Wulfen Dreadnought

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No one can escape the grimdark fate of turning into a fursona. NO ONE!

A werewolf Dreadnought. We wish we were joking, but this is exactly what the Wulfen Dreadnought is. This piece of unit is one walking chunk of contradictions and just plain Wat. The Space Wolves have their heads shoved so up the ass on canid fetishes that even in death, they Wulfen curse gets a hold on some of them and transform them into a furry. No, we are not making this shit up, it is as sad as one can imagine.

Wait? What! How!?[edit]

Yeah. So apparently the whole 'conquering the beast within you' shlick of the Canis Helix is all Bullshit. When a Space Wolf initiate successfully subdues the curse on becoming a four legged yiffer, they theoretically conquer it permanently even when entombed in a Dreadnought. But for some...unfortunate Space Wolves, the Canis Helix within them was not permanently resisted, instead these Wolves temporarily made these genes dormant. So when their body becomes too weak to sustain the injuries and are entombed in a Sarcophagi...all Hell breaks loose.

How and why this happens...we have no idea. But it is pretty damned embarrassing, especially when you consider that the Wulfen is one of the most closely guarded secrets of the Space Wolves, so having one of your Venerable Dreadnoughts suddenly go up and running on all fours and shagging the nearest lamp post is gonna create a ton of questions. How the Space Wolves excuse this blatant Heresy when one of their giant METHUL BAWKS starts to growl at the nearest Inquisitor, we have no fucking clue.

So when a Dreadnought loses its shit, the Iron Priests have to refit the machine to better reflect its new condition. Because of this, their typical weaponry is replaced with close-range weapons such as Fenrisian axes and great Wolf Claws.

Tl;dr, the Space Wolves version of the Blood Angels Death Company Dreadnought.

Tabletop[edit]

The Furioso Dreadnoughts aren't the only melee specialist dreads now. Only has a single storm bolter or heavy flamer as standard, but its paired axe and wolf claw make it a death machine in melee and it can re-roll failed charges. Going for single-wound infantry? Flamer and axe, since he gets to swing eight times with it. Going for anything else? Flamer and claw, since you re-roll failed to-wounds and always deal 3 damage in assault.

Be careful about which armies you pit him against. He's not that good compared to the Forgeworld Dreadnoughts. While the axe is a more expensive Power Fist. His save isn't that great either. Save points for Murderfang or a Chaplain Dread if you want a melee monster.

Forces of the Space Wolves
Command: Wolf Lord - Wolf Guard
Priesthood: Iron Priest - Rune Priest - Wolf Priest
Troops: Blood Claw - Fenrisian Wolf - Long Fang - Skyclaw
Swiftclaw - Thunderwolf Cavalry - Wulfen - Grey Hunter
Walkers: Dreadnought - Space Wolves Dreadnought
Wulfen Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Speeder - Predator - Vindicator
Whirlwind - Land Raider (Land Raider Crusader
Land Raider Redeemer - Wrath of Mjalnar)
Flyers: Stormfang - Stormwolf
Allies: Space Marines - Primaris Marines