Warcry/Tactics/Maggotkin of Nurgle Daemons

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Maggotkin of Nurgle Daemons Tactics

Faction Overview[edit]

Pros[edit]

  • Your fighters are cheap
  • You get healing!

Cons[edit]

  • Despite being Nurglites, you’re not as tough as you'd think.

Abilities Overview[edit]

  • [Double] Disgustingly Resilient: Roll a number of dice equal to the value of this ability. For each 4+, remove 1 damage point allocated to this fighter. (all)
    • Fighter Commentary -
  • [Double] Acid Slime Trail : Pick a visible enemy fighter within 1" of this fighter. this fighter makes a bonus disengage action. Then allocate a number of damage points to that fighter equal to the value of this ability. (Beast of Nurgle)
    • Fighter Commentary -
  • [Double] Venomous Sting: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 2+, until the end of the Battle round, that fighter can't make a move action or disengage action. (Plaguebringer, Plague Drone)
    • Fighter Commentary -
  • [Triple] Cloud of Flies: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of Attack actions that target this fighter. (Plagueridden and Plaguebearer)
    • Fighter Commentary -
  • [Triple] Grandfather's Blessing: Until the end of the battle round, add 1 to the strength characteristic of attack actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter. (Leader)
    • Fighter Commentary -
  • [Quad] Endless Swarm: Remove a number of damage points allocated to this fighter equal to double the value of this ability. (Nurglings)
    • Fighter Commentary -

Fighter's Overview[edit]

Leader[edit]

Plagueridden[edit]

  • Stats: Movement 3"; Toughness 3; Wounds 20; 120 Pts.
    • Rule: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary - Your cheap leader option, slow and not great, but at least he has wounds for his price tag, and four attacks with his meh sword. Take him if you have a specific list build that needs the points.

Plaguebringer[edit]

  • Stats: Movement 6"; Toughness 4; Wounds 35; 230 Pts.
    • Rule: Leader, Fly, Destroyer
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary - Your deluxe leader, +110 points nets you +3" movement, 15 wounds, +1 toughness. You should be taking this guy most of the time, if only for the fact that he has 6" move despite being a Nurgle daemon.

Fighter[edit]

Plaguebearer[edit]

  • Stats: Movement 3"; Toughness 3; Wounds 10; 50 Pts.
    • Rule: Minion
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary - not the tanks you think of when it comes to Nurgle but they are very cheap especially with their 2 more wounds and a extra +1 crit damage from normal chaff.

Plague Drone[edit]

  • Stats: Movement 6"; Toughness 4; Wounds 30; 170 Pts.
    • Rule: Fly, Destroyer
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary -

Nurglings[edit]

  • Stats: Movement 5"; Toughness 3; Wounds 30; 145 Pts.
    • Rule: -,
    • Weapons:
      • Sword-Range 1"; Attacks 6; Strength 3; Damage 1/3
  • Fighter Commentary -

Beast of Nurgle[edit]

  • Stats: Movement 4"; Toughness 4; Wounds 30; 175 Pts.
    • Rule: Beast
    • Weapons:
      • Claws-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Minions, Thralls, and Allies[edit]

General Tactics[edit]

Other Helpful Tips[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries