User:Zeplin666/Red

From 1d4chan

Basics[edit]

  • Campaign: Something Exalted
  • Name: Red Lies The Blood On Iron Mountain
  • Concept: Scary necromancer
  • Caste: Daybreak
  • Motivation: To leave a lasting mark of fear on Creation
  • Positive intimacies:
  • Negative intimacies:
  • Anima Banner:
  • Anima Power:
  • Experience: /

(write experience points as "unspent / total" plx)

Background[edit]

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(what other people see when they look at your character.)

Attributes[edit]

Strength  ●●       Charisma     ●●●      Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●●      Intelligence ●●●●●
Stamina   ●●       Appearance   ●        Wits         ●●●

Abilities[edit]

Archery            Integrity   ●     Craft               Athletics ●●    Bureaucracy 
Martial Arts ●●●●  Performance       Investigation       Awareness ●     Linguistics ●●●●
Melee              Presence    ●●●●  Lore          ●●●   Dodge     ●●●   Ride        
Thrown             Resistance  ●     Medicine      ●●●   Larceny         Sail        
War          ●●●   Survival          Occult        ●●●●● Stealth         Socialize   



Languages: Skytongue, Old Realm, Riverspeak


Specialties[edit]

(Write here your specialties, if any)

Backgrounds[edit]

Liege: ●
Whispers: ●●●
Artifact (razor claws): ●●
Artifact (something): ●
Manse: ●●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

2nd MA

2nd Presence
Dread Lord's Demeanor
Killing Words Technique

Ox Body

Scathing Cynic Attitude

Iron Circle Necromancy

Spells[edit]

Iron Countermagic
Blood Mirror Speech
Hungry Creeping Shadow
Shade Prison Amulet

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence[edit]

Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower[edit]

Willpower: ●●●●●●●
Temporary: 8/8

Virtues[edit]

Virtues:

Compassion ●●●●
Conviction ●●●●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory[edit]

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones[edit]

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat[edit]

Dodge DV: 6
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement[edit]

bp: 4 (per 4) + 2 (occult 5) + 2 (MA 5) + 1 (artifact 2) + 2 (ling 4) + 3 (comp 4) + 1 (presence 4)= 15

Shopping list[edit]

it's also helpful (but optional) if you write out charms you intend to buy