User:Leviathan/Bloody Gloaming Daybreak
From 1d4chan
- Name: Bloody Gloaming Daybreak
- Player: Leviathan
- Campaign: –
- Concept: Quietly-sociopathic girl who wants to do the right thing but can't admit when she's wrong
- Motivation: Find a way to remove the flaws of the world that result in people like her.
- Type: Infernal
- Caste: Fiend
- Anima Banner:
- Urge (Malfean): Slay anyone who would spread disease or infection.
- Abscissic Plates: The Horror, The Hunter, The Vizier
- Experience: 0/0
Looks like a relatively innocent, very pretty, delicate teenage girl. Sociopathic and knows this; she generally doesn't feel much for others, but she knows how to act normal (if unlikeable), at least until the act starts wearing thin (Too Perfect).
Contents
Attributes[edit]
Strength ••••• •••• Charisma • Perception •• Dexterity • Manipulation • Intelligence ••••• Stamina ••••• •••• Appearance ••••• Wits ••
Strength and Stamina include the +4 from her Green Iron Heart.
Abilities[edit]
[ ] Archery [ ] Integrity ••••• [F] Craft * [ ] Athletics [C] Bureaucracy [F] Martial Arts ••••• [F] Performance ••••• [ ] Investigation [ ] Awareness ••• [C] Linguistics • [ ] Melee [ ] Presence [ ] Lore ••• [ ] Dodge [C] Ride [ ] Thrown [F] Resistance ••• [ ] Medicine [ ] Larceny [C] Sail [ ] War [ ] Survival [F] Occult ••••• [ ] Stealth [C] Socialize
[F] Craft (Air) [F] Craft (Earth) [F] Craft (Fire) ••• [F] Craft (Water) [F] Craft (Wood) [F] Craft (Vitriol) •••
Integrity includes the +2 from her Green Iron Heart.
- Languages: Skytongue (Native), Old Realm.
Essence[edit]
- Essence: 2
- Regeneration: 4m/hour, +4m/hour when resting; 1 wp/day.
- Personal Essence Pool: 13/13 ([Essence x 3] + Willpower)
- Peripheral Essence Pool: 23/23 [31] ([Essence x 7] + Willpower + [sum of Virtues])
- Committed Essence: 8 (Green Iron Heart)
Mental Traits[edit]
- Positive Intimacies: Malfeas.
- Motivation: Find a way to remove the flaws of the world that result in people like her.
- Willpower: 7/7
Virtues[edit]
- Compassion: 1/1
- Conviction: 5/5
- Temperance: 2/2
- Valor: 2/2
- Limit Break: 0/10 (Malfean Torment)
Social Combat[edit]
- Join Debate: 5 (Wits + Awareness)
- Surprise Attack: 1 (Manipulation + Socialize) vs. (Perception + Investigation)
- Dodge MDV: 6 ([Willpower + Integrity + Essence] ÷ 2)
Weapons[edit]
- Investigation: Speed 5, Acc 1, Rate 2. Parry MDV 1.
- Performance: Speed 6, Acc 6, Rate 1; affects everyone who can perceive the effort. Parry MDV 3.
- Presence: Speed 4, Acc 1, Rate 2. Parry MDV 1.
Modifiers[edit]
- Relative Appearance: Difference in Appearance is applied as a penalty (if agressor is higher than attacker) or bonus (if vice-versa) to MDV, up to -3 or +3.
- Intimacy, Virtue, or Motivation: -1 MDV against attacks that directly support existing Intimacies; -2 if with a dominant Virtue; -3 if with Motivation. (Only the greatest applies.) Same numbers as a bonus against Intimacies/Virtues/Motivation.
Physical Combat[edit]
- Join Battle: 5 (Wits + Awareness)
- Surprise Attack: 1 (Dexterity + Stealth) vs. (Wits + Awareness + 2)
- Dodge DV: 2 ([Dexterity + Dodge + Essence] / 2)
- Soak: 9L/9B natural + 4L/2B armor = 13L/11B; Hardness 0L/9B. Mobility -1.
Weapons[edit]
- Unarmed
- Clinch: Speed 6; Acc 14 (+0); Dam 9B (+0B); PDV —; Rate 1; C, N, P.
- Kick: Speed 5; Acc 14 (+0); Dam 12B (+3B); PDV 2 (-2); Rate 2; N.
- Punch: Speed 5; Acc 15 (+1); Dam 9B (+0B); PDV 4 (+2); Rate 3; N.
- Weapons
- Vitriol-tainted moonsilver grand goremaul: Speed 5; Acc 18 (+4); Damage 25L/6 (+16L/6); PDV 4 (+1); Rate 1; Tags 2, 0, P, R.
Health[edit]
- □ -0
- □□ -1
- □□ -2
- □ -4
- □ Incapacitated
- □□□□□□□□□ Dying
Merits, Flaws, and Mutations[edit]
- Brutal Attack [4 BP] (use Strength instead of Dexterity for Melee and Martial Arts attacks, and Martial Arts Charms for "blunt" styles)
- Deceptive Frailty [1 BP]
- Intolerance (Celestial Gods) [-1 BP]
- Too Perfect [-1 BP]
Backgrounds[edit]
- Artifact ••• (Vitriol-tainted moonsilver grand goremaul)
- Artifact •••• (Green Iron Heart)
- Does this make Conviction 6?
- Backing • (Ebon Dragon)
- Cult • (Ebon Dragon's cultists)
- Influence • (Ebon Dragon's progeny)
- Resources •
Charms[edit]
- Malfeas
- First Malfeas Excellency (x2): 1m/die; Reflexive (Step 1 attacker, Step 2 defender); Combo-OK; Instant. +1 die/m, up to (Attribute + Ability) or (Essence + trait). Enhance actions that resonate with Malfeas: be arrogant, obvious, sadistic, awesome, terrible, indiscriminately callous, resilient and strong, authoritative, etc, as well as all Performance actions to dance or create music. Unusable with intentional subtlety or display or restraint, including using less than 1/2 maximum dice bonus.
- By Pain Reforged: 1hl; Reflexive; Combo-OK; One scene. Bashing damage does not cause penalties and converts into lethal without causing unconsciousness.
- Scar-Writ Saga Shield: —; Permanent; None; Permanent. Natural lethal soak equals Stamina and bashing Hardness equal to Stamina.
- Ebon Dragon
- Loom-Snarling Deception: 6m (10 - Essence); Simple; Combo-OK, Illusion, Shaping; Indefinite. Disguise visually and in fate. +2 (Essence) bonus successes on a rolloff vs. appropriate non-Excellency Charms that would pierce the disguise.
- Eldritch Secrets Mastery: —; Permanent; Illusion; Permanent. When using Loom-Snarling Deception, magical traits seem to be whatever is wanted.
- Witness to Darkness: —; Permanent; None; Permanent. Ignore all penalties and sensory impairment from any form of darkness; ignore blinding Crippling effects, but Obvious for the duration; add Essence to MDV against Manipulation attacks, and as bonus successes to pierce deceptions. -1 internal penalty to actions in Creation's sunlight; -2 (Essence) internal penalty to Charisma-based social attacks.
- Life-Blighting Emptiness Attack: 3m; Supplemental; Combo-OK, Obvious; Instant. Any living being hit by the enhanced ranged attack suffers 7 (Willpower) lethal dice of piercing damage, resolved prior to the attack's damage; each HL inflicted, not including Dying, restores one mote.
- Cracked Cell Circumvention: 2m or (2m, 1wp); Reflexive (Step 1 or 2); Combo-OK; Instant. Double the successes or static pool to escape physical restraints or confinement; spend +1wp to get a threshold of one success as a Shaping effect, or break a clinch immediately.
- Loom-Snarling Deception: 6m (10 - Essence); Simple; Combo-OK, Illusion, Shaping; Indefinite. Disguise visually and in fate. +2 (Essence) bonus successes on a rolloff vs. appropriate non-Excellency Charms that would pierce the disguise.
- Supernatural Martial Arts
- Earth Dragon Style
- Force of the Mountain: 2m; Supplemental; Combo-OK; Instant. +2 (Essence) damage on a Melee or Martial Arts attack with a sledge, tetsubo, or grand goremaul.
- Earth Dragon Style
Combos[edit]
Inventory[edit]
- Weapons: Vitriol-tainted moonsilver grand goremaul (Speed 5; Acc +4; Damage +16L/5; Defense +1; Rate 1; Attune 8; Tags 2, 0, P, R) with +1 Overwhelming (so, /6) because of Earth Dragon Style.
- Armor: Breastplate (Soak 4L/2B; Mobility -1; Fatigue 1).
- Other stuff:
Advancement[edit]
- Starting Charms: First Malfeas Excellency (x2), By Pain Reforged, Scar-Writ Saga Shield, Loom-Snarling Deception, Eldritch Secrets Mastery, Witness to Darkness, Life-Blighting Emptiness Attack, Cracked Cell Circumvention, Force of the Mountain.
- BP: 15 bp
- 3 BP on Conviction +1.
- 2 BP on Martial Arts +2.
- 2 BP on Performance +2.
- 2 BP on Occult +2.
- 2 BP on Brutal Attack.
- 1 BP on Deceptive Frailty.
- 2 BP on Artifact +1 (Green Iron Heart).
- 1 BP on Resources 1.