User:Glm
Contents
Opinions pls[edit]
Systems we've played[edit]
S6S[edit]
S6S. The way we've been playing it isn't quite right. Main improvements we'd need to make as far as I see are:
- Remember to award EXP for everything. This will allow eg, warrior skill to be a different number to warrior defence etc
- Encounter design. This will (possibly only) come with practice, the irl-experience to come up with ways for each encounter to have something interesting for a player to do with their wizard skill, their priest defence etc
- Player's system mastery. Again one that can probably-only come with practice but *also* requires the other two points to be present. If a player can think "ooh hey I can use my priest attack for this" even if they are not a priest as their key class, it allows for games with a lot more variety.
Systems to try[edit]
D&D[edit]
D&D (specifically 5e) is a popular tabletop roleplaying game.
Pros:
- I am personally relatively familiar with the rules
- As in, I have an idea of what kind of number to assign to a difficulty for a task (sorely lacking from my s6s knowledge)
- Mechanical variety
- Sorta. It is almost always 1d20+modifiers, but it's more fine-grained than "rogue attack" etc
- probably the ttrpg for which there is the most resources available
Cons:
- irl-expensive to get a book for everyone
- but a lot of the material is (legally!) available for free
- heavyweight rules
Neutral:
- Dice variety. The core mechanic is almost always 1d20+modifiers, but different weapons etc use different dice.
GURPS[edit]
GURPS is the ttrpg to use when you want there to be rules and stats available for any conceivable scenario. No really.
Pros:
- extremely versatile. Rules exist to cover basically any setting.
Cons:
- relatively heavyweight rules
- Although to get *just* the core stuff isn't too bad
Neutral:
- a bellcurvey 3d6 core mechanic instead of 1d20/1d6/etc
Risus[edit]
Risus is an extremely flexible d6 ttrpg
Pros:
- literally any character idea is viable
- can fit into absolutely any universe/setting
Cons:
- might suffer from the same issue of "i use my trait that i use for everything" "ok roll it"
- Relies on being more interested in the narrative being satisfying than the mechanics being satisfying, or on the same points as for S6S, above.
Wushu Open[edit]
Wushu Open is a very players-control-the-narrative game that rewards being cinematic.
Pros:
- all character ideas are viable
- can fit into many universes/settings
Cons:
- all character ideas are exactly equally viable
- Will require a solid session 0 to allow for party design so that not-everybody chooses the same kind of character
Neutral:
- Player power is much higher in Wushu than in many other ttrpgs.
Microlite 20[edit]
Microlite20 is an attempt to make the most lightweight SRD-compatible game possible.
Pros:
- lightweight
- a bit of dice variety
Cons:
- I haven't read it yet lol
Roll for shoes[edit]
Roll for shoes is a game where you get better at increasingly-specific things as you try them.
Pros:
- extremely lightweight
Cons:
- means rolling all-new characters/starting over, as it's clearly very progression based
Justice Hobos[edit]
Justice Hobos is a drinking game dressed as a ttrpg.
Pros:
- very lightweight ruleset
Cons:
- could get irl-expensive
Neutral:
- very one-shot oriented - you wouldn't run a campaign in Justice Hobos