /co/ type) with some Elder Scrolls elements and said that the gods of this universe were the survivors of the universe that came before it, which was consumed by Chaos and that this cycle of death and rebirth has been going on for awhile. Asuryan, Isha, Kurnous, Lileath, Khaine, and others (those being the only confirmed ones) escaped the destruction of the last world, and in their own ways sought to protect this one. Where the Old Ones fit into the whole thing is unknown, as are deities like Morr and Shallya. After the death of literally every other Elf god (a few by her design), Lileath sets her plan in motion to create the next world by sending her favorite mortal (and lover) Araloth to become the new Asuryan as well as their children to be the rest of the pantheon as well as Eldyra (who may or may not be an Elf Vampire now) who begins by establishing a proper Elf afterlife (with souls of Elves from this universe) to keep the next world safe from Slaanesh to a degree (we NOT Eldar), and sent all the Bretonnians she showed favor on (because-SURPRISE-Lileath is the Lady of the Lake) to become the next human pantheon. She then shacks up with the former king of Bretonnia (love CAN bloom, but only in the face of death) and prepares to rip Slaanesh's throat out on the way down...although there's implications this world's gods (or at least Khaine) will resurrect in the next world too. This world however may have been destroyed, as Lileath loses contact with it before the final battle of the old world.
The books add new stuff to the game, from special scenarios to new rules, even new units or completely new armies.
- Nagash provides the Undead Legion, a combination of Vampire Counts and Tomb Kings (plus some unique options and mechanics) that harkens back to older editions, before the two Undead forces were split in the first place. Weaknesses were removed, and very high-point characters were added (at the cost of a few like Kemmler and Settra).
- Glottkin gives us the Legions of Chaos, another editional throwback that merges Warriors of Chaos, Daemons, and Beastmen into a singular force, with some more unique options, mechanics, and new Nurgle focused units and characters.
- Khaine gives us three different armies, each based on some merging of the forces of the Asur, Druchii, and Asrai armies into one. Though this is of a similar theme to the Undead Legion and the Legions of Chaos, this is actually not possessed of historical precedence. The three specific forces are the Aestyrion (defiant High Elf and Khaine-worshipping Dark Elf forces under Tyrion and Morathi), the Host of the Phoenix King (High Elves and Wood Elves who have submitted to the new dark Phoenix King with loyalist Dark Elf forces under Malekith) and the Host of the Eternity King (all three armies united). Only Eternity King is believed to carry into core, as it is the combined force of the survivors of the prior two.
- Thanquol lacks armies entirely but does give new unit formations for several armies, a bundle of new Skaven models, and a new version of a Dwarf special character, Ungrim Ironfist.
- Archaon is about the final battle for the world, with the Incarnates uniting and seeking to beat the forces of Chaos or harm them on the way out. The final rulebook, Archaon, states it overrides the core rules with a new set of rules, when using End Times rules and/or End Times Army Lists (To represent the final, desperate battle against Chaos): there are no longer limits on how many points can be spent in any category, and removes core requirements of 25%. Armies can have as many duplicate models as they want, and can even have Battle Standards in the plural. Army Generals no longer need be a Lord or Hero if you have none, a Unit Champion, and if you have none of those you just elect a redshirt model to become General (so your General can be "Private Johndoe McScarlettunic, water-fetcher for the cook" if nobody with a bigger hat is around). Any merged army from End Times is core, and any Storm of Magic Bound Monsters can be fielded. Keep in mind, the End Times rules state that End Times rules only are used if one of the players own them and wants to use them - This is optional. If you have a friend that wants it and you don't, just refuse to play him. It expands the Legions of Chaos to the Grand Legion of the Everchosen, which is basically Legions + Skaven.
On October 22, 2014 Games Workshop officially made End Times: Nagash a part of vanilla Warhammer Fantasy, making the combo armies and all new rules and rule updates legitimate. End Times: Khaine also included the detail that any player in possession of a copy of End Times: Khaine may force the players to use the magic rules from the book, making you hate people with dosh to throw around even more. Archaon, as previously stated, made the rules a complete free-for-all in terms of what models you can afford.
Warhammer Fantasy, as it has been known since being published, ended in the fluffbook for Archaon where a third Warp Gate was activated beneath Middenheim causing the world to destabilize and be pulled into the Warp, with Sigmar (not Valten, SIGMAR HIMSELF) and Archaon wrestling for Ghal Maraz into the darkness while Khalida and Neferata held hands as their armies defended the last of Humanity and the Halflings for as long as they could. The Chaos Gods ravaged the world until they became bored and focused on other Warhammer worlds, and the Warhammer Fantasy setting ended with a "mysterious figure" taking hold of the last speck of light and finding the core of a new world. With that on the very last page, every army in Warhammer Fantasy at once was squatted until further notice. Armies immediately went for sale on eBay, and "Warhammer Fantasy General" threads quickly devolved into "Muh waifu/husbando! NO!" and discussions about what other tabletop games are worth getting into.
Playing The End Times
Each End Times release has made sweeping changes to both the lore and rules of the game. The competitive scene is particularly divided: the official Games Workshop stance is that vanilla rules are acceptable although if a player is in possession of any End Times book, the changed rules are to be used instead.
While official Games Workshop events will as a result no doubt require them, non-official events have been proposed a conundrum; what to use? Each book was first released in a very expensive hardcover, coming close to $100 each with the new battle magic cards and each book sells out within a day of release. Digital Editions are not much cheaper, and are not a preferred platform for many players to use. Soft covers were offered at a later date, for close to the same price of the digital edition but as it stands getting up to date with the rules will cost a player as much as an entire army of models. FAQs further add rules from the scenarios to the Big Red Book, forcing Fantasy players accustomed to three Black Library releases between important updates to check in week to week.
Currently, few competition organizers have decided on whether to allow the new rules or not.
Furthermore, unlike campaigns of the past which only required basic scenery and a generalized idea of armies, End Times scenarios rely on specific lists and pieces of licensed Citadel scenery and models, all with appropriate rules.
At any rate, players are currently expected to shell out a substantial increased amount of their income to stay in the game. This is on top of the fact that army lists now are expected to change dramatically, as everything of importance taken into consideration when building an army has changed either directly or by the difference in another rule.
Many players simply shrugged, using simple rules like "50% Lords and Heroes" which don't require the purchase of anything and waited until 9th edition.
Assuming we'll even get a 9th edition, that is. We didn't.
End Times fluff is notably the last that "Ward Save" has ever written for Games Workshop, as he has now departed the company. In particular the bulk of End Times: Khaine was written by him, using the 8th Edition buildup in the new trinity of Elf Army Books he wrote. As one would expect, Skub has been flying non-stop. Also, going by White Dwarf, Phil had a hand in the End Times: Nagash book, arguably the best received and least skubtastic of the set.
Note that there are many contradictions between the novels and the core events in the army books. The Black Library books were meant to cover another side or other plots from the army book, and thus it's difficult to know what is canon and what is not; for example, the writer of the Khaine novel assumed that Eldyra had become a Vampire and had Mannfred refer to her as his kin, when in actuality she had become the avatar of Ereth Khial, the Elf goddess of death. Gav Thorpe said in interviews that the Black Library writers are given bare bones summary of the events of the army book and expected to make up the rest. When further pressed about why Elves, a race on the verge of extinction, can lose what amounts to millions of lives while still having a sizable army he revealed that Games Workshop lore does not utilize number logic (explaining the constant "all the Dark Elves deplete their forces against the High Elves but are ready to attack again one generation later at full strength" lore); there is as many casualties as the story needs to sound impressive, and do not reflect any concrete lore about population. "Elves are a dying race, there's as many as the story needs there to be".
The following summaries assume that, as Games Workshop has stated in the past, "Everything Is Canon (Not Everything Is True)".
- Malagor had been told by the Gods to stop Nagash's ascension. He did an admirable job of trolling Skeletor's flunkies to prevent his resurrection but ultimately failed (obviously). This was probably due to the vast power difference between the Undead and Beastmen lists, but he still deserves credit for trying.
- The Beastmen are revealed to have overrun most of Athel Loren to the point that most of the forest died and rotted, while the Tree of Life is revealed to be full of maggots.
- Taurox the Brass Bull gets put down like a rabid animal by Huntsmarshal Markus Wulfhart after he puts a shot square in Taurox's still-fleshy throat.
- A bunch of Beastmen participate in the Battle of Altdorf as grunts, led by The Harbinger and Gutrot Spume. During the final battle, the Beastmen chase Martak into the Empire Menagerie, then get roasted by the Imperial Dragon like the redshirts they are
- After Ulthuan sinks and Malekith moves his court there (more on that below), the united Elf race (mostly the Dark Elves, bored because Elf on Elf violence is prohibited) purge Athel Loren of most of the Beastmen while Alarielle rezzes the forest mostly as it was before. So basically Beastmen have accomplished nothing but killing nameless mooks, causing Beastmen players to once again consider making like their army and burning Games Workshop stores to the ground after smearing the walls with shit-drawings in the likeness of Sagittarius.
- Kharzak is killed by Boris Todbringer in the battle for Middenheim, before Boris is torn apart by other Beastmen. So they achieved at least one thing, but that's the equivalent of a drop in the ocean. However...
- In a move that's as if GW actively hates Beastmen and decided to cancel out their ONE achievement, Malagor the Dark Omen later gets killed by Gergor Martak, the new Supreme Patriarch.
- According to the epilogue many champions of Chaos were uplifted to Daemonhood. This may include Beastmen, but it is stated no one made any records of those final days... Hahahaha! Who are we kidding, they will always be cannon-fodder and snacks for the Chaos Gods, so don't hold your breath!
- The Lady of the Lake was revealed to have been Lileath all along.
- Thanks to the machinations of Nagash's servants, a large chunk of the Bretonnian nobility had gone the way of Sylvanian nobility, with vampirism spreading in the ranks and Zombies wandering the countryside in packs.
- Mallobaude, bastard son of the king, (aka "Not-Mordred") led Bretonnia into a clusterfuck civil war. He was supported by Arkhan the Black while the dukes of Carcassonne, Lyonesse, and Artois rose up in his support.
- King Louen Leoncoeur fought Mallobaude in battle, and it was initially believed he was killed. He then conquered every Bretonnian city he attacked and killed every opponent who he fought without so much as a scratch.
- The Green Knight was revealed to be Gilles Le Breton, founder of Bretonnia. Le Breton is functionally immortal, having become the demigod servant of the Lady. He has retaken his place as True (God) King of Bretonnia, and in an uncharacteristic display of things going well for Bretonnia he killed Mallobaude, beat (most of) the undead out of his nation, and prepared to declare Errantry War against the enemies of Bretonnia.
- Half the peasant population of Bretonnia was wiped out by the war and an ensuing plague, causing Nurgle to become more powerful.
- Morgiana le Fay, the Fay Enchantress and daughter of the Lady, was led to a sacrificial altar and bled out over a cauldron alongside Aliathra and Volkmar to summon Nagash's spirit.
- Louen Leoncoeur was informed by the Lady that the Germans are the key to the safety of the world, so he dutifully led a fuckhuge army of Bretonnian Knights Errant (including his own personal RAF of Pegasus Knights) through Athel Loren (slaughtering more Beastmen along the way and paving a way for the newly united Elves to settle) and against the forces of Chaos, saving the Empire (for now).
- Louen himself died in the temple of Shallya at the hands of Festus the Leechlord, after killing Ku'Gath Plaguefather. Although the blessing of Shallya was unable to so much as harm the Nurglite, holy water/Louen's blood blessed by the Lady melted him into a puddle. Louen died on Shallya's altar, and ascended to godhood after death to become another of the Lady's consorts.
- Lady Lileath reveals that in the cycle of rebirth, she has planned for her daughter with Araloth to become a mother goddess in the new world, as well as Araloth himself to become the next Asuryan, while the souls of every great Bretonnian who drank from her chalice and her Damsels dwell there to become the next human Pantheon.
- A giant knight with an unfamiliar accent assists Araloth in establishing the new world and saving Shallya from Nurgle. This is most likely Kaldor Draigo but could possibly a Bretonnian raised Ogre Firebelly with a speech impedime-aw fuck it, it's Draigo.
- After all the Elves moved in next door, the Dark Elf portion began raiding Bretonnia since they aren't allowed to murderrapetorture the High Elves anymore. Though since Orion is no longer raiding Bretonnia (due to now being dead) this works out to about even.
- With the release of End Times: Thanquol, Bretonnia is stated to has mostly succumbed to the Skavenblight. The knights that participated in the battle of Altdorf are in Averheim with Karl Franz, but leave Athel Loren and the Council after learning the truth about Lileath. Duke Jerrod reveals to Be'lakor the existence of her backup world, possibly ending all remaining hope for the future of the setting.
- Vlad tells Jerrod as he leaves that Gilles and Abhorash are leading the last of the (loyal) Blood Knights and grail knights in a last stand. The Red Duke and a couple of von Carstein underlings are sent with the Bretonnian knights to aid them in whatever way they can. Of course, we get no mention of the absolute ass kicking that Gilles and Abhorash teaming up would deliver.
- Mentioned in one sentence on page 69 of Glottkin. The Craterblades of Talabheim apparently fucked up some K'daii and a Sorcerer Prophet awhile back earning them some street cred. As a result, we know they're at least still canon as having ever existed at all.
- The Chaos Dwarves breached the Great Bastion of Cathay and had been destroying it along with the Hung marauders and Skaven. They turn portions of it into a fortress that allows them to raid into Cathay without any resistance. They conquer most of the northern provinces before the dragon emperor starts pushing them back. The Fortress at the bastion is destroyed by Grimgor and the hobgoblins and the chaos held territories are taken over by orcs.
- Grimgor sacked the Dark Lands and most of the Chaos Dwarfs holdings, as revenge for his time as a slave under their cruel lash. He and the ogres free most of the slaves, topple the cities, and win over the loyalty of the dark land tribes. Grimgor, Golgfag and an army of Grimgor's trusted advisers cast down the statue of Hashut and raze Zhar-Naggrund to the ground, squatting the Chaos Dwarfs.
- Hashut finally meets his match when he faces both Gork and Mork at the same time. He is defeated before the final battle, stripping the sorcerers of their power.
- When Chaos destroys the world, it is mentioned that many champions of Chaos were uplifted to Daemonhood. This may include some Chaos Dwarfs, however, consider most of them have been wiped out by the greenskins.
- The Changeling takes the form of one of Balthazar Gelt's apprentices and gives him the means to cage Sylvania. This locks Volkmar in where Mannfred proceeds to capture him, but it does delay Mannfred's plans to bring back Nagash until Arkhan's intervention.
- Khorne sent Valkia to lead an army of Warriors of Chaos to invade Naggaroth. Skarbrand led a vast army of Daemons to Naggaroth and intercepted Malekith on a trip to see his Mother, he was then killed by Malekith when their forces met and his army was defeated.
- Nurgle, whose power waxes to become the strongest Chaos God and wanes to the weakest depending on the state of the mortal world, is supercharged right now thanks to the happenings (mainly all the rotting zombies and plague victims about). His greatest plagues and secretions are delivered to mortal servants, who use them to wipe out most of the Empire.
- Valkia was defeated, and the Dark Elves partially took everything of value then salted the Earth so the Hung would end up taking nothing for their efforts, then they fled to Athel Loren. Naggaroth is now lifeless and occupied only by Chaos marauders picking over ruins.
- Tzeentch has been severely weakened after the Elves undid the Vortex, which shoots magic back into the Warp. The eight Winds of Magic have been bound to mortals (with the exception of (most of) Death, which is bound to Sylvania).
- Slaanesh sent N'kari and his armies to take Ulthuan. With so many Elves killing each other Slaanesh received a rich banquet. In the end, the Elves undid the Vortex and Slaanesh got Caledor the Dragontamer and Morathi for himself. But with the sinking of Ulthuan and the drowning of a HUGE chunk of the Elf race, as well as the loss of all the souls of the High Elves bound to Waystones, Slaanesh received more souls at once than he could consume and Eldyra, empowered by the Lore of Death, traveled to the new world with the souls left on Slaanesh's plate where she established an afterlife to keep the next world safe from Slaanesh's vore fetish.
- Chaos Gods of Order are doing all of jack and shit, with Jack having left town. Be'lakor said in the Archaon novel that Solkan does not exist, but as the only thing indicating he's telling the truth is his claim in the 40k universe to a Spess Muhreen that nothing gained by lying has value indicates he tells the truth...Solkan most likely still exists.
- Ku'gath Plaguefather plays an integral role in weakening Altdorf by helping Festus brew the plague that will allow Nurgle's Garden to spill right into the center of Altdorf. He is defeated by Leoun Leoncoeur during the Battle of Altdorf.
- Epidimeus shows up to Talabheim with one of the super plagues that Archaon gave him, causing a massive storm of pus and jizz (it's described as milky white... Eeeewwwwww) to flood the city and force everyone out. Most of the Talabheim army escapes to Altdorf, but Talabheim falls to the Plaguebearers. Epidimeus takes a cannonball to the chest during the Battle of Altdorf and dies.
- Nurgle infects Taal with a plague that cripples him, but with the onset of winter, Shallya, the Lady of the Lake and Ulfric are able to purge the god of nature of Nurgle's plagues.
- The largest force of Daemons ever to appear in the material plane, surpassing even the fall of the Warp Gates, appeared in the Chaos Wastes. Pledged entirely to Archaon (rather than any of the Chaos Gods or their various champions), began their march at the end of Glottkin.
- Kairos Fateweaver trolled Archaon with the hint that he will be inconvenienced or killed somehow by someone who is "not a mortal man", and is then sent to kill Valten. He fails and Archaon cuts his heads off and uses his blood to summon Ka'bandha.
- The Chaos Gods send a council of their Champions to assist Archaon. Slaanesh, very fond of the Warhammer World and the wonderful delights all of the Elf factions gave him particularly, did not want the End Times to occur and thus sent his least-effective champion to aid him. Yes, you read that right. Slaanesh, the Chaos God of torture and excess, was the voice of reason and moderation.
- Dechala was sent to run amok in the final days. She taunted Malekith with the fate of his mother by bringing him her staff.
- Be'lakor is captured in Athel Loren. His gambit fails when he is bound to the Chaos-repelling ruby in Alarielle's tiara, which is stated to be capable of surviving the End Times although it's unknown if he manages to escape after that.
- A third Warp Gate is opened in Middenheim, destabilizing the world and drawing it into the Warp. The Chaos Gods themselves set foot on the world and destroy it to the last tree until boredom overtakes them and they leave to continue the Great Game in other realities.
- Daemons being daemons, they don't really die as much as are banished, we may assume they will be rewarded or punished by the gods accordingly to how well they managed to get their part done.
- Dwarfs, with their massive fuckhuge army of technologically advanced sturdy and stubborn fuckers, debate retreating to their Holds and retaking everything from the Goblins and Skaven once and for all then hiding like Wood Elves thus becoming irrelevant (Tolkien's Curse) or suicidally using that army to fuck up Chaos/Nagash and save the Keebs and Humans (remember the Dwarfish word for "Human" is also Dwarfish for "suck"). Thorgrim, the bro-tier High King of the Dwarfs, says they should help the world, but most of the other Dwarf lords dismiss his ideas and bicker over their plans.
- Thorek Ironbrow an hero-ed by overcharging his anvil as a nuke (to be fair, the anvil was already cracked and so blowing up was the only thing it could do, and he was already fatally wounded). The result was massive destruction of the Undead of Nagash, forcing them out of the Dwarf Holds. However Neferata still escaped with a relic snack for Naggy. Thorek also opened Valayas Gate, doing so is supposed to lead them to another golden age but Nagash went through instead and drained the sleeping Valaya of her stored up magic. Presumably the gate's still open and she isn't dead (since it never specifically says Nagash ate her, just her magic, and it also says he only reached divinity when he ate Usirian) and presumably there's still another Dwarf God just inside of it.
- Ungrim Ironfist has the Wind of Fire bound to him and becomes the incarnate of fire. Thorgrim becomes the incarnate of Metal. If you wonder why they are not turned to stone...
- King Belegar is killed by Queek Headtaker at the Eight Peeks. In turn, Queek is killed by Thorgrim Grudgebearer himself via necksnap.
- The victory is short lived, however. Thorgrim loses the lore of Metal and falls to the assassins blade when none other than Deathmaster Snikch slays the High King of the Dwarfs and removes his head for a trophy.
- Dwarfs, unwilling to let the Skaven take the Peaks, collapse the bulk of it. The survivors flee to the fortress of the Slayers under the only remaining king, Ungrim.
- Gotrek gives Be'lakor a nasty chopping, and becomes the new Grimnir as an immortal being within the Warp fighting Chaos (read: Gotrek is the new Malal) and is immediately faced with a fuckhuge Daemon army to kill by himself. Felix is teleported to the Slayer Fortress alone, and may have suffocated.
- Ungrim and his army are in Averheim with Karl Franz and pretty much whats left of the Empire during the final days. The city is hard pressed by the army of Vilitch, but between Karl Franz and Ungrim, so much ass is kicked that the forces of Destruction can't get shit done.
- Grombrindal bails his boy Malekith out of some shit by throwing an axe and saving his life, then leads the vengeful ghosts of every Dwarf who ever lived out to make a last stand and avenge all Grudges alongside their remaining living kin before the end of everything. In the battle, he stands on top of a shield, held up by Gotrek and Josef Bugman just like the beloved anniversary model.
Host of the Eternity King (formerly High Elves, Dark Elves, and Wood Elves)
- A fuckhuge army of Warriors of Chaos, led by Valkia the Bloody, launch an invasion of Naggaroth. The populace of Har Ganeth were excited as fuck. Valkia is defeated but it is unclear whether she is dead. Malekith kills Skarbrand
- Drycha sells the Fey Enchantress out to Mannfred, who then attempts to kill her and fails.
- Alarielle travels to Athel Loren, and in exchange for attempting to heal Ariel (who was injured during the Bretonnian civil war) and the Oak of Ages (which is rotting and full of maggots, caused by Lileath unbeknownst to anyone else) a Wood Elf force led by Araloth is dispatched to help save Aliathra.
- Finubar the Seafarer locks himself in a tower to figure shit out, and came to the revelation that he and all the phoenix Kings are cursed by Asuryan for being impostors who cheated their way through the flames via magical protection. Malekith projects his spirit form into Finubar's observatory and taunts him about everything that has come to pass. He then summons a Bloodletter and locks Finubar in the room, and Finubar lets the Bloodletter kill him as he sees suicide as the only option.
- Eltharion the Grim and Araloth fail to save Aliathra. Araloth escapes, Eltharion goes out like the grim hero he was by being aged to dust by Arkhan the Black.
- Aliathra is revealed to be Tyrion's daughter, not Finubar's. She's used as the last sacrifice to resurrect Nagash, who is then afflicted with the Curse of Aenarion. Thanks to her behavior and composure during the ordeal however, Arkhan now thinks mortal Elves may be more badass than all his asshole coworkers (except Nef).
- After several of the Northern Watchtowers, Karond Kar, Clar Karond, and Har Ganeth [Har Garneth is still populated, but the blood mad populace don't bother to repair the damage and keep slaughtering chaos warriors] have been destroyed the Druchii take everything of value from Naggaroth (leaving the slaves to die), destroy the remaining cities, salt the earth to leave no plunder for the forces of Chaos, and head to Ulthuan.
- Malekith turns his back on his mother, leaving her in her tower at Ghrond to pine after her long lost love Aenarion (a retcon, as in original fluff she was only manipulating him) in isolation awaiting the hordes of Chaos to come for her.
- End Times retcons the Cult of Pleasure to have never been Slaaneshi, but instead simply behaved Slaaneshi and worshiped Atharti instead.
- This deserves a point to itself because the repercussions are massive and hilarious. The Dark Elves got exiled because they worshiped Chaos right after the Elves had just fought a huge, civilization defining conflict against Chaos. Malekith couldn't be the Phoenix King (and got himself barbequeud) because he worshiped chaos and the gods weren't ok with that. While in exile the Dark Elves were perhaps the most unapologetically evil and depraved group in the setting, worse than the Skaven and the Vampires. They punched kittens for fun then raped them then ate them alive. Evil past the point of all sanity and credibility. But now they don't worship Chaos. Now they are Pilgrims, kicked out of their homeland and found a new land to practice their religion in peace. Oh they still kept millions of slaves and murdered children and stuff but they're apparently pretty cool guys now. Since Malekith never worshiped Chaos he should have become the Phoenix King when he tried to do that, but he didn't but now he can because he's a swell dude now and definitely not evil. I mean are you fucking kidding me? Am I the only one who feels it's a bit jarring for the Dark Elves to finish up their last orgy, slit every slaves throat then show up being the 'true' kings? Is ANYONE buying that Malekith has ever been a good guy?
(Fuck that, if you'd read the 'Sundering' books, it's all been retconned waaaay before the End Times that Slaanesh had nothing to do with the cult of pleasure and that Malekith, although a spiteful bastard as well as general angry, yet suave dude, was inherently good)
- An army of Slaaneshi Daemons led by N'kari invade from the Annuli.
- Tyrion is still an emo brooding prick. But now he's an emo brooding prick that not only sired an illegitimate heir to Everqueen (
although since Everqueens can have sex with anyone they want before and after they are expected to produce an heir, one being pregnant during her year should have honestly been something that has happened beforeUnderstandable, though I thought the problem was that Tyrion had sex while Alarielle WHILE she was married to Finubar, making Finubar a cuckold) but he also failed to rescue her. Though pissed over Tyrion's literal fuck-up, Teclis arranges for him to lead the the High Elf armies in Finubar's absence.
- Teclis is revealed to be manipulating everyone like a mortal Be'lakor, all on the vague instructions left by the only remaining living god Lileath.
- Ariel, revealed to be the avatar of Isha herself, is revealed to be dying while Isha herself lies in a state of dementia. Lileath has one last conversation with her before Alarielle absorbs the remainder of Isha into herself, the personality of the goddess being entirely lost in the process. The Wood Elves swear loyalty to Alarielle.
- Lileath confirms that the Warhammer World gods are NOT aspects of Chaos as Vetok originally wrote ages ago, but in fact are the last survivors of the last universe. Warhammer Fantasy is in a permanent cycle of death and rebirth, as each time Chaos destroys one world survivors from the last escape and form a new one as the new reigning gods.
- Malekith and Teclis reveal that Malekith was the chosen Eternity King of Asuryan, destined to take the throne after his father. By allowing a vote for king he defied Asuryan's will, and the corruption of the Chaos Gods made them not choose the half-brother of the queen to sire her heir (seriously not making this shit up). Malekith was supposed to kill Bel-Shanaar and test himself in the Pyre. But he was unable to withstand the pain, and failed Asuryan's test. Asuryan cursed every Phoenix King (a position not intended to have ever existed) with madness, and used what little remained of his strength to undo each of them and bring their achievements to woe. He then awaited the true chosen king to return to Ulthuan and test himself again.
- Imrik consults the spirit of Caledor the Dragontamer, who verifies Malekith's story. The majority of the High Elves say 'Oh, that's alright then' and don't ask further questions. Caledor pledges its loyalty to Malekith, having set itself aside as neutral after Finubar died and Tyrion dissed Imrik. With the help of the Caledorian Dragons attacking the defenseless guardians from behind, the Eagle Gate is breached and a Dark Elf/High Elf force march into Ulthuan.
- Malekith walks through the Pyre of Asuryan a second time. The last of Asuryan's strength enters him. The Shrine of Asuryan sinks beneath the waves, Asuryan dies forever, and Malekith awakens a demigod.
- Tullaris accepts death at Tyrion's hands, being told by Khaine that his death would set Tyrion down the path to draw the Widowmaker.
- Alarielle returns to Ulthuan via the magical "world root" transportation system of the Wood Elves and pledges her loyalty to Malekith as the one true king, and arranges a wedding between the two (guess she forgave him for the whole 'I crashed your wedding and sent a Keeper of Secrets to rape you' thing). Tyrion, in a rage, draws the Widowmaker and becomes the avatar of Khaine. The Dark, Wood, and High Elves divide between which they support; Phoenix King Malekith, or the Aestyrion. The former is joined by the former loyal servants of the Phoenix King, the latter by the Cult of Khaine.
- Morathi leaves her tower in disguise and betrays Malekith to fight alongside Tyrion (who in her madness she really does think is Aenarion reborn) as his bride. Morathi is revealed to be the avatar of the goddess Hekarti.
- Imrik captures Tiranoc and Eataine, and sets the Eternity King fleet sail inside the Sea of Dreams where the Aestyrion fleet led by Sea Lord Aislinn is trapped. Aislinn's survival tendencies are revealed to be because he is the avatar of Mathlann.
- Aislinn, realizing his mistake in allegiance, later wreaks Tyrion's fleet by summoning a tidal wave on the moment of his death.
- Nagarythe stays neutral, and becomes a site for refugees. Alith Anar kills any from any side who attempt to march through, including Kouran who is stabbed through the chest after a short and very one-sided fight.
- Korhil leads the armies of Tyrion. As the two sides battle, most of western Ulthuan remains in Malekith's hands while eastern Ulthuan belongs to Tyrion. Saphery is destroyed, Yvresse becomes wholly depopulated without Eltharion to defend it.
- Imrik damages Tyrion's armor, but is defeated after suffering non-fatal injuries.
- Tyrion marches against Avelorn, burning it to the ground. Morathi and Alarielle duel while Tyrion fights Orion. Orion, and thus Kurnous, is killed by Tyrion/Khaine but not before he stabs Tyrion in the rent Imrik created to keep the wound open. Alarielle gets tired of being called a tree-hugging sissy and shows everyone up by painfully turning the invading elves into trees.
- Korhil attempts to steal the Widowmaker from Tyrion with the help of a Sorceress and Malus Darkblade in order to get it to Hellebron. Korhil and the White Lions, who have resisted the Curse of the Widowmaker in the past, travel to meet up with the Khainite host. Korhil kills an Elvish Prince who happens to be the Sorceress' brother. Before the ritual can be completed, Morathi hunts down Korhil and defeats Hellebron, bringing Korhil back to Tyrion. For a full night Tyrion tortures him with his bare hands, gouging out his eyes and smashing his legs into splinters. After much torment, Korhil is beheaded by the brother of the Prince he killed, his own axe used to cut his head from his shoulders (messily, at Morathi's request).
- Malus's luck finally runs out as with the increase in the power of Chaos T'zarkan grew stronger, eventually destroying Malus's soul, killing Spite and almost immediately fighting and getting killed by Tyrion.
- Eltharion's spirit returns to grant his trademark necklace and sword to his niece and nephew.
- Malekith and Tyrion finally enter into a duel to the death on the Isle of the Dead while the spirits of dead Elven heroes battle around them on behalf of one or the other of the fighters (including Eltharion, whose spirit sides against Tyrion, Korhil who gets revenge, and the Phoenix Kings; their skeletons fight for Tyrion but their spirits fight for Malekith and are only granted reprieve from their damnation if they fight for him). Tyrion defeats Malekith, but before he's able to deal the final blow Alith Anar pulls a Grimgor and shoots him in the back through the hole that Imrik created like he's fucking Smaug. Alith Anar then shoots Malekith with a second arrow, landing next to his heart. Alith Anar claims if Malekith does not rule justly, the next arrow would go through. As a Nagarythe arrow, thorns sprout from it and cause immense pain to his Dark Elf body. In the Black Library novel Alarielle completely removes it, in the army book she only removes the threat to his life it causes and he must live with the excruciating pain which is worse than his original burns (Though the latter may be the case of an Unreliable Narrator).
- Malekith sends the united Elf race through the World Roots to Athel Loren while he sends Teclis to free the Winds of Magic. Caledor the Dragontamer and Morathi are lost in the Warp as Teclis undoes the Vortex. Morathi's madness reaches full and she attempts to reason with Slaanesh as an equal and he drags her into his realm. As 8th edition retconned Morathi from being his high priestess to being a worshiper of an Elf god who was himself in every way but name, he's unlikely to be merciful.
- The Wind of Light is bound to Teclis's magic staff, he intended to bind the Wind of Fire to Malekith but since it had escaped earlier he only able to bind Shadow to him. Alarielle is made the embodiment of the Wind of Life, the other Winds escape. Nagash has already bound the Wind of Death to Sylvania, and the Wind of Heavens resides within Karl Franz. The wind of fire binds itself the the dwarf slayer king Ungrim Ironfist.
- Without the Vortex keeping it afloat, Ulthuan sinks (many Elves refuse and stay to perish or don't make it to the World Roots time).
- Malekith sets up court in Athel Loren and is crowned "Eternity King". Princes constantly grumble and plot against him, and only because it would cost him the loyalty of Imrik does he stay his hand from most. Any he DOES decide to kill, he wipes out their entire family as is his way.
- The three races of Elves are forbidden from fighting each other. To satiate their murder-lust (which is lessened since most of the Khainites are now dead or were disappeared shortly after Malekith took the throne) the Dark Elves have taken to raiding Bretonnia.
- All three races of Elves all but wipe out Beastmen in Athel Loren, mostly at the direction of the Sisters of Twilight.
- After Tyrion slays Malus Darkblade at the battle of Reaver's Mark, and Nagash is reborn, Lileath sends Araloth and Kalara on a dangerous journey; deep into the Realm of Chaos, to seek out Nurgle's mansion and rescue Shallya who says she is as vital to the survival of humanity as Isha is to the Elves. During their travels, they form an alliance with a somewhat crazed human scholar who has evidently been given free reign to roam the Realms of Chaos unmolested - possibly Richter Kless, author of the Liber Chaotica. With his assistance, Araloth makes a brief foray into the Crystal Maze of Tzeentch and rescues an imprisoned sorcerer, who lends his sorcerous powers to their journey. Their group completes itself with the addition of a strangely accented giant-statured human, a knight in brilliant silver armor who can shoot blue fire from one of his hands and cannot be harmed by the forces of Chaos - this may be Kaldor Draigo. Together, they finally reach Nurgle's mansion, where the knight sacrifices himself by shouting for all to hear that "Nurgle is the paragon of cleanliness!" to distract the guardian daemons so that the others can sneak into Nurgle's pox-kitchen. There, they rescue Shallya, but only with a sacrifice; Kalara has to remain behind and serve as the Poxfulcrum, the daemon tester of Nurgle's plagues, or else Nurgle will realize that the goddess has been stolen from him. As the quartet leave, the sorcerer betrays Araloth, only to be swallowed whole by a beast of Nurgle that Araloth took pity on during their initial travels. The scholar deceives the daemonic beast into leaving without accidentally killing "its friend Araloth", bids the Wood Elf and the weakened deity adieu, then happily wanders off into the Realms of Chaos again, even as Araloth returns to Lileath's side. So Alice in Wonderland, Warhammer style.
- Araloth then learns from Lileath that the world is doomed and she has other plans for him; to travel through a portal to a world untouched by Chaos, where he and their daughter together will eventually coax life into being again as part of the eternal cycle. Though initially outraged and seeing this as a betrayal, Araloth's familial loyalty wins out and he steps through, to be the Asuryan of that world. They will be accompanied by the Bretonnians that Lileath uplifted in her time as the Lady.
- From the fall of the Vortex, Slaanesh received more souls than he could take and Eldyra (who had become a Vampire) received some essence of Death making her a candidate to be the new Elf god of the afterlife in the next world. Lileath tutored her on godhood, and sent her to create an afterlife made of darkness to house the lucky Elf souls. One day Araloth will bring light to this afterlife, making it a pleasant place to be.
- In End Times: Thanquol, Skaven fucking with an ancient device of the Old Ones accidentally contact Eldar (or some "Elvish-sounding alien voice"), though they promptly freak out and destroy it..
- Teclis steals the Flame of Ulric, and uses it to bind the Lore of Light to Tyrion's near-lifeless body, resurrecting him (causing the fall of Middenheim, something Teclis agonizes over). Tyrion no longer trusts Alarielle or Teclis, but is free of Khaine's influence.
- Lileath is reduced to a mortal body, and without the immensity of her power feels mortal emotions again, primarily the soul-crushing guilt of how she fucked over the Bretonnians. This later comes back in a karmic way as the bulk of the surviving Bretonnians abandon the final battle, and sell out her newly created world and children to Chaos. She ominously loses contact with it before the world ends.
- Malekith is ambushed by Chaos, but a whirling axe out of the darkness saves him. A voice comments "You never did learn to watch your back, boy." and the speaker leaves. Malekith is left realizing that the White Dwarf has forgiven him of causing all (or at least 99% of) the Dwarf/Elf conflict.
- Dechala appears and throws Morathi's staff at Malekith's feet, taunting him about her fate. It isn't explicitly stated that Morathi is dead, although it's unlikely she'll be coming back for 9e (not like anyone else is either though).
- Drycha joins Chaos, and is defeated.
- Hellebron and the remainder of the Cult of Khaine swear allegiance to Khorne, and are defeated.
- Be'lakor is captured in Athel Loren. His gambit fails when he is bound to the Chaos-repelling ruby in Alarielle's tiara, which is stated to be capable of surviving the End Times although it's unknown if he manages to escape after that. During the binding, Alarielle snubs Malekith with hesitation at calling him her husband.
- After Gelt and Caradryan are slain, Teclis absorbs their Winds of Magic which causes him to explode.
- During the final battle, Malekith stares into the Warp and swears that although defeat is inevitable, he will make the forces of Chaos suffer as mortals suffer, and promises that he will make sure they never forget the Warhammer World. Because he's a hero now. And thus does heroic shit. That six weeks ago he was fucking children into a bloody ruin and cackling is conveniently forgotten.
- I know I keep going on about it but... Really? He spent thousands of years creating a culture based off of slavery and murder and rape-murder but we're supposed to believe that he's just a swell dude now? (If it makes you feel better, most still know Malekith's an asshole, he's just the lesser of two evils compared to the Chaos Gods [and Nagash]).
- As the world ends, Alarielle and Tyrion stay side, with a crippled Malekith lying behind them, as the three last living Elves helplessly watch as the Warp consumes the world.
- The dark eldar turned up.
- Warpstone meteors plunge toward Lustria. Although they don't realize it, this is because Morrslieb has been pulled closer to the planet by the Skaven which interferes greatly with their prediction abilities. The Slann stop most of the meteors, but are all rendered unconscious by the effort. This allows Clan Pestilens to launch a full scale invasion of Lustria. Xlanhuapec, long reliant on its mists for protection, is left woefully undermanned.
- Slann foresee a massive Daemon invasion, and pool most of their energies into anti-Daemon measures. The spawning pools are running non-stop to get reinforcements to contain the fuckhuge daemon swarm, and even then the best they can do is contain, not defeat. This war alone severely drains their military strength, allowing the skaven to come in unimpeded .
- Once the Skaven figure out how to get through the mists, they easily crush the resistance as they are unhindered by the repurposed Slann wardes, defile the Old One relics and kill some of the Slann. Kroq-Gar shows up with a huge army and the Skaven are driven out.
- Chakax gets his own scene, in which he completely fucks up a large group of Skaven assassins sent in to kill the high priest. He gets stabbed right in the chest with a weeping blade, but this does nothing. He picks up the last assassin and bats him across the room with his mace. Awesome.
- Tlaxlan is badly mauled, and without the Slann to direct them, command falls to Tettoekko. After seeing several Slann die shameful deaths, he orders an Exodus. More Slann are killed thanks to the Skink attendants not knowing what the fuck to do without direct orders, delaying the Exodus with petty concerns like the Slann's favourite foods or hats. After the city is evacuated, the astromancer nukes the city with a meteor (a REAL one, not a mere Comet of Cassandora).
- Itza is bombarded by plague and poison gas, and eventually the city is evacuated. Tehenauin shows up with his army and drives the Skaven off, for now.
- The Skaven regroup and continue their attack on Lustria. Hexoatl is the last city to stand undefiled and is the next target in the Skaven invasion. The outcome of that battle is unknown, as Mazdamundi transports half of his army to Itza where he will be able to draw in the full power of the geomantic web. He plans on wiping out the skaven in lustria, which he could have done easily, and then the destruction of skavenblight. He senses the Skaven have BLOWN UP THE FUCKING CHAOS MOON, and orders the Exodus to happen RIGHT FUCKING NOW.
- A special spawning of golden-crested Skinks is led into a massive chamber under the temple cities. Here, they instinctively work with holographic projectors and advanced controls for devices known as "Exodus Engines." These Exodus Engines are said to be the last gift of the Old Ones, and are the Lizardmen's last resort plan if the world really is ending.
- Grimloq is killed by Lord Skrolk, who is in turn killed by Kroq-Gar.
- Overwhelmed by Skaven, and realising too late their mad plans to blow Morrslieb apart, the Slann board their Exodus Engines and flee for the stars, taking only their Temple Guard, Skink attendants, and whoever else happened to be in the pyramids at the time. Everyone else is left behind as the temples lift off into space. Kroq-Gar is ordered to one of these sites, suggesting he survived. Mazdamundi and some of the Slann attempt to stop the falling meteors, but all of the other Slann are burned out in the attempt. Mazdamundi alone crushes continent sized chunks of pure Warpstone using only MIND BULLETS! He crushes most of them, but the strain is too much for even him and there are still enough to destroy the world several times over. Lord Kroak senses Mazdamundi's death, and decides that being a mummy isn't so cool so he wills himself back to life. He contains all of the explosions and tidal waves to the south lands and Lustria, and surrounds several pieces of Lustria in protective domes then sends them into space, presumably to save the remaining lizardmen and dinosaurs. Only the heroic sacrifices of Mazdamundi and Kroak keep the entire planet from being destroyed, and even then, Lustria and the Southlands both are enveloped in such destruction that nothing survives. With this, it seemed as if the Lizardmen have either been Squatted or have swapped Aztec dinosaurs for astronaut dinosaurs. However, with the complete destruction of the Warhammer World in End Times: Archaon, it seemed the Lizardmen are the only ones confirmed to have survived, but in "The lord of the End Times" it states that Chaos consumes the heavens and stars flicker out one by one leaving only a void. Bad luck for the lizzies, unless their temple-ships have something akin to Geller Fields, which considering their magical knowledge and shenanigans whenever the plot demands is more than possible.
- Gor-rok, the baddest lizard right after Kroq-gar, the one who refuses to die, the ultimate badass that is practically the Hulk of the lizardmen? Yeah, doesn't even get a fucking mention in the main book, along with Nakai the Wanderer. Even Oxyotl gets his own passage. Fortunately, josh reynolds comes to the rescue once again. Gor-rok was at itza, holding the line against the skaven time and time again. during the final battle he continues to be an unmovable rock that the skaven break upon, so they send in storm fiends to deal with him. Nakai the wanderer bursts from the jungles just as gor-roks forces look to be getting overwhelmed and slaughters the storm fiends. Fighting back to back, the two reptilian warriors keep the skaven at bay until they are buried in a mountain of corpses. The last we see of Gor-rok is his slicked body bursting out of a mountain of skaven corpses, roaring to the heavens as he finally meets the one enemy he can't defend against: Giant meteors.
- In the warp, Sotek kicks the shit out of the Horned rat so bad that he decides to leave rather than join the 4 chaos gods in the destruction of the world
- The Mountains of Mourn have been lost to the eruption of the volcano the Firebellies worship as a war god sibling to the Great Maw, and taking it as a sign the fleeing Ogre tribes are rushing to join other (as in all) factions in this World War. This has led to the biggest mass migration as the entire Ogre race starts to leave (evacuate) the Mountains of Mourn.
- Greasus Goldtooth has taken advantage of the situation to declare himself leader of all Ogres.
- Golgfag Maneater is hired by King Belegar to fight against the Skaven. The Ogres turn the tide, but then betray their Dwarf contractors since the greenskins promised them more gold. After the battle gets out of hand, Golgfag decides he's got more than enough gold, and leaves.
- Some ogre tribes join the big party going on in the Badlands and became the leaders of some Orc WAAAAGHs. Many of the ogre tribes join Grimgor once he becomes the incarnate of beasts. Greasus Goldtooth challenges Grimgor for control of the Ogres, but loses and has his skull bashed in with his own club. This is mentioned in the novel but not the main book, and even then only in passing.
- Bragg the Gutsman is present during the siege of Zhar Naggurund, where he kills Zhatan the Black in single combat.
- Skrag the Slaughterer attempts to butcher Wurrzag but is stopped by Grimgor, who refuses to acknowledge him as an avatar of the Great Maw. After a brutal fight, he is drowned in his own cauldron of blood and fed to the gorgers that followed him.
- When Chaos destroys the world, it is mentioned that many champions of Chaos were uplifted to Daemonhood. This may include Ogres who served Chaos, though they were made to be resistant to it (but not immune) so we'll have to wait for a canonical example.
- Wurrzag Da Great Green Prophet realizes that Gork and Mork (or Mork and Gork?) would have TWO avatars, not share one, and has decided they are Grimgor Ironhide and Skarsnik (or Skarsnik and Grimgor?) respectively. He then goes on a mighty quest to inform them of the fact.
- Skarsnik battles the Skaven led by Queek Head Taker for control of the Eight Peaks. Gobbla is killed after a Skaven Beastmaster he had previously eaten cuts its way out of him, causing him to deflate and his brains to leak out of his head. Skarsnik is completely heartbroken and remains so (interestingly proving greenskins can feel emotional attachment and sadness lasting between battles), and after the Dwarfs collapse their halls to prevent Skaven or greenskins from taking it his army leaves the mountains for parts unknown.
- Grimgor Ironhide starts battling an endless tide of Skaven, and gets pissed when they all leave for their surface invasion. He goes east, and encounters the empire of the necksnapper. He breaks his back and takes control of his WAAAGH, then goes on to crump the Hobgoblin Khan. With his army bulked up by the eastern greenskins, Grimgor attacks the chaos dwarf held Great bastion and plows through the provinces formerly held by chaos. He rampages through Cathay for a bit before coming to the capital and fighting in a 3 way war between chaos, orcs and the forces of the dragon emperor. Eventually the orcs take Weijin and the Emperor leads the survivors out. The greenskins battle the remnants of the chaos forces while Gork and Mork challenge the chaos gods for dominion of the east. Gork and Mork win, and the chaos gods turn away from the east in frustration.
- Wanting to fight the dragon emperor to prove he is da best, Grimgor follows the Cathayans to the coast where they find a fleet of freebooters. The orks accidentally sail to Nippon instead of after the treasure fleets, and find no organized resistance. They burn the fleets of Nippon and devastate most of Clan Skyre before Gork tells Grimgor to start heading back west.
- Despite conquering all of the east, Grimgor is told to head back west for the greater battles. Golgfag joins up with him, as do several ogre tribes. During a battle against a large ogre army, Grimgor becomes incarnate of beasts. The remaining ogres swear loyalty to him, and eventually the ogre kingdoms are absorbed into the great WAAAGH!. Gresus Goldtooth tries to fight back, but is defeated by Grimgor.
- With the combined might of the greenskin and ogre races, Grimgor leads his forces into the darklands. Many slaves hear the prophecies of the avatars of Gork and Mork, and slave revolts happen all over the chaos dwarf empire. Eventually, the WAAAGH sets millions of orc and ogre slaves free, and they are more than happy to help tear down the ziggarauts of their masters. In the end, the chaos dwarf empire is shattered.
- As Grimgor is teleported to Middenheim alongside the other Incarnates, the Skaven attempt to bait the Elves and greenskins into fighting. Malekith stops him from attacking by conceding that Grimgor is Da Best, then tells him that there's a guy named Archaon who thinks that HE'S Da Best and is in serious need of Krumping (he literally says this, providing an awesome understanding of greenskin psychology). Grimgor then leads the greenskins against Archaon's forces.
- In the final duel, Grimgor and Archaon fight to the last of their energy. Grimgor headbutts Archaon and breaks his helmet and third eye to break the stalemate, and in a last ditch effort Archaon calls on the Daemon in his sword to empower him allowing him to behead Grimgor.
- Grimgor's Immortulz participate in the final battle, fighting alongside the other races against Chaos as the world is consumed.
- Oddly enough, Skarsnik/Mork are not even mentioned in the final battle. It's possible they painted themselves purple and survived the End Times, as it would be a cunningly brutal thing to do. Or brutally cunning? (apparently, the real world reason was just that the writer forgot about him, and didn't have the time to research every character still alive. He does go on to say that Skarsnik is meant to be at the final battle, and leads the rest of Grimgor's army to fight the fleeing chaos armies).
- The Horned Rat grows tired of the current chief Grey Seer, Lord Kritislik, and obliterates him. After this the remaining Council of Thirteen makes an unanimous decision to take the Grey Seers off the council. Each plans to have their best lieutenant take the now vacant spot, but the invasion of the surface world is more important.
- Clan Skryre find a device in a Lizardmen ruin that reminds them of their Farsqueaker. With it, Lizardmen can communicate with each other anywhere in the world. Upon punching random buttons they accidentally call "alien voices who sound like Elves" and panic, filling the device with dakka.
- Skaven invade the world, and take most of Lustria and large chunks of the Old World. Tilea and Estalia are all but overrun, with the border princes and Araby (which has taken in pretty much every living being in the Warhammer Middle East) next on the menu. Skaven even end up in Naggaroth, taking one of the cities and driving off the Dark Elves. They do so on command from the Horned Rat, showing he may be making his move to become the rat inside Chaos God Nagash's ribcage after he eats Nurgle.
- Clan Skryre planned to blow up the Chaos Moon so that Warpstone meteors will fall to the earth and they would have a near limitless supply of the stuff for their machines. They also wanted to beat the Grey Seers in this space race, who instead planned on moving the moon closer. To do this they try to build a super scaled up version of the Doom Rocket called the Moonstriker. After several failures, the device is ready but the Grey Seers had already pulled the moon closer to the planet.
- Verminlords (Greater Daemons of Horned Rat) are becoming a common sight, with 4 new types that each represent an aspect of the Horned Rat (the Deceiver, the Corruptor, the Warbringer, and the Warpseer).
- The Skaven have become the Tyranids of the setting in terms of squatting armies. They wipe out Estalia and Tilea, and most likely wiped out Cathay and Nippon as well. Araby is stated to be on the chopping block.
- Warlord Queek Headtaker finally kills his Dwarfish rival, King Belegar Ironhammer. He is then killed by Thorgrim Grudgebearer in return.
- Deathmaster Sniktch assassinates Thorgrim and claims his head, skull and all.
- The Skaven have taken Karak Azul, and are fighting the Night Goblins for control of Karak Eight Peaks. After a Beastmaster is eaten by Gobbla and cuts his way out, killing the Squig by causing its brain to leak out of it, Skarsnik becomes heartbroken and leaves the Peaks.
- Thanquol and Skreech Verminking destroy Nuln.
- The Skaven attack Middenheim around the same time Altdorf is being attacked by Chaos. Valten leads the Imperial forces in the final battle. A Vermin Lord Deceiver kills Valten during his duel with Archaon, beheading him from behind in true Skaven fashion
- All of Clan Pestilens invades Lustria. The attack starts when the Chaos Moon is pulled closer by the Seers, and all of the Slann are rendered unconscious in the effort to stop the Warpstone meteor showers and the flood of pure Chaos energy spilling into the world. Since the Slann were expecting a Daemon incursion and because their foresight abilities were being blocked by Morrsleib, they were caught almost unawares by the Skaven. All of the magical defenses around the city were made specifically to fight Daemons, so they do nothing to Skaven.
- Skaven forces maul Xlanhuapec and Tlaxtlan badly, while Itza is too infected to live in. During the final battle, Lord Skrolk kills Grimloq but is defeated by Kroq-Gar. He is only saved by the timely intervention of a Vermin Lord. The Skaven of Clan Pestilens are wiped out when Morrsleib destroys Lustria, although it's not stated it all of Pestilens were present or not.
- The Skaven construct a doomsday device, the Morskittar Engine, and blow Morrslieb to pieces, nearly destroying the entire world in the process and managing to horrify even the Daemons of Chaos. Only the sacrifice of Mazdamundi and Kroak prevents their foolishness from killing everyone.
- The Skaven allied themselves with Archaon, likely because they see Nagash as the larger threat, and want to deal with him first. They plan on betraying him later, while Archaon is only using them as fodder.
- During the final days, Skaven attempt to bait the Order factions into fighting each other and fail. In fact, in true Skaven fashion, they achieve the opposite when they nuke Nagash's flying Black Pyramid which forces him to...parley...with the other Incarnates.
- It is hinted in an official battle report the Skaven managed to move Skavenblight into the Horned Rat's realm, some skaven leaders may have been lifted to verminlordhood, YES-YES they are like daemon-things now! Just don't expect Thanquol to be one of the lucky ones, but given his historical record he must be still alive.
- Some time ago, a minion of Queen Neferata gave Balthazar Gelt, head of the Colleges of Magic and the Gold Order, a scroll containing information that Gelt used to create a magical set of uber anti-chaos wards; using ritual circles all around the countryside fueled by both arcane and divine magics, he created a FUCKHUGE stone wall (which contained a Great Unclean One), too high for any Chaos monstrosity to fly over and capable of healing any damage inflicted to it. This wall surrounded the borders of (what was once) Kislev and kept the hordes of Chaos out, but was constantly in danger of being breached. Seeing this, Vlad secretly gave Gelt a copy of one of Nagash's books, and Gelt was tempted to reading it. At one climatic battle where Chaos managed to breach the wall and kill all of Gelt's mystic allies, he was left with the choice between raising the dead and having a breach he could not stop. Thinking it was for the good of the Empire, he chose the former option. Having switched to Necromancy from Metal magic, he started playing with corpses and being pretty outspoken about using the undead in place of regular soldiers. After being outed publicly, he was confronted by Aldebrand Ludenhof, the local Elector Count, whom he killed after the count tried to kill him after refusing to see things his way. The wards failed as a result of Gelt's actions (the Sigmarites refused to have anything to do with him, including helping with the wards, which as mentioned need their faith to work), the Gold Order dissolved in the wake of Witch Hunter inquisitions while the Colleges of Magic appointed a new head. Regardless, Necromancy has begun to spread through the Empire.
- Even though Storm of Chaos never happened, Volkmar the Grim was still killed by Archaon and then resurrected to serve Be'lakor as his personal standard. He managed to free himself and strike down his captors with his chains before returning to the Empire. A year later, he went off to have it out with Mannfred von Carstein over the latter's leaving the Empire (a strongly-worded letter would have been just as effective). Clearly that didn't go as well as Volkmar (and only Volkmar) expected, and he was captured. In captivity he was constantly plagued with nightmares of Nagash and was brutally beaten to an inch of his life, only kept alive through magic. After putting him through the worst shit you can imagine (GW must HATE this guy), he finally was sacrificed along with Aliathra and the Fey Enchantress. During their ritual to resurrect Nagash, Volkmar's hand was chopped off and replaced by Nagash's, all Vecna-style, allowing Nagash to (very painfully) takes possession of his body, and mutating it to become the new Nagash we all know and love. Being a daemon's flag doesn't sound so bad after all...
- The new head of the Colleges of Magic is Martak of the Amber Order, meaning one of the wizards of the Lore of Beasts is, ironically, fighting to preserve civilisation.
- The Reik is strangled by grave moss, which creeped inland during the Glotts' invasion. Strangely, no one in Altdorf thinks to attempt to burn it clear.
- Archaon immediately ordered an invasion after that to help out the recently freed Great Unclean One, led by Aekold Helbrass. Aekold, lacking the patience to follow instructions, destroyed Kislev instead sending refugees running to the Empire. Crom was sent off to a fight he'd probably die in. He also sent a very large chunk of Nurgle's champions, including three great Warrior lords and the fucking Glottkin, to cut down south and destroy Altdorf.
- As the combined forces of the Empire waited to make a stand against Crom's force, they were joined by Gelt and Vlad's massive Undead army (and his PR campaign looking for recruits) who are now keeping Archaon and the combined forces of Chaos at bay (despite some Blood Dragons having other ideas).
- Karl Franz and Deathclaw were bested by the leader of the Blood Dragons that broke from Vlad's relief forces (who turned to Khorne worship, of all the vampires they were probably the worst ones to send up north) in solo combat against him and his dragon. After taking a sword through the chest and falling hundreds of feet to the ground and somehow surviving, he crawled his way to a Chaos camp where Deathclaw was awaiting slaughter. The two managed to make their way through the massive hordes of Chaos back to Altdorf, where he took command of the defense forces. After Louen Leoncoeur's men broke through the Chaos lines, Karl was left dying by Otto Glott on the Altar of Sigmar. Sigmar made him the host of the Wind of Heaven. His power then burned away all Undead, all Chaos, and even the dirt, dust, oil, weeds, the remnants of the plague victims in the quarantined districts that have been rotting away for decades, and so forth until Altdorf (what remained) was a city of light. Deathclaw fought a Chaos Spawn during the battle and has not been seen since. Since Karl Ascended has him on Deathclaw however, he likely survived.
- During the battle, the forces of Chaos directed most of their efforts against the various temples of the human pantheon. Barring the powers of Sigmar in Valten/Karl Franz and the powers of Morr that were stolen by Nagash, the human pantheon is too diminished to be a factor now.
- Kurt Helborg was killed by Otto Glott in the battle as well.
- Vlad was officially made an Elector Count again after he kicked some ass initially, and his forces mopped up all the Chaos troops left outside the city. Festus was personally killed by Vlad, who then stabbed Otto with his sword which put Otto's blood into Vlad automatically, and since Otto was a champion of Nurgle it, forced him to fuck off while vomiting every minute or so. Fortunately for him, this meant that he escaped being incinerated after Franz ascended.
- Schwarzhelm and Luthor Huss, plus Valten and Ghal Maraz, are MIA from the battle in Altdorf.
- Marienburg, Talabheim, and Altdorf are the three cities destroyed by Nurgle's forces. Altdorf is still in human hands, and although it has been partially destroyed and suffered a fair amount of population loss, it's also blessed and radiating Heavens magic.
- Genevieve Sandrine du Pointe du Lac Dieudonné is now canon, thanks to Drachy being canon again. Somewhere in the Empire, a Wuxia French Lahmian/Blood Dragon Vampire blessed by Sigmar and her epic level Bard hubby are waiting to fuck up the first Chaos or Nagashi minions who try to leave her inn without leaving a tip. She likely survived despite being Undead, as in her book series she became the champion of Sigmar temporarily and glowed in a similar manner to the way Karl did but on a one-room scale which burned away Drach's body resulting in his present bodiless state. What happened to her after Altdorf is destroyed by the skaven is unknown.
- After the Altdorf battle, Emperor Franz gives a cryptic line saying the "rules have changed". Likely, this references the loss of Morr's afterlife, but it could mean something else entirely. End Times: Khaine reveals that Sigmar guided the Wind of Heaven to the Empire and used it to clean Nurgle's taint and Emperor Karl Franz. Seeing as the Vortex collapsed just as the battle of Altdorf was ending, he was probably talking about the rules of magic.
- Skaven led by Thanquol and Skreech Verminking undermine Nuln, stealing its supplies of blackpowder and killing most of the population.
- Altdorf later falls to combined depredations of Beastmen and Skaven. Karl Franz and Schwarzhelm lead the Bretonnians, the knightly orders and the bulk of the empire forces to Averheim, while Valten and Gregor Martak lead a diversionary force up north.
- Boris Todbringer goes mad with obsession towards Khazrak One-eye that he abandons the defense of Middenheim to go after him, believing that his rival was the reason for the End times. They both get into a duel where Boris wins but gets ripped to shreds by the beastmen around him.
- Archaon has taken Middenheim and killed several of the Empire's defenders. Valten, Martak and company are killed there while fighting the Skaven. Valten manages however to deliver an awesome "I pity you" speech to Archaon beforehand however. Ulric also dies after Teclis takes the flame, but he has just enough juice left to empower Martak.
- The Incarnates manage to retake Middenheim, and together with Teclis attempt to reverse the destruction to the world. Balthasar Gelt is stabbed by Mannfred however, causing Teclis to explode, which then causes the world to end.
- Karl Franz is revealed to have become Sigmar himself during the final battle. He bonds with Deathclaw, who is killed in the final battle, and explains that when he wandered and became a god Tzeentch trapped him within the Wind of Heavens (interestingly making it possible for Vampires before End Times to utilize the powers of Sigmar himself). Sigmar also gives a speech to Archaon, lecturing him, and the two vanish into the Warp as the world ends wrestling for Ghal Maraz.
- The Halflings of the Moot, who did nothing for End Times, flee to Sylvania along with the last of the Human race. As a giant wall of nothingness draws closer, Neferata and Khalida hold hands as their combined Old World and Nehekharan Undead armies defend the last living beings for as long as possible.
Undead Legion (Formerly Vampire Counts and Tomb Kings)
- Queen Neferata sent a vampire woman (possibly Genevieve) to Balthazar Gelt, giving him the blueprints to build the Auric Bastion (giant, anti-Chaos magic wall). It works for a time.
- Vlad gave a Book of necromancy to Balthazar Gelt, resulting in a massive spread of Necromancy throughout the Human world as well as the fall of a magic wall protecting Kislev.
- Mannfred von Carstein "reveals" himself as a servant of Nagash. Him, Arkhan the Black, Kemmler and Krell gather relics of Nagash including his crown, staff, and his books. Mannfred also spreads vampirism throughout the Border Princes, and his minions support not-Mordred in his bid to claim the throne of Bretonnia. He also comes to an agreement with Drycha to hand over the Fey Enchantress to him, as well as a large number of Bretonnians.
- To appease Nagash while she decides whether to serve him, Neferata's army invades a Dwarf hold alongside Krell's forces to steal a relic of Valaya containing her magic, during which Thorek Ironbrow blows himself up using his anvil to protect Valaya's Gate. It is implied another Dwarf God was within the Gate.
- Arkhan later curbstomps an uppity Kemmler who thinks that the Chaos Gods have his back, and it's revealed in the fight that Krell was never mindless; he was the vessel through which Nagash controlled Kemmler's actions, and his personality is intact (his personality mainly being "FUCK KHORNE, DAT ASSHOLE AIN'T GOT SHIT ON MUH BOY NAGASH").
- A large force of Elves, Dwarfs, and Empire soldiers attack the ritual site where Nagash is being resurrected. The invaders are crushed, with Eltharion being disintigrated via an empowered Curse of Years when he attempts to snap Arkhan's neck.
- With the sacrifice of Aliathra, the vampirified Fey Enchantress, and Volkmar, Nagash returns to the world, further empowered with energies stolen from minor gods and ancient relics from all over the world by Neferata, Arkhan, and Mannfred. He expected to become a demigod by becoming the Everking from Aliathra, but as she is Tyrion's daughter rather than Finubar's he inherited the Curse of Aenarion as well as the power of the Elves. During the ritual, Arkhan is impressed by Aliathra's regal and conservative demeanor to the very end, which humiliates Mannfred as he attempts to make her afraid and beg for her life unsuccesfully.
- Nagash immediately crowns his followers, making them "Mortarchs". Mannfred is made the Mortarch of Night, Neferata Mortarch of Blood, and Arkhan the Mortarch of Sacrament. Although Mannfred originally planned on betraying Nagash and consuming him for personal power, he is now terrified of him and sees him as a living god. Krell is made Mortarch of Despair, and he cuts a swathe of death through the Badlands destroying huge numbers of greenskins to prepare a path for Nagash's forces to travel. Meanwhile, Arkan for the first time in his life has second thoughts about serving Nagash. After all, how in a world of clattering bones and foppish Vampire minion hissyfits will he ever get a good night's sleep? He's also got a boner ("What?") for Neferata as well.
- Luthor Harkon was offered Mortarchship (no pun intended). He leads a fuckhuge zombie pirate fleet into the river of Nehekara and blows up most of Zandri's fleet thanks to the Tomb Kings bringing catapults to a cannon fight.
- Seeking to warn Settra of Nagash's return and suggest to Settra about wielding the Destroyer of Eternities to kill him, Khatep violated the terms of his exile and entered Khemri to do so. Though Settra listened, this went about as well as you'd expect for old Khatep, this is Settra we're talking about.
- Ramhotep, Undead architect extraordinare, immediately built a giant awesome wall around Khemri.
- Nagash consumed one of the gods of Nehekhara (specifically Usirian, the god of the underworld) as a pre-Chaos God snack, becoming not only an embodiment of Shyish the Amethyst (Death) Wind but also the force through which all Tomb Kings reincarnate. The Priesthood now have no choice but to join him. The Chaos Gods (including Tzeentch) have become fearful of him now as they believed what he did was impossible, realizing they're playing with an equal now. Only Bel'akor thinks it's according to plan.
- Settra the Imperishable led the Tomb Kings against the newly resurrected Nagash. Nagash won, held Settra in his hand and offered him position as a Mortarch. Settra replied "SETTRA DOES NOT SERVE! SETTRA RULES!" so Nagash blew apart his body and chucked the head into the desert to watch as Nagash destroyed Khemri down to the very last stone. The rest of the Tomb Kings either joined Nagash immediately or were destroyed. Ramhotep is MIA after the fighting ended. Settra's herald, Nekaph, was destroyed by Arkhan during the battle. Prince Apophas was knocked the fuck out during the fighting, and his soul now belongs to Nagash since Naggy ate Usirian, who Apophas made his original deal with in the first place. Queen Khalida, being of calm demeanor and level mind, thought about resisting but realized what a stupid idea that would be. She joined and shelved her revenge on Neferata since it was the only way she would survive long enough to do so. King Phar however decided to stand up to Nagash with full knowledge that he would get his ass kicked; he would rather go out like a boss than be another one of Nagash's underlings. Predictably, he was crushed but went out swinging.
- Nagash commands all Tomb Kings to gather their forces and belongings and follow him north. He then levitated his Black Pyramid, making it a MASSIVE mobile base (it's one of the largest structures in the entire Warhammer World, second in known canon only to the Tower of Hoeth) and used it as the beacon for the endless procession of skeletons to follow. Inside, he began research on a way to purge the Curse of Aenarion from his soul.
- Days after Nagash left him in the desert, Settra was still fuming about his loss and without any warning his body was fully restored. He then heard four voices laughing in his head who told him the battle was only over if he wanted it to be. He says nothing to them in return.
- Thanks to the Curse of Aenarion, Nagash finds he's unable to bind the Death Wind to himself directly. Instead, he binds it to the ground of Sylvania itself and settles his now MASSIVE BEYOND COUNT Undead army there. By doing so, control of the afterlife has been usurped from Morr and the other gods of death. Dead souls from mortals now reside in Sylvania in a Greek underworld shade kind of way. While the good news is everyone is still safe from Chaos unless they are killed by a servant of Chaos, the bad news is that now you're stuck hanging out with literally everyone else who ever lived and died as a (likely bodiless) peasant of Nagash's new empire for all eternity. The Elf God of Death, Ereth Khial, was also destroyed and pieces of her went into Eldyra (who somehow became a Vampire) and she fled this world into Lileath's new one to carve out a new afterlife for Elves using the bulk of the Elf souls left that Slaanesh didn't consume, becoming new elf God of Death in the process. Between her and Slaanesh, Nagash doesn't get any Elf souls. What this means for the afterlives of the Dwarves, greenskins, and other races is unknown.
- Nagash gifts the Dread Abyssals, formerly a pack of ghost skeleton dragon-things which guarded the afterlife like Cerberus, to his trinity of spellcasting Mortarchs Neferata, Mannfred, and Arkhan, and gave all of his trusted underlings command over undead angel-equivalents, the Morghasts.
- Nagash resurrects Vlad von Carstein from the dead using ash and blood from Mannfred, and made him the Mortarch of Shadow as well as the commander of the bulk of his forces. Mannfred was butthurt over this, especially when Nagash dubbed Vlad "The Greatest Vampire" (what about Neferata, first of their kind?). Vlad isn't too happy either, but Isabella von Carstein didn't come back with Vlad and since his sole motivation in life other than becoming Emprah is acting like a teenage couple with Issy, the promise of Nagash to return her to life secured Vlad's total loyalty (unless he feels Naggy has it on the bottom of the To Do list anyway). Vlad immediately set out being Nagash's Cult Attendant by converting key minions from human kingdoms, and beating the shit out of anything bearing Chaos icon like a giant army-sized game of wack-a-mole.
- Drachenfels has returned to canon as a Mortarch, as he has lost his memories and has been offered to have them returned to him if he fights for Nagash (so he's still basically evil Tom Bombadil). He's only referred to vaguely though, as the "Great Enchanter From The Grey Mountains" or "The Nameless". He joined Mannfred and Vlad in their constant battle against the Warriors of Chaos (if anyone can come up with tortures Slaaneshi can't enjoy, it's him). Vlad has been enjoying trolling him by saying "I know what I know boy. But I'm not telling it."
- After refusing to bow to Nagash, Zacharias The Everliving is blasted to pieces for suggesting he was Nagash's equal.
- Abhorash, although not a Mortarch, sends some of his Blood Dragons to assist Vlad in
saving the Empireslapping Archaon's shit to be declared da best. Unknown to him however, many of the Blood Dragons had started worshipping Khorne and turned on the other vampires due to the fact that if Nagash rules everything, there's nobody left to fight and drink blood from. Their leader Walach Harkon beats Karl Franz and Vlad, but gets killed because he's too busy monologuing to realize Vlad was taking control of his skeleton dragon (who then rips Walach in half). There's no word on what Abhorash or the rest of his bloodline is doing now though.Abhorash is mentioned in End Times: Archaon. Vlad stops Jerrod before he leaves Athel Loren in a hissy fit and tells him that Gilles le Breton is still alive and making a last stand at a Monastary. Asking Vlad how he knows this, Vlad replies one of his kind is fighting with Gilles le Breton, called Abhorash, who made a pledge to Gilles le Breton ages ago. Vlad then gives Jerrod some Vampire guides, including the two from Return of Nagash novel, to show him the way. Before he leaves, Vlad asks Jerrod to tell Abhorash "He was right", we do not know what this means, and I have asked Josh Reynolds what he meant and he replied it's something that would have been included in a book, but will not be written, so he's keeping it a secret, the git.
- Vlad participated in the battle of Altdorf, killing a shitload of Nurgle worshippers and Daemons and earning back official Elector Counthood. After somehow ingesting the blood of a Nurgle champion (the novelization and splatbooks disagree on whether he dramatically licked his sword after stabbing him, or if the sword he uses (which absorbs blood so he doesn't have to do something undignified like drinking it) backfired on him, he flees the battle puking constantly (just in time to avoid being burned to ash by Karl's ascension).
- After Khaine, who was sharing a body with Tyrion, dies in the final battle of the Elf civil war, Nagash is automatically freed from the Curse of Aenarion (which was apparently contamination with a shattered fragment of Khaine).
- After Skaven nuke Nagash's flying Black Pyramid, he is forced to...parley...with the Council of Incarnates (much to the amusement of Arkhan). He becomes the Wind of Death proper, but becoming a Chaos God is no longer something he can do in the short term and he pledges his forces to stave off the end of the world.
- Settra confronts Nagash during the final battle. He points his khopesh (his awesome sword) at Nagash, and calls him a usurper then explains the Chaos Gods resurrected him to kill him. Settra then performs a flip and beheads a Chaos Daemon that was about to attack Nagash, points his khopesh at him again informs him that NOBODY COMMANDS SETTRA. He tells Nagash he will claim his skull eventually, but only after killing the Chaos Gods for DARING to offer him immortality and the chance to conquer all realities in exchange for servitude. He then charges into battle against Chaos by himself. For those keeping score at home, that makes Settra the ONLY being in any Warhammer who was offered literally everything there is to be offered, and give Chaos the middle finger in response. Settra the Imperishable, Settra the Incorruptable, Settra Da Best.
- Mannfred, tired of being second best, betrays the world and stabs Gelt during the ritual to save the world, causing Teclis to explode as Gelt's Wind went to him. Mannfred monologued before and after, and was cut short when Tyrion stabbed him and utilized the power of the sun within his sword to incinerate him.
- As magic was sucked back into the Warp, Nagash turns to dust. The Chaos Gods laugh at the idea he could have ever beaten them.
- Vlad faces off against a resurrected Isabella in the final battle. Having been raised by Nurgle, she is convinced by a Daemon possessing her that Vlad had mind-controlled her upon their first meeting making their love rape. Vlad, willing to enter oblivion rather than have Isabella as Nurgle's bride, removed his self-resurrecting ring and placed it on her finger, then dove from the ramparts where the dueled just like their first deaths. Vlad was impaled on the stakes below, dying one last time. Isabella perished as well and was resurrected free from Nurgle's taint.
- Neferata, seeing a massive wall of darkness destroying the land, is told by Arkhan to flee while she still has the chance while he attempts to buy her time. Continuing the romance plot established in her solo novel (which retconned old lore), she kissed his hand and grabbed the unconscious body of Isabella then mounted her Abyssal then flew for Sylvania with the sounds of Arkhan's last fight behind her causing her to weep for the only man she ever loved. Reaching the center of the Undead Legion just as her Abyssal collapsed into bones, she found that the last of the Human race and the Halflings of the Moot (brewing a hotpot) had fled there to take shelter. Neferata found Khalida calmly awaiting the end with dignity while the last of the Undead defended the last of the living. Neferata kissed Isabella's forehead and apologized for being unable to save her, then took Khalida's hand and watched the armies of the Old World and Nehekhara fight against Chaos to the last.
- There may be a chance some traitor Undead achieve daemonhood, but we still have to wait for a canonical example.
- There could also be a small chance that Giles le Breton and Abhorash are still alive after the end times. Becouse there is no mention of their deaths. Yes thats right, THEY COULD BE STILL ALIVE SLOUGHTERING CHAOS SERVANTS NON-STOP.
- Archaon is on the warpath again. He seeks to end all life everywhere as a "fuck you" to the Chaos Gods, and Bel'akor can't stop him. But the von Carsteins allied with the Empire have his men stalled just in the Empire's borders with neither side making meaningful gains against the other. Archaon has not actually gone with his troops, waiting instead with his FUCKHUGE army of Daemons.
- Vardek Crom the Conqueror gets himself dead when Archaon decides he's outlived his usefulness and sends him to a doomed battle.
- Valkia the Bloody is leading the large Khornate army that's attacking Naggaroth. Maybe Khorne finally got tired of being compared to Khaine. During this time she also fought Malus Darkblade, resulting in a stalemate. She assaulted Naggarond with predictable consequences and got defeated by Malekith.
- Aekold Helbrass fucked Kislev, rather than wait for Archaon's orders to march. According to the Gotrek & Felix novel "Kinslayer", he's also fighting a personal crusade against Throgg, since the Troll King enslaved him to try and make him mutate other trolls to be intelligent like himself.
- Archaon decides to weaken the Empire by sending in a great three-fold horde of Nurgle worshippers, figuring that even if they don't win, their plagues will weaken the Empire. To this end, he gives them three vials containing contagions brewed by Nurgle himself.
- As this is happening, Festus the Leechlord and Ku'gath Plaguefather are preparing a daemonic ritual to open rifts leading between the mortal world and Nurgle's own garden in the Realm of Chaos.
- Archaon chooses the Glottkin to lead his Nurgle hoard. They ally themselves with the Maggoth Riders of Icehorn Peak, Orghotts Daemonspew, Bloab Rotspawned, and Morbidex Twiceborn, and with Gutrot Spume.
- Marienburg is destroyed by the invasion of the Glottkin, whilst the Maggoth Riders and Gutrot Spume go their seperate ways.
- Gutrot Spume gathers a horde of beastmen and battles against the forest goblins and savage orcs of the forest.
- The Maggoth Riders join up with a force led by Epidemius and destroy Talabheim.
- All three Nurgle armies besiege Altdorf as Festus completes his ritual.
- Festus becomes a daemon prince of Nurgle, killing Louen Leoncoeur before getting stomped by Vlad von Carstein, who skewers him with a piece of wood and lets Festus' own aura turn it into a massive tree inside his body, which rips him apart.
- The Glottkin nearly get butchered by the empowered Karl Franz, but Ethrac manages to spit out a spell that lets them turn into fly swarms and buzz off. Not that it does them any good; an enraged Nurgle drags them into his mansion and imprisons them in jars.
- Gutrot Spume and the Maggoth Riders lead a retreat after the daemonic rifts are closed.
- Kairos Fateweaver taunts Archaon about his plans, but the Everchosen feels now is the time to move himself against the Empire. Fateweaver grins and tells Archaon he has nothing to feat from a mortal man and trails off mysteriously. Half the characters in the game left alive are either the avatars of gods, undead, female, embodiments of Winds, or some combination of the above currently...
- Archaon destroys Middenheim, killing the new Supreme Patriarch and dueling Valten, although to his fury a Skaven Verminlord kill-steals Valten in the middle of their fight. In wake of this, he decides to throw Vilitch the Curseling to the south to capture Franz so (hopefully) he can finally kill the Emperor. Of course, Vilitch is a champion of Tzeentch, so of course he fails miserably.
- Archaon ends the final battle of the world wrestling with Sigmar for Ghal Maraz.
- When Chaos destroys the world, it is mentioned that many champions of Chaos were uplifted to Daemonhood. This may include any Warriors, but it is stated there was no record made in the final days, still, you can safely bet more money on them than in the beastmen. Everyone else would have been wiped out and consumed.
- Kislev was destroyed by the forces of Aekold Hellbrass, Throgg, and Sigvald. Refugees flooded the Empire. The Tzarina led what was left of her forces in a final last stand alongside the Vampires to buy the Empire some time, and ended it freezing the land of Vodka in ice. Sigvald shacks up in the ruins of Kislev, transforming the city into his own pleasure den where he feasts on the flesh of prisoners and probably rapes them too.
- Tilea was been destroyed by Skaven, refugees flooded the Empire.
- Estalia shared the same fate as Tilea and is in even worse shape as the Skaven conquered the entire country.
- Gotrek & Felix are at an end. The novel Slayer, featuring Be'lakor as big bad, finishes the series. Be'lakor tries to steal Grimnir's power and become the fifth Chaos God and fails when Gotrek hits him in the face with a Bloodthirster, forcing him to go spend the rest of the End Times doing a bunch of stuff that's way less awesome than becoming the fifth Chaos God. Be'lakor winds up trapped in
the Phantom ZoneAlarielle's magic crown for eternity - one true Everchosen my ass. Gotrek takes Grimnir's place slaughtering daemons forever in the Realm of Chaos (a happy ending!), though he took a quick break to go hold up the White Dwarf himself in the final battle. Felix got trapped in a buried temple to write the last of their saga in his journal, hopefully before his air runs out.
- No word regarding the Amazons of Lustria/Pygmies in the Southlands, though unless the Slann or Skinks rescued them offscreen both have been completely destroyed. Josh Reynolds say they died when Lustria was hit by chunks of the Chaos Moon. He didn't mention if any survived in Kroak's shield domes.
- Half of the Border Princes lands were overrun by Skaven, though some princes join Mannfred and become Vampires to save their kingdoms.
- Cathay was invaded by Chaos dwarfs, who broke the Great Bastion and turned it into a fortress that allows the forces of Chaos to raid into Cathey. Resistance fails to materialize thanks to all the Tzeentch worshipers in court, but eventually the Dragon Emperor crushes the rebellion and whips his forces into shape. The skaven start assasinating officials so that the war effort stalls, but the emperor leads his forces straight into their warrens and clears Cathey of skaven. He then pushes back the forces of Chaos from the capital again and again, acheiving much more than any of the Old World humans did. As the forces of Chaos wait for the Chaos dwarfs to show up, Grimgor arrives and tears down the Great Bastion. Weijin falls to the orks, and the Dragon Emperor leads the survivors to a vast fleet that carries them to unknown parts. Gork and Mork laugh triumphantly as the Chaos gods turn their eyes from the east and back to Middenheim.
- Nippon gets isolated from everyone else by Clan Skyre. They assassinate all traders, diplomats, sailors and leaders, leaving the individual cities in nippon cut off from each other. As a result, no organized resistance can be formed, and the famed dragon fleet sits in the harbor. The fleet was burned by Grimgor's orcs and hobgoblins after they sailed in unopposed. They then go on to raze most of Clan Skyres settlements, though they lost 7 out of every 10 orcs who made landfall. The Humans take advantage of the situation to drive the remaining skaven out, but its too late to make any meaningful gains.
- The Kingdoms of Ind are invaded by the skaven, who isolate the individual kingdoms the same way they did in Tilea. At the same time, hordes of beastmen pour out of the jungles while Chaos forces join the party. Dechala leads a mass uprising of Indic pleasure cults in the southern kingdoms, while Arbaal the undefeated piles mountains of skulls. Gulrach is mentioned to have been in Ind, along with Wulfrik the Wanderer and many other champions.
- After Estalia and Tilea fell, Araby was on the Skaven's list. They held out longer than their neighbors, putting up so good a resistance that the skaven plans to invade the Empire and Bretonnia had to put on hold. Eventually the skaven gain access to the ancient underground waterways, poison the water supply and pour out from the sewers to slaughter the remaining Arabyans.
- Halflings in The Moot did absolutely nothing during the entire event until the very last battle, where they and the last living humans fled to Sylvania to seek refuge with Queen Khalida and her forces. As an approaching giant wall of darkness consumes the land, Neferata brings the unconscious Isabella to the bastion and joins hands with Khalida, the combined Undead forces of the Old World and Nehekhara making a last stand defending the living Halflings and Humans. With that, Halflings were wiped out. Should be noted that they weren't ever mentioned by name, just citizens of the moot, and even then only in the tie in novel.
End Times Characters Complete Death Toll
Deaths in the books of the End Times. Those with an asterisk are only introduced in the books, so don't worry too much about them. Some are explained by new GW author Josh Reynolds. However Games Workshop, displaying their usual tact, grace and regard for the fans, have declared everything Josh says outside the novels and armybooks non-canon and made him shut up. Regardless, in lieu of other answers, consider what Josh says canon until proven otherwise.
- Louen Leoncour- Beheaded by Festus after killing Ku'gath Plaguefather. Later Raised to Godhood by Lileath, but his eventual fate is unknown
- Fay Enchantress- Sacrificed by Arkhan in the ritual to resurrect Nagash after being turned into a vampire by Mannfred (though her being turned into said vampire was in the novels only).
- Duke Tancred - Beheaded by Krell during Arkhan's invasion of Bretonnia
- Roland the Marshal - Died fighting the monstrous Nurgle champion known as the Pox-Knight, during the Glottkin's invasion of the Wasteland and the surrounding regions. The Pox-Knight would later be slain by Archaon for attempting to usurp his authority, as mentioned in the book, 'Lord of the End Times'.
- Bertrand the Brigand - Died during the siege of Parravon, after putting a blessed arrow through the eye of Amin'Hrith, the Soulflayer. The Keeper of Secrets shattered the ramparts of the walled city and Bertrand was crushed beneath the debris. As the daemon capered towards him, he dragged himself from the rubble, past the broken bodies of his loyal friends and companions, and readied his remaining arrow. With his final shot, he pierced the sinful brain of the daemon and freed the trapped souls of the dwarfs of Karak Vlag, who rampaged among the Slaaneshi host before fading away.
- Armand d'Aquitain - Died when Amin'Hrith shattered the walls of Parravon. He was crushed by the falling stones.
- Reynar the Hunter - Another casualty when Amin'Hrith destroyed the walls of Parravon.
- The Knight of the Perilous Lance - Fell in battle during the Siege of Parravon, cut down by Sigvald the Magnificent.
- Tristan the Troubadour & Jules the Jongleur - Tristan died in Bastonne, when his heroic voice was silenced forever by a slash from a beastman's crude axe. Jules managed to survive, though he was never the same, as he and the other survivors took shelter in the Grey Mountains
- Jasperre the Fair - Killed by Beastmen in Bastonne when they dragged him off his pegasus and tore him apart.
- Sir Amalric of Gaudaron - The Grail Knight was able to lead Gaudaron Keep into holding out against the Skaven for several weeks, but eventually the numbers overwhelmed the defenders. Amalric retreated towards Brionne, but was cut off by assassins of Clan Eshin and killed.
- Gilon - Fell defending Aquitaine against the advancing hosts of Styrkaar of the Sortsvinaer. As the latter stormed ashore, he and his bodyguard engaged Duke Gilon and his knights, and the aging Gilon fell to Styrkaar's blade.
- Sir Richemont - Met Vandred in single combat as Aquitaine burned. Though he managed to kill the Chaos Lord, his heart was still pierced by his sword.
- Iselda - Initially captured by Vandred the Cruel, she was rescued from his newly erected pleasure pavilions by Sir Richemont. She used her magic to fortify the town of Aquitain as best she could, but was eventually overcome and killed by the Keeper of Secrets Amin'Hrith.
- Gravain the Fair - Died during the siege of Aquitain. When three specially trained Chaos Giants known as the Red Three tore down the walls Gravain led his men in a counterattack, and managed to kill two of the beasts. Unfortunately, the third one managed to crush him.
- Guillamume of Grenoullie - The Castellan of Quenelles was killed by Sigvald in single combat.
- Aloys of Montjoie - The Baron of Quenelles was killed by the opportunistic sword-eunuchs of Sigvald.
- The Holy Knight - Sadly, the Holy Knight fell early in the End Times, slain by Krell at the behest of Heinrich Kemmler, during the razing of Mercal, prior to Kemmler joining Arkhan's forces in the Vaults. The Knight fought valiantly against Krell, but was no match for the murderous wight. His armored husk was raised to join the Doomed Legion, in service to his killer. He was finally laid to rest in the battle of La Maisontaal Abbey, by Abbot Bagrain.
- Taurox the Brass Bull- Shot in his vulnerable throat by Markus the Huntsmarshal.
- The Harbinger - Roasted by the Imperial Dragon.
- Khazrak One-Eye - Beaten down and stabbed through the face by Boris Todbringer in a final, fatal duel.
- Malagor the Dark Omen - Slain by a spell cast by the Ulric-empowered Gregor Martak.
- Ungol Four-Horn - Killed by Malagor during his unification and mobilization of the herds.
Chaos Warriors Deaths:
- Crom the Conqueror- Killed by Valten smashing his head in with Ghal Maraz.
- Festak Cram, Champion of the Rotting Horde* - Has his chest sliced open, realizing that wounds caused by Runefangs don't heal.
- Egrimm Van Horstman - Burnt to death by the wind of Aqshy after unsuccessfully trying to bind it to himself.
- Throgg - defeated by Gotrek in the second last Gotrek and Felix book. he was summoned to Middenheim for the final battle, where he faced Nagash and Arkhan's forces. After killing Sigvald, he is in turn killed by Nagash who stabs him and turns him to dust
- Akeold Helbrass - Killed by Felix Jaeger in the second-to-last Gotrek and Felix book.
- Valkia the Bloody- Gets a mutual kill against Ludwig Schwarzhelm when she, in an uncharacteristic lack of skill, falls for his ploy and impales herself on the Imperial Standard's banner pole. Before this she was arguably killed by Malekith in the novel 'The Seige of Naggarond', but either she was brought back again by Chaos or the armybook overrules the novel.
- Sigvald - Gets his head smashed in by Throgg's club shortly after finishing off Krell. Then, to add insult to injury, Throgg pissed on his corpse.
- Skarr Bloodwrath* - He dies three times. Hacked down from behind by Duke Jerrod's sword but he gets brought back via his blood regeneration ability. The second time he gets turned to gold by Balthazar's magic, but Khorne himself undoes the enchantment. He later duels Caradryan, killing Ashtari, where he gets impaled by Caradryan's halberd and incinerated, killing him for the final time (before Age of Sigmar).
- Valnir the Reaper - Killed in a duel with Wulfrik the Wanderer
- Harry the Hammer - Slain by Vlad Von Carstein in the final battle
- Arbaal the Undefeated - Fails to live up to his name by getting killed by Caradryan, incarnate of fire.
- Wulfrik the Wanderer - Killed by Valten, though he puts up the best fight against him.
- Dechala the Denied One- Loses to Tyrion Incarnate of light during the final battle
- Scyla Anfingrimm - Killed by Ungrim when he gets beaten and thrown off a cliff.
- Galrauch, Master of Dragon - According to Josh Reynolds, he was as far away from Middenheim as the Chaos gods could get him. The dragon was too unpredictable, even for the forces of entropy. He took part in battles at Ind and Cathay, where his shifting allegiances would prove no threat to Chaos' ultimate aims. As the End Times progressed, his Chaos Half grew stronger and stronger. BUT, in those final days, as the influence of Tzeentch waned, the two halves would have been more evenly matched. In the end, Galrauch tore himself apart as the world died.
- Kholek Suneater - According to Joshy Reynolds, he was ultimately killed by Settra, as a test to prove his worth to Archaon--the dragon ogre was uncontrollable, and thus of no use to the Three Eyed King. The battle lasted for four days, and flattened most of the forest around Middenheim, before Settra managed to remove the Mountain Lord's head with his khopesh, and drag it to the temple of Ulric and deposit it at Archaon's feet.
- Sayl the Faithless - Up to his old tricks, but got his head lopped off by Canto Unsworn after the fall of Middenheim
- Orghotts Daemonspew - According to Joshy Reynolds, Orghotts was killed in the aftermath of Karl Franz's ascension, his semi-demonic frame burnt to ash by the magics of the Incarnate of the Heavens.
- Bloab Rotspawned - According to Joshy Reynolds, he was hunted down by Elspeth Von Draken and the Sons of Shallya, an order of knights devoted to the goddess of healing, not long after the Glottkin's armies were shattered. The knights perished to a man, in the ensuing battle, but Elspeth's magics, greatly strengthened by the Wind of Death, proved more than a match for Bloab and his monstrous steed.
- Morbidex Twiceborn - According to Joshy Reynolds, Morbidex perished at the hands of Vilitch the Curseling, after an ill-advised attempt to kill the two-headed champion of Tzeentch, prior to the latter's march to Averheim. Morbidex's infamous hatred of Tzeentch, and Vilitch's mocking tongue combined to drive the Maggoth Lord into a fury, and both he and Triple-Tongue were annihilated by the Curseling's magics.
- Egil Styrbjorn - According to Joshy Reynolds, He was one of the warlords who attacked Middenheim. He was one of the champions gathered to defend the city during the attack of the Incarnates. He is killed by Gelt, who transfigured his body into a golden statue.
- Beorg Bearstruck & The Bearmen of Urslo - According to Joshy Reynolds, Beorg and his Bearmen were among Archaon's followers at Middenheim, and Beorg was one of those champions who pursued the Ulric-empowered Wendel Volker when the latter escaped Middenheim. Volker killed Beorg in the ruins of Wallengertz, and the knights and state troops who fought alongside him scattered the surviving Bearmen.
- Strykaar - Since Storm of Chaos never happened, he gets a brand new story! He was second-in-command to Sigvald at the Siege of Parravon, where he crossed swords with Abhorash and paid the price.
- Feytor the Tainted - Since Storm of Chaos never happened, he gets a brand new story! Feytor the Tainted was among the warlords in service to the Glottkin, and perished at the hands of Karl Franz Ascendant.
- Haagoth the Bloodied One - Since Storm of Chaos never happened, he gets a brand new story! Haagoth led the sacking of Karond Kar, in Naggaroth and fell in battle with Mengil Manhide, who was subsequently torn apart by Haagoth's pack of skinwolves.
- Melekh the Changer - Since Storm of Chaos never happened, he gets a brand new story! Melekh fell at Averheim, to the axe of Ungrim, Incarnate of Fire.
- Many of the minor chaos champions and special characters from old books who get mentioned in the novel are either killed by Archaon after trying to usurp him, Or were slain by valten during the first battle of Middenheim. Of course, after the world ended, there are bound to be countless more deaths from those whom the Dark Gods deem unworthy of Daemonhood.
Note it's unclear how "permanent" death is for these ones, since the usual fluff is "kill a daemon in the mortal realm, they get thrown back to the Realm of Chaos", hence banishment is a more appropriate word.
- Festus - Staked by Vlad after initially killing Vlad with sorcery; his own perverse life-giving aura means the wooden stake grows into a huge tree, ripping him apart from the inside out. After killing Louen Leoncour, that is.
- Ku'gath Plaguefather - Killed by Leoncour's holy blood
- Azazel - According to Joshy Reynolds The Prince of Damnation was in the Empire, hunting down the remnants of those knightly orders pledged to Sigmar not at Middenheim or Averheim, and killing them one by one (or corrupting them), just to twist the screws to his old sparring partner a bit. He tries to stop Sigmar from reclaiming Ghal Maraz at Middenheim but fails and gets his head crushed by the newly-reborn Sigmar.
- Epidimeus - Takes a cannonball to the chest during the battle of Altdorf
- Skarbrand - Defeated by Malekith after taking a sword to the face.
- Kairos Fateweaver - Beheaded by Archaon for failing to capture Averheim, and then dumped into a pool of blood and used to summon Ka'Bandha
- Ka'bandha - Killed by Sigmar himself when the Emperor was reunited with Ghal Maraz. This is after taking on 6 of the incarnates by himself, and having the wind of fire scorch him for a long time
- Thorek Ironbrow - Blows up his Anvil of Doom after it cracks and he gets stabbed by Neferata
- King Kazador - Killed by Krell
- King Belegar - Killed by Queek Headtaker in a final, fatal duel.
- Ungrim Ironfist - Stays behind with the remaining slayers to fight Thomin and Archaon's forces and buy time for Karl Franz's forces and the dwarves of Zhufbar to retreat.Unknown who or what killed him, though Lord of the End Times says he was consumed by the wind of fire after giving into its rage
- Thorgrim Grudgebearer - Assassinated by Deathmaster Snikch after the Skaven battle for Everpeak is lost.
- Hashut - Apparently destroyed by Gork and Mork while Grimgor's Beast-Waaagh blew up the Chaos Dwarfs.
- Gotri Hammerson* - Stayed behind to hold the line with the Dryads against Isabella's daemon horde while Gelt retreated.
- Grimm Burlokson - after Zhufbar is deemed lost, he activates the device which floods the hold so that the skaven can't get their hands on all the awesome technology
- Teclis - Turned to dust after failing to bind the wind of metal to himself after Gelt is murdered by Manfred. Somehow brought back in Age of Sigmar.
- Adranna* - killed by Morathi's sorcery.
- Aislinn/Mathlann - killed by Tyrion, but not before he reveals himself as Mathlann and creates a massive sea storm that shreds the Aestyrion fleet and severely reduces their number before the final battle.
- Aliathra - Sacrificed by Arkhan as part of the ritual to summon Nagash.
- Anaran & Anarelle* - killed by Kouran and Malekith respectively.
- Eltharion the Grim - Killed by Arkhan the Black, who ages him to dust
- Finubar the Seafarer - Killed by a bloodletter summoned into his personal chambers by Malekith.
- Korhil - Executed with his own axe after stealing the Widowmaker.
- Lileath - Sacrifices herself by ordering Teclis to stab her so he can use the last of her godly power to teleport the Incarnates and their armies to Middenheim.
- Tyrion/Khaine - Killed by Alith Anar, who shoots him through the rent in his armor. As of book 5 Tyrion gets resurrected by his brother as the Incarnate of Light, though Khaine remains dead. Tyrion manages to survive just long enough to see the end of the world alongside Alarielle and Malekith, and makes it to Age of Sigmar.
- Drane Blackblood* - Executed at Malekith's order for raiding High Elves after Malekith's ascension to Phoenix King.
- Kouran Darkhand - defeated and killed by Alith Anar.
- Malus Darkblade - Killed when Tz'arkan completely took over his body. Tz'arkan was then killed by Tyrion just to make sure.
- Tullaris Dreadbringer - Killed by Tyrion.
- Daith/Vaul - Killed by a Sister of Slaughter. (Who was pretending to be dead after he killed the rest of her unit, so it's not as much of a jobbing death as it seems.)
- Orion/Kurnous - Killed by Tyrion after kicking his ass pretty badly. He was already dying and had no way to rebirth himself, but looked to fulfill his destiny.
- Shadowblade - Killed by Malekith. He tried to assassinate Malekith, but Malekith used shadow magic to give him an advantage, stabbed him and threw him off the back of a flying dragon.
- Drycha - Decapitated by Malekith after trying to kill him but just before trying to stop Be'lakor attacking the Oak of Ages.
- Durthu - Sacrifices himself to give Alarielle the energy to invoke a large banishment spell. Somehow brought back in Age of Sigmar.
- Hellebron - Killed by Alarielle when the incarnates arrived at the former city of Middenheim.
- Caradryan - Killed by Ka'bandha after the Bloodthirster kills his phoenix
- Rakarth - Rakarth the Beastlord fell during the invasion of Naggaroth. He and his black dragon were among the tally of Wulfrik the Wanderer in those savage days. Wulfrik pierced Bracchus' heart with the prow of his flying vessel and cut down Rakarth as dragon and ship fell from the sky to the icy wastes below.
- Mengil Manhide and the Manflayers - Mengil and his followers died during the conflagration which consumed Karond Kar, fighting against the bloodmad followers of Khorne. Mengil himself fell to a pack of slavering skinwolves, which tore the sadistic warrior apart and devoured him.
- Kaldor the Cruel - Kaldor fell in battle with his kinsman Calaidan, during Malekith's invasion of Ulthuan.
- Malida (Hag Queen of Karond Kar) - Malida fell in battle during the razing of Karond Kar, by the forces of Haargoth the Blooded One. She was cut down by the daemon-prince Kastragar, even as she tried to banish the beast.
- Mortharor (Captain of the Harbinger of Pain) - Mortharor's black ark was sunk by the Chaos merwyrm Orgalyx the Vast during the evacuation of Naggaroth. The merwyrm trapped the ark in its glistening coils and dragged the vessel, and its captain, to the bottom of the Sea of Malice.
- Thalandor - Thalandor and his great eagle Gwandor were struck from the sky by a bloodthirster of the Blood Hunt, who smashed them to the ground with its brazen flail. As Gwandor twitched in his death-throes, a bloodied Thalandor drove his spear through the daemon's skull, before collapsing.
- Gwercus the Treeman - Killed during the Blood Hunt's assault. He was torn asunder by Ka'Bandha.
- Amadri Ironbark - Was among those treekin summoned by Alarielle during the battle with the Bloodhunt. He fell there, defending the council of Incarnates.
- Wychwethyl the Wild - Wychwethyl fell in battle with the beastmen as they assaulted Athel Loren early in the End Times. He was slain by Morghur, Lord of Skulls, at the burning of Tyr Edrell.
- Scaw the Falconer - Scaw died defending the Sylamel Tree from a pack of armored minotaurs, after the coronation of the Eternity King. His was a lonely death, unwitnessed and forgotten in the madness which followed.
- Yolath the Terrible - Yolath fell during the attack on the King's Glade by Ka'Bandha and the Blood Hunt. He was killed by a pack of bloodletters after a bloodthirster smashed his great eagle from the sky.
- Gruath the Beastmaster - Gruath died during the Blood Hunt's assault on the King's Glade. He and his pack fell defending the Glade from the bloodthirster, Skul'gath the Huntsman and his flesh hounds.
Naieth the Prophetess - She was captured by Be'lakor, who murdered her and used her remains in a monstrous haruspicy in order to predict the ebb and flow of those events his schemes required. I think in End Times:Archaon Naieth's body mutated in t a Chaos portal after she tried to scry Archaon, leading daemons to invade Athel Loren until the elves found her and destroyed the portal/her body, putting her out of her misery.
- Lothlann the Brave - Lothlann fell as Alith Anar rallied the remaining Glade Riders. Hacked by daemon blades, Lothlann nonetheless held the sacred banner of Athel Loren upright, even in death.
- Balthazar Gelt - Stabbed in the back by Mannfred von Carstein during the final battle.
- Kurt Helborg - Killed by Otto Glott during the battle of Altdorf, stabbed through the eye
- Volkmar the Grim - Sacrificed to serve as the vessel of Nagash
- Karl Franz - Technically killed by Otto Glott but resurrected by the power of Sigmar/becoming the embodiment of the Lore of Heavens. ET Archaon revealed that Karl Franz Ascendant is actually Sigmar, who was bound to the wind of heavens at some point and thrown into the great vortex by Tzeentch. When Teclis unbound the vortex, Sigmar used the emperor's body and Ghal Maraz as vessels. Once reunited, Sigmar truly became whole again. Sigmar was last seen wrestling Archaon for Ghal Maraz and just might be the person who creates the new world.
- Ludwig Schwarzhem - Gets a mutual kill against Valkia the Bloody when she stabs him through the heart with Slaupnir
- Valten - cheaply Murdered by a Verminlord Deceiver with its throwing weapon as he dueled Archaon.
- Supreme Patriarch Gregor Martak - Cut down by Archaon in single combat.
- Elector Count Boris Todbringer - Ripped apart by crazed Beastmen after slaying Khazrak One-Eye.
- Elector Count Wolfram Hertwig - killed by a Nurgle champion while defending a breach in Auric Bastion
- Elector Count Aldebrand Ludenhof - Torn apart by undead summoned by Balthasar Gelt
- Ulric - Severely weakened when Teclis steals his flame. The last of his essence empowers Martak, and is in turn destroyed when Martak is cut down by Archaon. The last of his essence goes into the knight Volker, who is also killed by Archaon in the final duel.
- Morr - Destroyed when Nagash defeated Usirian, making it possible Morr and Usirian were the same god by different names.
- Luthor Huss - Possessed by the Nameless, then frees himself with Vlad's help and they fight together before Isabella slits his throat.
- Volker- Cut down by Archaon in the final battle saving Sigmar.
- Johan and Wilhelm - Killed by Manfred during his purge of Sylvania to keep them from interfering with his plans.
- Elspeth von Draken - Sadly was an amethyst wizard and suffered the same fate as the rest of her lot, when Nagash freed the Wind of Death. She was already well along that path, according to her background, and was already beginning to succumb to the unholy changes Nagash's actions wrought. That said, given her raw power, she was able to weather it better than most, and was one of the few remaining Empire wizards of any real ability when Archaon came knocking on Averheim's walls. Elspeth, like Ungrim Ironfist and Mathias Thulmann died in the ensuing battle. Whether she stayed dead, well...that's another matter.
- Grimloq - killed by Skrolk, whose plague censer instantly decays him.
- Assorted Slann - Heads explode trying to stop Skaven from bringing down Morrslieb, or were eaten alive by Skaven as they lay in a stupor from the effort of keeping them from puling the moon too close.
- Mazdamundi - Heart bursts after single-handedly destroying something like 90% of the falling Morrslieb.
- Lord Kroak - Incinerated after making a heroic sacrifice to ensure that the destruction of the falling moon fragments is restricted to Lustria and the Southlands.
Orcs & Goblins Krumpin's:
- Grimgor Ironhide - Beheaded by Archaon during the final confrontation. At the very least, he gets to headbutt Archie again and break the Eye of Sheerian, enraging the guy enough to release U'zhul
- Morglum Necksnapper - Gets his back broken by Grimgor
- Borgut Facebeater - Died at some point. Apparently he made enough of an impression to make Grimgor miss the poor bastard.
- Gobbla - Killed by a Moulder Beastmaster. Skarsnik, however, managed to live long enough to... do something, he's not mentioned in the last book.
- Gork and Mork - Not exactly die, but fuse into one greenskin god, Gorkamorka.
- Snagla - Snagla died in battle with the beastmen, as Malagor incited the herds to converge on the Empire. He and his giant spider became a meal for Taurox the Brass Bull.
- Grotfang - Was killed by Grimgor, during the latter's initial march west. Grotfang challenged Grimgor, and paid the price.
- Snagga - The Iron Fist orcs, now led by Grotfang's lieutenant, Snagga, were subsumed into Grimgor's growing horde. Snagga was among those orc warriors felled by Zhatan the Black, in the battle for Zharr Naggrund.
- Oglok the Orrible - Joined Grimgor's Waaagh, after Morglum's death. Oglok was among those orc champions who fell to the axe of the Chaos Dwarf, Rykarth the Unbreakable, at the Great Bastion.
- Badruk 'Eadsplitta - Joined Grimgor's Waaagh in the east, and fought his way around the world with the Ironhide. He was among those orc champions killed by Zhatan the Black in Zharr Naggrund, before Bragg the Gutsman ended the Chaos Dwarf's life.
- Grabnatz Sourbelly & Gulag - Grabnatz blew both himself and poor Gulag up, in an attempt to impress Grimgor with his magical might.
- Durkol Eye-Gouger - Died in Nippon, battling the Red Ronin. While he managed to kill the warrior, he was himself slain in the process.
- Uzguz - Joined Grimgor willingly after Grotfang's death. Uzguz and his boarboyz were at the forefront of every battle, until the invasion of the Dark Lands, when they charged the massed artillery of the Black Fortress and were blown to pieces.
- Nazgob - Joined Grimgor willingly after Grotfang's death. Also died in the battle for the Black Fortress, when his magics proved no match for those of Drazhoath the Ashen.
- Oddgit - Despite his power, was killed by Grimgor for being mouthy; the night goblin had his head twisted off, and his body fed to the squigs.
- Queek Headtaker- Killed by Thorgrim, who snaps his neck with one hand.
- Seerlord Kritislik- Obliterated by the Great Horned Rat.
- Lord Skrolk - Killed by Kroq-gar, but resurrected by local Verminlord Vermalanx.
- Morbus Sanguis - Died in Lustria, at the claws of Nakai the Wanderer. The sacred kroxigor succumbed to Sanguis' yellow death in the process.
- Ghoritch - Died during the razing of the Hell Pit by Prince Apophas. The castellan of Clan Moulder was stripped of flesh by the beetles which compose Apophas' form, as the latter hunted for any sign of Ikit Claw.
- Klawmunkast and his Rat Tank - Klawmunkast died at Apophas' hands as well, though his death bought Ikit Claw the precious moments he needed to trap Apophas in one of Skavenblight's lower levels, and jettison it into the Realm of Chaos, as the city traversed realities.
- Clan Pestilens - Most if not all of the clan and its vassals are wiped out when Lustria and the Southlands are enveloped in a warpfire storm, due to the destruction of Morrslieb. Even if this didn't happen, they would have been obliterated once Mazdamundi reached the great pyramid of Itza.
- Thanquol - Stated in the fifth novel to have been killed by Archaon as he vented his fury after a verminlord steal-killed Valten. Still, he appears in the Age of Shitmar Skaven army book
Tomb Kings (Re)Deaths:
- Nagash - The rift that eventually consumes the world takes all of Nagash's magic when it touches him, and he is last seen panicking as his body crumbles to dust. Though he can live without a body, magic was integral to that. Somehow he comes back to life in the new world, where he forms an alliance with sigmar. Realizing that he doesn't want to serve in an alliance where there are others to challenge his power, he rebels and the living and dead fight once again. At some point he defeats all the death gods and becomes the one true death god, getting what he wanted in the first place. What an asshole.
- Fortunately he didn't become the ONLY god like he originally wanted, as the deified Incarnates, the Chaos Gods and others are still around to challenge him.
- Arkhan - Though cut in half by Settra during the battle of Khemri, his first death came from Isabella the Accursed, who used anti-undead Nurglite power and vampiric magic to kill him. He gets resurrected by Nagash, and dies the second and final time at Middenheim after the Incarnates fall. He used up all of his magic, including the Everchild's spell and the magic animating him, to hold back the forces of Chaos long enough for Neferata to escape.
- Khatep - beheaded by Settra during the battle of Khemri after he breaks his exile to warn Settra about the Destroyer of Eternities
- Nekaph - killed by Arkhan's sorcery
- Usirian - Defeated when Nagash entered the Underworld and fought him. Nagash couldn't win on his own so he got Dieter Helsnicht to use necromancy to rally every soul in the Underworld against Usirian, then beat him down and devoured him.
- King Phar - defeated by Krell's legions then killed by Nagash for fighting him
- Assorted Tomb Kings - Killed by Nagash because they were clever enough for him to consider them a threat.
- King Pharak* - Beheaded by Krell for trying to disobey Arkhan's orders in the battle for the Black Pyramid.
Vampire Counts (Re)Deaths:
- Mannfred von Carstein - Stabbed by Tyrion after killing Gelt, the former using Sunfang's fire to burn Mannfred from the inside out... But now he is back in Age of Sigmar.
- Zacharias The Everliving - Brain burned out by Nagash after claiming he was his equal
- Walach Harkon - Ripped in half by zombie dragon controlled by Vlad
- Heinrich Kemmler - Killed by Arkhan in a magical duel, gets vaporized
- Vlad von Carstein - Killed and resurrected thrice in the End Times. After being brought back by Nagash, his first death in the End Times is at Festus' hands in the battle for Altdorf, but his ring resurrects him and he kills Festus. The second time he is dissolved by Isabella the Accursed because he was unwilling to fight her. After the Carstein Ring brought him back again, he met Isabella, put the Carstein ring on her and impaled them both, hoping death and rebirth would exorcise the daemon.
- Isabella von Carstein - Gets brought back by Nurgle, bound to a Nurgle daemon and attacks the undead. Killed by Vlad, who puts his immortality granting ring on her, when he impales them on a stake to free her from Nurgle's clutches. In the novels Neferata finds her in a coma and took her to Sylvania as the world ended.
- Luthor Harkon - According to Joshy Reynolds, in a bit of story that almost was, Luthor was going to engage in a three way duel with Long Drong's slayer pirates and Glutrot Spume's plague-ship. The Pirate King was dueled to a standstill with Spume even as the vessel they're on sinks beneath the waves. What ended up happening was he made it to Sylvania after Nagash conquered the Tomb Kings. He fought the forces of Isabella the Accursed and the Nameless alongside Vlad and Mannfred, but was abandoned by Mannfred. Isabella the Accursed uses her power to disintegrate him.
- Krell - Killed thrice in the End Times, and brought back by Nagash after the first two. First he gets killed when a Tomb Scorpion cuts off his head in the battle for Khemri. Second he gets swallowed whole by a Great Unclean One in the battle for the Black Pyramid, but when Nagash banishes it his remains are left behind. His third death is from Sigvald stabbing him in the eye socket with the broken Sliverslash and crushing Krell's skull with his fists.
- The Nameless/Drachenfels- Consumed by the fires of Luthor Huss' faith after he regains control of his body thanks to Vlad.
- Sethep the Merciless - According to Joshy Reynolds, he perished when he attempted to usurp control of the Wind of Death. While he was able to control it for a few moments, Nagash's will was too strong. The Undying King ripped the Wind from Sethep's withered grasp, and Sethep's malign spirit with it. Now the Merciless One's spirit is bound to Nagash's staff, alongside those of Zacharias the Everliving and Richter Kreugar...
- The Dark Knight & The Banshee - Fell during the Bretonnian civil war, when the Red Duke attempted to take advantage of the chaos for his own ends. The Red Duke's interference was not appreciated by Arkhan the Black, and the lich reduced the vampire nobleman's undead retinue to ash and dust, and put the maddened vampire to flight. The Dark Knight was among those dead things laid permanently to rest by Arkhan's sorceries.
Places Destroyed (Alphabetical Order):
- Albion- As a major lynchpin in the geomantic web, the lizardmen were forced to abandon Albion when it got swarmed by demons. This killed most of the population. More died when Albion was torn apart by earthquakes and mostly sunk during the first skaven moon mission. Whatever and whoever was left perished in the tidal waves from Ulthuan's destruction.
- Araby - Attacked by the Skaven. They held out well enough that the Skaven were forced to use tunnel warfare and poisoning all the water sources before sending their troops in.
- Athel Loren - Nearly destroyed by Beastmen, but Alarielle Incarnate of Life hits nature's reset button and undoes all the damage. Athel Loren suffers damage from further Beastmen incursions and Khorne's blood hunt. When Chaos destroys the world, Athel Loren is the last place to be destroyed.
- Bretonnia - Between the war with the undead, the civil war, the chaos storms, the plagues, and having most of their knights leave to aid the empire, they didn't stand a chance when the Skaven invaded.
- Borderleaux - Turned into a brass keep during chaos storm
- Border Princes - Overrun by either Skaven or Undead. Half of them decided to join Mannfred to help deal with the former.
- Cathay - Overrun by chaos dwarves, skaven and the legions of chaos, who have breached the great bastion and spilled into the heartlands. During this time the Tzeentch cults throughout Cathay rose up, but the Dragon Emperor escaped and formed a resistance against them. The cathayans stalemated the forces of chaos and defeated the skaven, but were finally finished when Grimgor's WAAAGH invaded and turned the place into a 3 way battlefield. In the novel, the chaos held Great Bastion itself was breached by Grimgor.
- The Empire - Destroyed by Chaos, Skaven and the Undead.
- Averheim - Besieged by a Tzeentchian host under Vitlich/Thomin. Destroyed by Archaon's Khornate forces.
- Carroburg - Destroyed by the forces of the Glottkin
- Marienberg - Gets hit with one of Nurgle's super plagues that causes the buildings to erode thousands of years in seconds, and for plague flora to grow everywhere. The city falls in a night
- Middenheim - taken by Archaon with the aid of Thanquol
- Nuln - Completely destroyed by Thanquol and Skreech Verminking
- Sylvania - Sceded from the Empire by Mannfred, then claimed by Nagash. He gives rulership to Neferata as he fights alongside the other Incarnates. Sylvania is the last province to be destroyed, the undead legions holding out until the Chaos Gods themselves arrive.
- Talabheim - Gets hit with the second uber plague, which causes a deluge of pus and bile to flood the city and force the inhabitants out. Most escape the destruction
- Estalia - Becomes a blasted wasteland inhabited by millions of Skaven. Most likely Clan Skyre used Estalia as ground zero for their newest weapons.
- Kingdoms of Ind - Khorne sends the bulk of his daemonic legions, led by Arbaal, Karnak and Skulltaker, into Ind to claim the skulls of the many gods
- Karak Azul - Taken by the Skaven
- Karak Eight-peaks - One peak blown up by Queek. After the night goblins join the war, the dwarfs collapse the ancestor hall rather than let it be fouled by skaven and greenskins
- Karak Kadrin - contaminated by poisoned wind in an attack by Ikit Claw after Ungrim Ironfist and his Slayer army are tricked into leaving the city
- Lileath's Haven - Be'lakor overheard Duke Jerrod rage at Lileath being a manipulative bitch and talking about the safe haven she sent Araloth before getting trapped in the ruby. More likely than not, the Chaos Gods heard about it and then decided to blow it up alongisde everything else, considering how horrified she felt when she told Teclis she couldn't sense her daughter anymore.
- Lustria and the Southlands - completely smashed apart when Morrslieb falls, though lord kroak preserves some chunks of the jungle in protective force domes. It is unknown how big these are, or how many surviving lizardmen they contain, but they are sent off into space.
- Exodus Engines - The last details mentioned as the universe ends involves the stars themselves being put out. Unless the Slann manage to get Gellar Fields on those floating pyramids, the Lizardmen just might have gotten squatted alongside the universe. The age of sigmar intro reveals that they did escape, but no one knows where
- Itza - contaminated with so much plague that the lizardmen have to evacuate. eventually devastated by warpstone meteors
- Xlanhuapec - badly damaged by the skaven
- Naggaroth- Malekith deserts Naggaroth to the near endless Khornate forces and skaven, salting the earth, slaughtering slaves by the millions and razing the cities to leave no plunder.
- Clar Karond - Destroyed by Khornate forces.
- Karond Kar - Under siege by warriors of Chaos. Manages to endure until an earthquake occurs and Skaven enter the city from underground. Most of the Dark Elves and their monsters were evacuated while the slaves were left to die.
- Nehekhara - Khemri is destroyed completely by Nagash' magic before he and his armies do the same to the rest of Nehekhara's cities.
- Zandri - Caught between Mannfred's army and Luthor Harkon's fleet their remaining forces are decimated. Luthor Harkon and his forces stayed to pillage Zandri before bringing his forces up the River Mortis.
- Lahmia - Abandoned after a stalemate between Neferata's army, Khalida's army and the ghosts that haunt Lahmia.
- Mahrak - Several Tomb Kings turn traitor and fight the loyalist Tomb Kings before opening the gates for Nagash's armies.
- Quatar - Implied to have been destroyed by Nagash's magic and Arkhan's army.
- Nippon - Destroyed by Clan skyre. Its fleets have been burned by Grimgor and his WAAAGH, since there was no one left to man the ships
- The Ogre Kingdoms- All volcanoes erupted at once, forcing the ogres and all their monsters on an exodus towards the old world
- Tilea - completely overrun by skaven
- Ulthuan - sinks after the vortex is undone
- Asarnil the Dragonlord - Exiled dragon prince of Caledor turned mercenary with his own dragon. No word on them.
- Thyrus Gormann - Bright wizard and former Supreme Patriarch before Balthazar. Disappears after bringing word to Karl Franz about the fall of Heldenhame.
- Araloth - Possibly dead; escaped the Warhammer world to a new one beyond Chaos's current reach at Lileath's behest. Lileath lost contact with her haven and believes it was destroyed by the Chaos Gods, making it possible Araloth is dead.
- Eldyra - Defeated by Manfred, turned into a vampire by an unknown, but absorbed Erith Khial's power and became the new elf god of Death. As a new goddess, part of her essence separated and became the vampire as a way to atone for her failure. this is Mercy-killed at her own request by Tyrion in the novel
- Morathi and Caledor Dragontamer - grabbed by Slaanesh and dragged into the realm of chaos.
- Malekith - Crippled by falling rocks after saving Alarielle from suffering the same fate. Actual death is unknown as no one stuck around though Sigmar had intended to get him out of the rubble before Archaon intervened. End Times: Archaon has his last bit of fluff him talking with Tyrion and Alarielle as they watch the rift, with Nagash disintegrating nearby. When the rift touches him it eats away at his mind until he forgets his own name and then destroys his body.
- Lokhir Fellhart - Wounded on the isle of the dead, last seen being carried from the field.
- Vitlich the Curseling - Enters the realm of Chaos then a mysterious being makes him Thomin's slave as Thomin had been his.
- Isabella von Carstein - Killed by Vlad in an attempt to exorcise the daemon in her after being given the Carstein ring. Later Neferata finds her lying comatose in the ruins of Middenheim, finally free of the Nurglite demon.
- Ariel - Poisoned by Lileath then merged with Alarielle.
- Kalara* - Replaced Shallya as the poxfulcrum.
- Glottkin* - Curb stomped by Karl Franz Ascendant. Smashes open Ghurk with one hit, lightning blasts Otto, and is about to pulp Ethrac when he completes a spell that turns the Glottkin into swarms of flies. Currently being held in Nurgle's mansion in giant jars.
- Settra - Humiliated by Nagash who blows him up and leaves him immobile in the sands. Gets put back together by the chaos gods. Proves his worth to fight alongside Archaon by killing Kholek Suneater in single combat after a four day battle. Betrays them in the last battle for daring to offer him power in exchange for servitude, charging off alone to slay giants, trolls and dragon ogres by the score. Last seen fighting the monsters that followed Throgg as the world is consumed.
- Apophas - Defeated by Nagash after the Destroyer of Eternities does nothing. He is enslaved by Nagash and sent to terrorize the skaven as revenge for what they did thousands of years ago. Last that is heard of him is that Nagash sent him after Ikit Claw. Unfortunately, though he did manage to kill a multitude of vermin as he swarmed through Skavenblight, Ikit managed to trap him in part of the city and blast that part into the Chaos Realm.
- Rahmotep - MIA after the battle of Khemri. Wanders the desert for a while with his statue army before Neferata lures him to Sylvannia and puts him in charge of land beautification and statue maintenance.
- Deiter Helsnicht - After helping Nagash overthrow the god of the Underworld, Deiter was warped by Nagash into a near-mindless, multi-headed monster to guard the entrance of the Underworld and ensure only Nagash could access it unchallenged.
- Ar-Ulric Emil Valgeir - While he shows in Nagash, it is actually Changeling impersonating him. the real Emil was assassinated by the changeling before this.
- Kroq-Gar - Ordered to head to the nearest evacuation point as soon as the Exodus begins. Kroq-Gar summons a Carnosaur and heads there but the lore doesn't state whether he reached it in time.
- Be'lakor - Alarielle seals him away in the ruby from her tiara. The ruby was noted as being able to survive the end of everything meaning that he'll be floating in that ruby for the rest of eternity. Perhaps he'll replace the Eye of Sheerian now that Grimgor broke it.
- Grimnir - Gives power to Gotrek, and fights in the final battle.
- Sigmar and Archaon: As the world ends, they're last seen fighting over Ghal-Maraz and then vanish without a trace into the Warp. For all we know, they're still fighting over it.
- Ghorros Warhoof - According to Josh Reynolds, the 'Sire of a Thousand Young' was partying it up in the various ruins of the Empire's cities all the way up until the world ended.
- Moonclaw - According to Josh Reynolds Archaon gave Moonclaw control over the ruins of Averheim, to do with as he willed. And what Moonclaw willed was that the various herds of beastmen under his control seek out the fallen chunks of his mother moon and bring them to him, for purposes which will, unfortunately remain a mystery.
- Slugtongue - According to Josh Reynolds, he was drawn into the service of the Glottkin and was near the back of the battlefield doing his thing when Karl Franz purified Altdorf. Though badly burned he was far enough away to survive the purification of the city. He retreated, and was last seen licking his wounds in the ruins of Marienburg. And then the world blew up.
- The Corrupted One - Still harassing the Wood Elves to the very end.
- Morghur, the Master of Skulls - According to Josh Reynolds, he got fried during the battle of Altdorf, but since he perpetually reincarnates, it wasn't permanent. He was last seen in Athel Loren, and was still there when the world ended.
- Duke Bohemond - The Beastslayer's keep in Bastonne was viciously attacked by Chaos, but he was one of the few who managed to get away alive. He led the survivors up into the Grey Mountains.
- Elanor of Quenelles - The Damsel of the Lady was one of the few who survived the sacking of Quenelles by Sigvald, and led her people to sanctuary in the mountains. Though occasionally beset by beastmen, she and those under her protection lasted until the world ended.
- Bagrain - The Abbot of la Maisontaal set about rebuilding in the aftermath of Arkhan's assault, and was just about finished when Bretonnia's remaining defenders sought shelter being the crumbling walls. He remained with them until the end.
- The Blue Scribes - As the world blew up, they cannot possibly finish their mission. Oh they tried, and are trying still. They were at most of the major conflicts but rarely participated, instead choosing to watch and record the strange new magics unleashed by the Incarnates. And though the world died, there are other worlds yet, where they continue their task.
- The Masque of Slaanesh - According to Joshy Reynolds The Masque was set loose upon the world to dance and destroy as was her wont. Like Azazel and the Changeling, she wasn't interested in fighting so much as wreaking havoc wherever her whims took her. She was still dancing through the ruined streets of Wurtbad when the world came apart...
- Sehenesmet - Sehenesmet, Grand Vizier of Quatar, was among those who bowed to Nagash. He traveled to Sylvania, where he was put to work strengthening the defenses of that blighted land. It was Sehenesmet who defeated the great shaggoth Hashek the Red, and tore apart the Chaos giant Bloodbelly at the Battle of Corpse Run.
- Ushoran - I asked Reynolds about this, and he said it was a tough case. It depends on whether you think he's actually alive or not. If he died during the fall of Mourkain, then the question is moot. If he's alive then I think he would have sought out somewhere isolated, where he could rally his folk without interference from either Nagash or the skaven. Sylvania and the ruins of Mourkain are right out. So Ushoran goes to Mousillon. The ghoul-tribes which lurk beneath the city rise up at his call, and the debased knights who rule there join him in return for the Dark Kiss. The Strygany migrate west, over the Grey Mountains, and with them come the survivors of lost Strigos, including Gashnag, the infamous Black Prince. A new kingdom, smaller than Strigos, rises, even as Bretonnia crumbles beneath the assaults of Chaos. Ushoran, eager to protect his new kingdom, sends word to King Gilles, via his old ally, Abhorash, proposing an alliance, even as the armies of skaven sweep north from Estalia, and the forces of Sigvald the Magnificent invade Parravon...
- Caldath the Black - Killed the Daemon-Prince Kastragar after it killed Malida. The assassin survived the fall of Karond Kar, but what happened to him after that is unknown…
- Sceolan - He and his kindred of the Oak Glades threw back the bloodletters of the Blood Hunt, allowing Alith Anar to retreat from the King's Glade. Sceolan was last seen fighting alongside the Shadow King in defense of the Oak of Ages, as were Athelwyn and Elthryn.
- Athelwyn of Athel of Loren - Was among the defenders of Athel Loren rallied by Alith Anar after the Incarnates were transported to Middenheim. Athelwyn was last seen fighting against the demonic hordes in defense of the Oak of Ages.
- Elthryn - Was among the defenders of Athel Loren rallied by Alith Anar after the Incarnates were transported to Middenheim. Elthyrn was last seen fighting against the demonic hordes in defense of the Oak of Ages.
- Alith Anar, the Shadow King - He fought off the last of the Blood Hunt and then led the remnants of the elves left behind in Athel Loren deeper into the forests as the world came apart.
- Glutrot Spume - Engaged in a three way battle with Luthor Harkon's vampire pirates and Long Drong's Slayer Pirates. Though he'd take Drong's cutlass to his heart, he'd still be fit enough to duel the Pirate King to a standstill even as the vessel they're on sinks beneath the waves.
- Gtilla - Da Hunta was with Skarsnik, when the latter disappeared. The wolf-rider and lupine coterie were acting as scouts for Skarsnik's forces, as they departed the mountains.
- Grotsnag - Was forced into servitude by Grimgor, and made a scout for the Waaagh, He and his wolfboyz were among those greenskins left in Nippon, when Grimgor departed. What fate befell them after that is unknown.
By book V everyone dies aside from those who have fled the world or ascended to daemonhood, except for one single being who was once a man, hints are it's Sigmar, maybe Archaon or even Nagash, the only thing for sure is that it was once human, and manages to come to a new world and performs a miracle of some sort.
Warhammer In Memoriam (Death Toll of those who are gone for good and won't be coming back)
- Crom the Conqueror
- Heinrich Kemmler
- Isabella von Carstein
- Kharzak One-Eye
- Kholek Suneater
- Morigana Le Fay, the Fey Enchantress
- The Bretonnians (except MAYBE those with Abhorash).
- Taurox the Brass Bull
- The entire Tomb King's faction.
- Vlad von Carstein
- Volkmar the Grim
- Malus Darkblade
- Basically any named character (Failcast or otherwise) that isn't a "big" model, a Vampire, or an Elf.
With 3 of the incarnates as confirmed survivors despite having their magic ripped away, it is revealed that the others survived as well and became gods in the new realm. They were just sucked into the realm of Chaos, and that miracle Sigmar performed was that he reached into the Realm of Chaos with his godly powers and pulled the Winds of Magic (along with the Incarnates) BACK OUT OF THE REALM OF CHAOS.
(feel free to add to this list; it's here to say which characters from Warhammer Fantasy made it to Warhammer Age of Sigmar).
- Sigmar- Grips onto the metal core of the world that was and becomes a true god in the new world. Creates the Stormcast Eternals as a force to oppose chaos.
- Tyrion- Diefied in the new world, He joins Sigmar in building the new civilizations. He goes against Sigmar's orders and leads his forces alongside Malerion's to capture Slaanesh.
- Teclis- Survived, and acts as Tyrion's guide while the latter is blind.
- Malekith- Comes back as a shadow creature fused with his dragon and calls himself Malerion; looks like Games Workshop backed down in the "whose Malekith came first?" spat with Marvel. What's also interesting, if Malekith fused with his dragon, and his dragon was female...
- Morathi- The bitch is back. Not only escaped Slaanesh, but appeared by herself in the Realm of Shadow with Daemonette servants until her son found her.
- Nagash- Surprise! the great necromancer survives, and joins Sigmar for a while. He gets pissed that now he's just one god in a huge pantheon, so he rebels and this leads to open war between the living and the dead.
- Alarielle- Survived and took some seeds from the Warhammer world and planted them in her life realm. Went into hiding and tried to get over her PTSD brought on by the End Times through gardening. Nurgle's got his eye on her, so that may change.
- Grimnir- Unknown if this is the real Grimnir or Gotrek, but he joins Sigmar's alliance for a bit. He goes to fight some ancient dragon god, and both end up destroyed in the fight
- Grungi- Helps Sigmar forge the stormcast eternals.
- Gork & Mork - Now known as Gorkamorka, he joined Sigmar's alliance initially, but just wanted to fight and ended up leading the savage elements of the alliance away. Sometimes they're one being, sometimes they're two.
- The Skaven- One of only two races to maintain their identity from the old world, they are still allied with Chaos.
- Lizardmen- The other race to maintain their identity. Escaped on their temple-ships. Only the Warhammer world was destroyed, not the stars, that was just in the novel version.
- Kroak is back and even more powerful than before.
- Mannfred- Shown in the promotional art for WD leading the undead. In lore, he's now a charred, fanged walking skeleton, banished by Nagash to a place where everything keeps decaying but can't die as punishment for his role in the Warhammer World's destruction. SPOILER ALERT: Has a cameo in the audio book "Prisoner of the Black Sun" as the titular prisoner.
- Arkhan- shown alongside Nagash leading the undead against the warriors of Khorne. It's implied that he retrieved Nagash's body after he was killed by Archaon.
- Neferata- She's ruling a part of the realm of Shyish called Nulahmia. She's forced to defend it against chaos armies of Slaanesh but has to eventually get rescued by the Stormcast Eternals (yeah, you go... girl...)
- The Glottkin- Either Nurgle's giving them another chance or his keeping them in jars in his mansion was a way to protect them from the End Times.
- The Maggoth riders
- Archaon, now known as the Destroyer of Worlds, is once again the big bad during the reign of Chaos. All those rumors about him being the new hero are complete shit. One wonders why he still serves Chaos since the Warhammer world has been destroyed and Sigmar has been irrefutably proven to be real and a god. GW seems to have trouble with consistent writing. He even got to keep his steed Dorghar, although Dorghar has changed dramatically.
- Skarr Bloodwrath- Somehow brought back and serves the Khornate Bloodborn. Not bad for a new guy.
- Valkia the Bloody- Khorne really does care about her it seems.
- Scyla Anfingrimm- Surviving a fall of a high tower and an apocalypse confirms him as the most badass you-know-what ever.
The fluff also mentions many deities, so some of the old gods may have survived as well.
A close-up of the Material
The End Times was released over time as a set of ten books. The odd-numbered books are the plot ones, explaining the narrative and the campaigns involved as the world progressively goes further to hell. The even-numbered books have rules for new environments, new characters, new armies, and missions based on events in the story.
Nagash Book 1
The first of the End Times saga, it lays down the general basis of how bad it's going. Archaon's making another push and plowed Kislev, the Fire Mouth and every other volcano in the Ogre Kingdoms erupted at once, Skaven stopped backstabbing (mostly) to start gathering, and Arkhan and Mannfred are busy gathering ancient relics and sacrifices of divine personage to resurrect Nagash while battling both each other over Mannfred's attempts at manipulation and Gelt's Wall of Faith. Kemmler tries early on to convince Arkhan to join Chaos so he can actually take control of his destiny, but Arkhan's loyalty literally transcends death, so Kemmler gets blown to bits.
Several parties (Eltharion and the High Elves, Araloth and the Wood Elves, Ungrim and his Dwarfs, Hans Leitdorf (Brother to everyone's favorite insane Elector Count) and some Empire Knights, and Beastmen under Malagor the Dark Omen) try to break into Sylvania to foil the resurrection and/or rescue the hostages. They all fail, for various reasons, except for Eltharion's party. They put the hurt on Mannfred's forces but just arrive too late and Eltharion gets turned to dust by Arkhan right before the latter offs Aliathra. Nagash himself returns to the world and rips the Wind of Death from the vortex to bind it to himself, but fails and binds it to Sylvania with the side effect of raising the dead across the world and giving everyone the ability to use Necromancy. Mannfred realizes he underestimated Nagash and reluctantly bends the knee. When Nagash returns, he realizes that he has the Curse of Aenarion on him (Since Aliathra isn't really Finubar's daughter but Tyrion's), and thus can't be a god...yet. He still has enough power to resurrect Vlad and grant his Mortarchs the Dread Abyssals and Morghasts.
While this is happening, Neferata takes a leaf from Lara Croft and decides to go robbing a Dwarf stronghold to get something to keep her hide out of the fire when Nagash comes calling. It doesn't end well as the Goblins who are also robbing the place prove to be real sneaky and Neferata's gotten rusty as a front-line commander. Her underestimating them and a rogue chimera attack leads to her almost getting killed. She only gets saved thanks to Nagash's resurrection releasing a massive shockwave of dark magic that heals all her injuries and Krell arrives with an army to keep an eye on her so that she doesn't go traitor. They eventually get through to the loot and only retrieve it after Thorek Ironbrow overloads his anvil and blows up the entire stronghold. Neferata and Krell survive but much of their armies are destroyed.
Meanwhile, Balthazar Gelt has been getting shafted by lady luck, first by everyone's suspicions about the Wall of Faith, then the upkeep of the Auric Bastion faltering (One of these faults leading to the rise of Valten) and his own suspicions on the Changeling being inside the Empire (Which he coordinated with Ar-Ulric Emil Valgeir). Somewhere during the maintenance, he meets with Vlad, who gives him a book on Necromancy. Gelt tries to resist, but the possibility of sparing living people by using the dead to defend the Empire proves too beneficial to resist and slides down the slippery slope. Elector Count Ludenhof tries to put a stop to the blasphemy, but ends up enraging Gelt's undead more and dies. Desperate, he starts believing that Valten is the Changeling and charges to at least salvage his reputation by foiling the assassination attempt on Karl Franz. Though he and Valten stop the assassination attempt, revealing Valegeir to have been the Changeling, Gelt exposes his new necromancy to everyone and gets booted out. This results in the Auric Bastion and the Gold Collage being dismantled out of fear of further corruption and Amber Wizard Gregor Martak takes his place as Supreme Patriarch.
This collapse leads to a massive battle with Crom's legion, which is routed by Valten's presence, and later a band of Chaos Blood Dragons, who strike down the Emperor and Deathclaw. The Blood Dragons are revealed to have become Khorne worshipers and Walach Harkon himself gets eaten alive by his own zombie dragon when Vlad takes control of it with his magic.
This all wraps up when the various Vampires armies enter Nehekara. Settra knew they were coming so he consolidates the best of Nehekhara's troops around Khemri, leaving the other cities with token defences. Krell and Dieter Helsnicht smack up King Phar's forces, pushing through the blockade of Numas. Arkhan takes all the dead from Nagashizzar and uses them to wreck Mahrak and Quatar (with the help of some Tomb King traitors). Khalida forces Neferata into a stalemate at Lahmia's ruins, causing both to retreat. Luthor Harkon's pirate ships wreck the Nehekharan fleet and join forces with Mannfred's army to push through Zandri. Prince Apophas is told of the Destroyer of Eternities by a Skaven and then uses it to try (and fail) to kill Nagash. The last battle involves Nagash taking the battle to Settra. After a lengthy battle he enters the Underworld, beats down the Nehekharan god of the underworld Usirian with the help of Dieter and the souls there, consumes him and replaces him before returning to Nehekhara and smashing Settra's army to bits. The necromancer offers Settra his life as a Mortarch, but Settra's to proud to accept and Nagash rips him to pieces without killing him (comes with being undead) and takes command of the surviving Tomb Kings forces. After single-handedly destroying Khemri as an example, Nagash then goes on to destroy Nehekhara's cities before heading back to Sylvania with his Black Pyramid (it can fly now). Back in the ruins of Khemri, Setrra is stuck as a head in the sand...OR IS HE? (DUN DUN DUNNN)
Nagash Book 2
This is the first End Times book with actual crunch in it. It contains:
- Darkest Depths battlefield rules (for fighting underground in the Warhammer world).
- Haunted Battlegrounds (a selection of new special rules and modified terrain features - specifically the Haunted Forests and Haunted Gardens of Morr).
- The Lore of Undeath (a new lore of magic, representing necromancy, that can be used by any spellcaster in the game).
- Rules for using a new Vampire Counts/Tomb Kings combined force, known as Undead Legion.
- Rules for Nagash
- Rules (or updated rules) for five of the Mortarchs of Nagash:
- Rules for the new Morghast models, which come in Archai and Harbinger flavors.
- 8th Edition rules for Valten and Vardek Crom.
Glottkin Book 1
The second of the fluff books, it shows the first big probe by the forces of Chaos out of the Chaos Wastes. Archaon sends Nurgle's current favorite champions, the Glottkin, to ally with the Pox-maggoth Riders and the Plague Fleet of Gutrot Spume to launch a threefold naval invasion. While the Glotts flatten Marienburg and topple its structures and even a local Vampire under Vlad's command, Spume goes off to the west and teams up with some Beastmen under the Bray-Shaman known as the Harbinger and the Maggoth Lords go to the East and eventually get accompanied by Epidemius. All while this is happening, Karl Franz is still trying to get back home and gets discovered by the new Supreme Patriarch of the Colleges of Magic, Amber Wizard Gregor Martak, and his two-headed griffon.
The raids are made easier because Nurgle has waxed greatly in power, even poisoning Taal and allowing him to fuck the Old World over harder than he ever has before. The Nurglite forces nearly best the Old World by simply being fat sacks of shit. Pestilence and plague devastate the land, whilst Festus the Leechlord hides out in Altdorf and starts cooking up a plague with the aid of Ku'gath Plaguefather that he hopes will rip open the fabric of reality and let the Garden of Nurgle devour the city. The Nurgle forces cause a hell of a lot of damage, including destroying several cities. In the end, they cause so much damage that the Empire actually makes Vlad von Carstein the legitimate Elector Count of Sylvania in exchange for his help. Altdorf is devastated by Festus's plan, but Karl Franz ascends to demigod power (actually imbued with the Wind of the Heavens) and kicks their ass, though not before Louen Leoncoeur gets killed by Festus Empowered, an act which turns him into a Daemon Prince.
Karl Franz gets killed by Otto Glott, but then the Wind of Heavens enters his body and Chaos is temporarily purged from the city. The newly-empowered Karl Franz only cryptically states that "rules have changed"...
Glottkin Book 2
The second End Times book about crunch. It contains:
- Rules for street fighting
- Rules to field a Legions of Chaos army.
- The Glottkin: 3 brothers that serve as a single super-character! (Otto, the oldest, scoops up a vampire lord with his scythe, holds him up long enough for middle brother Ethrac to blast him with warpfire, and then hands him to Ghurk, the youngest (not that you'd notice considering he's the fucking mount), who then lobs the vampire out to sea far far away, thus making all nearby undead crumble to dust)
- Orghotts Daemonspew: A Chaos Lord who was apparently born from sex between a witch and a Great Unclean One (smut guys get to work here!) who wants to be a real daemon.
- Bloab Rotspawned: Used to torture all small creepy crawlies until Nurgle got fed up with his shit and shoved a whole swarm of daemonflies down his throat, thus making him into a walking nest of the things.
- Morbidex Twiceborn: Was out of a frying pan and into a fire, then when he grew up he decided to go ask Nurgle for help to beat the hell out of Tzeentch. He got drowned in nurglings and got reborn again as a big fat papa nurgling.
- Gutrot Spume: Chaos Lord with tentacles sticking out of his left flank (I've seen enough heresy to know where this is going...). His hobby is fishing for giant sea monsters.
- Putrid Blightkings: All of them warriors gifted by Nurgle to become fat and also kick ass.
- Festus Empowered: Our crazy doctor is back! and this time he is stronger and even more annoying to deal with!
- Karl motherfuckin Franz ascended!: Emperor of Not-Germany gets gifted by the gods to become the most badass man on the planet, this guy can take anything on!
Khaine Book 1
The third book settles the Elven civil war and is where the Skub really hits the fan. Finubar is dead. Daemons are ravaging northern Ulthuan. After trying to fight back agaisnt the forces of Chaos, Malekith salts the earth to abandon Naggaroth and leads one last push for the phoenix crown. Surprisingly, it is revealed that no Phoenix King since Aenerion has withstood the Flames of Asuryan without a team of Mages warding and healing him. When Malekith tried he was burned, but it was only Asuryan's test- if Malekith had been able to hold out for a few more seconds the full power of the Creator would have been his; Malekith WAS the rightful successor of Aenarion the whole time (though one wonders why it wasn't Aenarion's firstborn son, Morelion). Asuryan was disappointed, but decided that if Malekith could prove himself worthy he could still win the Phoenix Throne. All the false Phoenix Kings who cheated the Flames were cursed by Asuryan with overwhelming pride and paranoia so they would eventually fall to ennui or insanity. This is why Finubar killed himself- he realized that he too was cursed and that the only way to escape its effects was to die. Or, Finubar was killed during his conversation with Malekith over the Pheonix Throne: by a Bloodthirster Malekith 'let in' by opening "a window" through a "breach Teclis had made in the wards."(Khaine, Book I, pgs. 202-203). Malekith probably struck the 'deal' with Khorne during the Khornate deamon invasion of (Khaine, Book I, pgs. 5, 35-38). You, know, "Clue"-like and all.
Meanwhile, Teclis reveals his master plan- by binding each of the winds of magic to mortals (thus creating an equal and opposite force to the Chaos Gods), the vortex could be closed and the threat of Chaos would be stopped for good. So far, Nagash has the wind of Death, Alarielle (now the leader of the Wood Elves and harnessing the full power of Isha after merging with Ariel) has claimed the wind of Life, Karl Franz has gotten the wind of heavens, light was bound into Teclis's staff (possibly to give to someone else later) and Malekith was meant to get the wind of Fire, but ended up receiving the wind of Shadow instead. Of course, getting the winds meant undoing the Vortex, and that caused Ulthuan to sink to the bottom of the ocean. Before that happened Morathi tried to interfere with the vortex and got dragged into the Realm of Chaos by Slaanesh himself/herself for her troubles.
Caledor joins with Malekith in his newest invasion and Tyrion takes this badly to say the least. Faced with the the death of his daughter, the world falling apart, the apparent betrayal of his brother and lover and forced to serve his oldest enemy, he goes mad. After he and Alith Anar put the hurt on Malekith, Tyrion steals the Widowmaker, and becomes an Avatar of Khaine. He now leads a force called the Aestyrion, composed of the High Elves willing to defy Asuryan's will in refusing to serve Malekith and a handful of Dark Elves who feel obliged to serve Khaine by fighting alongside his Avatar.
Araloth is meanwhile tasked with leading a rescue mission into the Realm of Chaos where he meets up with who might probably be the author of the Liber Chaotica (Richter Kleiss) and Kaldor Draigo. The most epic battle in Warhammer history is about to take place on the isle of the dead. Magic is about to change dramatically, with a bunch of new storm of chaos level spells coming out. The names of the changed up lords are Malekith, the Eternity King, Tyrion, Avatar of Khaine, Alarielle, Incarnate of Life, and Imrik, The Prince of Caledor. Naturally, these revelations were quite a shock to all three flavors of Elf players.
Khaine Book 2
In addition to the usual narrative scenarios, this book contains the following crunchy deliciousness:
- New rules for casting spells.
- New rules for Magical Lodestones and Arcane Fulcrums
- End Times Spells, specialised uber-spells that all level 3+ casters know; Conjure Arcane Fulcrum (summons an arcane fulcrum within 6") and one based on their magic lore.
- Three new mixed-Elf armies; the Aestyrion, the Host of the Phoenix King and the Host of the Eternity King.
- An array of new special characters:
- Perhaps most notably, all elves get both Murderous AND Martial Prowess in the Eternity King list... like they weren't already powerful enough...
Thanquol Book 1
Basically, this book is about the Skaven fucking shit up both for everyone else and for themselves. Verminlords start openly manipulating the Council of Thirteen and individual clans. They head to the surface and start making a serious effort to conquer the Warhammer World. First on their list is all the non-playable human factions. Getting tired of the stalemate, the Skaven ally with Skarsnik and make a serious push to conquer Karak Eight Peaks. Being forced onto the ropes, the Dwarves accept the aid of Ogre mercenaries, including Golgfang Maneater. They breifly turn the tide until Skarsnik reveals his ultimate trump card; Golgfang and his ogres. They had been paid by Skarsnik to act as double-agents and turn on the Dwarves at his signal. But between the traitorous Skaven and Night Goblins, Golgfang takes one look at the clusterfuck the battle is becoming, takes the pay he'd already been given and led his ogres to greener (meaning prosperous) pastures. Karak Eight Peaks is finally conquered by the Skaven, but the Dwarves decide on a posthumous vengeance and decide to blow it up rather than let the Skaven have it.
Knowing that the Lizardmen are the greatest threat to them outside of Chaos (either ignoring or forgetting about Nagash and the undead; do I mean the Skaven or GW's writers? Take your pick). Clan Pestilens decides to gear-up, ally with Clan Skyre and take on the Lizardmen in round 2. However, this time plot armor is on the villains side, as Skaven technology is unprecedentedly reliable and the Skaven manage to destroy several Lizardmen cities, even ravaging the previously unassailable Itza. The biggest event is the Skaven fucking blow up Morrslieb. The gigantic fragments of warpstone fall on the world, with only the heroic sacrifice of many Slann, including Mazdamundi and Lord Kroak, ensuring that the destruction is confined to Lustria and the Southlands; which are incinerated along with all of Clan Pestilents in an expy of the popular theory on why the dinosaurs died out. Kroak and the remaining Slann used their magic to send the Lizardmen temples (now magitek spaceships) and chunks of the jungle into outer space to escape the fiery holocaust.
The Skaven attack the Empire and Thanquol finally starts to get shit done by unintentionally summoning the super Vermin Lord, Skreech Verminking. Together they sink Nuln into the ground, send Snikch to successfully murder High King Thorgrim of the Dwarves, and Thanquol gets onto the Council of Thirteen at last. Oh, and Ungrim Ironfist becomes the only dwarf wizard (not counting Chaos Dwarfs) ever by becoming the Incarnate for the Wind of Fire. At the end, Skreech Verminking sends Thanquol to formally ally the Skaven forces with Archaon, thus creating the Grand Legion of the Everchosen.
Thanquol Book 2
In addition to the usual narrative scenarios, this book contains the following crunchy deliciousness:
- New rules for Verminlords and for the Verminlord Special Character Skreech Verminking.
- Rules for the End Times version of Thanquol and Boneripper.
- The new Skaven unit, "Stormfiends", which are basically Rat Ogres with heavy armor and guns. And a variety of extra special armaments to boot. Already earning the nickname of cheesefiends as their rules make them one of the best units in the game. Rat ogres without frenzy but with an extra attack... with guns that don't suffer moving or shooting, multiple shot or long range penalties...
- "Terrain rules" for fighting in a Lustrian Jungle or a Lizardman temple-city.
- Lords of Battle campaign rules and a Dwarf focused campaign, The Doom of Belegar.
- A Dwarf special character; Ungrim Ironfist as the Incarnate of Fire.
- New army formations:
- Thanquol's Uprising - Thanquol and Skreech have a unit of 3-13 Warlock Engineers (Only one with Warp Lightning and a Condenser), a pack of Clanrats, Stormfiends, Gutter Runners, and Giant Rats, as well as 3 Rat Swarms. Models within 6" of Thanquol or Skreech are Unbreakable, and the Warlocks add +1 to casting and damage. If a 1 is rolled for damage, one of the Warlocks dies.
- First Clawpack of Clan Mors - Queek, a pack of Stormvermin, Warplock Jezzails, Poisoned Wind Globadiers, and 2 packs of Clanrats. Anyone within 12" of Queek re-rolls to charge and once per game, the Globadiers and Jezzails within 12" of Queek can take two successive shots.
- The Dwarf Throng of Karaz-a-Karak - Thorgrim, Incarnate Ungrim, Bugman and his Rangers, a squad of Hammerers and Irondrakes and 3 squads of Slayers. Deathblows can re-roll to hit when within 12" of Ungrim. Core units can re-roll to-wound and armour rolls of 1.
- The Red Host - Tehenhauin leads a Skink Chief (who must join a Skink Cohort without Kroxigor to give them +1 WS), a Salamander pack, a Chameleon Skink pack, 2 stock Bastilodons, and a pack of Ripperdactyls. They gain Hatred (Skaven) and the Arks of Sotek inflict 3d6 hits.
- The Defenders of Middenheim - Valten, a footslogging Amber Wizard Lord (With a special spell), a Grand Master with Inner Circle Knights (All with Greatweapons), a Halberdier Company with 2 Crossbowmen Detachments, a squad of Free Company, and a squad of Swordsmen. All units within 6" of Valten gain Unbreakable, and while Valten's in play, all models gain Stubborn.
Archaon Book 1
Vilitch fails to kill Karl Franz, dull surprise there. Archaon decides to kill Fateweaver and uses his blood to summon Ka'Bandha and so Khorne begins taking hold of the world. After the destruction of the Empire's last province, Averheim (by then Nagash and the Undead Legions have taken over Sylvania), the survivors of the Empire evacuate to Athel Loren. Meanwhile Nagash gets his Black Pyramid destroyed by a skaven team led by Ikit Claw while busy fighting a horde of Nurglite daemons and undead (the latter under the command of Isabella von Carstein). Now realizing that he can't fight Chaos on his own terms, he hesitantly decides to join the other Incarnates as his broken monolith no longer allows him to spam Reanimation Protocols (he also depleted too much power in a magical nuke he unleashed while chucking a tantrum over the Black Pyramid's destruction, which could have been far better used in the final battle). Unsurprisingly, the other Incarnates don't want to ally with the sociopathic, omnicidal bag of bones. Naggy gives them Mannfred as a scapegoat for some of his crimes and they accept his help, though no-one trusts him as far as they can throw him and keep him under heavy guard.
Archaon starts the ritual to end the world by opening a new Chaos rift through what seems to be an Old-One device, most probably a warp-gate generator or a warp drive left over there, although it may also be a vortex warhead, in other words, Archie tried to pull the same trick used by the Dominus Astra to destroy Hive Fleet Behemoth. Ka'bandha calls Archaon out on camping in Middenheim rather than attacking and trying to cheese his way to victory with the artifact. Archaon tells Ka'bandha if he wants slaughter to seek them himself, so he does.
Meanwhile the Warhammer Avengers, (called "Incarnates" to avoid copyright infringement), are stuck debating. This distraction allows Bea'lakor to sneak in and strike a deal with Mannfred, exchanging the latter's freedom for the chance to claim Lileath. Once free, Mannfred decides to switch sides and ally with Archaon, but not before he trolls the forces of order by telling the Brets who the Lady of the Lake really is and leaves her to Bea'lakor's clutches. This nearly works, but Jerrod, Tyrion and Malekith manage to save Lileath and capture Be'lakor. They interrogate Bea'lakor, which involves threatening to give him to Nagash as a test subject, to learn what was Chaos plan all along and try to storm Middenheim, which is the place of the ritual (of course, as we all know Chaos needs rituals and blood sacrifice for anything more complex than boiling water, go figure). After sealing away Bea'lakor they start to make a plan but they get held up by an endless horde of Khornate daemons.
After some sacrifice they managed to get teleported to Middenheim (even Grimgor, who was busy squatting the factions on the other side of the world that GW couldn't bother to give army lists) and nearly halted the ritual but with their numbers diminished they couldn't make it before the ritual was completed. To their credit they did quite a job, killing more daemons than an entire Grey Knight company in an entire campaign, punching through the ritual defenses. Ka'bandha kicks the Incarnates collective asses, but gets fought to a stalemate when he takes on Nagash. Sigmar reunites with his hammer and comes back at full power. Nagash backs off and Sigmar defeats Ka'bandha. In Grimgor vs Archaon round 2, Grimgor destroys the Eye of Sheerian, causing Archaon to unleash the daemon in his sword and kill Grimgor. The two forces clash, with Sigmar finally beating Archaon and throwing him into the rift.
The Incarnates combine their powers to try to stop the rift, with Teclis filling in for Fire and Beasts. Then Mannfred pops up, goes full-retard noob and ruins the world by using an interrupt on the Incarnates when they where performing their counterspell. This causes rocks to start falling; Teclis and Nagash suffer critical existence failure from power overload and power drain respectively, Balthazar was the one 'interrupted' - by Mannfred's sword - through his chest, Malekith gets his legs crushed saving Alarielle, Sigmar and Tyrion take a magical kick in the balls, with the latter entering RAEG-mode and killing Mannfred. Sigmar gets up just to get a rematch after Abaddon-wishes-he-was-cool-as-me comes back and making both him and Sigmar fall into the vortex while wrestling for Ghal-Maraz. Seriously, they should have replaced Sigmar for Gotrek so the emperor could have somehow used his plot armor to save the setting. Tyrion, Alarielle and Malekith pull up a seat and talk about what could have been until the rift gets them.
In the end, Chaos pours through the new rift and the Warhammer world is destroyed with Athel Loren being the last to go, aside from the characters who fled there is one entity which was once human who manages to survive the final destruction of the world, and space, and time (never invest all your saving into a single Oak of Ages kids) and is plummeted into a new one where he makes a sort of miracle happens (He is later revealed to be Sigmar, which isn't much of a surprise given GW's love of imperialism, and kicks off the new Realm Wars for the Age of Sigmar).
Archaon Book 2
- Narrative scenarios.
- Lords of War campaign: Halting the Apocalypse.
- Three Bloodthirster varieties with different rules & weapons, with the names "Bloodthirster of Unfettered Fury", "Bloodthirster of Insensate Rage" and "Wrath of Khorne Bloodthirster". They replace the original Bloodthirster, much like the new Verminlords from Thanquol.
- Two Khornate units probably analoguous to the Putrid Blightkings of Nurgle: enhanced Berserkers called the Skullreapers (Who get straight-up double weapons) and the Wrathmongers (Who get to flail around silly chains like the brain-addled kill-machines they are).
- Rules for the final set of Magic Incarnates; Grimgor Ironhide as the Incarnate of Beasts, Tyrion as Incarnate of Light, Balthazar Gelt as Incarnate of Metal and Caradryan replacing Ungrim as Incarnate of Fire.
- New rules for Archaon and Isabella the Accursed.
- A new Khornate hero, Skarr Bloodwrath.
- New Army list, the "Grand Legion of the Everchosen", which is Chaos combined with Skaven, something that hasn't been seen since back in the 80's.
- More Formations:
- The Blood Hunt - The different Bloodthirster types, a 3 packs of Bloodletters (d3 of which can gain Vanguard), a pack of Bloodcrushers, and 2 packs of Flesh Hounds. All models gain Hatred and re-roll to charge while the Enemy General's alive.
- The Army of Blight - Isabella and a GUO join 3 packs of Plaguebearers, 2 packs of Nurglings, and a pack of Plague Drones. Enemies lose -1 Leadership, the General loses 6" on Inspiring Presence, and anyone shooting them takes -1 to hit.
- The Host of Death - Nagash, Mortarchs Arkhan and Krell, a pack or each sort of Morghats, a pack of Grave Guard, and a pack of Black Knights. Arkhan gains +3 to cast while Nagash is around and the Grave Guard and Black Knights are WS 5 and take 2 less wounds from Unstable.
- The Host of Fire - Incarnate Caradryan joins an Anointed of Asuryan on a Flamespyre Phoenix, 2 squads of Phoenix Guard, a pack of White Lions, Har Ganeth Executioners, and Eternal Guard. Everyone gets Devastating Charge and Flaming Attacks, and Wake of Fire ads +1 Strength to all hits.
- The Throng of Metal - Incarnate Gelt joins a Runelord, 2 squads of Thunderers, Cannons, and Gyrocopters, and a unit of Irondrakes, Ironbreakers, and an Organ Gun. Gelt gives everyone Armour Piercing and +1 Armour and during the first shooting phase, each war machine and shooty unit rolls d6, on a 5+, they can shoot twice.
- The Beast-WAAAGH! - Incarnate Grimgor leads 2 units of Black Orks and Boyz, a unit of Boarboyz (All Orcs being Big 'Uns), a giant, 2 units of ogres, a unit of Ironguts, and a unit of Leadbelchers. Nobody gets Animosity (AWWW YEA) and all units benefit from Grimgor's WAAAGH and lets everyone re-roll to charge. thanks to the orcs and ogres sitting out for most of the end times fluff, we don't get the Beast WAAAAGH as an official army choice
- The Host of Shadow - Eternity King Malekith leads a squad of Black Guard, Phoenix Guard, Wildwood Rangers, Darkshards, Black Ark Corsairs, HE Spearmen, and a War Hydra. Malekith lets everyone ignore Dangerous Terrain and anyone within 12" of him gets a cover that makes shooters suffer -1 to-hit. He also boosts Steed of the Shadows to work on any unit within 36", and he can do this successively to his formation.
- The Host of Life - Incarnate Alarielle joins Durthu and the Sisters of Twilight (On their Dragon) in leading a Treeman Ancient, a Handmaiden, a unit of Sisters of Avelorn, 2 Glade Guard squads, 3 Dryad squads, and a unit of Deepwod Scouts and Wild Riders. Durthu and the Ancient gain Hatred against enemies within 12" of Alarielle and Alarielle grants everyone in the formation Regen.
- The Host of Light - Incarnate Tyrion and Imrik join 2 princes and 2 Knightly Orders, Skycutters, and Silver Helms, and a unit of Reiksguard, Demigryph Knights, and Cold One Knights. Everyone gets +d3 to combat resolution if they charged and Hatred (Daemons and Undead).
Troubling issues with the End Times in conception and execution
There are a couple of fundamental criticisms with the way in which End Times was written and resolved, even from the perspective of those of us who love most of GW's efforts:
- The density of character deaths actually started becoming a little absurd halfway through the first book. Shock value was expended quickly, and in a universe where characters rarely died, the sudden butchery was borderline absurdist. It felt very much as if the authors had been handed a bodycount which they had to achieve.
Many characters, factions, locations and other aspects of the setting aren't even given a proper sendoff. Every faction has at least one special character who fails to make a meaningful appearance, if one at all. The Ogre Kingdoms and the Orcs and Goblins are left out of the central story, appearing in the prologue and then doing nothing of value until we learn near the very end about Grimgor's Beast-Waaagh. Seriously, one more ET book, maybe "End times: Grimgor" that detailed Grimgor becoming the Incarnate of Beasts and forming his army would have been great! but instead, we get one chapter-in the main book and tie-in novel and a single formation and special character. Major cities which have survived sieges lasting years are suddenly overrun in the course of a single battle, kingdoms that have stood for centuries are toppled overnight. By the time the "good guys" get any kind of victory it's far too late. Some factions got the short end of the stick more than others. The Bretonnians fanbase especially got assblasted over this because their entire country got leveled in a sidenote and they're just supposed to suck it up and live with the fact that
the Green KnightGilles le Breton just let this slide (presumably. We never learned what happened to him until the very end, where he was fighting alongside Abhorash) and the only army worth a damn anymore is just Jerrod's ragtag team of roughly 30 knights. The Tomb Kings fanbase got a raw deal as well; the faction didn't last past book one, being the first to get the ax as they were subsumed into Nagash's Undead Legion and Nehekhara was leveled. Though the Tomb King fanbase can say that the destruction of Nehekhara was a major event in the End Times with a lot of attention in the book and Settra got two memorable, badass lines along with a pretty good send-off...in a tie-in novel only. The only army that got any sort of measure of satisfaction in the end (aside from Chaos, that is) are the Dwarfs, who got to achieve their goal of avenging every grudge in the history of ever while Grimnir himself fought alongside his stunties and fucking Gotrek Gurnisson got to fight daemons for the rest of eternity with his superpowered axe.
- The whole series is notorious for leaving stray plot lines that never get fulfilled, including some very important ones. Settra makes an appearance at the very end of Book 1 where the Chaos Gods put him back together to kill Nagash, but fails to appear at any point afterwards until the very end (and even then it was only in the tie in novel). Glottkin shows us the imperial and bretonnian gods returning to strength and finally uniting to help Taal and the empire being purged of Chaos. The next time the empire is mentioned, things have gotten way worse, and even Josh Reynolds says the human gods just faded away and did nothing (with the possibly forced example of Ulric, whom Teclis literally ripped out, forcing him to power up Martak). The entire plot point of Lileath and the Haven are dropped rather cheaply with the "chaos got em" shtick. The lizardmen exodus is the very first thing we are shown in the end times prologue, yet we only find out more about it after three entire books. The entire Skaven story ends after Thanquol made his deal with Archaon, and after that, we learn nothing about where any of the Skaven characters (aside from Ikit claw, who blows up the black pyramid) went (aside from, again, a tie-in novel explaining that Thanquol and Skreech just warped Skavenblight out of reality) go. They go from wiping out half of the "good" guys to chaos cannon fodder.
- There seems to have been some kind of belief that the setting was wrong/stale/not trademarked enough. It is difficult to see how long term fans of the lore are supposed to take the ending with good grace. While it was true that Fantasy was in difficult times both financially and lore-wise, the justification of 'it's moving the story along' is absurd; that's akin to saying that in order to move Game of Thrones along Martin should kill all of the characters, destroy the world and create another series entirely with the same name. Some commentators have the suspicion that GW in this respect views us all as 'gamers' who will play wargames regardless of quality, but many of us were attracted by this strange, dark but hopeful fantasy world. Which leads to...
- Cynicism. When Nagash was resurrected at his most powerful and conquered all of Nehekara, we thought 'That's fucking awesome! now what next?' When hobbyists read that the elven races were combining, we thought 'Wow, how will they manage that in the long term?'. When Vlad became an Elector we thought 'What a cool hook. It's bold though, how will that go forward?'. They made so many radical changes in the full knowledge that in the end they wouldn't have to develop them because they were going to hit the 'chaos wins, everything dies, moar nihilism' button. That's not a very nice way to set people up for disappointment (and charge that over £200 in hardbacks when 'chaos kills everything' might have sufficed). What was the purpose of the details and character interactions in a story which would result in the erasure of the setting? Of course, it seems less like an attempt to give WFB a good send-off and more like one last cash-grab before giving the old fanbase the bum's rush.
- Chaos always wins. The assertion that the ending was original ignores the existence of genres such as noir, but also ignores GW's own latter canon. Chaos is always depicted as ascendant to the point of nihilism. Good guys have not been allowed anything but the most Pyrrhic victories for about ten years now. The ending they selected was the predictable, tedious Chaos fan fiction anyone following the material could have grimly come to forecast. By choosing to destroy the world, GW have done two things in this way: told us that all the dreaming and imagining and fighting we did for that world was utterly pointless. They've also put themselves in a bind: what is the incentive to get involved when the triumph of chaos is inevitable? Why would we care about the new world when chaos will inevitably destroy that in the end as well? Why live when death is inevitable? Perhaps more to the point, what's to stop GW from hitting the 'chaos wins' button again a few years after we've got used to the new canon? In a way, GeeDubs finally got the Storm of Chaos they really wanted, now without that pesky element known as "fanbase interaction" meddling with the writers as they essentially fapped off to Chaos killing everyone because they're so awesome and - wait, why's everyone leaving? What do you mean, 'we liked those other guys'?
The major argument isn't that Chaos' victory is inevitable. That much has been hinted as far back as Realms of Chaos. The argument is that the setting's lost that sort of allure of the possibility that this inevitable victory could be stalled. There's nothing out there about "What if Nagash actually became the god he wanted and made everyone dead?" or another opposing end goal that can be possible. By flat-out letting Chaos win, they've made it clear that all these other endings are completely impossible.
- On a disguised way the End Times of the Warhammer world may actually be a "take that" to old-time fans who have been complaining about how the Imperium in Warhammer 40,000 has always managed to somehow pull impossible victories through sheer armour-plot and Grimdarkness, justifying most of their policies, along with the existence of fluffy "cheesy" factions, why Grey Knights are so OP against Chaos? Because otherwise your setting will end like Fantasy! How is that Abaddon hasn't been able to overrun the Cadian blockade? Because otherwise your setting will end like Fantasy! Why is that the necrons/tyranids/orks are so powerful fluffwise? Because otherwise your setting will end like Fantasy! You get the idea, by making The End Times canon and giving a total victory to Chaos they can always point out at this event whenever anyone, from inside or outside the organization complains about how is that some factions can stand against Chaos, this may or may not be related with the difference of popularity and perception between 40k and Fantasy worldwide, where 40k seems to be more popular with americans, who traditionally are more prone to expect happy, or at least bittersweet endings, with british and people from the Old Continent, who would prefer a more "mature" setting, even if that means a terribly downer ending, to make it short, GW may be saying to 40k fans: "Ok, just keep fighting (and buying) and things will be OKish" while WFB fans will get the message: "Oh, you old guys think you are so mature and don't want to buy our beautiful plastic toys? Here, your setting is gone! Now let's try to lure some Warcraft/DOTA/LoL fans with a new shiny noble-bright setting!".
The good news is that not everyone has to abide by this. Fans can politely decline to accept GW's ending and write their own alternate ending or continue their own stories. It is all fiction after all, we can choose to believe whatever makes us feel happiest which is actually what GW supports, they've written in several books (fantasy and 40K) for players to change the rules or even the history of the world how they want (so long as the other player is fine with the rules changes or is at least aware of the fluff changes). That said, we can only wait to see where the final verdict is on playing with the Old World's armies and how they'll mesh with the new armies of 9E.
A New Beginning: The Age of Sigmar
The changes to the setting are way too numerous to list here, but the Age of Sigmar page will give you the details. And there's a LOT of details, some of which are even more skubworthy than the End Times itself, to say nothing of the rules.
So, there's a bunch of new armies come out for the End Times so far, and you probably want to know how to play 'em. Here's a handy link to all the tacticas written so far.
Love Can Bloom, even at the end of the world (ironic that there's more romance among the undead than there is among the living).