Warcry/Tactics/Legions of Nagash

From 1d4chan

Faction Overview[edit]

More like Deathrattle & friends but whatever. Using the Necromancer as centre point, the Skeletons and Grave Guard are meant to drown your enemy in bodies... which is the same as in AoS, really.

Pros[edit]

  • Hordes of Fighters: You can easily send entire lines of skeletons to block enemy advances and claim objectives.
  • Resurrection: Self explanatory. You can bring back the chaff your enemy slays.

Cons[edit]

  • The Leader is the Heart: Just like in standard AoS, the Necromancer is the key to success. Once he’s dead, you might as well forfeit.
  • Slow: Outside of Leader reliant abilities, you have a base 3" move.

Abilities Overview[edit]

  • [Double] Shambling Horde: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. This fighter can make a bonus move action a number of inches equal to half the value of this ability, rounding up. (All)
  • [Double] Chosen Champion: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Add 1 to the Attacks and Strength of attack actions made by this fighter this activation. (Seneschal and Skeleton Champion)
  • [Double] Cursed Weapon: Until the end of this fighters activation, add 1 damage to their hits and critical hits for attacks with a range of 3 or less. (Seneschal and Grave Guard)
  • [Triple] Necrotic Siphon: Pick a visible friendly fighter within 6", allocate damage to them equal to the value of this ability. Then remove double that amount from this fighter. (Necromancer)
  • [Triple] Summon Undead: Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (Leader)
  • [Quad] Vanhel's Danse Macabre: A number of visible friendly fighters equal to the value of this ability within 6" can each make a bonus move or attack action - they do not all have to take the same action. (Leader)

Fighter's Overview[edit]

Leaders[edit]

Necromancer[edit]

  • Stats: Movement 4"; Toughness 4; Wounds 25; 195 Pts.
    • Runemarks: Mystic, Leader
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Club-Range 2"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Fighters[edit]

Skeleton Champion[edit]

  • Stats: Movement 3"; Toughness 4; Wounds 12; 80 Pts.
  • Runemarks: Champion
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary

Skeleton Warrior with Ancient Blade[edit]

  • Stats: Movement 3"; Toughness 4; Wounds 8; 55 Pts.
  • Weapons:
    • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Skeleton Warrior with Ancient Spear[edit]

  • Stats: Movement 3"; Toughness 4; Wounds 8; 55 Pts.
  • Weapons:
    • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
  • Fighter Commentary

Grave Guard with Great Wight Blade[edit]

  • Stats: Movement 3"; Toughness 3; Wounds 10; 85 Pts.
  • Runemarks: Elite
  • Weapons:
    • Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
  • Fighter Commentary

Grave Guard with Wight Blade and Crypt Shield[edit]

  • Stats: Movement 3"; Toughness 4; Wounds 10; 90 Pts.
  • Runemarks: Elite
  • Weapons:
    • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Seneshal[edit]

  • Stats: Movement 3"; Toughness 3; Wounds 15; 120 Pts.
  • Runemarks: Elite
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
  • Fighter Commentary

Minions, Thralls, and Allies[edit]

Allies[edit]

Lone Necromancer[edit]

  • Stats: Movement 4"; Toughness 4; Wounds 25; 170 Pts.
    • Weapons:
      • Ranged-Range 3-7"; Attacks 2; Strength 3; Damage 3/8
      • Staff-Range 2"; Attacks 3; Strength 4; Damage 1/4
  • Abilities
    • [Double] Necrotic Siphon : Pick another visible friendly fighter within 6" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. Then, remove a number of damage points from this fighter equal to double the value of this ability.
    • [Quad] Vanhel's Danse Macabre : A number of visible fighters equal to the value of this ability that are within 6" of this fighter can each make a bonus move action or a bonus attack action.

Wight King[edit]

  • Stats: Movement 4"; Toughness 4; Wounds 25; 175 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Triple] Beheading Strike : Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3" or less.


General Tactics[edit]

Other Helpful Tips[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries