User:Zeplin666/Rongguong
Contents
Basics[edit]
- Campaign:Campaign:Anarchy_Group_Omega
- Name: Rongguong of Ten-Thousand Tides
- Concept:
- Caste/Aspect: Dawn
- Motivation: Kill all the demons/raksha/undead/etc so he can go back to sleeping in
- Positive intimacies:
- Negative intimacies: Fish
- Anima Banner: The sun (castemark) rising over stylized waves
- Anima Power: Increase dv's by 2 because no one has 7+ valor
- Experience: 24/24
Background[edit]
Rongguong was a Westerner from Wavecrest, and one day when he was out looking for a prime fishing spot he came across an island practically made of awesome. He found 6 manses, some armor and weapons made of devil gold, and then he was attacked by OTTER MEN! I don't know how much more generic I can make this, but after beating up the otter men and exalting in a blaze of glorious solar glory, he packed up his stuff and set sail east for places that didn't use fish in 90% of the food dishes.
So on and so forth, discovered a cache of first age weaponry on the rocky northwest coast
Appearance[edit]
Rongguong is tall, fast as a shark and just as mean... if he cares to be. Between his long, blue hair and bronze skin, the ladies love him. Weather permitting, he walks around without a shirt or shoes, but does own a tough leather jacket. He has at least three dozen small trinkets made of stuff like sharkteeth, carved wood, and bits of metal hanging from his hair, armor, and powerbow.
Attributes[edit]
Strength ●●●●● ●● Charisma ●●●●● ●● Perception ●●●●● ● Dexterity ●●●●● ●● Manipulation ●●●● Intelligence ●●● Stamina ●●●●● ●● Appearance ●●●●● ● Wits ●●●●● ●
Abilities[edit]
Archery ●●●●●●● Integrity ●●●●●●● Craft Athletics ●●●●●●●+3 Bureaucracy ●●●●●●● Martial Arts ●●●●●●● Performance ●●●●●●● Investigation ●●●●●●● Awareness ●●●●●●● Linguistics ●●●●●●● Melee ●●●●●●● Presence ●●●●●●● Lore ●●●●●●● Dodge ●●●●●●● Ride ●●●●●●● Thrown ●●●●●●● Resistance ●●●●●●●+3 Medicine ●●●●●●● Larceny ●●●●●●● Sail ●●●●●●● War ●●●●●●● Survival ●●●●●●●+3 Occult ●●●●●●● Stealth ●●●●●●● Socialize ●●●●●●●
Craft (Water) ●●●●●●● Craft (Earth) ●●● Craft (Fire) ●●●●●●●
Languages: Seatongue, Old Realm, High Realm, Skytongue, Foresttongue, Riverspeak, Firetongue
Specialties[edit]
Archery (Powerbows +2, Against Mass Combat Units +1) Melee (Big choppy things +3) Resist (Poisons +1) MA (I have trouble expressing my feelings +3)
Backgrounds[edit]
Artifact (grand grimgorecleavermaul): ●●● Artifact(shield-bow): ●●● Artifact (CBA): N/A Artifact (skinmount): ●● Manse (air): ●●●● Manse (fire): ●●●● Manse (earth): ●● Manse (water): ●●●● Manse (wood): ● Manse (solar): ●●●●● Ally: ●●●● Followers: ●●●● Resources: ●●●● Armory: ●●●
Merits/Flaws[edit]
- Merit: Hidden Manse (6 points, hides all 6 manses)
- Debility: Cannibalism (2 points, roll temperance to avoid eating human flesh)
- Abomination: Dragon's Breath (Attack with (Dexterity + [Archery, Athletics, or Thrown]) for (Stamina + Essence)L, maximum range 10 yards. Usable once every 10 actions.)
Charms[edit]
153/155
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- 1st archery
- infinite archery mastery
- there is no wind
- accuracy without distance
- forceful arrow
- trance of unhesitating speed
- arrow storm technique
- flashing vengeance draw
- essence arrow attack
- phantom arrow technique
- summoning the loyal bow
- immaculate golden bow
- rain of feathered death
- inexhaustible bolts of solar fire
- solar flare methodology
- lambent bolt of annihilation
- 2nd melee
- infinite melee mastery
- hungry tiger strike
- fire and stones strike
- one weapon, two blows
- peony blossom attack
- iron whirlwind attack
- invincible fury of the dawn
- dipping swallow defense
- solar counterattack
- ready in eight directions stance
- bulwark stance
- fivefold bulwark stance
- heavenly guardian defense
- protection of celestial bliss
- call the blade
- summoning the loyal steel
- glorious solar saber
- iron raptor technique
- blazing solar bolt
- golden destruction cut
- 2nd thrown
- thrown flow
- joint-wounding attack
- observer-deceiving attack
- mist on water attack
- falling icicle strike
- triple-distance attack technique
- cascade of cutting terror
- 1st war
- war essence flow
- rout-stemming gesture
- commanding the ideal celestial army
- mob-dispersing rebuke
- fury inciting presence
- general of the all-seeing sun
- heroism-encouraging presence
- tiger warrior training technique
- legendary warrior curriculum
- ideal battle knowledge prana
- forging the sun's legion practice
- immunity to armies approach
- 3rd integrity
- integrity essence flow
- phoenix renewal tactic
- integrity protecting prana
- destiny-manifesting method
- temptation-resisting stance
- spirit-maintaining maneuver
- lion's roar recovery
- sacrosanct soul retribution
- 2nd presence
- majestic radiant spirit
- terrifying apparition of glory
- enemy-castigating solar judgment
- 2nd performance
- respect commanding attitude
- phantom-conjuring performance
- heart-compelling method
- 3rd resistance
- resistance essence flow
- Ultimate mastery of poisons
- supreme perfection of resistance
- ox-body technique
- ox-body technique
- ox-body technique
- ox-body technique
- ox-body technique
- ox-body technique
- ox-body technique
- body-mending meditation
- whirlwind armor-donning prana
- hauberk-lightening gesture
- glorious solar plate
- battle fury focus
- wound-mending purity stance
- endurance of 10,000 cuts
- incomparable soul-born warstrider
- durability of oak meditation
- spirit strengthens the skin
- iron skin concentration
- adamant skin technique
- 2nd survival
- trackless region navigation
- hardship-surviving mendicant spirit
- element-resisting prana
- eternal elemental harmony
- 3rd ath
- ath essence flow
- lightning speed
- thunderbolt attack prana
- graceful crane stance
- spider-foot style
- feather-foot style
- monkey leap technique
- perfect poise stance
- unparalleled acumen meditation
- 3rd awareness
- keen sight
- unsurpassed sight
- keen hearing/touch
- reflex sidestep technique
- spirit-detecting glance
- spirit-cutting attack
- ghost-eating technique
- all-encompassing sorcerer's sight
- 3rd lore
- immanent solar glory
- immanent solar glory
- immanent solar glory
- immanent solar glory
- immanent solar glory
- immanent solar glory
- immanent solar glory
- fists of iron technique
- sledgehammer fist punch
- dragon coil technique
- solar hero form
- heaven thunder hammer
- ox-stunning blow
- hammer on iron technique
- crashing wave throw
- shockwave technique
- knockout blow
- thunderclap rush attack
- solar hero supremacy
- horizon-hurling tactic
- quiet resolve
- hurried proof
- relentless persuasion form
- driving the point home
- ceaseless arguments
- to the heart of the matter
- understanding the foundation
- ignoring denials of truth
- incautious point of contention
- disarming rebuke
- ineffable correction
- terrestrial circle sorcery
- infallible messenger
- unbreakable bones of stone
- emerald countermagic
- burning eyes of the offender
- cirrus skiff
Combos[edit]
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence[edit]
Essence: ●●●●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 31/31
Peripheral Essence Pool: 100/149 (74 + 5 + 70)
Committed Essence: 49 (8+7+10+24)
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower[edit]
Willpower: 10
Temporary: 10/10
Virtues[edit]
Virtues:
Compassion ● Conviction ●●●●● Temperance ●●●●● Valor ●●●●
Virtue flaw: Foolhardy Contempt (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Fighting against losing odds, challenged to single combat, or given a chance to prove bravery.
Inventory[edit]
great grimcleaver (speed 5, acc +3, dmg +16L/5, def +0, rate 2, tags 2, O, P, R)
thunderbolt shield/power bow (speed 6, acc +3, dmg +3L, rate 3, range 300, tags 2, B, adds 3 to DV's)
Orichalcum Celestial Battle Armor (Artifact N/A, Soak: 17L/17B, Hardness: 11L/11B, Mobility -0, Fatigue 1, Attune 10m)
- Filtration Baffles - +2 to resist rolls against poison or disease, one hour of air
- Sensory Augmentation - +2 to aware rolls
- Exomuscular Fibers - +2 str for feats of strength, jumping, and damage
- Peripatetic Greaves - double move speed
- Reinforced Gauntlets/Boots - punchan n' kickan
- Adaptive Camouflage Subsystem - +2 stealth while moving, + 3 while stationary, defends against essence sight, can change colors
- Extra Powers
- Enhanced Durability - additional 3L/3B soak and 2L/2B hardness
- Explosive Protection - aoe blast of awesome
- Essence Gauntlets - powermaces on fists
- Spirit Bane - 3m, hit dematerialized stuff for the scene
- Voice of Command - +4 to speeches and verbal performances, can be heard clearly out to 100 yards. For 3m is the only thing heard out to 100 yards and add 2d to presence rolls
When the Exalt's anima banner goes Totemic, you can use any War charm as an innate ability.
If the Solar's combined motepool falls below half it's maximum, your stunts will provide double motes until you go back over half.
Manses and Hearthstones[edit]
Stone of Airwalking Eye of The First Goat Bloody-Eyed Burning Jewel Gemstone of Solid Water Stone of The Emerald Rooster Gem of Perfect Mobility
Combat[edit]
Join Battle: 13
Dodge DV: 14
Dodge MDV: 12
Soak: 17A/20L/24B
Pierced: 8A/11L/15B
Hardness: 11A/11L/11B
Attacks[edit]
Punch (Speed 3, Accuracy 18, Damage 7(14)B, Parry DV 8(11), Rate 3, Tags N)
Kick (Speed 3, Accuracy 17, Damage 10(17)B, Parry DV X, Rate 2, Tags N)
Clinch (Speed 3, Accuracy 17, Damage 7(14)B, Parry DV -, Rate X, Tags C, N, P)
CBA Kick (Speed 3, Accuracy 17, Damage 22B, Parry DV X, Rate 2, Tags N)
Essence Gauntlets (Speed 3, Accuracy 19, Damage 26L/4(31B/4), Parry DV 9(12), Rate 2, Tags N, O, P)
Laser Fists (Speed 3, Accuracy 16, Damage 10L/15B, Range 60/100, Rate 2, 2m per attack, Tags -)
Explosive Protection (Speed 3, Accuracy 17, Damage 10L, Range 20, Rate 1, Tags F)
Big Axe (Speed 3, Accuracy 20, Damage 32L/5, Parry DV 9(12), Rate 2, Tags O, P)
Shield Bow (Speed 3, Accuracy 19, Damage 21L, Range 300, Rate 3, Tags 2, B)
Laser Eyes (Speed 3, Accuracy 14, Damage 14L, Range 20, Rate 3, Tags F)
Dragon Breath (Speed 3, Accuracy 14, Damage 14L, Range 10, Rate 1*, Tags F)
Health[edit]
□ -0
□ -1
□□□□□□□ -1
□□□□□□□ -2
□□□□□□□ -2
□ -4
□ Incapacitated
□□□□□□□ Dying
Advancement[edit]
bp: 3 (valor 4) + 6 (merit) + 6 (dragon breath) - 2 (cannibalism) + 2 (ally 4) = 15
Shopping list[edit]
it's also helpful (but optional) if you write out charms you intend to buy