Warcry/Tactics/Lumineth Realm-Lords

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Lumineth Realm-Lords Tactics

Faction Overview[edit]

Pros[edit]

  • Versatile: Infantry, archers, cavalry, elites, and mages, this faction has a little bit of everything meaning you can easily customize a list for any matchup.

Cons[edit]

  • Slow: With the obvious exception of the horse riders and your floaty stonemage, don’t expect these guys to be in a hurry, especially the stoneguard units.

Abilities Overview[edit]

Fighters[edit]

  • [Double] Shining Company: If there are two or more friendly Warrior fighters within 1" of this fighter, subtract 1 from enemy attacks that target this fighter.
  • [Double] Mountain Stance: Subtract 1 to damage dealt from each hit/critical hit that target this fighter.
  • [Double] Go Where the Wind Blows: Add half (rounding up) of the ability value to a fighter's Move for their next move action.
  • [Triple] Move Like the Wind: The fighter can disengage within 1" of an enemy fighter for their current activation.
  • [Triple] Lances of the Dawn: When this fighter ends a move action within 1" of an enemy fighter, that enemy fighter is dealt damage equal to the value of this ability.
  • [Quad] Perfect Strike: The fighter can do an extra attack action and their crits deal extra damage equal to the value of this ability.

Leaders[edit]

  • [Double] Moonfire Flask: Choose a visible enemy fighter within 6" and roll two dice. On a 4-5, deal 1 damage to that fighter. On a 6, deal damage equal to the value of this ability.
  • [Double] Sharp-eyed Scryhawk: Choose a visible enemy fighter within 20". Add 1 to attacks that target this fighter.
  • [Double] Lone Agent: Fighter gets a free move action. Can be used only if there are no friendly models within 6" from the targeted fighter.
  • [Triple] Realmscribe: Place a token within 9" from the fighter. Friendly models within 6" from the token take 1 less damage from enemy crits until the end of the battle round.
  • [Triple] Emotional Transference: Choose 1 visible friendly fighter within 12" that has 1 or more damage dealt to it. Then choose a visible enemy fighter that’s also within 12". Deal damage to the enemy fighter equal to the value of this ability.
  • [Quad] Gravitic Redirection: Deal D3 damage time all visible enemy fighters within 6" of this fighter, rolling for each enemy. Additionally, halve the enemy move characteristics as well.

Fighter's Overview[edit]

Leader[edit]

  • Vanari Lord Regent
    • Stats: Movement 10"; Toughness 4; Wounds 30; 220 Pts.
      • Rule: Leader, Warrior, Mounted
      • Weapons:
        • Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
        • Sword -Range 1"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary -
  • Scinari Loreseeker
    • Stats: Movement 5"; Toughness 3; Wounds 22; 170 Pts.
      • Rule: Leader, Destroyer
      • Weapons:
        • Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
        • Sword -Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary -
  • Scinari Callgrave
    • Stats: Movement 5"; Toughness 3; Wounds 20; 135 Pts.
      • Rule: Leader, Elite
      • Weapons:
        • Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
        • Sword -Range 1"; Attacks 2; Strength 3; Damage 1/4
    • Fighter Commentary -
  • Scinari Cathallar
    • Stats: Movement 5"; Toughness 3; Wounds 20; 115 Pts.
      • Rule: Leader, Terrifying
      • Weapons:
        • Magic -Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary -
  • Alarith Stonemage
    • Stats: Movement 5"; Toughness 4; Wounds 20; 190 Pts.
      • Rule: Leader, Fly, Mystic
      • Weapons:
        • Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
        • Mace -Range 2"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary -
  • Hurakan Windmage
    • Stats: Movement 12"; Toughness 3; Wounds 22; 220 Pts.
      • Rule: Leader, Agile, Fly
      • Weapons:
        • Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
        • Club -Range 1"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary -
  • Truestone Seneschal
    • Stats: Movement 3"; Toughness 4; Wounds 20; 125 Pts.
      • Rule: Leader, Brute
      • Weapons:
        • Hammer -Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary-
  • Windspeaker Seneschal
    • Stats: Movement 12"; Toughness 3; Wounds 26; 195 Pts.
      • Rule: Leader, Berserker, Agile
      • Weapons:
        • Spear -Range 8"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary-
  • Bladelord Seneschal
    • Stats: Movement 5"; Toughness 3; Wounds 18; 130 Pts.
      • Rule: Leader, Warrior, Frenzied
      • Weapons:
        • Sword -Range 1"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary-
  • Steedmaster
    • Stats: Movement 10"; Toughness 4; Wounds 26; 205 Pts.
      • Rule: Leader, Mounted, Warrior
      • Weapons:
        • Spear -Range 2"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary -
  • High Sentinel
    • Stats: Movement 5"; Toughness 3; Wounds 16; 95 Pts.
      • Rule: Leader, Scout, Warrior
      • Weapons:
        • Sword -Range 1"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary -
  • High Warden
    • Stats: Movement 5"; Toughness 4; Wounds 16; 120 Pts.
      • Rule: Leader, Trapper, Warrior
      • Weapons:
        • Sword -Range 1"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary -

Fighter[edit]

  • Vanari Bladelord
    • Stats: Movement 5"; Toughness 3; Wounds 12; 95 Pts.
      • Rule: Warrior, Frenzied
      • Weapons:
        • Sword -Range 1"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary-
  • Vanari Auralan Sentinel
    • Stats: Movement 5"; Toughness 3; Wounds 8; 80 Pts.
      • Rule: Warrior
      • Weapons:
        • Spear -Range 3-15"; Attacks 2; Strength 3; Damage 1/3
        • Bow -Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary -
  • Vanari Auralan Warden
    • Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
      • Rule: Warrior
      • Weapons:
        • Spear -Range 3"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary -
  • Vanari Dawnrider
    • Stats: Movement 10"; Toughness 4; Wounds 18; 150 Pts.
      • Rule: Mounted, Warrior
      • Weapons:
        • Spear -Range 2"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary -
  • Alarith Stoneguard with Diamondpick Hammer
    • Stats: Movement 3"; Toughness 4; Wounds 12; 95 Pts.
      • Rule: Brute
      • Weapons:
        • Hammer -Range 2"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary -
  • Alarith Stoneguard with Stone Mallet
    • Stats: Movement 3"; Toughness 4; Wounds 12; 105 Pts.
      • Rule: Brute
      • Weapons:
        • Hammer -Range 2"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary -
  • Hurakan Windcharger
    • Stats: Movement 12"; Toughness 3; Wounds 18; 150 Pts.
      • Rule: Agile, Berserker
      • Weapons:
        • Bow -Range 8"; Attacks 2; Strength 4; Damage 1/4
    • Fighter Commentary-

Minions, Thralls, and Allies[edit]

General Tactics[edit]

Other Helpful Tips[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries