User:Synthia/RavenousOrchid
This is copy-pasted from another character, I have to clean it up.
Contents
Basics[edit]
Name: Ravenous Orchid
Concept: Archaeologist by day, vigilante by night
Theme song:
Caste: Night
Motivation:
Limit Flaw:
Intimacies:
Anima Banner:
Anima Effect:
Experience: 1/150
Background[edit]
Appearance[edit]
Emerald Wave is a 6'2" Western woman of roughly 20 years. She has a sturdy and voluptuous build. Her tanned skin and verdant, green hair are not uncommon among the her people, but her vivid yellow-greeen eyes stand out. Her long hair is an unkempt mess, with individual strands shining in the light of Creation or Malfeas. She wears a two-piece bikini made of white gauze and decorated with multi-coloured beads and seashells. She forgoes shoes, preferring the feeling of sand through her toes or rock below her feet. There is a leather whip coiled around her taut stomach, the handle of it hanging off her hip. Every inch of her body from the neck down is covered in vibrant orange and yellow glyphs and tattoos. A sprawling tattoo of a jade lion covers most of her back, the eyes coloured fiery red.
Attributes[edit]
Strength ●● Charisma ●●●● Perception ●●● Dexterity ●●●●● Manipulation ●● Intelligence ●●●●● Stamina ●● Appearance ●●●● Wits ●●●●●
Abilities[edit]
Archery X Integrity ●●●●● Craft X Athletics ●●●●● Bureaucracy X Martial Arts ●●●●● Performance ●●●●● Investigation ●●●●● Awareness ●●●●● Linguistics ● Melee X Presence ● Lore ●●●●● Dodge ●●●●● Ride ● Thrown X Resistance ● Medicine ● Larceny ●●●●● Sail X War X Survival ●●●●● Occult ●●●●● Stealth ●●●●● Socialize X
Craft[edit]
Linguistics[edit]
- Old Realm
Specialties[edit]
- Lore (The First Age)
- Performance (Singing, Singing, Singing)
Backgrounds[edit]
Allies (Ill-Fated Reku) ●: God of Unrequited Romances at the Cerulean Lute of Harmony
Artifact ●●: Discreet Essence Armour
Artifact ●●●: Omniscient Literary Advisor
Artifact ●●●: Pectoral of Resplendent Speeches
Artifact ●●: The Unsurpassed Sanxian
Henchmen ●●●: Reserved for Sandact6's decision on the matter
Manse ●●●: Plegial Friendship Memorial, produces the Stone of Recognition
Resources ●●●
Charms[edit]
(Excellencies)
- Solar Essence Overwhelming: 1m per die, Reflexive, Combo-OK, Instant. Solars with this Charm are known for their moments of brilliance. The Exalt's player can invoke this Charm when making a roll based on any Ability they have at a rating above 0. This Charm then adds one die to that roll for each mote spent, up to a maximum of (Attribute + Ability) extra dice. Characters can also use this Charm to enhance unrolled uses of any Ability. When enhancing static values, every two dice purchased with this Charm raises the static value by one. Static values may not be increased by more than half the relevant (Attribute + Ability).
- Solar Essence Resurgent: None, Permanent, Instant. Solars with this Charm deny failure. This Charm improves Solar Essence Overwhelming, allowing the Exalt to spend one Willpower (in Step 5) after making an Ability-based roll enhanced by Solar Essence Overwhelming. She may then make the roll again, using the new result if she prefers it. When used to enhance static values, this Charm increases the effective (Attribute + Ability) rating by Ability. If she also knows Solar Essence Triumphant, she may reallocate dice and successes during the second roll if she wishes.
(Integrity)
- Integrity-Protecting Prana: 5m 1wp, Reflexive, Combo-OK, One day. Defend perfectly against Shaping effects or attacks.
(Performance)
- Heart-Compelling Method: 6m, Supplemental, Combo-OK, Emotion, Social. Supplement a Performance roll to exert UMI. If the extra successes on the roll is greater than the targets' MDVs this charm inspires the emotion intensely for a scene. Costs 2wp to resist.
- Husband-Seducing Demon Dance: 10m 1wp, Simple (6 long ticks), Combo-OK, Emotion, Obvious, Social, Instant. Roll Charisma or Manipulation + Performance and add Appearance as bonus dice. Exerts UMI on all who see it. Those with MDV less than her successes must spend 2wp or fall in love with her or something she represents.
- Respect Commanding Attitude: 5m, Simple (4 long ticks), Combo-OK, Compulsion, Social, One scene. Roll (a Social attribute + Performance) against listener's MDV to make them respectfully observe her performance. Resisting the compulsion for five minutes costs 1wp, up to 3wp per scene.
- Rose-Lipped Seduction Style: 6m, Reflexive, Combo-OK, Compulsion, One scene. When this charm is in effect anyone with a positive intimacy toward her has their MDV set to 0 against seduction attempts by her, while those unattracted to her merely halve their MDV. Her Lunar mate always has MDV 0 against her seduction attempts.
(Survival)
- Hardship Surviving Mendicant Spirit: 10m, Reflexive, Combo-OK, Indefinite. Negate any environmental external penalties to Survival rolls. Makes most climes very accomodating. This charm does not protect against environmental damage but...
- Element-Resisting Prana: None, Permanent, Permanent. Does. Only environmental damage caused by other character's actions effect her.
(Occult)
- Terrestrial Circle Sorcery: Nil, Permanent, Instant. She can learn and use Terrestrial Circle spells.
- Celestial Circle Sorcery: Nil, Permanent, Instant. She can learn and use Celestial Circle spells.
- Solar Circle Sorcery: Nil, Permanent, Instant. She can learn and use Solar Circle spells.
(Athletics)
- Graceful Crane Stance: 3m, Reflexive, Combo-OK, One scene. Allows her to always keep her balance. Balance on anything wider than a human hair without breaking it, etc. Wuxia stuff.
(Dodge)
- Shadow over Water: 1m, Reflexive (Step 2), Combo-OK, Instant. Ignore any penalties to her Dodge DV when resolving this attack. Undodgeable attacks are simply against DV 0.
- Seven Shadow Evasion: 3m, Reflexive (Step 2), Combo-OK, Obvious, Instant. A perfect dodge. It's Flaw of Invulnerability is
- Reflex Sidestep Technique: 1m, Reflexive (Step 2), Combo-OK, Instant. Unexpected attacks aren't.
(Stealth)
- Easily Overlooked Presence Method: 3m, Simple, Combo-OK, One scene. Awareness and Investigation rolls to notice her automatically fail unless she is in battle or the observer has a two die (or greater) bonus from circumstances.
Spells[edit]
Terrestrial Spells[edit]
- Demon of the First Circle: 20+m. Summon a First Circle Demon. See page 252.
- Emerald Countermagic: 10m or 20m. Secure self against Terrestrial magic, or shatter other Terrestrial spell. See page 253.
Celestial Spells[edit]
- Incomparable Body Arsenal: 30m. Become a metallic automaton with a variety of defensive and offensive bonuses. See page 255.
- Sapphire Countermagic: 15m or 20m. Secure self against Celestial magic, squelch Terrestrial spells, or shatter Celestial spells. See page 256.
Solar Spells[edit]
- Adamant Countermagic: 20m or 25m. Secure self against Solar magic, squelch lesser spells, or shatter Solar spells. See page 256.
- Curse of Unyielding Mist: 40m. Curses an area with despair-filled fog and fungi until a particular condition is met. See page 89 of the White and Black Treatises.
Essence[edit]
Essence: ●●●●●
Regeneration: 10m/hour (+4m/hour when resting)
Personal Essence Pool: 25/25
Peripheral Essence Pool: 44/54
Committed Essence: 5m (Discreet Essence Armour), 2m (Pectoral of Resplendent Speeches), 3m (The Unsurpassed Sanxian)
Willpower and Virtues[edit]
Willpower: ●●●●● ●●●●●
Temporary: □□□□□ □□□□□
Virtues[edit]
Virtues:
- Compassion ●●●●
- Conviction ●●
- Temperance ●
- Valor ●●
Limit: □□□□□ □□□□□
Inventory[edit]
- Artifact ●●: Discreet Essence Armour
- Artifact ●●●: Omniscient Literary Advisor
- Artifact ●●●: Pectoral of Resplendent Speeches
- Artifact ●●: The Unsurpassed Sanxian
Combat[edit]
Join Battle: 10
Dodge DV: 8
Dodge MDV: 10
Soak: 2B/1L/0A
Pierced: 1B/0L/0A
Hardness: 0B/0L/0A
Attacks[edit]
Clinch (Speed 6; Accuracy 10; Damage 2B; Parry DV -; Rate 1; Tags C,M,P)
Kick (Speed 5; Accuracy 10; Damage 5B; Parry DV 4; Rate 2; Tags N)
Punch (Speed 5; Accuracy 11; Damage 2B; Parry DV 6; Rate 3; Tags N)
Health[edit]
□ -0
□ -1
□□ -2
□□ -4
□ Incapacitated
Advancement[edit]
Bonus Points[edit]
- 4 - Willpower 6, 7, 8, and 9
- 14 - Essence 4, and 5
Experience Points[edit]
- 18 - Willpower 10
- 4 - Manipulation 2
- 4 - Strength 2
- 16 - Dexterity 5
- 8 - Perception 3
- 16 - Wits 5
- 4 - Martial Arts 4, and 5
- 6 - Integrity 4, and 5
- 4 - Performance 4, and 5
- 6 - Survival 4, and 5
- 4 - Investigation 4, and 5
- 4 - Lore 4, and 5
- 4 - Occult 4, and 5
- 4 - Athletics 4, and 5
- 4 - Awareness 4, and 5
- 4 - Dodge 4, and 5
- 4 - Larceny 4, and 5
- 4 - Stealth 4, and 5
- 3 - Presence 1
- 8 - Incomparable Body Arsenal
- 8 - Demon of the First Circle
- 8 - Curse of Unyielding Mist
- 8 - Rose-Lipped Seduction Style