|Battle Cry||They fight in silence, with litanies playing on voxcasters.|
|Successor Chapters||20 Cardinal Chapters|
|Strength||50,000 at the beginning of the Heresy.|
|Specialty||Heavy armour shock troops|
|Allegiance||Imperium of Man|
|Colours||Grey, white and bone details.|
This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
The Entombed were the grim face of the Great Crusade. Hampered by a genetic flaw which made their gene-seed difficult to replicate outside of a full battle brother, the Legion grew slowly but compensated for its numerical weakness with heavy equipment, especially the Dreadnought and Tactical Dreadnought (Terminator). Savaged by treachery and foul bio-science during the Heresy and driven to the brink of madness, the Entombed still found their way to the Emperor's side and made tremendous sacrifices during the Siege of Terra. Even the break-up of the Legion did not diminish the Entombed's hatred for Chaos and the heirs of Golgothos are all stationed about the Eye of Terror, always eager to fight the Traitors once more.
- 1 Summary of Legion VI
- 2 Legion History
- 3 Organisation and Doctrine
- 4 Legion Tactics
- 5 Gene-seed and Successors
- 6 Writefaggotry
- 7 Game Material
Summary of Legion VI
Numeration: The VIth Legion
Primogenator: Golgothos (also known as "The Fervent")
Cognomen (Prior): The Endless, The Barrowdwellers
Observed Strategic Tendencies: Heavy Infantry, Armored Walkers, Area Weaponry, Teleportation-based disruption.
Noteworthy Domains: Calixis, Scarus, Gothic, Agripanaa, and Cadian sectors of Segmentum Obscurus
Alliegence: Fidelitas Constantus
"If we fall, we shall burn all we see before us! From here to horizon will be naught but ash and bones!"
Captain Nevazar of the Sons of Fire 3rd Company, during the scouring of Crematoria
"Ashes to Ashes. Dust to Dust."
Letum the Dour, Cardinal of the Ashen chapter of the Emtombed, in reply
Dark, dour and wreathed in suspicion, the Entombed were warriors of the dark, and yet they clung to the Emperor’s light when those who once shone brightly fell into the abyss of Chaos forever.
Origins: Warriors of the Inner Dark
The history of the Space Marines began with the Sacred Band, twenty squads of ten Astartes each. These warriors were deployed in battle to test their worth and prove the rightness of the Emperor's Space Marine Project. The men who would form Sixth Squad had been recruited from Diffumi, where Judge-Cults dedicated to gods of death had long resisted Imperial rule. Raised from birth to see death as merely a transition-point akin to becoming an adult, the warriors of Diffumi were notorious for their reckless courage - a quality that would be tempered but never entirely eliminated in the Sixth Squad and the Legion that would grow from it. In accordance with their rituals of transition, the ten members of the Sixth Squad disposed of their birth names on completing their training and joining the Emperor's Space Marines. The Sergeant of the Sixth Squad called himself Vinea, and his brothers were Tormenta, Sambuca, Petrary, Onger, Ballstra, Ludgar, Hellepoli, Springalt and Couillard.
The Sixth's coolness in danger, even by the standards of the Space Marines, had impressed Hektor Cincinnatus. While he did not call on them to spearhead his assaults (saving this duty for the First), Hektor called on the Sixth to carry the fight to Merican warriors holed up in tight quarters, committing them push after push against the desperate defenders of the last few boltholes in the underbelly of both Noveau Yourk and San Angeles Hives.
While won in dirty places, these dirty victories were highly respected. The Sixth tended to be standoffish and preferred their own company, but their record of tackling difficult tasks efficiently and without complaint permitted a certain eccentricity. Only in hindsight would rumors spread that their constant sorties into the dark underhives were an attempt to have the entire squad destroyed, with the darkest of whispers suggesting that the San Angelus Incident was aimed at the Sixth Squad, not the Fifth.
Great Crusade: The Hive Breakers
Due to difficulties in replicating their gene-seed in thralls, the Sixth Legion were among the last to be brought up to Legion Strength, and did not enter the Great Crusade until after it had already cleared the Sol System. (Typically, later accounts accuse Hektor or Pallas Eugenesis of a plot but this seems to be projecting later crimes backward.) The Legion’s first actions were in the crowded Hive Cities of the systems closest to Solar and the tunnels of ancient Cthonia. The Legion became known as the ‘Hive Breakers’ for they were especially efficient at fighting in the tight confines of a Hive City, from the spires to the underhive. Although the Sixth generally lacked for specialists due to their small numbers, they were still quick to adopt specialised eqiupment for Zone Mortalis operations, such as the MK III "Iron" Armour and the Tactical Dreadnought - Terminator armour.
As Primarch after Primarch was found, the Sixth continued to go without. Their recruiting grounds were expanded to include the dark colonies of the Kuiper Belt, and although these colonies were thinly populated they were sufficient for the small quantities of gene-seed available. Lack of replacements even the Legion in slow decline towards the end of the first century of the Great Crusade and the Imperium's gene-wrights began to wonder if the Sixth would simply go extinct. Others were more optimistic, pointing to the revival of other Legions after the discovery of their gene-sires and the integration of fresh manpower from the Primarchs' homeworlds. For the Sixth themselves, such worries were abstractions and they crusaded relentlessly under the command of Legion Master Tormenta.
The Prince of Terra
Golgothos, Primarch of the Sixth Legion, was cast upon the Ork-infested planet that he came to name Sepulchra. This world had once been inhabited by an advanced human civilisation, but they had been destroyed in the chaos of Old Night. The Primarch grew up running from the Orks, then turned to waging a private war against them. His liberation from this nightmare by the Emperor was a major turn in the Sixth Legion's fortunes. The Primarch greatly impressed the Emperor's court with his physical presence and quick mind, for though he came to Terra largely ignorant of the civilized arts of war he learned very quickly. Pallas Eugenesis' gene-wrights took fresh genetic samples from the Primarch and were finally able to replicate several batches of new gene-seed, though there was no ready supply of recruits.
Golgothos was undaunted. Unlike those of his brothers who had taken a period of time to rebuild their Legion in a new image, the Sixth's sire led his men straight into battle. In a series of exemplary campaigns in the Segmentum Obscurus, the Sixth Legion razed Ork worlds that had begun to threaten Imperial borders. In so doing, they established contact with a handful of embattled human worlds whose fierce warriors had resisted the Xenos for centuries. Men from these planets were quickly screened for their genetic quality and began to be taken to a new Fortress on Sepulchra where they could hone their skills and undergo the difficult transformation into Space Marines. The Legion also benefited from stocks of ancient technology on Golgothos' homeworld, especially a vast store of walkers suitable for conversion into Dreadnought war machines. The ranks of fallen warriors still fighting under Golgothos' leadership swelled and in their honour the Sixth became known as The Endless.
As the second century of the Great Crusade rolled on, the Sixth reversed their decline and greatly expanded their ranks despite constant and difficult campaigning. Golgothos refocused his Legion on the task of destroying the Xenos strongholds threatening the Imperium. Orks were the main object of his wrath but the Sixth fought many other aliens, counting the destruction of the Eldar Craftworld Kaelor among their victories. At the beginning of the 31st Millenium, the Endless and their master were tasked with the greatest challenge of the Great Crusade: the destruction of the Orkish Empire of Ullanor.
Organisation and Doctrine
In the twisted dark, you need to be aware at all times. The enemy could come from any direction. Above, below, the front sides and even rear. There are no flanks, no rear area. Everything is the front line.
Jusayth Yin, Master of Recruits
From the moment the Sacred Band took up their shields and advanced into the Underhives of Merica, the Legion organised and equipped itself so it could function best in the bitter and close-raged warfare codified as ‘Zone Mortalis’, also known as the fatal ground or the zone of death. These areas could vary wildly from the lightless depths of a Hive-City, the tangled tunnels of a mining world, the prison-vault of a mighty fortress, the labyrinthine pipes of an industrial sewer system or the crowded decks of an enemy warship. Despite the variety in such warzones, they all shared the same common features. Close confinement that limited the range on weapons, limited access for attack or escape routes that made funnelling troops into kill zones that much easier, and often hazardous environments to make even harder for both sides.
Battles in such places were inevitably fatal and chaotic affairs, where casualties were high and victory always rested on a knife edge. The Sixth Legion decided this was to be their alpha and omega, and immediately began to reshape their Legion to match.
The problems of fighting in close and cramped confines were many, and in overcoming them the Legion deviated far from the norms of the Principa Belicosa. Command and control over large forces was difficult if not impossible with signal distortion and false echoes, so the Legion sought to break down the command structure for maximum flexibility. The Battalion was discarded and Companies became the core building block of the Legion, with the Chapter existing to delegate additional support to each company as required by tactical and strategic considerations. Company Commanders would be given specific goals and were trusted to fulfil those goals however they saw fit, with absolute discretion to fight as they needed to. Sergeants were trained to be able to take over larger forces if the company captain was killed or incapacitated. This made the Legion difficult to slow, as headquarter casualties did not cause the usual amount of panic and uncertainty.
The Breacher Squad the Legion had pioneered now became the signature squad of all forces. Tacticals were trained as Breachers first and foremost and every company had a core of Breacher Marines, supported by Despoilers and Tactical Support Marines with Flamers and Meltaguns. Heavy Support Squads used Heavy Flamers and Multi-Meltas instead of bulky, long-ranged weapons like Lascannons which were all but useless in Mortalis conditions.
Infantry were the bread and butter of the Legion, and armoured units inevitably suffered as a result. Tanks were ill-suited to such conditions, with even light vehicles susceptible to floundering or damaging themselves by unexpectedly crashing through buckled deck plating or getting crushed beneath falling rubble. With the Legion undersupplied anyway, vehicle replacements were designated as a much lower priority that armour or bolters, until the Legion had the smallest armoured reserve of all the Legions. Though small numbers of Predator Infernus were retained for close-raged fire support and some Rhinos were used to carry troops through heavy fire, they had no primacy in the Legion’s doctrine.
The Legion did however have very large numbers of Dreadnoughts, even before the coming of their Primarch. Dreadnoughts were more mobile than any tank and could carry heavy weapons anywhere they were needed. Dreadnoughts took up the fire support mantle normally given to tanks, and they were the only ones to carry long-ranged weapons such as Lascannons and Conversion Beamers to hammer distant foes.
Golgothos made no change at all to the basic organisation of the Legion. It was perfect for the method of warfare they espoused and that he knew well from his own days on Sepulchra. What he did do was bring them more into line with his own brand of mysticism born from the endless war with the Necrowalkers. The Chapter Masters become the Cardinals, named after the chief military and religious leaders of the humans of Sepulchra. The Line Captains became Bishops, and the Sergeants of the Squads were known as Undertakers. Techmarines became Tomb Wardens. In addition, a new type of officer was born, known as the Chaplain. Though on the surface similar to the Mentors of the Eternal Zealots, they were not as politically motivated as the Mentors, and were permanently attached to their chosen company until death or promotion took them. They were both spiritual advisors and fierce warriors who kept their charges mindful of their overall goals. The Religious element to this was noted by the Legion’s many enemies, though openly no form of mysticism beyond the grim rituals of the old Legion were ever shown.
Obitus, the Black Cardinal Recruited from the Hiveworld of Scintilla, Oblitus was a skilled orator and considered to be of great virtue and steel loyalty, though he was also a master manipulator. He cunningly arranged battlefield tactics so as to gain the most glory while simultaneously putting those he saw as his enemies in the greatest danger. He elevated sycophants, but presented them as loyal servants. Any man who questioned his virtue soon found himself leading a charge against a wall of Ork Nobs. He forged strong links with members of the Eternal Zealots and Helios Angels during this time, and was one of the few Entombed known outside his Legion. Rewarded by Golgothos with the rank of Black Cardinal - the Warden of Sepulchra itself – he would end up siding with Hektor and bringing division and war to the Legion itself.
Erebus, Lord of the Grave A Terran Recruit from just as Golgothos was discovered, Erebus would be forever loyal to his Primarch and the Legion.
Cardinal Merik, the Deathbringer Drawn from the Hives of Eustas Majoris in the Scarus Sector, Merik had spent his whole life in the underhive and knew the landscape like few others. These skills made him a master of Hive Warfare, and this skill coupled with his own personal bravery promoted him to the Cardinal of the seventh Chapter. However he had a darker side, in that he was consumed utterly with his quest for vengeance against any foe who dared stand against him. No other Cardinal in the entire Legion suffered losses on the scale of Merik, and he was nearly censured several times for his carelessness.
- Sepulchra. Once a bright centre of human civilization, this planet had been over-run by Orks before the coming of Golgothos and remained infested with the feral Xenos. The Sixth Legion never undertook to exterminate the Orks, however, believing that the aliens provided an excellent opportunity for testing recruits in controlled battle conditions. The ruined cities and catacombs of Sepulchra are well-known as storehouses of ancient technology and the Entombed would often mix training missions with salvage operations.
Tomb Wardens serve as the second-in-commands to the Cardinals of the Entombed. They watch over the Armory of the chapter, including the Dreadnoughts, the infantry's armour and weapons, the drop pods, and the ships of the fleet. In addition to these duties, the Tomb Wardens are tasked with the retrieval and laying to rest of the remains of dead marines. Tomb Wardens and their acolytes scour the battlefield after every engagement, recovering the dead and gathering them together. The Tomb Warden himself leads the Ritual of the Last Rite, in which the name and deeds of every dead soldier are recited and inscribed upon the soldier's bones. The Wardens maintain the great Catacomb, and oversee the great banks of Mausolea within its depths. Their role as guardians of the dead grant them great significance among the Entombed, and though the Cardinals are superior, the Tomb Wardens are holier by far. Tomb Wardens hold close ties to the Mechanicum and the Cult of Mars, leading other legions, chiefly the War Scribes, to question whether the Entombed serve Terra or Mars first.
Undertakers are skilled Apothecaries. They are not as skilled in battlefield medicine as the Apothecaries of the Eternal Zealots, nor as skilled at research as those of the Life Bringers. The Undertakers of the Entombed focus their training on the recovery and storage of geneseed. The Genestock of the Entombed is so fragile that even the slightest mistake can irreparably damage it. The dwindling genebanks of the Catacomb are watched over with immeasurable caution. Undertakers are also masters of cybernetic prosthetics, navigating the nebulous dangers of immunorejection with care and uncharacteristic subtlety. As battlefield commanders, the Undertakers are uncreative, and inflexible, following their orders without question or addition.
Bishops serve the Cardinals directly, serving on their war council and leading the Undertakers. Bishops are trained in tactics and leadership, for that is their primary role. The Cardinals decide what should be done, and where, but it is the Bishops who ultimately determine how. Bishops lead many rituals, invoking litanies before (and during) battle, leading hymns of victory, and leading the rites on certain commemoration days, such as the anniversary of Golgothos' discovery. As a secondary duty, Bishops are charged with watching over the Librarians of their company. Each Bishop guards his Librarians personally, watching them for any signs of sorcery. If the Librarians falter, they are stripped of their humanity and turned into Servo-skulls, who serve the Bishops as a shameful reminder of their failures.
The Entombed favor heavy armour and overwhelming firepower. They are most effective in close-quarters, zone mortalis situations, such as in the streets of a city, winding underground caverns, or in boarding operations. They employ a shattering tactic: Dreadnoughts lay down heavy fire with their Ossuary cannons, while terminators deploy behind enemy lines to disrupt the enemy. Entombed tactics have proved instrumental in breaking Ork charges and invalidating Eldar mobility, as well as displacing fortified positions during the Heresy. Late in the Great Crusade they began to field what would one day come to be called Chaplains, officers in charge of boosting the morale of their brothers. The skull-shaped helms of modern chaplains are theorized by Imperial historians to have been adopted by other legions in homage to The Fallen Legion.
To compensate for their difficulty in recouping losses, The Entombed have opted to wear much heavier armour. The VI Legion has a disproportionately large amount of Terminator Armour, and because the geneseed of the dead often cannot be recovered, mortally wounded marines are hastily interred in dreadnoughts or given cybernetic prosthetics. The Entombed field a unique Ossuary Pattern Dreadnought, with thicker armour and armed with the Demolisher Cannons usually seen on Vindicators. The wide, bulky frame of the Ossuary necessary to bear the recoil of the Demolisher cannon was a transitional form between the relatively lithe contemptor patterns of 30k and the bulkier, slower patterns of 40k. The dreadnought of Primarch Golgothos, designed by a collaboration of his brothers, served as the prototype for such designs.
Gene-seed and Successors
The genetic legacy of Golgothos is renowned for its stability. Surviving records of the phenotypic expression found early in the Great Crusade show little or no drift, even with regard to minor details such as the implantees' enjoyment of semi-rhythmic working sounds. Were it not for the profound difficulties in replicating the gene-seed in thralls, there can be little doubt that the Entombed would have been used as the source for dozens of Successor Chapters. For centuries, gene-wrights have attempted to mitigate this flaw with little success, though occassionally their painstaking efforts have at least resulted in the founding of a new Space Marine Chapter.
The Fall of The Entombed
It was in the year of 391.M35 that Erebus, Lord of the Grave, received a message from the The Justicars. The Children had discovered that the Life Bringers were destroying entire systems on the edge of the galaxy, converting them into twisted jungles for Nurgle's pleasure. What's more, Primarch Johannes himself had was rumored to be leading the operation. Upon hearing the news, Erebus chose to mobilize all 3,000 Entombed. He would have his vengeance.
Aboard the battle barge Catafalque, Erebus called out to the other Legions for aid, but only the Knights Draconian, a War Scribes successor chapter, responded. The Entombed and their ally set out for the Mortis system, a chain of agri-worlds used to feed the most distant backwaters of mankind. When they arrived, They found Mortis I and II already turned. Warp-spawned tentacles reached out from the surface all the way into space, tearing apart the support ships of the Imperial Guard.
Erebus steered his fleet to Mortis III, a hive world from which the Mortis sector was governed. In orbit, he convened a war council to make plans to defeat the Life Bringers once and for all. At this council, Knights Draconian Third Company Captain Eadwine Herschel came before Erebus on his knees, and begged Erebus to forgive his chapter for their failure at Isstvan V. The War Scribes Primarch had frozen when he learned of the traitor legions' treachery, and failed to warn The Entombed of the incoming artillery barrage which would doom their legion. In anger, The Entombed had declared the War Scribes to be Void, and from then on acted as if they did not exist. Erebus considered Herschel's apology for a long time before replying, "How can I forgive one who does not exist?" Many of the War Scribes were insulted, but Herschel was wise, and knew the response for what it was. The Entombed were stubborn, and in his Primarch's absence, Erebus had no choice but to abide by the Void Decree. Herschel knew that, for The Entombed, to even budge an inch was remarkable.
It was then that the Knights Draconian and The Entombed formed their plan: They would erect a special planetary shield, which would prevent the Life Bringers from deploying their gasses from orbit. If the Life Bringers wanted to turn this world, they would have to do so from the ground. Erebus deployed his forces on the ground, while Herschel held his forces in orbit as a mobile reaction force.
The Life Bringers arrived soon afterward, and engaged the Knights Draconian in space. While the Draconian ships were distracted, the Life Bringers snuck a smaller ship past their blockade. On this ship was a device called the Great Genesis, capable of spewing forth diseases and chemicals which would warp Mortis III into a nurgle-spawned death world. The Entombed marched toward the device, slowly but surely, while battle barges crashed and burned in the skies above.
When The Entombed arrived at the Great Genesis, they found that the Life Bringers had been busy turning civilians into plague zombies. A swarm of writhing corpses orbited the Great Genesis like an asteroid belt, with a core of Life Bringers waiting within. The Entombed showed no remores, no hesitation. They cut through the zombies like a scythe through wheat. As The Entombed marched ever onward, the Knights Draconian began to rain drop pods upon the enemy, breaking their lines and weakening their defense.
At that very moment, as the drop pods and demolisher shells were raining down on his men, Johannes Vrach himself emerged from the Great Genesis. The Daemon prince had been warped and twisted by nurgle, and from his mouth spewed forth vile gouts of bile, where they landed, Knights and Entombed alike died by the score. Erebus ordered his ossuaries to fire their mighty cannons against the hated foe, but Vratch retreated back into the Genesis.
The casualties were becoming too much, and so Herschel ordered his men to retreat. Erebus, however, stubbornly held his ground. The battle came to a standstill, the Entombed unable to advance, and the Life Bringers unable to push the enemy back. The stalemate raged for hours, with heavy losses on both sides. As dusk fell, however, the Great Genesis finally came online. Its mighty vents began to spew forth thick red clouds, and from its massive pipes flowed a sickening yellow sludge. The Ossuary dreadnoughts began to bombard the machine, but even their mighty cannons could not penetrate its thick hull. Herschel commanded his whirlwinds to strike the machine, but the heavy gales of toxins threw the missiles off course. Johannes Vratch emerged once more from the Great Geneses, surveying his victory with joy.
At that moment, when all seemed lost, a great eldritch light filled the battlefield. Looking up, Erebus saw with horror that a warp storm had appeared in the sky above Mortis III. His despair turned to exultation when he saw the primarch's own battle barge, Nurgle's Grave, emerge from the warp storm. Screaming through the skies came the Drop Pods of Golgothos and his Venerable Dreadnoughts, come to slay their ancient foe. With a CRASH, the dreadnoughts struck the ground, and the dreadnoughts came out shooting. They waded through the sludge without concern as it melted through their armoured plates, with not a thought toward self preservation. Golgothos barreled across the battlefield, shouting "VRAAAAAAAAATCH! VENGEANCE FOR THE FALLEN!"
The mighty Golgothos and the twisted Vratch crashed into eachother, blessed power fist meeting against mutated claws. As they dueled, they kicked up huge waves of sludge, crashing over their own men and causing fungal blooms to rip through their armour. The primarchs struck with the bitter hatred of five thousand years, each blow shaking the ground for miles. After hours of fighting, Vratch managed to gain the upper hand. He ripped off Golgothos' faceplate, exposing the ancient face within, and spat a torrent of bile into Golgothos' armour. Golgothos' flesh began to twist, and mushrooms tore through his flesh. As his body tore itself apart, Golgothos grabbed Vratch, shoved his demolisher cannon in his face, and fired.
Erebus cried out, with both joy and despair. He had simultaneously seen his beloved primarch and his hated foe die. He and The Entombed were normally silent in battle, but now they screamed. They charged forward through the sludge, guns blazing, and tore through the Life Bringers. The vile poison twisted their flesh and tore them apart, but not before Erebus and a few survivors made it to the heart of the Great Genesis, deactivating it for good, and saving Mortis III.
As he watched from his safe vantage, Eadwine Herschel wept. In all his years as captain of the Third Company, he had never seen such a divine display. The glory of the warring primarchs, the valiant stubbornness of The Entombed, their last glorious charge to save the planet, it was all too much for him to bear. Once the sludge had been cleared from the battlefield, Herschel had his men gather up the remains of the dead, and load them onto his battle barge. That day Heschel declared that The Entombed would forever be interred on Sepulchra, and that he would found a new chapter, The Watchers Of The Dead, to guard The Entombed for all time.
The Assault on Ostium
The Thunder Kings, though not present at Isstvan, fought alongside The Entombed during the taking of Ostium. The Emperor was enraged by the fracturing of the Terran Webway gate, but the thought of simply sending a force to execute his son was more than he could bear to think. The Voidwatcher would be brought back to Terra, so that his father could look him in the eye and hear the reasons for his treachery; of course, The Emperor knew it would be beneficial to remove the wicked sorcerer from the war at this early stage. For this purpose, the Emperor called in both Golgothos, whose heavily armed Entombed would be ideal for an operation on a collapsing planetoid like Ositum, and Brennus, whose legion was one of the largest still loyal to the Throne. The two rendezvoused at the Entombed's homeworld of Sepulchra, where Brennus offered to provide runic charms against sorcery for his brother. Golgothos and his sons readily accepted, and Brennus and his Runesmiths spent the transit to Ostium working these mystic sigils into The Entombed's armor. Brennus also presented his brother with a mighty hammer he had named “Warlock's Dread”. Brennus also entrusted his brother with 2 sets of mighty iron manacles, bound in the mightiest runes of warding Brennus could grave; the two vowed to drag the Voidwatcher back to Terra "fettered hand and hoof as a lamb for our father's table."
Brennus and Golgothos, while working together in the forges, created a plan for the taking of The Black Augurs homeworld. Brennus and the Thunder Kings would establish beachheads on the world, forcing the Black Augurs to retreat at least some distance, and then the Entombed would teleport in from space, hitting those areas where the Black Augurs were concentrated most heavily to keep them from overwhelming the Kings with summoned daemons, and to hopefully shatter their strongest positions while the Thunder Kings kept reinforcements from arriving. Brennus attempted to convince his brother to stay in the rear guard, and perhaps support his sons at range, but Golgothos would hear nothing of that; he ached to get close to the traitorous sorcerers and teach them their folly. Brennus relented, but instead sent a detachment of the Horned Gods to fight alongside his brother, along with Golgothos' elite guard, The Death Masks. At first, this plan worked quite well: the Thunder Kings were able to hold key fronts long enough for the Entombed to enter the fray. In one notable case, an Entombed Dreadnought pod crushed a sorcerer as he was preparing a spell to slaughter a whole squad of Thunder Kings who had been paralyzed by warp-lightning. Across the battlefield the arrival of The Entombed would spell disaster for the Black Augurs, the heavy hitting, heavily armored warriors pulverizing warlocks across the battlefield. Golgothos was on the front lines, exacting a fearsome toll on the traitors of Istvaan V. Unfortunately, the terms of battle would not favor the loyalists for long.
Unbeknownst to the Thunder Kings and The Entombed, events were spiralling out of control beyond their reach. Arelex Orannis, Primarch of the War Scribes, was devastated by the treachery of Istvaan. As his legion had suffered severe casualties, he began to withdraw his troops from across the galaxy, so as to concentrate the remaining loyalist forces and prevent any of his men from being wiped out piecemeal. This action unfortunately allowed a hidden base of Life Bringers the opportunity to sneak free of the Scribes with their deadly payload: a modified form of the Life-Eater virus, specially altered to work only on beings sharing the geneseed of The Entombed. The spies within the Thunder Kings, meant to sow discontent, quickly picked up on the objective of the joint mission. They funneled the information to their masters in the Children of Astarot, who supplied it to the Life Bringers. Armed with this information, the dark healers of Vrachs' legion would make for Ostium with all speed, eager to unleash their twisted science on what remained of Golgothos' army.
As the battle raged on, the Black Augur's daemon summoning would grow to be a problem for the loyalists; even the protective runes of the Thunder Kings could not prevent the horrors of the warp from taking lives for their masters. Brennus, who had remained behind the front lines to better direct the combined loyalist forces, sent Golgothos and a detachment of his finest warriors, along with several bands of the 5th grand company Terminators, to strike at a fortified position from where the majority of the daemons had been loosed. This act would unknowingly save The Entombed from total annihilation; shortly after Golgothos' force made their initial attack on the Augur's summoners, Thunder Kings outriders reported that a mysterious red fog was stealing in from the edges of the battlefield. At first, this was ignored; these furthest positions consisted of only Thunder Kings outriders and scouts, who assumed that it was simply an attempt by the Black Augurs to obscure the field of battle and adjusted accordingly. Oscara mac Damman, one of the Horned Gods and a legion company commander, was leading an assault in joint command with a member of the Death Masks, a nameless warrior known only as The Butcher of Kaelor. When the red fog began to creep up on them, Oscara watched it closely, knowing that there had to be something more than a simply obscuring effect; the Thunder Kings and Entombed were hardly unprepared to pour a storm of fire into the fog, if so needed. But when the fog finally reached the first of The Entombed, he understood its purpose with complete horror: the normally stolid and silent men began to shriek in pain, as flesh began to melt away from their bodies. Oscara reported this to Brennus immediately, as he tried to command his men to retreat and get The Entombed off the field as quickly as possible; sadly, he was struck down by plague rounds from the fog, as the Life Bringers fired upon the now vulnerable Thunder Kings.
Reports quickly spread throughout the loyalist assault group; Entombed were dying across the moon, their horrific screams choking the vox and disorienting their allies. The Thunder Kings fared no better, as without their heavy support they were quickly overwhelmed by the combined might of plague horrors, daemons, and the assault of two Chaos-tainted Legions. Brennus ordered his men to retreat at all speed, and to save as many of The Entombed if possible; few of either side survived however, only 20,000 of the Thunder Kings original 60,000 strong force making it out of the mist, and only a few hundred of the Entombed able to escape from the mist. Golgothos and the marines he had fought with made up the bulk of The Entombed survivors, about 10,000 as the position they were assaulting was isolated from Life Bringers support and thus the fog. Brennus pleaded with Golgothos to retreat, but the screams of his sons had driven Golgothos battle-mad, and he would countenance no action besides an immediate slaughter of the Life Bringers. Brennus raced to confront Golgothos, and attempt to convince him to withdraw and fight another day, but the Tomb Lord's powerful blows quickly shattered Brennus' shield and knocked him aside. Unwilling to allow another of his brothers to die, he withdrew a rune-crafted sling bullet, made to send a mighty pulse of electricity through its target, and cast it into the mighty dreadnought's motive control; the resulting shock paralyzed the mighty battle engine. Brennus instructed the remaining warriors to escort Golgothos off the planet, as he supervised the rest of the retreat; he would remark later that "the screams of The Entombed were all the more terrible for their customary silence, and will haunt me until the last of my days. But the screams of their father, his pain and loss, will echo for millennia."
Erebus, Lord of the Grave: 2+ poison weapon but very low WS. High T and many W. Improves the FNP of the entire army by 1.
|The Space Marine Legions of the /tg/ Heresy|
|Loyalist:||The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts |
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
|Traitor:||Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor |
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire