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Magic: The Gathering's Greek plane. Imagine God of War with less sex, fewer QTEs (unless you count untapping your lands each turn), and Ajani Goldmane and Elspeth Tirel hanging around to show everyone how bro they are.

Some mechanical themes and elements of Theros include:

Enchantments - mostly creatures that are also enchantments, but also some of the regular kinds you're used to from other planes. Ties into ... Bestow - some enchantment creatures can be cast as an Aura, in which case they give the enchanted creature benefits related to their own power and toughness and abilities. If a creature cast this way would be unattached from the enchanted creature (like if it dies), it stays in play and becomes a regular creature. Bestow plays well with...

Heroic - a keyword that rewards you for targeting your creature with your own spells.

Constellation - the obligatory "why the heck is this even a keyword/ability word?" moment that we tend to get about once a block. Cards with Constellation have a significant effect that triggers whenever an enchantment comes into play under your control.

Settings of Magic: The Gathering
Pre-revisionist: First Magic Sets - First Urza Block - Arabian Nights
Legends - Homelands - Ice Age - Mirage
Weatherlight Saga: Portal Starter Sets - Second Urza Block
Tempest Block - Masques Block - Invasion Block
Post-Weatherlight: Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral
After the Mending: Lorwyn - Alara - Zendikar - New Phyrexia
Innistrad - Return to Ravnica - Theros - Tarkir
Two-Block Paradigm: Kaladesh - Amonkhet - Ixalan
Never in a standard set: Fiora (Where the Conspiracy sets take place)