- [Double] Hurl Masonry : A fighter can use this ability only if they are within 1" of an obstacle. Pick an enemy fighter within 8" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
- [Triple] Rampaging Charge : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick 1 visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
- [Quad] Bloody Trophy : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. The player controlling this fighter immediately gains 1 wild dice that can be used in the hero phase of the next battle round.
- Stats: Movement 5"; Toughness 6 ; Wounds 35 ; 260 Pts.
- - Range "1; Attacks 2 ; Strength 6 ; Damage 3/6
- Fighter Commentary
|Grand Alliance: Chaos|
|Grand Alliance: Death|
|Grand Alliance: Destruction|
|Grand Alliance: Order|
|Monsters & Mercenaries|