User talk:The Hat That Was

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Hey there, about the Asgardian vs Norse thing. Either usage probably would have been fine, 3E did a good job of creating a distinct "Asgardian" cosmology, along with the Olympian and Phaeronic pantheons. But I read that 5E uses the real world analogues, naming them Greek, Egyptian, Norse, Celtic etc. But shall we use the fictional names wherever possible and only revert to real-world when there is no other option? You are doing a great job of filling the missing god entries, I just want to make sure we're roughly on the same wavelength moving forward. --Dark Angel 2020 (talk) 13:24, 29 August 2018 (UTC)

Hey, I think we should use Norse, since it's what the current edition uses. Also thanks for the compliments. --13:29, 29 August 2018 (UTC)
No problem, you're clearly working hard. The reason I came back to think about it again was after looking at Set, since he could appear in several pantheons: Mulhorandi, Phaeronic and Egyptian. While the Mulhorandi version is completely distinct, the last two could arguably be the same thing. Though doing the comparisons between the D&D version and real-life, the fictional account doesn't marry up exactly with the "Egyptian" account, so I didn't want to start trying to cross wires like that until we could come to a consensus. If you are happy enough with "Egyptian/Norse/Greek" then I am too. --Dark Angel 2020 (talk) 13:35, 29 August 2018 (UTC)

So which book is it in where they say that Sanguinius' soul is stuck in the Vengeful Spirit? -- Triacom (talk) 00:01, 6 November 2018 (UTC)

Both, The Talon of Horus and Black Legion novels say, or at least imply, this. I became aware of this from this video. --The Hat That Was (talk) 07:50, 6 November 2018 (UTC)
Oh so that's where it comes from, in that case he neglects to list the previous paragraph (or other references to the crystals):
Sanguinius was formed of psychically resonant crystal, as were all of the echoes of those slain aboard the Vengeful Spirit throughout its long history. Corridors and hallways across the ship were rimed with these outgrowths, and they formed most frequently after battle or tumultuous journeys through the Eye. I had become accustomed to them – they had been the very first things we had seen when we initially came aboard the Vengeful Spirit in our hunt for Abaddon. They were mindless statues of hazy crystal, easy to dismiss unless one were foolish enough to touch them. They ‘sang’ when touched, psychically offering numbed images and sensations of their deaths in last, useless gasps of a soul’s energy. The phenomenon had briefly fascinated me, but I soon relegated it as beneath notice.
The statues are initially made by souls but are not souls themselves. They have no mind, will or power behind them and aside from giving faded memory, nothing can be done with them, unlike actual souls that are trapped, and that is why Khayon refers to them as 'ghosts'. -- Triacom (talk) 16:46, 6 November 2018 (UTC)