Warcry/Tactics/Corvus Cabal

From 1d4chan

"Pick Clean the Corpse!" A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.

CorvusCabal-Warcry.jpg

Faction Overview[edit]

Pros[edit]

  • High Movement- Many of their fighters have above-average movement, and the ability to exploit or ignore vertical distance.

Cons[edit]

  • Weak bodied: are not durable
  • Fly?: Despite their bird theming, no one can actually fly. Must spend dice so they climb well.

Abilities Overview[edit]

  • [Double] Raven Dart: Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
    • Ability Commentary-
  • [Double] Swift Climb: Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Spire Stalker)
    • Ability Commentary-
  • [Double] Harrying Raven: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Shadow Piercer and Cabalist with Familiar )
    • Ability Commentary-
  • [Triple] Sweeping Attack: The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Shrike Talon)
    • Ability Commentary-
  • [Triple] Grisly Trophy: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader)
    • Ability Commentary-
  • [Quad] Death from Above: This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal).
    • Ability Commentary-

Fighters Overview[edit]

Leader[edit]

Shadow Piercer[edit]

  • Stats: Movement 5"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Leader Scout
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary- He a must have model on the team as his role is to be a support and give your team mates more attack dice to roll with his [triple ability].

Fighters[edit]

Cabalist[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 65 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Familiar[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 60 Pts.
  • Rules: Scout
  • Weapons:
    • Axe-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Spear[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 2"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary- Use your leader to activate his [triple ability] to give the Cabalist with Spears more attack dice to fish for critical rolls of 4. Keep them and the leader close together and use your range to keep your distance between your enemies because you are still fragile models.

Shrike Talon[edit]

  • Stats: Movement 8"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Agile
  • Weapons:
    • Claws-Range 1"; Attacks 5; Strength 4; Damage 2/4
  • Fighter Commentary-

Spire Stalker[edit]

  • Stats: Movement 5"; Toughness 4; Wounds 15; 140 Pts.
  • Rules: Champion
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary-

General Tactics[edit]

Minions, Thralls, and Allies[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries