Witchwyrds are a four-armed alien race of wandering merchants in Pathfinder and Starfinder. They are the ancestor race that evolved into Kasathas and Shobhads. The five Pactmasters who rule Katapesh are secretly witchwyrds.
Starfinder PC Stats
Ability Modifiers: +2 Cha, +2 Int, -2 Con
Hit Points: 4
Size and Type: Witchwyrds are Medium monstrous humanoids.
Absorb Force: As a reaction, a witchwyrd can use any number of its free hands to catch magic missiles (from the spell of the same name) fired at it. Doing so absorbs the missile and manifests as a glowing nimbus around that hand (which is no longer considered free). The energy lasts 6 rounds or until it is used to create an additional force bolt (see below). To use this ability, the witchwyrd must be aware of the incoming magic missile and cannot be flat-footed.
Darkvision: Witchwyrds have darkvision with a range of 60 feet.
Force Bolt: Witchwyrds can cast magic missile as a spell-like ability once per day. For every two magic missiles caught using its absorb force ability, a witchwyrd can use its force bolt ability an additional time each day.
Four-Armed: Witchwyrds have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
Haggler: +2 racial bonus to Bluff and Diplomacy checks.
Power Cowls, the new Pauldrons.