Warcry/Tactics/Hammerhal

From 1d4chan

Hammerhal Tactics

Faction Overview[edit]

Pros[edit]

Cons[edit]

Abilities Overview[edit]

  • [Double] Reclaim for Sigmar: This fighter gets +1 Strength and Attacks to all their weapons with range 3 or less when within 3" from any objective.
  • [Double] Pulverising Strike: This fighter's critical hits from weapons with range 3 or less deal extra damage equal to half the value (rounded up) of the ability dice.
  • [Double] Form Shieldwall: Fighters with the Bulwark runemark (AKA Freeguild Guards with sword and shield and Ironbreakers) get +1 Toughness when within 3" from this fighter.
  • [Triple] For Sigmar and for Hammerhal!: Can be used only by a fighter that already killed an enemy fighter this turn. Fighters within 6" from that fighter get +1 attack to their weapons with range 3 or less.
  • [Triple] Volley of Shots: Add half of the value (rounded up) of the ability dice to the number of attacks of this fighter's next attack action against an enemy fighter that is more than 3" away.
  • [Quadruple] Righteous Purpose: Both this fighter and another one within 3" get a free attack action with a weapon with range 3 or less.

Fighter's Overview[edit]

Leader[edit]

  • Guild Champion
    • Stats: Movement 4", Toughness 4, Wounds 20; 175 Pts.
      • Rule: Leader, Destroyer
      • Weapons:
        • Sword - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Freeguild Sergeant
    • Stats: Movement 4", Toughness 3, Wounds 20; 130 Pts.
      • Rule: Leader
      • Weapons:
        • Sword - Range 1", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Marksman with Repeater Handgun
    • Stats: Movement 4", Toughness 3, Wounds 20; 145 Pts.
      • Rule: Leader, Scout
      • Weapons:
        • Bow - Range 3-12", Attacks 3, Strength 4, Damage 1/3
        • Sword - Range 1", Attacks 3, Strenth 3, Damage 1/3
    • Fighter Commentary:
  • Marksman with Long Rifle
    • Stats: Movement 4", Toughness 3, Wounds 20; 200 Pts.
      • Rule: Leader
      • Weapons:
        • Bow - Range 6-20", Attacks 1, Strength 4, Damage 4/10
        • Sword - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Ironbeard with Drakefire Pistol and Cinderblast Bomb
    • Stats: Movement 3", Toughness 4, Wounds 22; 175 Pts.
      • Rule: Leader
      • Weapons:
        • Bow - Range 8", Attacks 3, Strength 3, Damage 1/3
        • Explosion - Range 3-5", Attacks 2, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Ironwarden with Grudgehammer Torpedo
    • Stats: Movement 3", Toughness 4, Wounds 22; 190 Pts.
      • Rule: Leader
      • Weapons:
        • Bow - Range 3-16", Attacks 2, Strength 5, Damage 2/5
        • Punch - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Wildwood Warden
    • Stats: Movement 5", Toughness 3, Wounds 16; 140 Pts.
      • Rule: Leader, Destroyer
      • Weapons:
        • Axe - Range 1", Attacks 4, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Captain of the Black Guard
    • Stats: Movement 5", Toughness 4, Wounds 20; 170 Pts.
      • Rule: Leader
      • Weapons:
        • Axe - Range 2", Attacks 4, Strength 3, Damage 2/4
    • Fighter Commentary:

Fighter[edit]

  • Freeguild Guard with Sword and Shield
    • Stats: Movement 4", Toughness 4, Wounds 10; 80 Pts.
      • Rule: Bulwark
      • Weapons:
        • Sword - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Freeguild Greatsword
    • Stats: Movement 4", Toughness 4, Wounds 10; 95 Pts.
      • Rule: Destroyer
      • Weapons:
        • Sword - Range 1", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:
  • Freeguild Guard with Spear
    • Stats: Movement 4", Toughness 3, Wounds 10; 65 Pts.
      • Rule:
      • Weapons:
        • Spear - Range 2", Attacks 3, Strength 3, Damage 1/4
    • Fighter Commentary:
  • Freeguild Crossbowman
    • Stats: Movement 4", Toughness 3, Wounds 10; 80 Pts.
      • Rule: Scout
      • Weapons:
        • Bow - Range 3-16", Attacks 2, Strength 3, Damage 1/3
        • Sword - Range 1", Attacks 2, Strength 3, Damage 1/2
    • Fighter Commentary:
  • Freeguild Guard with Halberd
    • Stats: Movement 4", Toughness 3, Wounds 10; 75 Pts.
      • Rule:
      • Weapons:
        • Axe - Range 2", Attacks 3, Strength 4, Damage 1/4
    • Fighter Commentary:
  • Freeguild Handgunner
    • Stats: Movement 4", Toughness 3, Wounds 10; 80 Pts.
      • Rule: Scout
      • Weapons:
        • Bow - Range 3-12", Attacks 2, Strength 4, Damage 1/3
        • Sword - Range 1", Attacks 2, Strength 3, Damage 1/2
    • Fighter Commentary:
  • Ironbreaker
    • Stats: Movement 3", Toughness 5, Wounds 12; 95 Pts.
      • Rule: Bulwark
      • Weapons:
        • Hammer - Range 1", Attacks 3, Strength 3, Damage 1/3
    • Fighter Commentary:
  • Irondrake
    • Stats: Movement 3", Toughness 4, Wounds 12; 95 Pts.
      • Rule: Scout
      • Weapons:
        • Bow - Range 3-12", Attacks 2, Strength 3, Damage 1/4
        • Punch - Range 1", Attacks 2, Strength 3, Damage 1/2
    • Fighter Commentary:
  • Wildwood Ranger
    • Stats: Movement 5", Toughness 3, Wounds 8; 85 Pts.
      • Rule: Destroyer
      • Weapons:
        • Axe - Range 1", Attacks 3, Strength 4, Damage 2/4
    • Fighter Commentary:
  • Black Guard
    • Stats: Movement 5", Toughness 4, Wounds 10; 105 Pts.
      • Rule:
      • Weapons:
        • Axe - Range 2", Attacks 3, Strength 3, Damage 2/4
    • Fighter Commentary:

Minions, Thralls, and Allies[edit]

General Tactics[edit]

Other Helpful Bits[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries