User:Thatguy/Tumultuous Brown
Contents
Basics[edit]
Name: Tumultuous Brown
Concept: Soulful priest who travels the world singing the Unconquered Sun's praises.
Caste/Aspect: Zenith Caste
Motivation: To recreate the worship of the Unconquered Sun for all peoples of creation
Intimacies: His worshippers
Anima Banner/Totem:
Anima Effect/Tell:
Experience: 23/23
Background[edit]
Born in obscurity, Tumultuous Brown ascended through an epic series of trials and quests culminating in climbing to the manse of a dead first age solar exalted, whom was also entombed there. After braving the traps and guardians left to guard the mountain he reached the heart of the manse and the tomb of the solar exalted. There he faced a final test where the spirit of the solar exalt performed a final trial to determine Brown's valour and conviction. Days later, Tumultuous Brown emerged newly become solar exalted and bearing the arms of the dead solar. From here Brown began his wanderings, using his gift for song and speech to give impassioned performances designed to spread the glory of the unconquered sun. Due to this, a cult has begun to form around Brown, whose worshipers see him as a divine herald of the gods and the coming of another golden age. Though fairly widespread it remains unfocused with most of the members worshiping him in private or as part of another divine hierarchy.
Brown himself is a fairly intense and uncompromising man who believes that he was chosen for this duty from birth. Whether this is true or that this belief granted him the strength of character to earn his exaltation is debatable. Though capable of great generosity he has also demonstrated the ability to be a terrible foe to those who he sees as standing in the way of his goals and rarely brooks compromise. Currently he is following rumours of a flying city of music which he believes can be used to spread the word to even more people.
Appearance[edit]
Tumultuous Brown is a stocky man of average height. His dark features are weathered from years of wandering yet remain extremely expressive, capable of both beaming with generosity and compassion and furrowing into a snarl of hatred and fury. He wears is black hair short and combed back from his face and eschews most jewelry except for a simple brass ring in his left ear. His daiklave and lamellar he wears almost constantly though usually kept hidden under a large robe and hood.
Attributes[edit]
Strength ●●● Charisma ●●●● Perception ●● Dexterity ●●●● Manipulation ●●●●● Intelligence ●● Stamina ●●● Appearance ●● Wits ●●●
Abilities[edit]
Archery X Integrity ●●● Craft X Athletics ●●● Bureaucracy X Martial Arts X Performance ●●●●● Investigation X Awareness ●● Linguistics X Melee ●●●● Presence ●●●● Lore X Dodge ●●● Ride X Thrown X Resistance ●●●● Medicine X Larceny X Sail X War X Survival ●● Occult X Stealth X Socialize ●●●
Specialties[edit]
Backgrounds[edit]
Cult: ●● +1 temp willpower a day +2 Essence an hour
Artifact (Orichalcum Daiklave): ●●
Artifact (Orichalcum Lamellar): ●●
Manse: ●●
Resources: ●●
Charms[edit]
Melee
First Melee Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a Melee roll for every mote spent.
Performance
First Performance Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a Performance roll for every mote spent.
Heart Compelling Method: 6m, Supplemental, One Scene. If MDV less than extra successes on Performance based roll inspires desired emotion intensely for the rest of the scene. Costs two willpower to resist.
Phantom Conjuring Performance: Permanent, Variable. When using a Performance or Presence excellency conjures up ethereal music, images, whatever for everyone within essenceX10 yards of the Solar. Cannot be used to deceive someone unless coupled with a stunt.
Presence
First Presence Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a Presence roll for every mote spent.
Majestic Radiant Presence: 7m, Reflexive, One Scene. Difficulty 1 Valour roll required to make any physical or social attack on the Solar. Costs three willpower to resist for one scene.
Resistance
Ox-Body Charm: Permanent. Adds two -1 Levels.
Ox-Body Charm: Permanent. Adds one -1 Health level and two -2 health levels.
Durability of the Oak Meditation 3m, Reflexive, Instant. Invoked after an attack hits but before damage is rolled. Hardness is set to 8 for this attack.
Spirit Strengthens the Skin 1m/1d damage negated, Instant. Invoked after an attack hits but before damage is rolled. Reduces damage pre-soak 1 die per mote spent. Can reduce damage to zero.
Essence[edit]
Essence: ●●
Regeneration: 10/hour 14/hour when resting
Personal Essence Pool: 13/13
Peripheral Essence Pool: 23/31
Committed Essence:
Orichalcum Daiklave: 5 motes
Orichalcum Lamellar: 3 motes
Willpower[edit]
Willpower: ●●●●●●●
Temporary: □□□□□□□
Virtues[edit]
Virtues:
- Compassion ●●
- Conviction ●●●●
- Temperance ●
- Valor ●●●
Flawed Virtue: Conviction
Virtue Flaw: Deliberate Cruelty
Limit Break: □□□□□□□□□□
Inventory[edit]
Orichalcum Daiklave Sun's Fury, Orichalcum Lamellar Faith's Redoubt with Prism of Focused Passion mounted in it.
Manses and Heartstones[edit]
Manse ●●: Heartflame's Reach:
Heartstone: Prism of Focused Passion: Gains three additional dice for Presence or Performance rolls designed to inflame emotions. Also, target's temperance is also reduced by one (to a minimum of one) only one target at a time.
Combat[edit]
Dodge DV: 5 = (Dodge 3 + Dex 4 + Essence 2)/2
Dodge MDV: 6 = (Willpower 7 + Integrity 3 + Essence 2)/2
Soak: B:12 (3nat+9arm) L:9(1nat+8arm) A:8(8arm)
Hardness: B:5 L:5 A:5
Attacks[edit]
Daiklave (Speed 5, Accuracy +4, Damage +6L, Defense +3, Parry DV 7, Rate 4)
Health[edit]
□ -0
□□□□□ -1
□□□□ -2
□ -4
□ Incapacitated
Advancement[edit]
Bonus Points:
4 attribute (1 dex)
5 ability (1 melee, 1 presence, 1 resistance 2 performance)
3 background (2 cult, 1 resources)
3 virtue (1 valor)
Experience Points:
23