Typhus

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Our dirty little man just got dirtier.

"Is it possible to succeed without any act of betrayal?"

– Jean Renoir

Typhus, known as the Traveller, is a Chaos Lord of the Death Guard and the single most disgusting thing to permanently inhabit realspace in Warhammer 40,000.

History[edit]

A remembrancer sketch from when he was Calas Typhon. Somehow he managed to look just as grimy then as he is now.

Back in the heyday of the Great Crusade, Typhus was Calas Typhon, descended from the warlords of Barbarus. When Mortarion was found, Typhus joined the Death Guard. Long before the Horus Heresy, Typhon, a hidden psyker, learned of the existence of the Chaos Gods from his good friend Erebus of the Word Bearers (slimy fuck extraordinaire), and sold his soul to Nurgle for advancement in the ranks, eventually becoming First Captain of the Death Guard and Mortarion's right hand man (it's possible it was before he even became an astartes). When the Death Guard killed their loyalist Navigators, Typhon said he could get them to Terra. Instead, he deliberately led the Death Guard into a trap, where they were left at the mercy of Papa Nurgle. The Destroyer plague came and attacked the Death Guard. The gene-seed within the Death Guard preserved them, but left them in a state of constant agony. Typhon's response to all this? "MOAR!" The Destroyer plague then entered Typhon, and he became Typhus, Herald of Nurgle.

Over the following ten thousand years, Typhus has brought death and despair to the worlds of the Imperium, slaying those who would reject the love of Father Nurgle by sharing his foul gifts. Others kill themselves at the sight of such a diseased individual, or maybe it's because of the smell. Like plaguebearers, his mission is to hug every living thing; too bad anything he touches (read: walks within 20 paces of) becomes a semiliquid sloppy green slime. While there are many sick fucks in the galaxy, Typhus should be noted for being one in the most literal form imaginable; being able to liquefy normal men into corrosive disease-ridden slurry before he can make any friends.

While Kharn has a kill-count in the Billions, Typhus and his fleet have killed countless Trillions

He currently leads a large fleet, the Plague Fleet, he looted from papa, spreading the Plaguefather's gifts along his battles like a sick parody of Santa Claus.

He once defeated Huron of the Red Corsairs in a duel (Awesome!), but lost to Azrael of the Dark Angels (Seriously!?!).

Typhus participated in both the 13th Black Crusade and the Plague Wars.

7th Edition[edit]

In the game he can be really durable, befitting for a Nurgle champion. With toughness 5, terminator armor, and 4 fucking wounds, he can weather over a hundred str 4 bs 4 shots with ap 3 or worse (in fact, since that's the profile for a hot-shot volley gun wielded by a Tempestus Scion, the exact number of shots (remember, it's Salvo 2/4) it takes to kill him on average is 108. However, he lacks eternal warrior, meaning a single dreadnought, Power Klaw (provided the wielder is S5), or Railgun can ruin his day in a heartbeat... even more so if you consider that his paltry scythe only hits at str 6 while leaving him at initiative 1 due to being unwieldy. It does have ap2 and deamon weapon but given the fact that you are paying over 200 point for this guy it's not impressive at all; regarding his psychic abilities, Typhus is mediocre at best, having only mastery level 2 and access to either the plague discipline or daemonology, neither of which really suit him. The one redeeming factor, and the reason most people take him, is because he turns your cultists into zombies. This grants them feel no pain and fearless at the expense of other upgrades, apart from getting more bodies. Awesome.

8th Edition[edit]

In 8th edition Typhus becomes a little more durable and a lot more affordable, down to 175 points / 9 Power. His Toughness 5 is bolstered by Cataphractii Terminator Armour that gives him a 4++ Invulnerable Save, but halves the distance he can Advance (but not Charge!), and he has the same 5+ FNP as every other Death Guard, along with 6 wounds. Instant Death is no longer a thing so his paltry 5 Toughness isn't as big an issue (you need a demolisher Cannon to wound him on a 2+ now). Also gone is Unwieldy, and Manreaper gives him +3 Strength, for a total of 7, a buff over the previous edition, with 4 attacks. Other changes include the Destroyer Hive becoming a 2D6 attack Pistol weapon that only hits on 5+ (but includes Overwatch!), and Nurgle's Gift, which makes all Death Guard units within 7" of him (including himself) deal a Mortal Wound to enemy units in close combat on a 4+. He also buffs nearby Poxwalkers by giving them +1 Strength and Toughness. Lastly, still a Psyker: he can manifest two psychic powers every phase from Nurgle's Contagion discipline, and he knows Smite and two Contagion powers.

Typhus vs Cadia[edit]

TyphusVCadia.jpg

Creeping Death[edit]

Creeping death.png

Daemons and Chaos Space Marines working hand in hand for the betterment of the Imperium. As it should be.

Gallery[edit]

Famous members of the Traitor Legions
Originating from
the Canon:
Abaddon - Ahzek Ahriman - Argel Tal - Cypher - Doomrider
Eidolon - Erebus - Fabius Bile - Haarken Worldclaimer - Honsou
Iskandar Khayon - Kharn - Kor Phaeron - Lheorvine Ukris - Lucius
Lugft Huron - Luther - Madox - Necrosius the Undying - Sevatar
Shon'tu - Svane Vulfbad - Talos - Typhus - Ygethmor - Zhufor
Originating from
the games:
Araghast the Pillager - Azariah Kyras - Bale - Crull - Eliphas The Inheritor
Firaeveus Carron - Kain - Nemeroth - Neroth - Sindri Myr - Varius