Warcry/Tactics/Slaves to Darkness

From 1d4chan

All the generic Warriors of Chaos, The bargain price of this however is fewer bodies and effectively no ranged units. That being said, there are plenty of fast attack options to bog your enemy down, a fair amount of fodder.

Faction Overview[edit]

Pros[edit]

  • Surprising Mobility: Thanks to the presence of Marauder Horsemen with their 10" move, the SoD can be a faster than expected warband, that can pick at exposed flanks.
  • Tough Elites: This is obvious, but your Chaos Warriors and Chosen are going to demand your opponent's attention before they die.

Cons[edit]

  • Everything that's fast is soft: Marauder Horsemen are actually comparative tougher than in other tabletop incarnations, but you lack any way to improve their survival, and they will most likely for being too far forward from the rest of the warband.
  • Everything that's tough is slow: With no way to speed up your Chaos Warriors/Chosen expect a crafty opponent to kite them down. Having a base move of 4" is a small concession for the fact your opponent will try and keep dancing at 2"-3" with reaching weapons.
  • No range attacks: The Marauder Horsemen with a javelin can only throw it with a Doubles, and only 6". Truth be told, if they just had a regular range attack it would result in just Marauder Horsemen spam whittling down enemies while kiting them.

Abilities Overview[edit]

  • [Double] Imbued with Dark Power : Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less.
    • Fighter Commentary
  • [Double] Throw Javalin : Pick a visible enemy fighter within 6" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
    • Fighter Commentary
  • [Double] Shield Run : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dic. On a 4-5, allocate 1 damage point to that fighter. On 6, allocate a number of damage points to that fighter equal to the value of this ability.
    • Fighter Commentary
  • [Triple] Trampling Hooves : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
    • Fighter Commentary
  • [Triple] Champion of Darkness : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. This fighter makes a bonus move action. then they can make a bonus attack action.
    • Fighter Commentary
  • [Quad] Lead the Slaughter : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. Until the end of the battle round, add half the value of this ability (rounding up) to the Attack characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter.
    • Fighter Commentary

Fighter's Overview[edit]

Leader[edit]

Marauder Chieften[edit]

  • Stats: Movement 4"; Toughness 3; Wounds 20; 140Pts.
    • Runemarks: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary

Horsemaster[edit]

  • Stats: Movement 10"; Toughness 4; Wounds 30; 225Pts.
    • Runemarks: Leader, mount
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary

Aspiring Champion[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 25; 225Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 5; Strength 4; Damage 2/5
    • Fighter Commentary

Exalted Champion[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 28; 250Pts.
    • Runemarks: Leader, Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 5; Strength 5; Damage 3/5
    • Fighter Commentary

Fighter[edit]

Chaos Marauder With Flail[edit]

  • Stats: Movement 4"; Toughness 3; Wounds 10; 55 Pts.
    • Weapons:
      • Reach-Range 3"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Chaos Marauder With Axe and Shield[edit]

  • Stats: Movement 4"; Toughness 4; Wounds 10; 60 Pts.
    • Runemarks: Bulward
    • Weapons:
      • Reach-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Marauder Horseman with Axe and Shield[edit]

  • Stats: Movement 10"; Toughness 4; Wounds 20; 125 Pts.
    • Runemarks: mount
    • Weapons:
      • Axe-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Marauder Horseman with Flail[edit]

  • Stats: Movement 10"; Toughness 3; Wounds 20; 120 Pts.
    • Runemarks: mount
    • Weapons:
      • Axe-Range 3"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Marauder Horseman with Javelin and Shield[edit]

  • Stats: Movement 10"; Toughness 4; Wounds 20; 140 Pts.
    • Runemarks: Scout, mount
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
    • Fighter Commentary

Chaos Warrior with Paired Weapons[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 15; 145Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Chaos Warrior with Runeshield[edit]

  • Stats: Movement 4"; Toughness 6; Wounds 15; 170Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Chaos Chosen[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 18; 180Pts.
    • Runemarks: Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Minions, Thralls, and Allies[edit]

General Tactics[edit]

Other Helpful Tips[edit]

Example Builds[edit]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries