Warcry/Tactics/Monsters/Kharibdyss

From 1d4chan

Kharibdyss[edit]

Abilities

  • [Double]  : Add 3 to this fighter’s Move characteristic for their next move action in this activation.
  • [Triple]  : Roll a dice for each enemy fighter within a number of inches of this fighter equal to the value of this ability. On a roll of 3+, until the end of the battle round, the fighter being rolled for cannot make move actions or disengage actions.
  • [Quad]  : Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.

Stats

  • Stats: Movement *"; Toughness 4; Wounds 45; 320 Pts.
    • Runemarks: Gargantuan, Berserker
    • Weapons:
      • Dagger - Range 2"; Attacks 4; Strength 5; Damage */*
DAMAGE TABLE
Damage Points Allocated Move Damage
0-10 6 4/8
11-20 5 3/8
21-30 4 3/6
31-40 3 2/6
41-44 2 2/4
    • Fighter Commentary

General Tactics[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries