User:Dagoth Guy/notes
From 1d4chan
Some brainstormings and musings for the various armies lists of scrollhammer.
Armies[edit]
Core Rulebooks[edit]
BEASTS OF HIRCINE[edit]
Heroes:
- Master of the Hunt (Can take Stag mount, or a hound or a hawk bodyguard)
- Herne Lord
- Daedroth Lycanthrope
- "Of pitch heart and jagged fang, the unspeakable horror had no peer, even among the great hunters of Hircine's sphere."
Core:
- Cultists (Can take Stag mounts)
- Herne
- Woodwose
- Wolf Pack (Can be upgraded as a unit to Ice Wolves)
- Bears (Can be upgraded as a unite to Snow Bears)
Elite:
- Werewolves
- Werebears
- WereLions
- Wereboars
- Werecrocodiles
- Wild Huntsmen (Can take Stag mounts)
- Panthers
- Cyrodilic Tigers
- Saber Cats
- Anequinan Lions
Support:
- Werevultures
- Weresharks
- Crones
- Hawk Aerie
Special Characters:
- Aspect of Hircine (Speed, Strength, Guile, etc.)
SLOAD[edit]
Heroes:
- Dread Sorcerer
- Soul Broker
- Necromancer
- Grand Schemer
- Alchemist
- Demon Summoner
- Elder Corpulent One (A sload who has grown so large that they can no longer move under their own power. Borne upon a litter fashioned from coral and bone and carried by undead servants.)
- Toyol (Bodyguard for a Dread Sorcerer. Supernaturally fast undead ghoul-like thing that a sload controls through the use of a jar filled with the person's blood and amniotic fluid)
Core:
- Slaves
- Skeletons
- Zombies
- Dread Zombies
- Wights
Elite:
- Wraiths
- Rusalka (Thrassian banshees. Can only be created from regret filled women who commit suicide. As such, creating them in any large number is difficult.)
- Mummies
- Sload Warlocks
- Sload Flense Masters (Guys that use magic to skin you alive from 20 feet away)
Support:
- Ghosts
- Ritualists (Use large magic circles to work strategic level spells and effects. Must be arranged in specific positions around magic circle, which vary depending on what ritual is being cast. The more Ritualists focusing on casting, the greater the effects of the ritual.)
- Thrassian Plaguewrights
- Sloadic Airship ("...The Nematocyst class airship is a small, semirigid military grade aerostat of the Sload. An aptly named vehicle, the Nematocyst class airship is designed to posses the most heavy armament possible for a ship of its size. This class of airship is typically employed for hit-and-run bombardments, light troop-transport, and other opperations which make use of its optimal blend of both firepower and speed..." Also it's a blimp sewn togther from the putrid skin of insubordinate slaves and carried aloft by corpse gasses, aboard which labor the skinless undead shells of the unfortunate wretches who were killed to in order to build it, or something, I don't know. I haven't read the rules for transports, but it is one. Needs to spend a turn landing in order to let passengers in or out (Units that are able to teleport (most sload) can simply teleport themsleves onboard without landing as long as the airship is within range and is not full). Reletively low Wounds and Toughness, but immune to melee (except when landing).)
SCs:
- ...N'Gasta again? The Nerevarine (or at least slightly different versions of him) is on both the Great Houses of Morrowind list and the House Dagoth list, maybe something similar here?
VAMPIRE CLANS[edit]
Bloodlines:
- Berne (Any Race, agility/stealth bonus)
- Quarra (Any Race, strength bonus)
- Whet-Fang (Argonian Only, bonus to Illusion spells )
- Volkihar (Nord Only, free ice touch attack spell & ignores all dangerous or impassable terrain caused by ice)
- Keerilth (Bosmer Only, can turn into a cloud of mist as long as they're not in water (works as being more difficult to hit, negated by water))
- Yekef (Bosmer Only, can swallow men whole (works as Stendarr's Rest spell with no magicka cost))
- Aundae (Altmer Only, magic/spellcasting bonus)
- Thrafey (Breton Only, Regeneration)
- Lyrezi (Breton Only, free Invisiblity and silence spells)
- Khulari (Red Guard Only, either their attacks have a chance of inflicting paralysis or a free paralysis spell; I can't decide)
- Cyrodiil Vampyrum Order (Imperial Only, leadership bonus & additional ally options)
Heroes:
- Vampire Lord (mostly melee and leadership focused, a bit of magic in the side)
- Ancient Vampire Lord
- Vampire Nightmaster (primary focus on magic and secondary focus on stealth)
Core:
- Thralls (mind controlled slaves)
- Fledglings (fresh vampires, not much stronger than mortals)
- Vampire Brood (rank and file vampires)
- Warrior
- Scout
- Spellsword
- Warlock
Elite:
- Blooded Vampires (strong melee unit)
- Vampire Nightstalkers (AKA unit of nightblades)
- Vampire Mistwalkers (AKA unit of sorcerers)
- Stalkers (stealth unit)
- Reavers (elite melee unit)
Support:
- Vampire Necromages (non-specialized necromcers)
- Death Hounds
SCs:
- Lord Harkon Volkihar (Volkihar only)
- Dhaunayne Aundae (Aundae Only)
- Bloodmatron Lamaem
WILDFOLK OF VALENWOOD[edit]
Heroes:
Core:
- Archers
- Tribal Huntsmen
- Ambushers
- [at least one more wood elf unit]
Elite:
- Rangers
- Jaqspurs (AKA snipers)
- [Hippogriff Riders]
- Stalkers
- Androphagi
Support:
- Druids
- Centaurs
- Orc Savages
- [Various Beasts]
Special Characters:
- The Silvenar, [Insert Title Here]
- The Precursor, Prophet of Y'ffre
WITCHMEN OF THE REACH[edit]
Heroes:
- Cheiftain
- Seer of the Old Gods
- Hagraven
Core:
- Forsworn
- Looters
- Witchblades
- Orc Savages
Elite:
- Ravagers
- Geasatae
- Briar-Hearts
Support:
- Witch Coven
- Shamans
Special Characters:
- Madanach, the King in Rags
- Faolan, the Red Eagle
PYANDONEAN RAIDERS[edit]
Heroes:
- Raider Captain
- Sea King
- Serpent Sorcerer
Core:
- Corsairs (fighter flavored pirates, melee oriented)
- Pillagers (rogue flavored pirates, ranged oriented)
- [Some sort of snake riding light cavilry]
Elite:
- Reavers (Basically stronger, more vicious Corsairs with heavy armor)
- Saperas (illusion focused spellswords that fight using snakes)
- Marauders
- [Some sort of snake riding heavy cavilry]
Support:
- [Ophimancers]
- Serpent Warbeasts
- Acanthophis (dedicated stealth and ambush unit. Infiltrators. Weak in combat, but extra poisonous)
- Snake Swarm
- Cobra Swarm
- Taipan Swarm
- Python Swarm
- Krait Swarm
- Viper Swarm
- [Some Sort of Smallish Boat/Ship] (Think something like a Dark Eldar Raider/Ravager (The Pyandonean Raiders list will probably end with more than a few similarities to those by the way, seeing as how the DEldar and the Maormer have a lot of parralles). Are discribed as being chitinous and insect-like, similar in design and theme to bug stuff from morrowind. Only usable in water, obviously.)
SCs:
- King Orgnum
SAXHLEEL OF BLACK MARSH[edit]
Heroes
- Swamp Cheiftain
- Agent of the An-Xileel
- Four-Eyed Frog
- Giant Feathered Flu-Tyrant
Core:
- Tribesmen
- Head-hunters
- Archein Raiders
- Agaceph Poisoners: Described as "having needle-like faces and varing in color from bright green to orange." Lithe and dextrerous. Ambush & poison unit.
- Paatru: Described as "toad-like." Increased strength and toughness.
- [some sort of [Beast]tamer & [Beast] Pack unit]
- [probably another Argonian unit]
Elite:
- Nagas: Basically a scaly ogre with a mouth full of needle-like teeth and a head full of hate.
- Shadowscale Assassins
- An-Xileelic Veterans
- Tanza-Ra Warriors: Described as "possessing almost werecrocodile-like strength"
- Gordile Riders: Amphibious cavalry unit that rides what can be descibed as a cross between a kaprosuchus and a salamander.
- Sutadee death-cultists
- [some sort of [beast] unit]
Support:
- [witch-doctors/shaman guys] (needs a good name)
- Sarpa Sky-Killers: Don't actually fly, but can glide. If they move to the base of any suffiently tall obstacle (a tree, a wall, etc.), then on their next movement phase they can climb up it at their normal move rate and Deep Strike anywhere within 30". They can not climb upobstacles that are taller than their than movement rate is long.
- Scaled Sorcerers
- Swamp Leviathan: giant, customizable abomination that has been bent to the will of the Hist. Weaker than a Wamasus.
- Wamasus: Described as "intelligent dragons with lightning for blood."
- [some sort of [horrible carnivorous plant] unit]
Special Characters:
- Priest-King of Lilmoth
- [needs at least one more SC]
Splatbook Set: Barbarians of Tamriel[edit]
Uploading the half-assed shit I did for BoT, because why the hell not?
ASHLANDERS[edit]
Heroes
- Gulakhan
- Ashkhan
- Farseer
Core:
- warriors
- Hunters
- Scouts
- Outriders
Elite:
- Champions
- Silt Strider
Support:
- Wise Women
- Mabrigash
HORSE PEOPLE OF BJOULSAE[edit]
Heroes
- Horse-Lord
- Torguud Body Guards
Core:
- Skirmishers
- Mounted Archers
- Lancers
Elite:
- Kheshig
- Heavy Cavalry
- Khevtuul
Support:
- Horse-Shaman
- Kharash
NOTES:
- Be sure to look into Mongols wikipedia page, Celtiberians, and Iberian horses
REAVERS[edit]
Heroes:
- Reaver Lord
Core:
- Reavers
- Archers
- Sheild-Biters
Elite:
- Berserkers
- Plunderers
- One may be upgraded to Marauder
Support:
- Clever Man
NOTES:
- Be sure to look into Bloodmoon expansion, Dragonborn expansion, the Border Reivers wikipedia page, the Vikings wikipedia page, and MK's writings (The Five Hundred Mighty Companions or Thereabouts of Ysgramor the Returned, The Seven Fights of The Aldudagga, etc.)
- Musician ungrade for units reflavored as Lamplighters
DUNEDWELLER NOMADS[edit]
Heroes:
- Amghar: (chief of a clan)
- can be upgraded to Amenokal (chief of a confederacy of clans)
- Ineslemen (Marabout in charge of a clan)
Core:
- Imghad (singular Amghid): "free vassal-herdsmen and warriors"
- Equiptment: Wicker armor, Scimitar, Spear, Sheild
- Skirmishers
- can take Camel mounts
- Deseret Ambushers
- can Deep Strike in desert terrain
Elite:
- Imajaghan: Dunedweller nobility, "warrior-aristocrats who organize group defense, livestock raids, and long-distance caravan trade."
- can take Camel mounts
- Alik'r Mercenaries
- Dunedweller Raiders: camel riding bandits/slavers
Support:
- Spirit Callers
- Can summon Dessert Spirits
- Marabout: shaman
- Lizard Riders: somewhat similar to Silt Strider unit from Great Houses/Ashlanders. A group of archers riding one of the large packlizards native to the Alik'r.
NOTES:
- Be sure to look into the Tuareg wikipedia page and the concept art from Lady N's Hammerfell project
- possibly reflavor Musician upagrade for units as Inadan?