Warcry/Tactics/Corvus Cabal

From 1d4chan

"Pick Clean the Corpse!" A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.

CorvusCabal-Warcry.jpg

Faction Overview[edit]

Pros[edit]

  • High Movement- Many of their fighters have above-average movement, and the ability to exploit or ignore vertical distance.

Cons[edit]

  • Weak bodied: are not durable
  • Fly?: Despite their bird theming, no one can actually fly. Must spend dice so they climb well.

Abilities Overview[edit]

  • [Double] Raven Dart: Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
    • Ability Commentary-
  • [Double] Swift Climb: Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Spire Stalker)
    • Ability Commentary-
  • [Double] Harrying Raven: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Shadow Piercer and Cabalist with Familiar )
    • Ability Commentary-
  • [Triple] Sweeping Attack: The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Shrike Talon)
    • Ability Commentary-
  • [Triple] Grisly Trophy: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader)
    • Ability Commentary-
  • [Quad] Death from Above: This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal).
    • Ability Commentary-

Fighter's Overview[edit]

Leader[edit]

Shadow Peircer[edit]

  • Stats: Movement 5"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Leader Scout
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary-

Fighters[edit]

Cabalist[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 65 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Familiar[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 60 Pts.
  • Rules: Scout
  • Weapons:
    • Axe-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Spear[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 2"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary-

Shrike Talon[edit]

  • Stats: Movement 8"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Agile
  • Weapons:
    • Claws-Range 1"; Attacks 5; Strength 4; Damage 2/4
  • Fighter Commentary-

Spire Stalker[edit]

  • Stats: Movement 5"; Toughness 4; Wounds 15; 140 Pts.
  • Rules: Champion, Elite
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary-

General Tactics[edit]

Minions, Thralls, and Allies[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries