Warcry/Tactics/Kharadron Overlords

From 1d4chan

Faction Overview[edit]

Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.

Pros[edit]

  • Range: Lot of ranges units, able to take out fighter first turn.
  • Flying Dwarfs: also have flying units to Grab objectives

Cons[edit]

  • Ground Speed: your ground units are 3" fast, with all the flyers costing a lot of points, you're not claiming much.

Abilities Overview[edit]

  • [Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all)
  • [Double] Grapnel Launcher: A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked. (fighter with Grapnel Launcher)
  • [Double] Harrying Drillbill: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)
  • [Triple] Keep Your Distance: A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok fighters)
  • [Triple] Fight For Profit: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. (Leader)
  • [Quad] Timed Charges: A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action. (Skywarden)

Fighter's Overview[edit]

Leaders[edit]

Arkanaut Company Captain[edit]
  • Stats: Movement 3"; Toughness 4; Wounds 22; 170Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
    • Fighter Commentary
Endrinrigger Mizzenmaster[edit]
  • Stats: Movement 10"; Toughness 4; Wounds 26; 265Pts.
    • Rule: Leader, Fly
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary
Grundstok Gunnery Sergeant[edit]
  • Stats: Movement 3"; Toughness 4; Wounds 22; 195Pts.
    • Rule: Leader, Elite, Scout
    • Weapons:
      • Ranged-Range 3-15"; Attacks 4; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary
Skywarden Custodian[edit]
  • Stats: Movement 10"; Toughness 4; Wounds 26; 260Pts.
    • Rule: Leader, Fly, Trapper
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary

Fighters[edit]

Arkanaut[edit]

Arkanaut with Privateer Pistol and Arkanaut Cutter[edit]
  • Stats: Movement 3"; Toughness 3; Wounds 12; 65 Pts.
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary Your Cheapest fighter. Ok in melee, but the fact they have a gun makes up for speed.
Arkanaut with Skypike[edit]
  • Stats: Movement 3"; Toughness 3; Wounds 12; 80 Pts.
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
  • Fighter Commentary Very damaging for its price especially when it crits. its slowness makes it bad on the offensive, but are better when defending from the Deployment zone.
Arkanaut with Light Skyhook[edit]
  • Stats: Movement 3"; Toughness 3; Wounds 12; 95 Pts.
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 4; Damage 2/5
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary
Arkanaut with Volley Gun[edit]
  • Stats: Movement 3"; Toughness 3; Wounds 12; 105 Pts.
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary

Grundstok Thunderer[edit]

Bumped to Toughness 4 and wield bigger guns. all can use the [Triple] Keep Your Distance to Run from a fight and then get two full actions to blast away at that marauder.

Grundstok Thunderer with Aethershot Rife[edit]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 115 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-15"; Attacks 2; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Grundstok Thunderer with Aethercannon[edit]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 175 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 2; Strength 5; Damage 4/8
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Grundstok Thunderer with Fumigator[edit]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 130 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 6"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary
Grundstok Thunderer with Decksweeper[edit]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 130 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 5; Strength 4; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Grundstok Thunderer with Mortar[edit]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 145 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 3; Strength 4; Damage 3/6
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Flyers[edit]

Pike vs Saw, Skywarden is cheaper than the Endrinrigger. otherwise, you're paying 5 more points so your Flying gun can perform the [Quad] Timed Charges ability

Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw[edit]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 205 Pts.
    • Rule: Fly
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary
Skywarden with Vulcaniser Pistol and Skypike[edit]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 200 Pts.
    • Rule: Fly, Trapper
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Sword-Range 2"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary
Endrinrigger/Skywarden with Skyhook[edit]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 205/210 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 2-20"; Attacks 2; Strength 4; Damage 3/5
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Endrinrigger/Skywarden with Grapnel Launcher[edit]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 170/175 Pts.
    • Rule: Fly, Agile, /Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Endrinrigger/Skywarden with Drill Launcher[edit]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 210/220 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Endrinrigger/Skywarden with Aethermatic Volley Gun[edit]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 200/ 205 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Minions, Thralls, and Allies[edit]

General Tactics[edit]

Other Helpful Tips[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries