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"Exitus Acta Probat - The Outcome Justifies the Deed."

– Motto of the Vindicare Temple

"Super lengthy range / All is visible to me / I watch as you pee."

– Vindicare Assassin Zer0(Somefag)

Vindicare (Latin: present active infinitive of Vindico, thus meaning "to avenge/vindicate/punish, to liberate/deliver/spare, or to defend/protect, depending on the context) assassins are one of the varieties of assassin fielded by the Officio Assassinorum in the Warhammer 40k universe. They are superlative snipers capable of making accurate shots from ridiculous distances (and also doing 360 noscopes without hassles), selected for their natural talent and further honed by extensive training and indoctrination by the Vindicare Temple. The primary weapon of the Vindicare is the infamous Exitus sniper rifle (Latin, lit. "exit" fig. conclusion, termination). In addition to the "ordinary" solid slug projectiles it can fire, an assortment of special munitions are available for the weapon, allowing the Vindicare to engage different types of target effectively. They also are some of the most lurvely looking, because of their bad-ass visors.

Occasionally known as "Ork snipers" after a particularly humorous after-action report filed by the Inquisition.

/tg/'s most well-known Vindicare is LIIVI of Love Can Bloom fame, an agent sent to Kronus who turned rogue and deserted the Imperium when he fell in love with the Eldar farseer Taldeer.

Vindicare Training[edit]

Vindicare Assassins are either orphans or have been abandoned as young children. The Officio Assassinorum takes them in, and since no one cares about them, they are trained in the arts of infiltration, sniping, and escape/evasion tactics. Dark Heresy also tells of VERY high profile, but "ordinary", assassins/bounty hunters/killers taken onboard Assassinorum ships (usually after killing another similarly high profile target, designated via an anonymous letter with a name on it) to Terra and made Vindicares, if they pass all of the tests. They are brutally punished if they fuck up and are ordered to avoid all human contact, except for their handlers. Even though sometimes there will be other circumstances that prevent them from succeeding (say their target chokes on a bagel and dies) and there has got to be some situations where interacting with others could be the key factor in getting to the necessary vantage point to put a bullet into the guy. This is meant to reduce the chance of heresy or desertion - if they don't know even the basics of socialization, it'll be hard for them to hesitate to fire or to be corrupted. Difficult, but not impossible. Grimdark indeed.

(Heck, Warmaster Horus managed to sway one of them to SWITCH SIDES and targeted Euphrati Keeler! He fails thanks to Garro though)

Vindicare Weapons[edit]

As mentioned before their primary weapon is the Exitus Sniper Rifle (think of a .50 cal sniper rifle cranked up to 11/Lahti 20mm AT Rifle's thiccer cousin). This weapon allows the Vindicare to kill targets from a long, long, long, long, long, loooong WAY AWAY. The Vindicare's secondary weapon is the Exitus Pistol, which is merely a scaled back version of the big ass rifle the operative carries.

Vindicare Fashions[edit]

Vindicare Assassins are some of the most sexiest beasts out there, with a tight latex suit, glorifying their abdominal power. They also are known to wear LOEVLY masks, which are way smexy-er than the other assassins'. Reports of them being partial to pointy ears are unconfirmed.

On the Tabletop[edit]

Metal Grim Solid
Pts/PL M WS BS S T W A Ld Sv
Vindicare Assassin: 85/5 7" 2+ 2+ 4 4 5 5 9 6+/4++

He still keeps his Lightning Reflexes rule above, but now he's a CHARACTER, which means he can only be targeted if he is the closest unit, or by a weapon/unit with a special ability. I don't need to tell you how awesome this is. Speaking of characters, thanks to his Deadshot he can shoot CHARACTERS even if they aren't the closest models, and if you roll a 6 to-wound it does D6 damage instead of D3 damage. In addition, thanks to his Spy Mask, any unit he shoots does not receive any benefits from being in cover. Likewise, his Spy suit ability forces a -1 to-hit modifier which becomes -2 if he's in cover (which he should be). Suffice to say, don't ever think about supercharging Plasma against him.

His Exitus Rifle has took a bit of a retooling. It's now a S5 AP-3 D D3 72" Heavy 1 weapon, that only forces a -1 to-hit modifier if the Vindicare moves. Not too bad compared to 7th, but as I said, it was retooled. It now wounds all INFANTRY on a 2+, and Invulnerable saves cannot be taken against wounds caused by it, but he forgot his Turbo-penetrator rounds and is stuck with his shitty base strength of 5 against vehicles. With the March 2019 mini-index for the Assassins, the Vindicare finally manages to recover his anti-vehicle utility with the Turbo-Penetrator Round Stratagem. For 1CP it lets him deal D3 mortal wounds if he hits instead of rolling to wound, letting him ignore the high toughness of vehicles and monsters. He can't use Head Shot if he uses this stratagem though.

His Exitus pistol is the same as above, but with S4 instead of 5, and is a 12" ranged Pistol (duh). The good news is, Pistols can now be fired into close combat. However, if your Vindicare is in close combat shit has hit the fucking fan.

Did I mention he's now much, much cheaper than he used to be? Yes.

The downside? 2+ to hit, with very few ways of getting him rerolls. Between 1/6 missing and 1/6 failing to wound, he'll fail to force an armor save a bit too often for some people's liking. Also, his 6+ to wound rolls don't cause mortal wounds, which means opponents with a 3+ or better will always get a saving throw. He's great against anyone reliant on cover/saving throws (assuming you don't roll any ones), but against good old fashioned tanky infantry, he's going to have a tough time. Consider hiding him in cover with a squad of your favorite snipers, so that both units can focus fire and give you a little more consistency while keeping enemies from targeting the assassin directly.

See Also[edit]


Forces of the Inquisition
Command: Inquisitor (Ordo Malleus Inquisitor - Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
Retinue: Acolyte - Arco-flagellant - Astropath - Banisher - Cherubim
Chiurgeon - Crusaders - Daemonhost - Death Cult Assassin
Jokaero - Hierophant - Mystic - Sanctioned Psyker
Sage (Autosavant - Lexmechanic - Sister Dialogous)
Servo-skull - Servitor - Sister Hospitaler - Pariah - Penitent
Ministorum Priest - Militarum Veteran Squad - Warp-Seer
Auxiliaries: Inquisitorial Stormtroopers - Deathwatch - Grey Knights
Sisters of Battle - Callidus Assassin - Culexus Assassin
Eversor Assassin - Vindicare Assassin
Vehicles: Chimera - Land Raider (Land Raider Crusader
Land Raider Redeemer) - Razorback - Rhino
Flyers: Valkyrie
Imperial Eagle.jpg Institutes within the Imperium of Man Imperial Eagle.jpg
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - High Lords of Terra
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Chronos - Ordo Hereticus - Ordo Malleus - Ordo Necros
Ordo Sepulturum - Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Other: League of Black Ships - Navis Nobilite - Rogue Traders
Abhumans & Denizens: Beastmen - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Pelagers - Longshanks
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor