Trox are Pathfinder's response to Umber Hulks not being OGL. They are big beefy beetle people native to Nchak, one of Liavara's moons. Some ages ago, an asteroid ship of theirs crashed through the surface of Golarion into the
Underdark Darklands. The Trox onboard were enslaved by Duergar, who bred them to be even bigger and beefier dumb brutes.
Starfinder reveals that they used to be eight-legged arthropodic animals until the goddess Hylax uplifted them into their current form. As such most Trox are devout worshippers of Hylax, and their homeworld serves as the center of Hylax worship. Despite their brutish builds, they are actually quite a peaceful race. They are ruled over by mysterious beings called the "Philosopher Worms of Nchak", who are also related to Hylax in some way. Also, the Trox on Nchak are aware of what happened to their crashed ship on Golarion, making them vehement opponents of slavery (which they already were, being Hylax worshippers).
+6 Str, –2 Int, –2 Wi, –2 Cha
Base speed 30 feet. Burrow speed 20 feet.
Trox are Large and take a –1 size penalty to their AC, take a –4 size penalty on Stealth checks, and gain a +1 size bonus on combat maneuver checks and to combat maneuver defense.
Darkvision 60 feet.
Frenzy: Once per day when a trox takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to their AC.
Grabbing Appendages: Trox gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main arms.
Languages: Trox begin play speaking Terran. A trox with a high Intelligence score can choose from the following: Common, Dwarven, Giant, Orc, and Undercommon.
+2 Str, +2 Con, –2 Dex
Hit Points: 8
Large monstrous humanoid with a space and reach of 10 feet.
Darkvision 60 feet.
Land speed 40 feet. Burrow speed 20 feet.
Bulwark: When a trox fights defensively or takes the total defense action, he can grant half the bonus to AC granted by that action to an adjacent ally.
Chitin: Trox chitin can help deflect effects, granting trox a +1 racial bonus to Reflex saves.
Frenzy: Once per day when a significant enemy causes an ally to take Hit Point damage, a trox can fly into a frenzy, gaining a +2 racial bonus to melee attack rolls and a –2 penalty to AC for 1 minute.
Grappler: +2 racial bonus to grapple combat maneuvers.
Spiritual Fervor: +2 racial bonus to Intimidate and Mysticism skill checks.
Vestigial Arms: A trox’s four vestigial arms can be used to hold, draw, or put away items of negligible bulk, but not to make attacks, wield weapons, or use items.
|The Races of Pathfinder|
|Player's Handbook:||Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human|
|Aasimar - Catfolk - Changeling - Dhampir - Duergar |
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
|Bestiaries:||Android - Astomoi - Caligni - Deep One Hybrid - Gathlain |
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
|Adventure Paths:||Being of Ib - Kuru|
|Inner Sea Races:||Ghoran - Monkey Goblin - Lashunta - Skinwalker |
Syrinx - Triaxian - Wyrwood - Wyvaran
|Ultimate Wilderness:||Vine Leshy|
|Blood of the Sea:||Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton|
|Planar Adventures:||Aphorite - Duskwalker - Ganzi|