Warcry/Tactics/Ironjaws

From 1d4chan

Orruks being,... well, orruks have decided that being in Archaon's turf is one of the best places to get a good fight, so some bands of them have make this place their home.

Faction Overview[edit]

Centered on the Brutes and 'Ardbois, is a melee powerhouse Warband. Get yourself a box of Brutes and the Warhammer Underworld's Ironskull's Boyz. So you have more than a full Warband with some variety except the shield boy. But honestly, channel your inner Orruk: Do you really need a shield?

Pros[edit]

  • Fast Closers: Despite having a universal 3" move, when near an enemy or in a fight, they start to pick up speed.
  • Big and Tough: All of your guys have Toughness 4 and 5 with 15 to 35 wounds.
  • Dead Killy: A lot of strength and damage between your greenskins.

Cons[edit]

  • Slow: If not near an enemy, they are losing out on a lot.
  • Kitable:

Abilities Overview[edit]

  • [Double] Charge!: A fighter can use this ability if there is a visible enemy fighter within 6" of a fighter. This fighter makes a bonus Move action to finish closer to a closest visible enemy fighter than at the start of that Move action. (All)
    • Fighter Commentary
  • [Double] Shield Bash: After fighter's next Move action, pick visible enemy fighter within 1" and roll a dice. On 4-5 allocate 1 damage point, on a 6 a number equal to ability value. (Ardboy with Shield)
    • Fighter Commentary
  • [Double] Duff Up Da Big Thing: Until the end of fighter's activation add 2 to Attacks and Strength characteristic of fighter's Attack actions with Range characteristic of 3 or less and that action target an enemy fighter with a Wound characteristic of 15 or more. (Brutes)
    • Fighter Commentary
  • [Triple] Waaagh!: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter, when this fighter uses this ability, until the end of battle round. (Leader)
    • Fighter Commentary
  • [Triple] Da Grab an' Bash: Pick a visible enemy fighter within 1" of this fighter a roll a dice. On a 3+, until the end of battle round, that fighter cannot make Move actions or Disengage actions. In addition, on a 6, this fighter can make a bonus Attack action against that enemy fighter. (Brute Boss with Klaw)
    • Fighter Commentary
  • [Quad] Rampaging Destroyer: Until the end of this fighters activation, add 1 to Attack characteristics of Attack actions made by this fighter. In addition, each time an enemy fighter is taken down by an Attack action made by this fighter this activation, this fighter can make a bonus Move action. (All)
    • Fighter Commentary

Fighter's Overview[edit]

Leader[edit]

Ardboy Boss[edit]

  • Stats: Movement 3"; Toughness 4; Wounds 25; 190 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Brute Boss with Boss choppa[edit]

  • Stats: Movement 3"; Toughness 5; Wounds 35; 255 Pts.
    • Runemarks: Leader, Brute
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 6; Damage 3/6
    • Fighter Commentary

Brute Boss with Boss Klaw and Brute Smasha[edit]

  • Stats: Movement 3"; Toughness 5; Wounds 35; 250 Pts.
    • Runemarks: Leader, Brute, Berserker
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Fighter[edit]

Ardboy with orruk-forged Big Choppa[edit]

  • Stats: Movement 3"; Toughness 4; Wounds 15; 110 Pts.
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Ardboy with orruk-forged Choppa and Orruk-forged Shield[edit]

  • Stats: Movement 3"; Toughness 5; Wounds 15; 125 Pts.
    • Runemarks: Bulwark
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Ardboy with orruk-forged Choppa and Smasha[edit]

  • Stats: Movement 3"; Toughness 4; Wounds 15; 110 Pts.
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 1/4
    • Fighter Commentary

Brute with Jagged Gore-choppa[edit]

  • Stats: Movement 3"; Toughness 5; Wounds 25; 180 Pts.
    • Runemarks: Brute
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary

Brute with Gore-choppa[edit]

  • Stats: Movement 3"; Toughness 5; Wounds 25; 200 Pts.
    • Runemarks: Brute
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 5; Damage 3/6
    • Fighter Commentary

Brute with Two Brute choppas[edit]

  • Stats: Movement 3"; Toughness 5; Wounds 25; 180 Pts.
    • Runemarks: Brute
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Minions, Thralls, and Allies[edit]

General Tactics[edit]

Other Helpful Tips[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries