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Battle Cry "Courage and Honour!" and "We March for Macragge!"
Number XIII
Founding First Founding
Successors of N/A
Successor Chapters Roughly 65% of all Chapters.
Chapter Master Marneus Calgar
Primarch Roboute Guilliman
Homeworld Macragge
Strength Roughly 1000 marines
Specialty Jack of All Trades
Allegiance Imperium
Colours Cobalt Blue, white & gold

"What else, then, is all history, but the praise of Rome?"


"Our presence remakes the past"

-the Banner of Macragge

"Ultramarines can't decide whether to think for themselves, or just shake the Magic Codex Ball to see what they should do."

The Ultramarines are a chapter of Space Marines, probably the most famous and well-known (both within the Warhammer 40,000 universe and without). Games Workshop considers the Ultramarines their chapter of choice, and the Ultramarines represent the standard upon which most other Space Marine chapters are based. Why Games Workshop would want a Space Marine chapter whose symbol is a toilet seat upside down Omega (℧) is beyond us. Maybe Rick Priestley was a Colts fan, who knows? Despite what canon has been trying to imply lately (see the intro to the CGI failmovie), the Ultramarines are not named so because they are 'ultra', as in, superior, 'marines'. Nope, they're called that because their Home sector is Ultramar, and the armour is ultramarine, which is a shade of blue. They have an easily recognizable blue-with-gold-trim colour scheme that's totally not like any other legion (technically that's only the second company but who ever heard of an ultramarine player not painting his army blue and gold) - the blue colouration, coupled with the small size of the minis, has lead them to be nicknamed "Smurfs" by some. The Ultramarines, perhaps more than any other imperial faction, draw inspiration from ancient Rome.

A squad of Tactical Marines are the protagonists of the 40k-based movie not so coincidentally titled "Ultramarines".


All said and done, the Ultries can be badass.

The Ultramarine's central concept is that of a well drilled, immaculate army of warrior-monks who executed their duty with professionalism and competence. "By the book, no mistakes," is essentially the Ultramarine way, more so than most other Chapters. Even before they had reunited with their Primarch, it had been noted that the XIIIth Legion was strongly inclined towards the adoption of carefully thought out battle plans, an established chain of command, and an aversion to inflicting collateral damage. These tendencies was intensified further by their extensive study and practice of the Codex Astartes, which cover a very broad range of battlefield situations and doctrine to live by. Thanks to each and every one of them training and living by it, their companies operate like a smoothly functioning combat machine with every unit functionally interlocking with every other. However, as much as this by-the-book discipline was their strength, it is often also, like the real life ancient Roman Legions, their weakness, since the few situations that the Codex Astartes did not prepare them for tended to catch them flat-footed, lacking the flexibility to properly respond. The initial Tyranid invasion and the Damnos incident exemplify such situations, where the unconventional nature of their enemy nearly led to their defeat. It doesn't matter how smoothly your forces function if you don't actually have a way to win the battle.

The Primarch of the Ultramarines is Roboute Guilliman (aka Robot Girlyman and about a thousand other silly names) and it was he who wrote the (in?)famous Codex Astartes after the events of the Horus Heresy, prescribing each Space Marine chapter to a mere thousand warriors to ensure that no one man would ever command the loyalty of an entire Space Marine legion again. At least, that was the plan, but Roboute Guilliman himself never got to see it come to light, as he was mortally wounded by a poisonous attack from his bro, the Traitor Primarch Fulgrim, and he has been kept in stasis by the Ultramarines for thousands of years, where many claim that his wound is slowly healing.

The Ultramarines base their ideals upon the teachings of Roboute Guilliman, who ended up on a neo-Roman planet and soon adopted their way of thinking. They believe in individual strength to strengthen the whole (and not for the betterment of one self), and in following the rules, however strict they might be. This way, order is maintained in all things. Courage is, naturally, also a big thing to them, since it goes with the idea of the individual working to better the whole. All this means that the Ultramarines are very, very good at doing their job, as long as they are prepared for it and works alongside the rest of their Chapter, but tend to be completely stumped when a situation, which their planning and reasoning can't immediately deal with, comes up.

The Ultramarines are also notorious for disregarding much of the wider Imperium in favour of their own worlds, the famed 500 Worlds of Ultramar. This has earned them much hate from in-universe factions, who don't like how they essentially go "Screw you guys, we'll just make our own, sort of working empire!". Many elegen/tg/entlemen dislike this as well, since it sort of makes the Ultries seem they know better than the rest of the Imperium, while still being lauded as being some of the most honourable Chapters in the entire galaxy. Though in the Ultramarine's defense, they're probably the most successful space marine chapter in the galaxy, considering that they defend and maintain hundreds of worlds, and those worlds are some of the most prosperous, meritocratic worlds in the entire Imperium. Even with their duties in Ultramar, the Chapter still sends warriors out into the wider galaxy, making significant contributions at Armageddon and at Cadia during the 13th black crusade.

Sparing nothing on the awesome factor.

All of the other Space Marine legions save one (or maybe two, depending on how you look at it) adopted the Codex and split up into multitudes of smaller chapters, and most Space Marine chapters today follow the practices found within it, although some like the Space Wolves and the Black Templars have refrained from implementing it. Few are as rigid in pursuing the use of the Codex as the Ultramarines, though. Where most other Chapters like the Imperial Fists and Raven Guard looks to it for guidance when encountering unfamiliar situations, the Ultramarines see the Codex as a sort of "holy book" and follow its instructions to the letter. Ironically, Guilliman himself believed this to be misguided and noted that the Codex was never meant to replace the ability to act on one's own judgments.But Irony is a strong force in 40K universe.

Because they are the poster-boys for Space Marines, they are perhaps the most famous Chapter in the general 40k fandom, but are widely hated by many denizens of /tg/. This may initially have been due to their popularity - the Space Marines in general suffer something of a backlash from fa/tg/uys because of their overwhelming popularity with the annoying young children that infest the hobby, and the Ultramarines are the most popular of them all - but of recent editions the blatant favouritism displayed by certain Games Workshop writers towards the Chapter have earned them considerable ire, especially from fans of other Space Marine chapters that get slagged off in the process. This is mainly the fault of Matthew Ward's 5th edition Space Marine Codex, which explicitly claimed that the Ultramarines were superior to all other Space Marines (In 2nd edition it was explicitly stated.) and was not helped by Ward's own poor fluff-writing skills (see Quotes below). However, more recent fluff has served to bring the Ultramarines back to their "Space Roman" roots, making them far less objectionable than they were in the past. Forge World's Horus Heresy line has been particularly kind to them, giving them a variety of stylish Heresy-era gear, all of them with that "The Glory That Was Rome" vibe.

First Edition History[edit]

Fig.1.1: An Ultramarine, note the Beakie.
Oldschool.pngThis article or section is about something oldschool - and awesome.
Make sure your rose-tinted glasses are on nice and tight, and prepare for a lovely walk down nostalgia lane.

Back in the first edition of Warhammer 40,000, in an article co-written by Rick Priestley. The XIIIth Legion were actually traitors and were banished to the Eye of Terror along with the other traitor legions. The modern day 40k Ultramarines were established on new years day 001.M32, which would make them a Third Founding chapter. They received all of the gene-"sperm" & implants, rituals and paraphernalia of the original legion.

Not only that, they only received lordship over the world of Macragge AFTER the First Tyrannic War. And though they did have different names for all of their company captains and command staff, they were/are still commanded by a man named Marneus Calgar.

The implications of this would be startling if we use the "everything is canon, but not necessarily true" stance that GW has adopted when regarding fluff inconsistencies. Hinting that Guilliman's marines were heretics and traitors and were eventually banished from the Imperium.

However, attempting to reconcile this old origin story with "modern" Ultramarines is extremely difficult, we can only coherently insert it into the current state of play if we assume there is a second chapter out there called the "Ultra-Marines" with a chapter master and homeworld of the same name and the same level of involvement with the Tyrannic Wars. Though what completely knocks this old fluff out is that it also has possession of the body of Roboute Guilliman so it has to be a retcon though it still opens the door to conspiracy theories or that Marneus Calgar is in command of multiple Chapters. Or more likely, it's just old fluff which went the way of the Squats after Rogue Trader.

Ultramarines post-Ward[edit]

Big Gay Purple d4.png This article is a skub. You can help 1d4chan by expanding it
Ultramarines, from the days of Awesome.

If you are new here, then you should be well informed by now over the really skubtastic history involving the Ultramarines and the dreaded Ward. While Ward was indeed responsible for the immense butthurt and rage caused on /tg/ and to 1d4Chan itself (Seriously just look at the pages history, it was a war on green and red edits), Ward himself wasn't completely at fault here, Games Workshop is just as much to blame for their irresponsible and careless attitude in handling fluff to a clearly biased player and gave him the green light to write whatever things Ward could come out with. However after Ward's unexpected quite departure in 2014 (He came back in 2016 though, just hope he can control his Ultramarine urges now), the Ultramarines has been getting....less of the limelight like it used to back in the heydays of Codex: Space Marines 5th Edition. Nowadays, the Blood Angels, Space Wolves, Dark Angels and even the Deathwatch are getting more in the spotlight. While the Ultramarines are still the de facto mascots of WH40K, it seems that the post-Ward era has seen the return of more...diverse forms of Space Marine Chapters. Furthermore, the Horus Heresy lineups made by our favorite Forgeworld has been giving the Ultramarines and the rest of the Space Marine Legions an equal respect in both their lore and crunch which was unthinkable back in the day, "The Salamanders and Raven Guard get their own moment to shine without the Ultras overshadowing them? How preposterous!" would be the most likely answer if went back in time and told our past selves over this. Additionally the model for Roboute Guilliman has been well received by fans with some commenting that of all the Primarch models, Guilliman's was one of the best designed and posed. What does this mean for our (in)famous blueberries? A redemption of sorts? Winning back the crowd? Earning back the respect it once had? The answer could be all of them. Whatever is the case, the legacy of Ward and the Ultramarine fiasco did impact the way players see the Ultramarines and the Space Marines to an extent either negatively or positively (More inclined to the negativity though). But seeing as how GeeDubs still has the Cruddhead, it can be seen with some sigh of relief that GeeDubs seems to be back to their grips now in terms of fluff at least.

Notable Members[edit]

While most believe the story told by the Ultramarines, eye-witnesses paint a different story...
  • Marneus Calgar, the current Chapter Master of the Ultramarines. His accomplishments include being thoroughly ripped apart by the Swarmlord (by that we mean all his limbs, a large portion of his body and his eye), single handedly holding off an Ork Waaagh! for 9 days all by himself and killing a Daemon Prince with only a squad of Terminators by stabbing him with an Anathame shard named "The Shard of Erebus". However, his crowning moment is his defeat of an Eldar Avatar of Khaine in 1 vs 1, hand-to-hand combat, which is typically killed by the same effort it takes to kill a Khornate Bloodthirster - never mind that the thing is made of molten metal and over three times his size. He also had a rematch with the Swarmlord and won.
  • Severus Agemman, captain of the Ultramarines First Company. He was Captain of the Second Company, and Sicarius commanding officer before being promoted after the First Tyrannic War. There isn't much fluff about him besides being overshadowed by his former subordinate Sicarius. As first Company Captain he's Calgar's appointed successor, however much of the chapter thinks it will be Sicarius instead of him. Agemman is aware of this possibility and isn't very happy about it.
  • Cato Sicarius, the captain of the Ultramarines Second Company, is kind of a glory hog, but he's arguably earned his right to be a braggart through his skill at arms.
  • Uriel Ventris is the captain of the Ultramarines Fourth Company and the main character of Graham McNeil's Ultramarines novel series. Notable for destroying the Daemonculaba.
  • Ortan Cassius, a chaplain of the Ultramarines, is one of the oldest Space Marines alive and not yet placed in a Dreadnought. The Tyrannic War Veterans were his idea.
  • Varro Tigurius, the Ultramarine's Chief Librarian, has enough psychic prowess to make psychic contact with the Hive Mind without going bonkers in the process.
  • Torias Telion (aka; Sean Connery made Grimdark) is an Ultramarine Scout Sergeant. A skilled sniper, other chapters have borrowed him to train their scouts occasionally. He also has an impressive mustache.
  • Captain Titus is a Captain of the who the fuck knows company (if the trim of his pauldrons are accurate, he's Captain of the 2nd Company). He gained prominence (will gain prominence?) on the forge world of Graia, trying to keep a whole Waaagh! from stealing all the bitz for themselves while keeping a probably radical Inquisitor happy. Also there's a portal to the warp letting out Daemons and Chaos Marines to go on a jolly old pub crawl. He is also one of the few Ultramarines who clearly states that the Codex Astartes is not meant to be a mental straightjacket. Thus, he is awesome.
  • Chaplain Varnus, an Ultramarines Chaplain dispatched to Lorn V. For perhaps the first instance in recorded time, he is a Space Marine who actually respects the Imperial Guard and couldn't ask for a better force (barring his own company).
  • Aeonid Thiel: A sergeant during the Horus Heresy, despite being seen as rule breaking maverick he ends up playing a major role in the gorundwork for the Ultramarines post-war including the red panted helmets for sergeants, the Tactical Marine Squad and the co-writer of the Codex.
  • Sargent Cornellus: A Sargent of an embarrassing squad. Notable for Killing Eliphas the Inheritor the first time, stopping a demon invasion and finding the Ultramarines Scrabble set all while sounding like a baby


"Chapters [not descended from Guilliman's geneseed] are disciples who owe their genetic inheritance to another Primarch, but follow the Codex Astartes as keenly as their divergent heritage allows. While primarily composed of successor Chapters, this group also includes several Chapters of the First Founding - notably the Imperial Fists, White Scars and the Raven Guard. These chapters can never be Ultramarines, for their gene-seed is not that of Roboute Guilliman. Nevertheless, they will ever aspire to the standards and teachings of the great Primarch. Fucking Matt Ward...

[Chapters who do not emulate the Ultramarines] are aberrants; chapters who, through quirk of gene-seed, mutation or stubbornness, eschew the Codex Astartes in favor of other structural and combat doctrines. Some, such as the Blood Angels and their successors, strive to be worthy of Guilliman's legacy, but their recalcitrant gene-seed drives them ever further from it. Others, such as the Space Wolves and the Black Templars, remain stubbornly independent, looking to their own founder's ways of war (which is hilarious for the Templars) and caring little of how they fare in the eyes of others. These aberrant Chapters were always few in number and their presence diminishes with each passing decade, for their gene-seed is no longer the source of fresh Chapters."

- Matt Ward, Ultramarines player, codex writer, Codex: Space Marines, 5th Edition, p. 25.

"The Ultramarines are undoubtedly the best Space Marines ever. Yes, really! Thanks to the heritage of Guilliman and their myriad heroic deeds, the Ultramarines are the exemplars of the Space Marines. With a few fringe exceptions who have severe mutations [Blood Angels] or stolid stubbornness [Space Wolves and Dark Angels] all Space Marine Chapters want to be like the Ultramarines and recognize Marneus Calgar as their spiritual liege."

- Matt Ward, Ultramarines player, codex writer, in the White Dwarf interview celebrating the release of Codex: Space Marines.

"But your teachings…"
"Are yet flawed," said Guilliman. "No one, not even one such as I, can anticipate every possible outcome of battle. My words are not some holy writ that must be obeyed. There must always be room for personal initiative on the battlefield. You and I both know how one spark of heroism can turn the tide of battle. That knowledge and personal experience can only be earned in blood, and the leader in the field must always be the ultimate arbiter of what course of action should be followed."

- Roboute Guilliman, making a point that his successors would quickly forget about and the writer above would ignore.

Daily Rituals[edit]

04:00 - The Ultramarines rise up from their sleep in their marble-encased sleeping chambers.

04:30 - Morning Prayers. The Ultramarines conduct morning prayers on why they are the SECOND TO TEH EMPRAH! and how all other chapters view Marneus Calgar as their Spritual Liege.

05:30 - Codex Astartes. The Ultramarines are indoctrinated and reminded on the rules and values of the Codex Astartes.

08:00 - Morning Firing Rites. The Ultramarines enter target practice.

09:00 - Battle Practice. The Ultramarines transcends from Macragge's Colosseum to train against each other, the local Macragge fauna and Battle Servitors.

10:00 - Morning Meal. While later than some chapters, the Ultramarines feast upon a light meal made of fruits, biscuits and light meat by the Chapter serfs. The serfs are thanked soon afterwards in a manner of respect.

10:15 - Tactical Indoctrination. The Ultramarines head to see the latest battle plans and which military techniques that can best complement the Codex Astartes.

11:00 - Afternoon Wargames. The Ultramarines conduct in miniature wargames to best stimulate strategic and combat play which can be learned and adapted in real life combat.

13:00 - Midday Meal. A light meal of cheese, bread, meats and vegetables is prepared by the Chapter serfs.

13:30 - Codex Astartes. More indoctrination of the Codex Astartes are read to ensure that the Ultramarines never diverge from the book of Guilliman.

15:00 - Evening Firing Rites. The Ultramarines enter target practice.

16:00 - Battle Practice. The Ultramarines are now dropped into the wilderness of Macragge to fend off the local fauna and flora there. The animals and plants killed are sent to the Chapter Serfs for more ingredients.

17:00 - Evening Prayers. The Ultramarines gather together to prayers on why they are the chosen chapter and why the Ultramar System is the best system.

18:00 - Nighttime Firing Rites. The Ultramarines take target practice in the night to further hone in their nocturnal experience.

19:00 - Battle Practice. The Ultramarines descend from one of the neighboring planets in Ultramar to further fight the planet's local fauna and flora.

20:00 - Evening Meal. A feast made from the creatures slain by the Ultramarines earlier on is cooked in the finest ingredients. Cooking it perfectly gets the serf a purity seal of valor while cooking it imperfectly forces the serf to be read the entire Codex Astates section on cooking.

21:00 - Cleaning up Guilliman. The Ultramarines goes and clean up their Primarch's marble chambers after Macragge's daily tourist traps is closed for the night. Special care is given in Roboute's hair in order to caste on his perfection to the Imperium.

22:00 - Free Time. The Ultramarines get free time. Some continue to read the Codex Astartes, others pray to the Emperor while some go out of their Fortress Monastery to catch up on the local news and political affairs as well as hanging out with the citizens of Macragge.

24:00 - Rest Period. The Ultramarines descend back to their marble-encased sleeping chambers to rest.

Some music[edit]


See also[edit]

Chapters of the Adeptus Astartes
First Founding: Blood Angels - Dark Angels - Imperial Fists - Iron Hands - Raven Guard
Salamanders - Space Wolves - Ultramarines - White Scars
Second Founding: Angels of Absolution - Angels Encarmine - Angels of Redemption - Angels of Vengeance
Angels Sanguine - Angels Vermillion - Aurora Chapter - Black Guard - Black Templars
Blood Drinkers - Crimson Fists - Doom Eagles - Excoriators - Fists Exemplar - Flesh Tearers
Genesis Chapter - Iron Snakes - Mortifactors - Novamarines - Red Talons - Raptors
Soul Drinkers - Storm Lords - Wolf Brothers
Third Founding: Executioners
Fourth to Eighth Founding: Marines Malevolent - Howling Griffons
Eighth Founding: Mantis Warriors
Tenth Founding: Astral Claws
Thirteenth Founding: Death Spectres - Exorcists
Twenty-First Founding: Black Dragons - Fire Hawks - Flame Falcons - Lamenters - Minotaurs - Sons of Antaeus
Twenty-Second Founding: Fire Claws/Relictors - Steel Confessors
Twenty-Third Founding: Marines Errant - Star Phantoms
Twenty-Fourth Founding: Celestial Lions - Disciples of Caliban
Twenty-Fifth Founding: Angels of Vigilance - Fire Angels
Twenty-Sixth Founding: Mentors
Unknown Founding: Astral Knights - Blood Ravens - Celebrants - Fire Lords - Guardians of the Covenant
Hammers of Dorn - Invaders - Knights of Blood - Rainbow Warriors - Red Scorpions
Sable Swords - Scythes of the Emperor - Sons of Guilliman - Space Sharks - Silver Skulls
Storm Wardens - Valedictors - Vorpal Swords
Unsanctioned Founding: Consecrators - Sons of Medusa
Chambers Millitant: Deathwatch - Grey Knights
Astartes Praeses: Black Consuls - Excoriators - Fire Claws/Relictors
Night Watch - Subjugators - Viper Legion - White Consuls