User:Glm

From 1d4chan

Opinions pls[edit]

Systems we've played[edit]

S6S[edit]

S6S. The way we've been playing it isn't quite right. Main improvements we'd need to make as far as I see are:

  • Remember to award EXP for everything. This will allow eg, warrior skill to be a different number to warrior defence etc
  • Encounter design. This will (possibly only) come with practice, the irl-experience to come up with ways for each encounter to have something interesting for a player to do with their wizard skill, their priest defence etc
  • Player's system mastery. Again one that can probably-only come with practice but *also* requires the other two points to be present. If a player can think "ooh hey I can use my priest attack for this" even if they are not a priest as their key class, it allows for games with a lot more variety.

Systems to try[edit]

D&D[edit]

D&D (specifically 5e) is a popular tabletop roleplaying game.

Pros:

  • I am personally relatively familiar with the rules
    • As in, I have an idea of what kind of number to assign to a difficulty for a task (sorely lacking from my s6s knowledge)
  • Mechanical variety
    • Sorta. It is almost always 1d20+modifiers, but it's more fine-grained than "rogue attack" etc
  • probably the ttrpg for which there is the most resources available

Cons:

  • irl-expensive to get a book for everyone
    • but a lot of the material is (legally!) available for free
  • heavyweight rules

Neutral:

  • Dice variety. The core mechanic is almost always 1d20+modifiers, but different weapons etc use different dice.

GURPS[edit]

GURPS is the ttrpg to use when you want there to be rules and stats available for any conceivable scenario. No really.

Pros:

  • extremely versatile. Rules exist to cover basically any setting.

Cons:

  • relatively heavyweight rules
    • Although to get *just* the core stuff isn't too bad

Neutral:

  • a bellcurvey 3d6 core mechanic instead of 1d20/1d6/etc

Risus[edit]

Risus is an extremely flexible d6 ttrpg

Pros:

  • literally any character idea is viable
  • can fit into absolutely any universe/setting

Cons:

  • might suffer from the same issue of "i use my trait that i use for everything" "ok roll it"
    • Relies on being more interested in the narrative being satisfying than the mechanics being satisfying, or on the same points as for S6S, above.

Wushu Open[edit]

Wushu Open is a very players-control-the-narrative game that rewards being cinematic.

Pros:

  • all character ideas are viable
  • can fit into many universes/settings

Cons:

  • all character ideas are exactly equally viable
    • Will require a solid session 0 to allow for party design so that not-everybody chooses the same kind of character

Neutral:

  • Player power is much higher in Wushu than in many other ttrpgs.

Microlite 20[edit]

Microlite20 is an attempt to make the most lightweight SRD-compatible game possible.

Pros:

  • lightweight
  • a bit of dice variety

Cons:

  • I haven't read it yet lol

Roll for shoes[edit]

Roll for shoes is a game where you get better at increasingly-specific things as you try them.

Pros:

  • extremely lightweight

Cons:

  • means rolling all-new characters/starting over, as it's clearly very progression based

Justice Hobos[edit]

Justice Hobos is a drinking game dressed as a ttrpg.

Pros:

  • very lightweight ruleset

Cons:

  • could get irl-expensive

Neutral:

  • very one-shot oriented - you wouldn't run a campaign in Justice Hobos