Warhammer Army Project

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Warhammer Army Project[edit]

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The Warhammer Army Project is a project by Mathias Eliasson who creates homebrew army books for the factions of Warhammer Fantasy that never got them, as well as updating the 7th and 8th edition army books now that WHFB has been destroyed by Games Workshop (6th Edition for Bretonnia...showing us what faction GW considers to be the red-headed stepchild of Fantasy). They are awesome books with pictures and fluff, and you should totally make tactica's for them, placing your own inputs as to how shit works.

Current Armybooks[edit]

Each of these were previously availible in 8th Edition (for those factions that never got an 8th Edition Armybook) as well as the author's fanmade 9th Edition. Support for 8th edition was discontinued and the books ceased to be hosted on the blog in late 2021. The individual Tactica's vary on which Edition they focus on but if you want to add sections to them dealing with the homebrewed 8E, please feel free to do so.

Core Rules (Ver 2.0) - Includes all equipment, magic, and any noticeable changes from 8E

Good Bad and the Ugly[edit]

The Creator[edit]

  • This project is run by a dedicated creator who adheres to their own vision for inclusions and rules (though there is the occasional referendum).
  • This man has openly admitted on podcast to not playing his game due to warhammer in his city being dead from Age of Sigmar. This does impact playtesting.
  • the creator uses GW cannon, supplemented by historical accuracy, as the ultimate arbiter in deciding what should be included.This can lead to factions that are lore accurate but have (alleged) internal balace issues and unit bloat. Every additional unit may divide the fanbase.
  • He uses WYSIWYG (what you see is what you get) as logic for equipment options, toughness etc. for a game without any official models.
  • Has been known to borrow material from other tg publications (e.g. L5R).

The Game[edit]

  • Major rules updates are now limited to annually after feedback for rolling updates was that they undermined rukes fluency.
  • Shooting is stronger than its ever been with no penalty for long range, a bonus for short range and nearly every basic archer having multiple shots.
  • Cavalry is significantly more powerful than 8th.
  • Magic lores were previously minorly changed so each has a less situational lore and weaken some of the 6th spells. Now almost every spell from every lore has been changed in some manner.

The Updated Armies[edit]

  • Bretonnia is borderline overpowered with the lance formation making knight's errant hitting harder than dragon princes, near universal ward saves, which can be increased to 4+ rerolling 1's. And a unique lore tailor made to make your knight charges unstoppable, your characters undefeatable in a challenge and your units safe from shooting.
  • Certain armies are treated inexplicably horribly for no reason.
  • Lizardmen, no longer being able to field lots of monsters and losing armor through their whole roster in an edition where most infantry units gained armor.
  • Wood Elves and Dark Elves are somehow less knowledgeable in magic than Humans. With the eight lores being more or less split between them on based on arbitrary alignment.
  • Skaven probably got the most hate this edition, with the asinine addition of Clan distrust to discourage unit variety. A nerfing of Slaves and Clanrats in an edition where massed infantry already got gutted. And nerfing of Unique magic items that made Skaven Characters Survivable ontop of the edition wide magic item restrictions
  • Dwarfs having half their engineering runes unable to be used on cannons and organ guns for 'balance', while half the magic items in the game are broken on a lord riding a monster anyhow. If they're gonna restrict dwarfs most of the regen/ward/healing items should not be taken on dragon mounted characters.

The New Armies[edit]

External Links[edit]

The Project's website

Warhammer Army Project Tactics Articles
General Tactics
Forces of Order
Forces of Destruction