User:Leviathan/Bloody Gloaming Daybreak

From 1d4chan
  • Name: Bloody Gloaming Daybreak
  • Player: Leviathan
  • Campaign:
  • Concept: Quietly-sociopathic girl who wants to do the right thing but can't admit when she's wrong
  • Motivation: Find a way to remove the flaws of the world that result in people like her.

  • Type: Infernal
  • Caste: Fiend
  • Anima Banner:
  • Urge (Malfean): Slay anyone who would spread disease or infection.
  • Abscissic Plates: The Horror, The Hunter, The Vizier

  • Experience: 0/0

Looks like a relatively innocent, very pretty, delicate teenage girl. Sociopathic and knows this; she generally doesn't feel much for others, but she knows how to act normal (if unlikeable), at least until the act starts wearing thin (Too Perfect).

Attributes[edit]

Strength  ••••• ••••  Charisma     •      Perception   ••
Dexterity •           Manipulation •      Intelligence •••••
Stamina   ••••• ••••  Appearance   •••••  Wits         ••

Strength and Stamina include the +4 from her Green Iron Heart.

Abilities[edit]

[ ] Archery             [ ] Integrity   •••••  [F] Craft         *      [ ] Athletics        [C] Bureaucracy 
[F] Martial Arts •••••  [F] Performance •••••  [ ] Investigation        [ ] Awareness •••    [C] Linguistics •
[ ] Melee               [ ] Presence           [ ] Lore          •••    [ ] Dodge            [C] Ride        
[ ] Thrown              [F] Resistance  •••    [ ] Medicine             [ ] Larceny          [C] Sail        
[ ] War                 [ ] Survival           [F] Occult        •••••  [ ] Stealth          [C] Socialize   
[F] Craft (Air)
[F] Craft (Earth)
[F] Craft (Fire)    •••
[F] Craft (Water)
[F] Craft (Wood)
[F] Craft (Vitriol) •••

Integrity includes the +2 from her Green Iron Heart.

  • Languages: Skytongue (Native), Old Realm.

Essence[edit]

  • Essence: 2
  • Regeneration: 4m/hour, +4m/hour when resting; 1 wp/day.
  • Personal Essence Pool: 13/13 ([Essence x 3] + Willpower)
  • Peripheral Essence Pool: 23/23 [31] ([Essence x 7] + Willpower + [sum of Virtues])
  • Committed Essence: 8 (Green Iron Heart)

Mental Traits[edit]

  • Positive Intimacies: Malfeas.
  • Motivation: Find a way to remove the flaws of the world that result in people like her.
  • Willpower: 7/7

Virtues[edit]

  • Compassion: 1/1
  • Conviction: 5/5
  • Temperance: 2/2
  • Valor: 2/2
  • Limit Break: 0/10 (Malfean Torment)

Social Combat[edit]

  • Join Debate: 5 (Wits + Awareness)
  • Surprise Attack: 1 (Manipulation + Socialize) vs. (Perception + Investigation)
  • Dodge MDV: 6 ([Willpower + Integrity + Essence] ÷ 2)

Weapons[edit]

  • Investigation: Speed 5, Acc 1, Rate 2. Parry MDV 1.
  • Performance: Speed 6, Acc 6, Rate 1; affects everyone who can perceive the effort. Parry MDV 3.
  • Presence: Speed 4, Acc 1, Rate 2. Parry MDV 1.

Modifiers[edit]

  • Relative Appearance: Difference in Appearance is applied as a penalty (if agressor is higher than attacker) or bonus (if vice-versa) to MDV, up to -3 or +3.
  • Intimacy, Virtue, or Motivation: -1 MDV against attacks that directly support existing Intimacies; -2 if with a dominant Virtue; -3 if with Motivation. (Only the greatest applies.) Same numbers as a bonus against Intimacies/Virtues/Motivation.

Physical Combat[edit]

  • Join Battle: 5 (Wits + Awareness)
  • Surprise Attack: 1 (Dexterity + Stealth) vs. (Wits + Awareness + 2)
  • Dodge DV: 2 ([Dexterity + Dodge + Essence] / 2)
  • Soak: 9L/9B natural + 4L/2B armor = 13L/11B; Hardness 0L/9B. Mobility -1.

Weapons[edit]

  • Unarmed
    • Clinch: Speed 6; Acc 14 (+0); Dam 9B (+0B); PDV —; Rate 1; C, N, P.
    • Kick: Speed 5; Acc 14 (+0); Dam 12B (+3B); PDV 2 (-2); Rate 2; N.
    • Punch: Speed 5; Acc 15 (+1); Dam 9B (+0B); PDV 4 (+2); Rate 3; N.
  • Weapons
    • Vitriol-tainted moonsilver grand goremaul: Speed 5; Acc 18 (+4); Damage 25L/6 (+16L/6); PDV 4 (+1); Rate 1; Tags 2, 0, P, R.

Health[edit]

  • □ -0
  • □□ -1
  • □□ -2
  • □ -4
  • □ Incapacitated
  • □□□□□□□□□ Dying

Merits, Flaws, and Mutations[edit]

  • Brutal Attack [4 BP] (use Strength instead of Dexterity for Melee and Martial Arts attacks, and Martial Arts Charms for "blunt" styles)
  • Deceptive Frailty [1 BP]
  • Intolerance (Celestial Gods) [-1 BP]
  • Too Perfect [-1 BP]

Backgrounds[edit]

  • Artifact ••• (Vitriol-tainted moonsilver grand goremaul)
  • Artifact •••• (Green Iron Heart)
    • Does this make Conviction 6?
  • Backing • (Ebon Dragon)
  • Cult • (Ebon Dragon's cultists)
  • Influence • (Ebon Dragon's progeny)
  • Resources •

Charms[edit]

  • Malfeas
    • First Malfeas Excellency (x2): 1m/die; Reflexive (Step 1 attacker, Step 2 defender); Combo-OK; Instant. +1 die/m, up to (Attribute + Ability) or (Essence + trait). Enhance actions that resonate with Malfeas: be arrogant, obvious, sadistic, awesome, terrible, indiscriminately callous, resilient and strong, authoritative, etc, as well as all Performance actions to dance or create music. Unusable with intentional subtlety or display or restraint, including using less than 1/2 maximum dice bonus.
    • By Pain Reforged: 1hl; Reflexive; Combo-OK; One scene. Bashing damage does not cause penalties and converts into lethal without causing unconsciousness.
    • Scar-Writ Saga Shield: —; Permanent; None; Permanent. Natural lethal soak equals Stamina and bashing Hardness equal to Stamina.
  • Ebon Dragon
    • Loom-Snarling Deception: 6m (10 - Essence); Simple; Combo-OK, Illusion, Shaping; Indefinite. Disguise visually and in fate. +2 (Essence) bonus successes on a rolloff vs. appropriate non-Excellency Charms that would pierce the disguise.
      • Eldritch Secrets Mastery: —; Permanent; Illusion; Permanent. When using Loom-Snarling Deception, magical traits seem to be whatever is wanted.
    • Witness to Darkness: —; Permanent; None; Permanent. Ignore all penalties and sensory impairment from any form of darkness; ignore blinding Crippling effects, but Obvious for the duration; add Essence to MDV against Manipulation attacks, and as bonus successes to pierce deceptions. -1 internal penalty to actions in Creation's sunlight; -2 (Essence) internal penalty to Charisma-based social attacks.
      • Life-Blighting Emptiness Attack: 3m; Supplemental; Combo-OK, Obvious; Instant. Any living being hit by the enhanced ranged attack suffers 7 (Willpower) lethal dice of piercing damage, resolved prior to the attack's damage; each HL inflicted, not including Dying, restores one mote.
    • Cracked Cell Circumvention: 2m or (2m, 1wp); Reflexive (Step 1 or 2); Combo-OK; Instant. Double the successes or static pool to escape physical restraints or confinement; spend +1wp to get a threshold of one success as a Shaping effect, or break a clinch immediately.
  • Supernatural Martial Arts
    • Earth Dragon Style
      • Force of the Mountain: 2m; Supplemental; Combo-OK; Instant. +2 (Essence) damage on a Melee or Martial Arts attack with a sledge, tetsubo, or grand goremaul.

Combos[edit]

Inventory[edit]

  • Weapons: Vitriol-tainted moonsilver grand goremaul (Speed 5; Acc +4; Damage +16L/5; Defense +1; Rate 1; Attune 8; Tags 2, 0, P, R) with +1 Overwhelming (so, /6) because of Earth Dragon Style.
  • Armor: Breastplate (Soak 4L/2B; Mobility -1; Fatigue 1).
  • Other stuff:

Advancement[edit]

  • Starting Charms: First Malfeas Excellency (x2), By Pain Reforged, Scar-Writ Saga Shield, Loom-Snarling Deception, Eldritch Secrets Mastery, Witness to Darkness, Life-Blighting Emptiness Attack, Cracked Cell Circumvention, Force of the Mountain.
  • BP: 15 bp
    • 3 BP on Conviction +1.
    • 2 BP on Martial Arts +2.
    • 2 BP on Performance +2.
    • 2 BP on Occult +2.
    • 2 BP on Brutal Attack.
    • 1 BP on Deceptive Frailty.
    • 2 BP on Artifact +1 (Green Iron Heart).
    • 1 BP on Resources 1.