Warcry/Tactics/Disciples of Tzeentch Daemons

From 1d4chan

Faction Overview[edit]

Pros[edit]

  • Decent ranged options
  • Ability to multiply fighters

Cons[edit]

  • No heavy hitters
  • Fragile: all Toughness 3 fighters

Abilities Overview[edit]

  • [Double] Locus of Sorcery: add half the value of this ability (round up) to Strength of the next attack action made this fighter that has a range of 3" or less.
  • [Double] Split: Pink Horror only. when a Pink Horror is allocated 1 or more damage, Place 2 Blue Horrors within 3" then take down the pink. (Don't roll for injury in Campain).
  • [Double] Split again: Blue Horror only. when a blue Horror is allocated 1 or more damage, Place 1 Brimstone Horrors within 3" then take down the Blue. (Don't roll for injury in Campain).
  • [Triple] Latching bit: Screamer Only. Add the value of this ability to the strength of this fighter next attack. In addition the targeted enemy cant' make a move or Disengage action for the rest fo the battle round
  • [Triple] Master of Destany: Leader only. until the end of the battle round. add the value of this ability to the value of other abilities used by fighter within 6" (Max 6)
  • [Quad] Capricious Warpflame: Flammers only. Allocate a number of damage equal to this ability's value to all enemies within 3" fo this fighter.

Fighter's Overview[edit]

Leader[edit]

Iridescent Horror[edit]

  • Stats: Movement 4"; Toughness 4; Wounds 22; 190 Pts.
    • Rule: Leader, Elite
    • Weapons:
      • Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/4
      • Claws-Range 1"; Attacks 4; Strength 3; Damage 2/4
    • Fighter Commentary

Flamer of Tzeentch Champion[edit]

  • Stats: Movement 8"; Toughness 3; Wounds 25; 220 Pts.
    • Rule: Leader, Berserker
    • Weapons:
      • Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/4
      • Claws-Range 1"; Attacks 2; Strength 3; Damage 2/4
    • Fighter Commentary

Fighter[edit]

Pink Horror[edit]

  • Stats: Movement 4"; Toughness 3; Wounds 12; 90 Pts.
    • Rule: Elite
    • Weapons:
      • Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/4
      • Claws-Range 1"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary

Blue Horror[edit]

  • Stats: Movement 4"; Toughness 3; Wounds 8; 80 Pts.
    • Rule: Warrior
    • Weapons:
      • Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/3
      • Claws-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Brimstone Horror[edit]

  • Stats: Movement 4"; Toughness 3; Wounds 6; 55 Pts.
    • Rule: Minion
    • Weapons:
      • Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/2
      • Claws-Range 1"; Attacks 3; Strength 3; Damage 1/2
    • Weak melee, weak range. But it's a cheap body for objectives, you might say. Sure, I'll say. 55pts for 4" move and the kind of defensive capabilities that make Orks feel proud of their t-shirts-and-derelict-tanks armor. By all means, if you have the points left over from a proper build, take it to get to 1000.

Flamer of Tzeentch[edit]

  • Stats: Movement 8"; Toughness 3; Wounds 15; 150 Pts.
    • Rule: Berserker
    • Weapons:
      • Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/4
      • Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4

Flamer of Tzeentch Pyrocaster[edit]

  • Stats: Movement 8"; Toughness 3; Wounds 30; 210 Pts.
    • Rule: Berserker
    • Weapons:
      • Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/5
      • Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4
    • Fighter Commentary

Screamer of Tzeentch[edit]

  • Stats: Movement 12"; Toughness 3; Wounds 18; 180 Pts.
    • Rule: Agile, Fly
    • Weapons:
      • Flangs-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Minions, Thralls, and Allies[edit]

General Tactics[edit]

Other Helpful Tips[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries