From 1d4chan

Wokani, also known as Wicca, are a Variant Class in the BECMI version of Dungeons & Dragons. Flavored as the "Humanoid Wizard", Wokani are basically the original D&D Witch Doctor class; this gives them a very restricted access to spells by default, though Dungeon Masters are advised to allow wokani PCs to research and invent new spells to give them powers closer to the standard BECMI Magic-User.

The wokani class was found in the Master Set for BECMI under the name of "Wicca", and was reprinted for players as the Wicca in Tall Tales of the Wee Folk, Top Ballista,The Sea People and The Orcs of Thar, and under the Wokani name in the Hollow World boxed set and in the Rules Cyclopedia.


Like its Shaman equivalent, the wokani was an early form of multiclassing; once they were at least 1st level (because many of the monstrous races who had access to the class began at negative levels to try and balance out how powerful they were), they could attempt to be tutored in the chosen magical class. This secondary class caused their XP costs for leveling up to increase, based on what level of Wokani or Shaman they would need to advance to.

Wokani/Shaman Level Extra Experience Points Required
1st 1,000
2nd 2,000
3rd 4,000
4th 8,000
5th 16,000
6th 32,000
7th 64,000
8th 130,000
9th 260,000
10th 460,000
Subsequent 200,000

Available PC Races[edit]

Wokani Spells[edit]

1st Level
  • Detect Magic
  • Light
  • Protection from Evil
  • Read Languages
  • Read Magic
  • Sleep
2nd Level
  • Continual Light
  • Detect Evil
  • Detect Invisible
  • Invisiblity
  • Levitate
  • Web
3rd Level
  • Clairvoyance
  • Dispel Magic
  • Fireball
  • Fly
  • Lightning Bolt
  • Water Breathing
4th Level
  • Charm Monster
  • Growth of Plants
  • Ice Storm/Wall
  • Massmorph
  • Remove Curse
  • Wall of Fire
5th Level
  • Animate Dead
  • Cloudkill
  • Dissolve
  • Hold Monster
  • Pass-Wall
  • Wall of Stone
6th Level
  • Death Spell
  • Move Earth
  • Projected Image
  • Reincarnation
  • Stone to Flesh
  • Wall of Iron