Third Age Sabin

From 1d4chan

Basics[edit]

Name: Sabin
Concept: Zenith PI - Private Inquisitor.
Caste/Aspect: Zenith
Motivation: Bring the Deathlords to Justice.
Intimacies:

  • JUSTICE, interpreted as he sees fit
  • Negative: Deathlords

Anima: A towering figure of a man in a breastplate and robes, with the Zenith caste mark on his forehead, but his face otherwise obscured from detail. In his right hand he holds a gavel wrapped in chains, the chains hanging down and a manacle at the other end held in his left hand. A set of scales hang from the manacle, evenly balanced.
Experience: 0/0

Background[edit]

Appearance[edit]

Attributes[edit]

Strength  ●●●●     Charisma     ●●●●      Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●●●      Intelligence ●●●
Stamina   ●●●●      Appearance   ●●       Wits         ●●●●

Abilities[edit]

Solar Block
Archery ●●●●●     Integrity ●●●●●   Craft *               Athletics ●●●●  Bureaucracy 
Martial Arts ●●●● PerformanceInvestigation ●●●●● Awareness ●●●●●  Linguistics ●
Melee ●●●●●       Presence ●●●●●    Lore ●●              Dodge ●●●●●     Ride ●      
Thrown              Resistance ●●●●●  Medicine ●●          Larceny         Sail        
War                 Survival ●●        Occult ●●            Stealth ●●       Socialize ●●  

Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood

Languages
Maingamespeak, Riverspeak

Specialties[edit]

Melee (Chain weapons) +3
Investigation (Interrogation) +2

Backgrounds[edit]

Art●●● - Chain of Justice
Art●● - Plasma Tongue Repeater
Art●● - Orichalcum Reinforced Buff Jacket
Art● - Orichalcum Hearthstone Amulet
Manse●● - Gemstone of Surface Thoughts (in Amulet)
Manse● - Jewel of the Flying Heart (in Chain)
Resources●●●●
Contacts●●●●●
Influence●●●
Cult●

Charms[edit]

(Melee)

  • Second Melee Excellency 2m/1sux on a Melee roll.
  • Call The Blade 1m, Reflexive, Instant. Ready weapon within (Essence x 10) yards.
  • Summoning the Loyal Steel 1m, Simple (3), Indefinite. Store melee weapon Elsewhere.
  • Dipping Swallow Defense 2m, Reflexive (Step 2), Instant. Remove all Parry DV penalties against one attack.
  • Bulwark Stance 5m, Reflexive (Step 2), Until Next Action. No Parry DV penalties until next action.
  • Heavenly Guardian Defense 4m, Reflexive (Step 2), Instant. Perfect Defense parry. FFoI = Conviction.

(Archery)

  • Second Archery Excellency 2m/1sux on an Archery roll.
  • Essence Arrow Attack 2m, Supp, Instant. Add (Essence) in damage to an Archery attack, plus a special add-on effect. All three add-ons: Turns an Archery attack Holy OR catches shit on fire OR add 4 dice to the attack and get a cool anima-based visual effect. Sabin's special effect makes the shot of fire from his repeater turn into a white-hot chain of fire, which appears to wrap around the enemy as it burns them.

(Presence)

  • Second Presence Excellency 2m/1sux on a Presence roll.
  • Enemy Castigating Solar Judgment 2m, Supp, Instant. Makes a physical or social attack Holy.
  • Majestic Radiant Presence 7m, Reflexive (Step 2), One Scene. Intimidates others, negating any physical or social attack on the Solar unless the enemy succeeds at a Difficulty 1 Valor roll at least once an action.
  • Authority-Radiating Stance 2m, Supp, Instant. Any character who interacts personally with the Solar and has a lower MDV suffers an unnatural Illusion and perceives the Solar as a figure of authority over him, and must pay 2 WP to resist.

(Resistance)

  • Whirlwind Armor-Donning Prana 1m, Simple, Instant. 1 min of armor donning in 1 action.
  • Hauberk-Lightening Gesture 1m, Simple (3, -1), Indefinite. Stores armor Elsewhere.
  • Armored Scout's Invigoration 1m, Simple, Indefinite. Lower Mob and Fatigue of armor by one per investment.
  • Ox-Body Technique (Taken Twice) One 0 HL. Two -1 HLs

(Investigation)

  • Second Investigation Excellency 2m/1sux on an Investigation roll.
  • Judge's Ear Technique 3m, Reflexive, One Scene. Detect all deliberate lies, or that someone is only telling a half-truth.
  • Irresistible Questioning Spirit 4m, Simple (Speed 6 in long ticks), One Scene. Essence-powered interrogation. (Core pg214)
  • Crafty Observation Method 5m, Simple, Instant. Dramatic Investigation action of a scene or evidence of up to 15 minutes, in a couple seconds, and without damaging the scene or evidence.
  • Evidence-Discerning Method 5m 1wp, Simple (Speed 5 in long ticks), One Story (or until new evidence appears). make a profile of a target's personality. (Core pg213)
  • Courtier's Eye Technique 3m, Simple, Instant. Discern a person or object's importance or wealth, only usable on any specific thing once per scene.
  • Consumer-Evaluating Glance 2m, Reflexive, Instant. Determine a target's intentions.
  • Know The Soul's Price 5m 1wp, Reflexive, Instant. Roll to try and force a target to name the price for their servitude. If you can meet that price, they become loyal to you and must spend 1wp per scene to act disloyally.

(Athletics)

  • Graceful Crane Stance 3m, Supp, One scene. Automatically succeed at balance actions, can balance on small surfaces.

(Awareness)

  • Surprise Anticipation Method 1m, Reflexive, Instant. Automatically succeed at any Awareness roll involving danger (can be invoked automatically in such a situation).

(Dodge)

  • Reflex Sidestep Technique 1m, Reflexive (2), Instant. Allows Dodge stuff against unexpected attacks.
  • Shadow Over Water 2m, Reflexive (2), Instant. Ignore Dodge DV penalties against one attack.
  • Seven Shadow Evasion 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.


C-C-C-Combo's[edit]

Luck Tips The Scales Second Archery Excellency - Essence Arrow Attack Description of Combo right here.

Essence[edit]

Essence: ●●●●●
Regeneration: 11/hour, 15/hour resting
Personal Essence Pool: 23/23
Peripheral Essence Pool: 45/55
35 8 12 Committed Essence: 6m Perip. Chain of Solar Justice, 1m Perip. Hearthstone Amulet, 3m Perip. Reinforced Buff Jacket

Willpower[edit]

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues[edit]

Virtues:

  • Compassion ●●
  • Conviction ●●●●
  • Temperance ●●
  • Valor ●●●●

Flawed Virtue:
Limit Break: Deliberate Cruelty
Limit Condition: People get in the way of his interrogations or question his 'ends justify the means' attitude.
Limit Effect:
Limit: 0/10

Inventory[edit]

Art●●● - Chain of Justice A weapon combining the advantages of a Dire Chain and Chain Daiklave, the Chain of Justice is a long and heavy chain with one end featuring a weighted hooked blade with sunlight patterns, and the other end ending in a manacle that generally attaches to the wielder's wrist, the extra slack of the chain generally wrapped around the forearm. The hook end is the biggest advantage of the weapon, the weight on the point making it a great tool for piercing tough armor, when wielded in the hands of one of the Chosen and invested with 6 motes to attune to it. The hook can even be used without being swung on the chain, the only mechanical change being the loss of reach, and like a normal chain daiklave it features a single hearthstone setting in one of the sunbursts on the hook end. Unlike a chain daiklave, however, the weapon lacks the ability to collapse into a concealable hilt, and due to the structure and wielding manner it cannot be used as a dire chain.

Speed 5, Accuracy +1, Damage 5L, Defense +3, Rate 2, Tags M, R, P

Art●● - Plasma Tongue Repeater
Art●● - Orichalcum Reinforced Buff Jacket
Art●● - Mask (Core pg 381)
Art● - Orichalcum hearthstone Amulet
Manse●● - Gemstone of Surface Thoughts (in Amulet)
Manse● - Jewel of the Flying Heart (in Chain)
Resources●●●●
Contacts●●●●●
Cult●

Manses and Heartstones[edit]

Manse●● - Shrine of Soul's Judging (Gemstone of Surface Thoughts)

Manse:

Combat[edit]

Join Battle: 8
Dodge DV: 9
Dodge MDV: 9
Soak: B:13 L:10 A:
Hardness: B:5 L:5


Attacks[edit]

Punch (Speed 5, Accuracy 10, Damage 4B, Parry DV 6, Rate 3, Tags N)
Kick (Speed 5, Accuracy 9, Damage 7B, Parry DV 4, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 9, Damage 4B, Parry DV 5, Rate 1, Tags C, N, P)

Chain of Justice [Blade] (Speed 5, Accuracy 16, Damage 10L, Parry DV 9, Rate 3, Tags M, R, P)
Chain of Justice [Clinch] (Speed 6, Accuracy 15, Damage 11B, Parry DV -, Rate 2, Tags C, M, R, P)
Plasma Tongue Repeater (Speed 5, Accuracy 12, Damage 10L, Range 20, Rate 1, Ammo 5, Tags F)

Health[edit]

0 _
0 _
1 _
1 _
1 _
1 _
2 _
2 _
4 _
Incapacitated

Advancement[edit]