User talk:Blackjack217
Wouldn't the Damnos Crusade have more Navy and Guard and less Space Marines?
An inquisitor can just requisition Guard and Navy units. They have to request Space Marine aid.
This guy is a powerful Lord Inquisitor with the clout and connections to gather support from that many Space Marines. You'd think he could get half a sector fleet with the push of a button. -- SkyDog. 19/06/2011
- (I get that you're asking Blackjack, but here's my answer.) While an Inquisitor does have more pull over the "regular" Imperial militaries, I get the impression that there is much more bureaucracy and oversight involved, while a Space Marine Chapter is free to do more or less as it pleases. Maybe I'm off base on this one.
- Another reason is that the Guard and Navy are meant to hold territory. That's the eventual goal, but Damnos's immediate objective is to break the Knights Inductor, and that's really a Space Marine matter (especially since it's a Space Marine chapter that he's got a beef with). --Not LongPoster Again 00:45, 20 June 2012 (BST)
- Exactly, I've already reenforced the Crusade by adding 30 Gladius escorts because I thought that Damnos Gathering 10 Battlebarges, and 30 Strike Cruisers but escorts was a bit silly. I should mention that I wasn't certain if the Chaos splinter fleet had any space marines, so I didn't give them in any. Also just because the Apriori have a ship under construction doesn't mean they will be able to finish the ship. --Blackjack217 15:49, 20 June 2012 (BST)
Well, the only 'oversight' a Lord Inquisitor would have would be from other Inquisitors, so if the Inquisition as a whole wasn't sold on this crusade I guess that could make sense.
An Inquisitor has the authority to just sail into a Navy port and inform them they'll be giving him some ships. He could then go to any planet he likes and order a Guard Raising.
But ofcourse, reports would be filled and word would reach other Inquisitors. Space Marines don't report to anyone. It would be much harder to get them, he would have to ask and explain his reasons. Then hope they were willing to help him/had forces available to lend out.
I guess if he needed to keep this a secret then this is the only way. -- SkyDog 20/06/2012 04:30 (GMT)
- Agreed, though he probably was pretty careful about sounding out his the various space marine chapters. Once the cats out of the bag I can see him sending out some of his inquisitor subordinates to grab any local Naval detachments he can find. After all, once he starts burning planets Johannes Krieger will find out very quickly. So there won't be much point in trying to fly under the radar. Some will probably be more successful then others, and it wouldn't surprise me if some of those thankful forge worlds Zora mention will be particularly... unreceptive --Blackjack217 02:20, 21 June 2012 (BST)
RE:" sending out some of his inquisitor subordinates to grab any local Naval detachments he can find. it wouldn't surprise me if some of those thankful forge worlds Zora mention will be particularly... unreceptive"
This gets me thinking. The Aprior sector has been in contact with the Imperium for, what, 500 years now? About 200 worlds offering the standard 10% tithe of military forces plus any additional raisings ordered to meet any large scale conflicts. Plus Aprior constructed ships offered as a tithe serving in the Imperial Navy. Multiply that by 500 years and that is a lot of Aprior military assets spread out throughout the Imperium.
The exported Guard regiments could be a major plot point in this conflict. Considering how different Guard regiments get merged and renamed so many times, shipped to a new conflict zone then merged and renamed again, there could be no official paper trail showing the regiments full history. In cases like that, the only way you could know is if you got your feet on the ground to talk to the Guardsmen and ask about the regiments history, the parts not in official records or buried under red tape.
What if a world concurred and settled by an Aprior regiment is called to make a raising for the crusade?
If the Inquisitor does descide to grab any available assets once the cat's out of the bag it could be chaos in the ranks when half the forces side with the Aprior.
Just something I was thinking about. --SkyDog 22/06/2012 17:35
I was thinking of giving the Apriori an interdictor cruiser like star wars. Thoughts? --Blackjack217 02:11, 23 June 2012 (BST)
It fits with the fluff about the number of blanks being too damn high, but how would the crunch work?Voidsman 06:25, 23 June 2012 (BST)
- Maybe a fight to the finish special rule that screws with victory conditions somehow. --Blackjack217 15:43, 23 June 2012 (BST)
- Actually, looking at the rules and how OP the Necrons are, any gravity well projection system would be better used to keep ships at a certain location, perhaps this specific cruiser type might be employed against Necrons and Eldar to slow them down. it would limit the usefulness, as chaos and imperial fleets have weapons with enough range that might be a liability more than an asset. It would help to re-balance the game against the Necron's ability to ignore inertia. If you wanted to go the other route, it would cost points, but would add the requirement of destroy given cruiser x in order to escape in convoy ambush or hit and run. I'm pretty sure this is more what you want, but would only be useful in specific matches or in campaigns. Voidsman 01:16, 24 June 2012 (BST)
- I'm thinking having a "specialty" battle cruiser that can either be equipped as a necron buster with a "Newton's a Bitch" special rule or to act to interdict warp based FTL. I was thinking that it could create a temporary warp storm locking down warp based FTL for a certain time period. That said I have no intention of letting them simply turn it off. --Blackjack217 20:14, 25 June 2012 (BST)
- Actually, looking at the rules and how OP the Necrons are, any gravity well projection system would be better used to keep ships at a certain location, perhaps this specific cruiser type might be employed against Necrons and Eldar to slow them down. it would limit the usefulness, as chaos and imperial fleets have weapons with enough range that might be a liability more than an asset. It would help to re-balance the game against the Necron's ability to ignore inertia. If you wanted to go the other route, it would cost points, but would add the requirement of destroy given cruiser x in order to escape in convoy ambush or hit and run. I'm pretty sure this is more what you want, but would only be useful in specific matches or in campaigns. Voidsman 01:16, 24 June 2012 (BST)
- I like it. The second rule could be called The Tempest after Shakespeare's play. The first option could also force ships within a certain radius of the gravity well either take the all ahead full special order or be pulled towards the well, which would devastate the Eldar and Chaos, as it would force them to pick between fleeing and fighting. One option would be to have a nova cannon variant that launches a white dwarf generator, but at the cost of most, if not all, of a ship's guns. Given how we are kinda working in two different directions, why don't I develop the gravity well generator/ hold'em in place ship, while you devise the no FTL for you/ stormbringer ship?Voidsman 00:46, 27 June 2012 (BST)
- Agreed, I should mention that anyone can develop anything for this supplement, as long as you maintain basic levels of quality. Try to avoid duplicate concepts though. --Blackjack217 23:52, 27 June 2012 (BST)
- I have a page in both .doc, and .pdf format, where should I send them? Also I will likely building another battlefleet codex, battlefleet Crown, as well as trying to build the ASIS codex so long as Not LongPoster Again agrees.Voidsman 22:15, 29 June 2012 (BST)
- you may contact me at acmillian10 at aol dot com no spam plz. Also as to what % of Apriori ships are imperial designs vs Apriori it's a bit complicated. First because Mars ad mech are jerks they Aprior don't have any "standard" battleships. By the time Ad mech had got off its collective butt and coughed up some designs the Apriori had already built their first Resolute class from some old specs the knights had salvaged somewhere. That said a much larger proportion of their lighter units are standard designs, either built before they started designing their own ships, salvaged from wherever, or given as gifts in return for various services. This is how they got those Exorcist class Grand Cruisers. For lighter units its about a 40/40/10 split between new imperial, 1st gen and 2nd gen Apriori designs with 2nd gen designs being significantly more powerful than standard imperial. As a side note the Apriori build individual ships about twice as fast as a comparable dock on Mars, due to a better trained workforce and cutting all the time wasting rituals. That fact was promptly reported to the Administratum which with its customary efficiency immediately informed all interested parties such as Inquisitor Damnos. Or it immediately disappeared into the bowels of bureaucracy meaning that Damnos is unaware that the first flight Apriori Battleships are at or nearing completion. --Blackjack217 12:24, 1 July 2012 (BST)
- Thanks, I'll be in touch shortly, the story in question takes place after Damnos' crusade, so I'll say that the ratio is 95% Apriori, 5% standard imperial. So far I only have the one ship type, but I will email you more stuff as I figure it out.Voidsman 18:26, 1 July 2012 (BST)
- For whoever's developing the supplement, it might be useful to have a few special battle scenarios. Here's a couple that have been rattling around in my head:
- "The Defense of Lida": Exodites (very early fleet, very meager defense) + Knights Inductor (1 Rapid Strike Vessel) vs. the Circus of Envy (Emperor's Children Strike Cruiser -- Strike Cruiser w/ Mark of Slaanesh?) -- essentially, one big, bad Chaos vessel vs. a swarm of little guys. Canonical outcome: the Circus is able to deploy ground troops, but is too damaged to provide orbital fire support or resupply (not that that's too much trouble when you can just summon more troops). Chaos gets points for landing troops (via the planetary assault rules) and destroying defenders, and Order gets points for damaging and/or destroying the Strike Cruiser.
- "Operation: Grey Star": After enduring months of assaults from the Hand of Fate, Battlefleet Aprior and the Knights Inductor execute Operation: Grey Star. Luring the Kabal's fleet with a Q-ship transmitting a fabricated distress signal, the Apriori fleet lies hidden. Unfortunately, the need for secrecy means that only the ambushing fleet knows that the signal is a fake -- a passing convoy has also fallen for the bait! Battlefleet Aprior + Knights Inductor + civilian convoy vs. Dark Eldar. The game starts with a Navy cruiser or escort (the bait) and the convoy in the center. Dark Eldar move first to snatch the bait and attack the convoy while they're at it, and then the ambush fleet arrives. Dark Eldar get points for ships that get away (with a bonus if they manage to launch and win a boarding action along the way), while the Imperium gets points for destroying/disabling Dark Eldar ships, especially the flagship. Canonical result: Dark Eldar get trashed, though the Archon's flagship limps away (thanks to the "brave sacrifice" performed by its escorts).
- --Not LongPoster Again 00:36, 6 July 2012 (BST)
Also how are the ships named? One idea that I had would be to call the fleet Battlefleet crown and name each ship after a gem or type of gems, with the value of the gems corresponding to the class of ship, with battleships and carriers having names like diamond, ruby, and sapphire and cruisers being topaz and emerald, all the way down to say the escort group quartz. A bit silly, but it might work. Voidsman 06:32, 23 June 2012 (BST)
- I like some of the Covenant ship-names (from the Halo series) -- "Ascendant Justice", "Seeker of Truth" (good for a Forge Ship), and "Incorruptible" are awesome! Basically, I figure they're named like most other Imperial vessel (named for a great person or inspiring virtue), although their names may have a slightly more optimistic bent (i.e. probably no ships named "Exterminator" or the like). --Not LongPoster Again 03:25, 25 June 2012 (BST)
- Yeah I grew up(loosely speaking) on the Halo franchise, it's a shame a lot of the deeper themes from the novels and expanded universe are only tangentially mentioned in the game. As for Aprior, I'm too fond of the idea to scrap it entirely, but I'll save it for something else. Maybe a pirate fleet or cabal of some sort in a different sector. Voidsman 21:27, 25 June 2012 (BST)